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November 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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China's ongoing game license freeze prompts decline in market forecast  
by Alissa McAloon [11.14.18]
The market analysis firm Niko Partners has adjusted its 2018 forecast for PC and mobile game revenue in China, dropping those predictions by 3.8 percent and 2.4 percent respectively.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Jam City signs multi-year game dev partnership with Disney  
by Chris Kerr [11.14.18]
The deal means Jam City now has the rights to create mobile games based on characters and stories from both Pixar and Walt Disney Animation Studios. 
Business/Marketing, Smartphone/Tablet

God of War, Red Dead Redemption 2 lead nominees for The Game Awards  
by Alissa McAloon [11.13.18]
The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Mobile publisher Flaregames lays off 45 staff  
by Alissa McAloon [11.12.18]
Flaregames has laid off a portion of its staff during a restructure that has also resulted in the departure of its CEO.
Business/Marketing, Smartphone/Tablet

Google Play announces Games for Change design challenge finalists  
by Chris Kerr [11.12.18]
Google Play launched the competition back in March to promote gender diversity by inspiring young women as players and game makers. 
Design, Programming, Production, Smartphone/Tablet, Video

Get a job: Choices dev Pixelberry Studios is hiring a Senior Software Engineer  
by Staff [11.14.18]
The Pixelberry Studios team in Mountain View, California is looking for an experienced Software Engineer to play a part in architecting new features, troubleshooting issues, and more.
Programming, Social/Online, Smartphone/Tablet, Recruitment

Senators ask FTC to investigate malicious ads in apps geared for kids  
by Emma Kidwell [11.13.18]
Several Senators have urged the Federal Trade Commission (FTC) to investigate the practice of monetizing kids' mobile games and apps.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Gamasutra Staff [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



The Ingredients for Developing a Digital Wargame  
by Vincenzo Pirrottina [11.14.18]
The first and most important step to create an interesting and playable digital wargame is to choose the right ingredients.
Design Programming Indie Smartphone/Tablet

The Narrative Struggle  
by Gregory Pellechi [11.12.18]
Writing and Narrative Design are about more than telling stories, they're a question of what should be lost in compression that is creating a video game. It's not an easy choice, that's why we explore it on the latest episode of The Writing Game.
Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: A Quiet Man, With Trivial Credits 1
by Simon Carless [11.11.18]
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Space Frontier 2: Game Design in Depth 1
by Olin Olmstead [11.09.18]
A detailed look at the game mechanics underlying Space Frontier 2
Design Smartphone/Tablet

Kliuless? #11: Diablo Fans Feel Blizz-Conned 1
by Kenneth Liu [11.09.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet


Pixelberry Studios — Mountain View, CA, California, United States
[11.14.18]
Senior Platform Engineer (Server) - Top 25 Mobile Game
Our world-class development team is looking for a Senior Server/Platform Engineer!

Pixelberry Studios — Mountain View, CA, California, United States
[11.14.18]
Senior Software Engineer - Top 25 Mobile Game
Our world-class development team is in search of a Senior Software Engineer!

Zapdot — Cambridge, Massachusetts, United States
[11.13.18]
Software Engineer


Zapdot — Cambridge, Massachusetts, United States
[11.13.18]
Senior Software Engineer


Plarium Michigan Studio LP — Portage, Michigan, United States
[11.12.18]
Senior System Game Designer
Senior System Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[11.12.18]
Senior General Game Designer
Senior General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[11.12.18]
Senior Game Developer
Senior Game Developer - Portage Michigan

innogames — Hamburg, Germany
[11.01.18]
Unity Developer for a New Mobile Game


Game Closure — Mountain View, California, United States
[10.31.18]
Game Engineer (HTML5)
Game Engineer (HTML5)

MLB Advanced Media — New York, New York, United States
[10.23.18]
Senior Unity Console Engineer