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Furukawa: Mobile is still 'contributing to the sustainable growth' of Nintendo  
by Alissa McAloon [07.07.20]
Mobile is far from its most lucrative platform, but Nintendo president Shuntaro Furukawa says in a recent investor Q&A that its smartphone dealings have a positive impact that extends beyond just revenue and profit.
Smartphone/Tablet

Analyst: Pokemon Go revenue still on the rise despite global pandemic  
by Alissa McAloon [07.06.20]
Sensor Tower's latest Pokemon Go revenue estimates surmise that the game has just exited a record breaking start to 2020 and surpassed $3.6 billion lifetime revenue.
Smartphone/Tablet

Get tips and inspiration to build the next generation of mobile games at GDC Summer  
by Staff [07.07.20]
At GDC Summer next month attendees will get expert analysis of the mobile game market (including how the pandemic has shaped it) and tips on how to take advantage of it from N3twork chief Neil Young.
Business/Marketing, Design, Smartphone/Tablet, GDC

Paradox Interactive acquires Playrion Game Studio to help with mobile push  
by Chris Kerr [07.02.20]
Swedish developer-publisher Paradox Interactive has acquired French "mobile-focused" developer Playrion Game Studio for an undisclosed fee.
Business/Marketing, Production, Smartphone/Tablet

Sponsored: Nobody cares about your app idea - Here's how to change that  
by Joel Thomas, Agora.io [06.26.20]
People download and delete apps at a dizzying pace, ravenous for new games. Let's figure out why your idea deserves to exist, and how you can make it matter to today's mobile users.
Business/Marketing, Smartphone/Tablet, Sponsored Article

Animoca Brands raises $4.1 million ahead of proposed initial public offering  
by Chris Kerr [07.03.20]
Mobile developer Animoca Brands has raised $4.1 million in funding to support a proposed initial public offering.
Business/Marketing, Smartphone/Tablet

Blog: The subtle manipulation of mobile games 10
by Gamasutra Community [07.03.20]
Freemium and mobile games make use of a lot of unfortunately shady practices to get people to pay and play, and I want to talk about some of the less overt examples in today's post.
Design, Smartphone/Tablet

Zynga acquires Toon Blast developer Peak for $1.85 billion  
by Alissa McAloon [07.02.20]
Zynga has closed a $1.85 billion deal to acquire mobile game developer Peak. 
Smartphone/Tablet



The Dilemma of Perception vs Reality  
by Andre Faure [07.08.20]
One of the main things that afflict an organization is lack of communication. My observation for the last 23 years working in this space is that one of the things that really gets in the way of clear communication is the Perception vs Reality dilemma.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Mobile game discovery - why it's tricky for indies  
by Simon Carless [07.07.20]
Mobile games grossed almost $70 billion in 2019. But why aren't lots of small and medium indies without experience jumping into the space? Here's some good reasons.
Business/Marketing Design Production Console/PC Social/Online Smartphone/Tablet

Game Dev Digest Issue #51 - Scenes, Physics, Tools, And Much More  
by Mike Marrone [07.06.20]
Game Dev Digest Issue #51 - Scenes, Physics, Tools, And Much More. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

UK House of Lords calls for loot boxes to with the remit of gambling legislation  
by Paul Lanois [07.06.20]
On 2 July 2020, the House of Lords Gambling Committee has issued a report covering the entire gambling industry, but also specifically addresses the topic of loot boxes in video games.
Business/Marketing Console/PC Indie Social/Online Smartphone/Tablet

How to Prepare for a Matchmaking Meeting  
by Andre Faure [07.06.20]
It is quite interesting how the pandemic changed completely the way we do business in the game industry. Despite that, one thing that hasn’t changed much are matchmaking events. Here are some preparation tips I’ve gathered over the years:
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR


innogames — Hamburg, Germany
[07.06.20]
Java Software Developer - Core Team


innogames — Hamburg, Germany
[07.03.20]
PHP Game Developer - Grepolis


Futureplay — Helsinki, Finland
[07.02.20]
Senior Game Animator


Wooga GmbH — Berlin, Germany
[07.01.20]
Unity Game Engineer
Unity Game Engineer