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April 10, 2020
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Sony invests $400 million in Chinese entertainment platform Bilibili  
by Chris Kerr [04.09.20]
The pair will also enter into a " business collaboration agreement" when the deal closes to "pursue collaboration opportunities" in the Chinese market.
Business/Marketing, Smartphone/Tablet

Registration now open for GDC Summer this August 1
by Staff [04.08.20]
Registration is open for the special GDC Summer event this August in San Francisco. With talks, meeting areas, and smart safety measures, this is an ideal place to reconnect with peers before 2021.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Stadia's wider launch begins with a two-month free Stadia Pro trial  
by Alissa McAloon [04.08.20]
Google Stadia is finally starting to roll out to folks outside of its premium purchasers, starting with a free two-month trial of its Staida Pro tier.
Console/PC, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Outer Wilds and Disco Elysium win big at BAFTA Games Awards 1
by Chris Kerr [04.03.20]
Indie darlings Outer Wilds and Disco Elysium were the big winners at the British Academy Games last night.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Terraria has sold over 30 million copies across all platforms 1
by Chris Kerr [04.01.20]
Terraria has sold 30.3 million copies across all platforms since launching in 2011, according to a forum post from developer Re-Logic.
Business/Marketing, Console/PC, Smartphone/Tablet

What happens when an outbreak ruins your game announcement plans?  
by Aron Garst [04.01.20]
Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Video: Storytelling with verbs to better integrate narrative and gameplay  
by Staff [03.30.20]
In this GDC 2020 virtual talk Capy's Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering puzzles, hacking, and the like.
Design, Console/PC, Indie, Smartphone/Tablet, Video, Vault

Issue #39 - Shader Graph, DOTS, Handy Editor Scripts, How-To Platformers, Roguelikes, FPS, and Much More  
by Mike Marrone [04.10.20]
Game Dev Digest Issue #39 - Shader Graph, DOTS, Handy Editor Scripts, How-To Platformers, Roguelikes, FPS, and Much More. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

The Secret to Developing a Profitable Mobile Game  
by Hardik Shah [04.10.20]
In the past few years, mobile gaming apps have become so popular among users. So, it is a suitable time to take a plunge & start developing a profitable gaming app. Here we’ve compiled a list of secrets that you can employ during mobile game development
Business/Marketing Smartphone/Tablet

StreamSDK Powered SNES w/Online Multiplayer Tutorial  
by Jeremy Alessi [04.10.20]
How to convert a 30 year old SNES local multiplayer game into a modern cross-platform multiplayer game in under an hour with StreamSDK.
Audio Business/Marketing Design Programming Production Art Console/PC Social/Online Smartphone/Tablet

Data Science and Game Difficulty tuning: a new paradigm!  
by Dominique Busso [04.09.20]
A key process in game design -- difficulty tuning -- is being disrupted by Data Science and Machine learning. Game studios and publishers that embrace this new paradigm will get an unfair advantage in player retention and monetization.
Business/Marketing Design Production Smartphone/Tablet

How to evaluate the added value of a consultancy?  
by Andre Faure [04.08.20]
I’ve been pricing things right and wrong, and learning a lot for a long time, and for 6 years as not only a consultant, but as the owner of a consultancy. I try my best to be fair – but still, sometimes it does not work.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Blue Marble Health Co — Altadena, California, United States

Industrial Toys @ EA — Pasadena, California, United States
Senior Software Engineer - Game Tech (C++)
Senior Software Engineer - Game Tech (C++)

innogames — Hamburg, Germany
Concept Artist - Forge of Empires