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Sponsored: Nobody cares about your app idea - Here's how to change that  
by Joel Thomas, Agora.io [06.26.20]
People download and delete apps at a dizzying pace, ravenous for new games. Let's figure out why your idea deserves to exist, and how you can make it matter to today's mobile users.
Business/Marketing, Smartphone/Tablet

Report: Apple scraps deals with some Apple Arcade devs in pursuit of more engagement  
by Alissa McAloon [06.30.20]
Apple is reportedly moving toward a retention-focused revamp of Apple Arcade’s future library, a shift that seems to indicate the $5 per month subscription isn’t sticking quite as well as the company had hoped.
Social/Online, Smartphone/Tablet

Discoverability by design: Rethinking how video games get noticed 1
by Simon Carless [06.26.20]
The best way around a shouting match to promote your game? Avoid it altogether. Rather, embrace that game design is part of the marketing equation and embed discoverability directly into the game itself.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: SpongeBob's Death Come True  
by Gamasutra Staff [06.26.20]
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Sponsored: Tap into a massive audience by learning to grow your game in Brazil  
by Xsolla [06.25.20]
Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Here's a sneak peek at how you'll meet peers and network at GDC Summer  
by Staff [06.25.20]
Here's an early look at what GDC Summer attendees can expect to find when you log in on the first day and start looking for opportunities to meet interesting people in game development.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

The mystery Pokemon project being developed by Tencent is a cross-platform MOBA  
by Chris Kerr [06.24.20]
Tencent and The Pokemon Company have unveiled Pokemon Unite, a new free-to-start MOBA for smartphones and the Nintendo Switch.
Business/Marketing, Console/PC, Smartphone/Tablet, Video

GDC Summer hosts expert talk on building healthy, engaged QA teams from scratch  
by Staff [06.24.20]
GDC Summer is excited to host an expert talk this August from Private Division senior producer Kari Toyoma that aims to change the way QA teams are built and supported in game dev.
Business/Marketing, Console/PC, Smartphone/Tablet, GDC



WWDC 2020: What’s new for mobile games organic user acquisition?  
by Kate AppFollow [06.30.20]
This year the WWDC 2020 was a completely virtual event, streamed at Apple.com website, Apple Developer apps, and even Apple YouTube channel. Let’s take a closer look at iOS 14 and how it’s new features will affect ASO and organic traffic acquisition.
Business/Marketing Production Smartphone/Tablet

Unity3D – Reducing the APK file size of your build for mobile device  
by Damien FREMONT [06.30.20]
Keeping the file size of the built app to a minimum is important, especially for mobile devices or for app stores that impose a size limit.
Programming Indie Smartphone/Tablet

How we turn good games into great games  
by Tomer Geller [06.30.20]
In this article I’ll delve into some of the most common mistakes that I see, when reviewing, testing and launching mobile games.
Design Art Indie Smartphone/Tablet

UK Government issues report on loot boxes and "immersive and addictive technologies"  
by Paul Lanois [06.30.20]
The UK Government has issued a formal response to the Department for Digital, Culture, Media and Sport (DCMS) Select Committee’s report on Immersive and Addictive Technologies. The government's response covers topics such as loot boxes and gambling.
Business/Marketing Console/PC Indie Social/Online Smartphone/Tablet

The Subtle Manipulation of Mobile Games  
by Josh Bycer [06.30.20]
Free to Play and mobile games make use of a lot of unfortunately shady practices to get people to pay and play, and I want to talk about some of the less overt examples in today's post.
Design Console/PC Indie Smartphone/Tablet


Wooga GmbH — Berlin, Germany
[07.01.20]
Unity Game Engineer
Unity Game Engineer

innogames — Hamburg, Germany
[06.29.20]
Java Software Developer - Core Team


innogames — Hamburg, Germany
[06.26.20]
PHP Game Developer - Grepolis


Futureplay — Helsinki, Finland
[06.25.20]
Senior Game Animator