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December 9, 2019
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Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019  
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Mobile developer Wildlife Studios nets $60 million in funding  
by Chris Kerr [12.06.19]
Mobile game company Wildlife Studios has secured $60 million in Series A funding to bolster its dev team, continue supporting existing titles, and kickstart new projects.
Business/Marketing, Production, Smartphone/Tablet

Google Play names Call of Duty: Mobile as best Android game of 2019 1
by Alissa McAloon [12.03.19]
Google Play has ranked the best games to hit its storefront in the last year, breaking those selections down to highlight competitive, indie, casual, and innovative games launched on Android.
Smartphone/Tablet

Apple has named the best iOS games of 2019  
by Chris Kerr [12.03.19]
The omniscient souls over at Apple have revealed their picks for the best iOS apps and games of 2019, and some familiar names have made the grade.
Design, Production, Art, Smartphone/Tablet

Analyst: Roblox revenue on mobile alone surpasses $1 billion  
by Alissa McAloon [11.26.19]
Estimates from the market analyst firm Sensor Tower say Roblox Mobile, the iOS and Android version of the online game platform, has surpassed $1 billion lifetime gross revenue.
Social/Online, Smartphone/Tablet

Video Game Deep Cuts: Half-Life: Alyx On Planet Stadia Zoo  
by Gamasutra Staff [11.24.19]
This week's roundup includes a video & other notes on VR surprise Half-Life: Alyx, some very odd economy-related shenanigans in Planet Zoo, plus Apple Arcade games you missed, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: A trailer analysis of Manifold Garden 2
by Gamasutra Community [11.22.19]
Discussing genre in game marketing best starts with the trailer. In this trailer breakdown of Manifold Garden, we discover what works well for associative puzzle marketing design.
Business/Marketing, Smartphone/Tablet

The Witcher 3 continues to sell well as CD Projekt reports rising revenue 2
by Alissa McAloon [11.21.19]
CD Projekt cites "continuing strong sales" of The Witcher 3, its expansion packs, and spin-offs like Thronebreaker: The Witcher Tales and in-game Gwent sales as the driving forces behind rising Q3 revenue.
Console/PC, Smartphone/Tablet



Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019  
by Simon Carless [12.08.19]
This week's roundup includes excellent pieces on the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders, Mario Maker 2, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

PixelCast 14, Comics, Live Games, and Personal Challenges...  
by Jeremy Alessi [12.05.19]
In episode 14, Jeremy dives into the Swap Fire Comic, specifically with regard to the PixelFest ad that will appear in it. He also talks about solving a Rubik's Cube, beating Street Fighter II without losing, and the essence of personal challenge.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Together, we built a successful digital board games business. Here are 5 crucial lessons we learned.  
by Mike Willis [12.03.19]
How we built a digital board game studio, the lessons we’ve learned, and how we’ve managed to sustain a successful mobile game development and publishing business without feeling the need to succumb to the dark arts of free to play mechanics & consuma
Business/Marketing Design Indie Social/Online Smartphone/Tablet

The Perception of Fairness 1
by Andrzej Marczewski [12.03.19]
Sometimes a game or a situation does not need to be fair, as long as players perceive that it is fair. Coin Master gave a great example of this.
Design Production Serious Social/Online Smartphone/Tablet

How to keep your game or app in the hands of your player - build loyalty and boost your metrics!  
by Pavel Hasanov [12.02.19]
Vera Rabkina and Pavel Hasanov, Product Designer at Gismart, share their top advice for those looking to improve the lifespan of their consumer mobile apps and/or games.
Programming Smartphone/Tablet


Futureplay — Helsinki, Finland
[12.05.19]
Senior Game Designer


Futureplay — Helsinki, Finland
[12.05.19]
Senior Game Programmer


innogames — Hamburg, Germany
[11.26.19]
Community Management Specialist