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Sponsored: Effective methods and best practices for mobile game commerce  
by Staff [04.19.21]
A multi-platform experience allows you to access new markets, gain more freedom in your marketing efforts, and connect to your players directly from a branded e-commerce site
Business/Marketing, Indie, Smartphone/Tablet

Blog: Where is Supercell's evergreen Clash franchise heading?  
by Gamasutra Community [04.20.21]
Earlier this month, Supercell announced three new games based on the Clash franchise, and they already soft launched one of them. Here are my thoughts and predictions on that slate of projects.
Business/Marketing, Design, Smartphone/Tablet

Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Mobile publisher and marketing platform AppLovin nets $2 billion through IPO  
by Chris Kerr [04.15.21]
Mobile company AppLovin has raised $2 billion through an initial public offering that valued the company at $28.6 billion. 
Business/Marketing, Smartphone/Tablet

Here are the nominees for the 21st annual Game Developers Choice Awards  
by Staff [04.20.21]
The winners of the developer-picked awards will be revealed during GDC 2021.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet, GDC

Apex Legends Mobile kicks off a regional beta this month  
by Alissa McAloon [04.19.21]
A mobile release of Respawn's battle royale game Apex Legends has been on EA's to-do list for a while now, and it looks like the mobile version of the game is nearly ready to see the light of day.
Social/Online, Smartphone/Tablet

Xbox's reach continues to grow as Xbox Cloud Gaming beta heads to iOS, PC  
by Alissa McAloon [04.19.21]
"Browsing [the Xbox Game Pass] library, instantly trying a game and either keep playing in browser and/or download to continue on console or PC is a really nice discovery feature," pitches Xbox head Phil Spencer.
Console/PC, Social/Online, Smartphone/Tablet

PUBG owner Krafton applies for preliminary approval ahead of potential IPO  
by Chris Kerr [04.16.21]
Kratfon, the video game holding company that owns PlayerUnknown's Battlegrounds, has applied for preliminary approval for an initial public offering.
Business/Marketing, Console/PC, Smartphone/Tablet

Why I decided to go to a publisher after 10 months of single-handedly developing a game 4
by Iurii Chechulin [12.31.69]
Three years ago, I single-handedly developed an .io mobile game. It was relatively successful: it brought in about $3000 a month on organic traffic alone. After a year I decided to contact the publisher for the first time. This decision changed a lot.
Business/Marketing Design Production Serious Indie Smartphone/Tablet

Deconstruction - Harry Potter: Wizards Unite  
by Alexandr Sitnikov [12.31.69]
Harry Potter: Wizards Unite - Geolocation collector's game, with elements of augmented reality.
Design Smartphone/Tablet

Predictions on Supercell's new Clash Games  
by Javier Barnes [12.31.69]
Earlier this month, Supercell announced 3 new games based on the Clash Franchise, and they already softlaunched one of them (Clash Quest). Here are my thoughts & predictions on them, and a brief analysis after playing Clash Quest.
Business/Marketing Design Production Smartphone/Tablet

Game Dev Digest Issue #90 - Find Out What's New  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #90 - Find Out What's New. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet

Composer Interview: Examining the Craft of Video Game Music Composition  
by Winifred Phillips [12.31.69]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
Audio Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Talofa Games — Cupertino, California, United States
Game Server Engineer

505 Games — Calabasas, California, United States
Senior Product Marketing Manager: Free-to-Play
The Senior Product Marketing Manager will be joining a close-knit team of experienced professionals to bring free-to-play titles on mobile, console, and PC to market. The ideal candidate is classically trained in brand development and marketing to lead efforts that will capture the attention of gamers. This role will work closely with internal teams including Product Management, User Acquisition, Creative Services, Community, and PR, as well as external partners to elevate consumer positioning, branding, and promotions of our free-to-play portfolio of games.

innogames — Hamburg, Germany
Product Owner for a new F2P Mobile Game

innogames — Hamburg, Germany
Head of Product for a new F2P Mobile Game

innogames — Hamburg, Germany
Game Designer - Elvenar - Event Design & Live Ops

Talofa Games — Cupertino, California, United States
Unity Software Engineer

GreenPark Sports — Burlingame, California, United States
Game Designer, Live Ops

GreenPark Sports — Los Angeles, California, United States
Lead Game Designer