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Great game production tips with Grant Shonkwiler - GDC Podcast ep. 1  
by Kris Graft [08.15.19]
Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He recently joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, Podcast

Blog: How to make a casual mobile game  
by Gamasutra Community [08.15.19]
While it is absolutely impossible to describe all technical decisions made in the project in the scope of a single article, we’ll try to outline a generic approach that you could possibly use.
Design, Smartphone/Tablet

Tencent doubling down on season passes as mobile titles drive revenue  
by Chris Kerr [08.14.19]
Revenues and profits were up at Tencent during the last quarter, thanks in part to the performance of mobile games including Honour of Kings and PUBG Mobile.
Business/Marketing, Console/PC, Smartphone/Tablet

Sponsored: Data, trends, and tips for raising subscription revenue in free-to-play games  
by Xsolla [08.16.19]
Learn how to structure an effective subscription plan that benefits both players and game studios with the insights found in this guide.
Console/PC, Social/Online, Smartphone/Tablet

PSA: Thursday is your last day to pitch Core Concepts talks for GDC 2020!  
by Staff [08.12.19]
GDC 2020 is still accepting pitches to present lectures, roundtables, and panels for the Core Concepts part of the event -- but submissions close this Thursday, August 15th at 11:59 PM PT! 
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: Eliza's Moral Panic Over Wii Sports  
by Gamasutra Staff [08.11.19]
This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Tips on interviewing for game design jobs  
by Staff [08.08.19]
In this 2017 GDC session, Ubisoft Toronto's Richard Carrillo reviews both sides of the game design interview process to help developers of all experience levels in their job search!
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Square Enix shutting down Star Ocean: Anamnesis in the West after little over a year  
by Chris Kerr [08.08.19]
Square Enix is shutting down the western version of Star Ocean: Anamnesis just over a year after the mobile launched globally.
Business/Marketing, Smartphone/Tablet



What Does it Mean to Be a Sustainable Game Studio?  
by Josh Bycer [08.16.19]
The Recent announcement of the closure of Defiant Development frames today's post talking about one of the hardest aspects of being in the game industry -- figuring out how to stay afloat in the industry.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Google Warns Developers That All New Android Apps Require Three Days for Approval  
by Dan Fabulich [08.16.19]
In conversation with Google Play Store developer support today, they confirmed to me that all new Android apps now require at least three days for approval.
Business/Marketing Production Smartphone/Tablet

Why I uninstalled Clash Royale  
by Ivan Fortunov [08.14.19]
It’s been long time coming but in just few hours after the season reset and Supercell got me to the moment when I uninstalled Clash Royale. So what happened? How unfairness and bad design can lead to a big Churn rate.
Design Smartphone/Tablet

(Mostly) Everything You Need To Know About Building WeChat Mini Games  
by Luke Stapley [08.13.19]
Many mobile/HTML5 game developers today are looking for new platforms and audiences to release their game onto. With China being one of the biggest, it's no wonder WeChat mini games are becoming a hot topic. Learn almost everything you need here.
Business/Marketing Programming Smartphone/Tablet

Interview with the #GameDev behind the new trading game where your camels can die!  
by Ashley Kreuer [08.13.19]
An interview with the #GameDev behind the new trading game where your camels can die!
Business/Marketing Design Art Indie Smartphone/Tablet


iGotcha Studios — Stockholm, Sweden
[08.15.19]
(Senior) Unity Developer


innogames — Hamburg, Germany
[08.14.19]
Marketing & Event Manager


iGotcha Studios — Stockholm, Sweden
[08.12.19]
Mid - Senior Producer


iGotcha Studios — Stockholm, Sweden
[08.11.19]
Technical Artist


Game Closure — San Francisco, California, United States
[08.07.19]
Systems Engineer
System Engineer - San Francisco/ Mountain View/ Tokyo

innogames — Hamburg, Germany
[08.01.19]
Community Management Specialist - Grepolis (in-house)


innogames — Hamburg, Germany
[07.30.19]
Product Manager / Product Owner - Grepolis


innogames — Hamburg, Germany
[07.30.19]
Product Manager - God Kings