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We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: The increase of the crease - Mobile gaming on a foldable phone 2
by Gamasutra Community [08.25.21]
After trying out the Samsung Galaxy Z Fold 3, I share my experience of playing five popular games, as well as my thoughts on challenges and opportunities this form factor brings to mobile gaming.
Design, Smartphone/Tablet

Report: Love Island dev Fusebox accused of creating toxic workplace  
by Chris Kerr [08.23.21]
Love Island: The Game and Matchmaker developer Fusebox Games has been accused of creating a toxic workplace culture by including problematic content despite staff protests.
Business/Marketing, Production, Smartphone/Tablet

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Audio, Design, Art, Console/PC, Indie, Smartphone/Tablet

Niantic will keep some pandemic-era protocols in Pokemon Go after all  
by Bryant Francis [08.25.21]
After outcry from players, Niantic has announced it's keeping its pandemic-era design shifts for Pokemon Go.
Business/Marketing, Design, Smartphone/Tablet

Apple to let App Store devs email customers about alternative payment options  
by Chris Kerr [08.27.21]
App Store developers will soon be able nudge customers over email to make them aware of alternative payment options and perhaps avoid platform fees.
Design, Smartphone/Tablet

Epic claims that Google offered preferential treatment to keep devs on Play Store 1
by Bryant Francis [08.19.21]
In a new legal filing, Epic Games says that Google developed a program to keep high-earning game developers on the Google Play store by offering back-alley incentives in a program called 'Google Hug.'
Business/Marketing, Smartphone/Tablet



What does it mean when players complaining about "low drop rate"?  
by Yongcheng Liu [12.31.69]
Why is the "drop rate" getting so much attention, and when players complain about the low drop rate, how should we understand it? This article reveals the method of researching the problem of low drop rate and how to make it right.
Design Production Console/PC Social/Online Smartphone/Tablet

Big mobile marketing creative review: the things that work  
by Evgeny Fedin [12.31.69]
Most mobile game developers will face the need to make ad creatives. But what do you do when an outsourcing studio wants $6,000 for a playable ad and gameplay videos for your project are being edited by a puzzled artist in whatever way they see fit?
Business/Marketing Smartphone/Tablet

What Makes These Outfits in Games Go Viral?  
by Yongcheng Liu [12.31.69]
This article reveals the facts behind the question of "are the top seller outfits all good-looking ones?". And I will explain the research findings of player groups buying outfits in game.
Business/Marketing Design Production Art Console/PC Social/Online Smartphone/Tablet

Beyond the game: A derailed post-production  
by Marcell Erdei [12.31.69]
A long odyssey about Art, Production, Voice acting, Indie gaming & its disgust, Current events of World conflicts and business, Volumetrics and Composing an hour long soundtrack.
Audio Design Production Art Serious Indie Social/Online Smartphone/Tablet

Inside the Success: Airport Security  
by Simon Platt [12.31.69]
Airport Security topped the charts the last few months, so we find out how and why the game turned into a big success.
Business/Marketing Design Art Smartphone/Tablet


PerBlue — Madison, Wisconsin, United States
[07.01.22]
Product Manager (remote)
Remote opportunity for a Product Manager with videogame experience

PerBlue — Madison, Wisconsin, United States
[07.01.22]
Unity Gameplay Developer (remote)
Remote permanent opportunity for an experienced Unity Gameplay Developer

PerBlue — Madison, Wisconsin, United States
[07.01.22]
User Acquisition Manager (remote)
Remote permanent position for a skilled User Acquisition Manager

PerBlue — Madison, Wisconsin, United States
[07.01.22]
Senior Back-End Engineer (remote)
Remote permanent role for experience back-end developer

innogames — Hamburg, Germany
[06.30.22]
Java Software Developer - Rise of Cultures


innogames — Hamburg, Germany
[06.30.22]
Game Designer - Forge of Empires


innogames — Hamburg, Germany
[06.30.22]
Game Designer - Elvenar



Immutable — APAC, Remote, Remote
[06.24.22]
Game Economy Designer
Please note this opportunity is available for APAC candidates only. This is an opportunity for any designer to interact with a new and cutting-edge company that is paving the way for blockchain-based gaming to become mainstream. You should have a passion for paving the way for crypto-based gaming economies and have experience with the traditional free-to-play gaming economies we’re looking to free players from.