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Sponsored: Learn the best ways to keep bugs from killing your development momentum  
by Backtrace [09.21.20]
The longer a team waits to address bugs, the more difficult they are to resolve. Learn how to better understand problems and accelerate fixes in this free white paper.
Programming, Console/PC, Indie, Smartphone/Tablet

Xbox chief Phil Spencer confident xCloud will gain iOS support  
by Chris Kerr [09.22.20]
Xbox chief Phil Spencer appears confident that xCloud game streaming will eventually head to iOS devices, despite Apple effectively making that impossible with a recent guideline update.
Business/Marketing, Console/PC, Smartphone/Tablet

Sponsored Q&A: Advice from Microsoft's GDX lead for taking on next-gen's biggest challenges  
by Kris Graft [09.14.20]
"You make it fun, we make it run." In this Q&A, the head of Microsoft's Gaming Developer Experiences team runs down what game devs need to know to keep their games thriving across key platforms.
Console/PC, Social/Online, Smartphone/Tablet

The new Xbox App for smartphones will create a 'unified Xbox experience'  
by Chris Kerr [09.21.20]
Microsoft has showcased its new Xbox App for smartphones which aims to create a "unified Xbox experience across devices."
Business/Marketing, Console/PC, Smartphone/Tablet

Sponsored Q&A: Advice from Microsoft's GDX lead for taking on next-gen's biggest challenges  
by Staff [09.18.20]
In this Q&A, the head of Microsoft's Gaming Developer Experiences team runs down what game devs need to know to keep their games thriving across key platforms.
Business/Marketing, Console/PC, Smartphone/Tablet

Nanobit acquired by Stillfront in $100 million deal  
by Alissa McAloon [09.17.20]
Stillfront has acquired the mobile developer Nanobit in a $100 million deal, though the acquisition could set Stillfront back as much as $148 million if certain sales targets are met. 
Business/Marketing, Smartphone/Tablet

Blog: What does cross-platform mean to you? 1
by Gamasutra Community [09.17.20]
This post offers a diverse ecosystem perspective on what it means to build cross-platform in today’s day and age, and the challenges you must go through to make that happen
Business/Marketing, Console/PC, Smartphone/Tablet

Apple claims Epic started legal battle to 'reinvigorate interest' in Fortnite  
by Chris Kerr [09.16.20]
Apple has launched a scathing counterattack against Epic after the Fortnite maker filed a preliminary injunction in a bid to get its popular battle royale title reinstated on the App Store.
Business/Marketing, Smartphone/Tablet



How I decided to make a game inspired by HoMM and lost money (part 1)  
by Sergey Pomorin [09.23.20]
This story will consist of 3 parts, because I have released three games: ● Beasts Battle ● Necromancer Returns ● Magicians Legacy The articles will contain figures for each game, how much I invested (spent) in it and how much I earned.
Design Programming Production Art Console/PC Indie Smartphone/Tablet

How to better represent older characters in your game  
by Bob De Schutter [09.21.20]
A large demographic segment of the game industry is currently over 50, but 50+ year old characters in games are typically underrepresented and limited to 4 common tropes. This post discusses these tropes, their implications and how to move past them
Business/Marketing Design Art Console/PC Serious Indie Smartphone/Tablet

2021 will be a landmark year for cloud gaming, generating $4bn in consumer spending 3
by George Jijiashvili [09.17.20]
New research from market analyst firm Omdia shows that cloud gaming revenues will hit $12bn by 2025. Boosted by the Xbox Game Pass Ultimate and PlayStation Now, cloud gaming will generate $4bn in consumer spending in 2021 alone.
Business/Marketing Console/PC Social/Online Smartphone/Tablet

What Does Cross-Platform Mean to You? 1
by Neil Schneider [09.15.20]
Last November, TIFCA held it's ecosystem summit to kick off the Client-to-Cloud Revolution - the journey to the next era of computing. Part of this development is a Create Once, Reach All (CORA) mechanism for content developers. Here is our progress!
Audio Smartphone/Tablet Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Apple's rigid game streaming service rules expose struggle to maintain consumer ownership on one of the world’s most lucrative platforms  
by Louise Shorthouse [09.15.20]
On September 11, Apple issued newly revised App Store guidelines allowing game streaming services such as xCloud and Stadia to run on iOS devices, seemingly paving the way for cloud gaming after a period of actively blocking gaming subscription services.
Business/Marketing Smartphone/Tablet


Playco — Remote, Tokyo, Mountain View, San Francisco, Seoul, Remote, Remote
[09.06.20]
Engineering Manager
100% Remote, Tokyo, Mountain View, San Francisco, Seoul

Playco — Tokyo, Mountain View, San Francisco, Seoul, Remote, Remote
[09.06.20]
Senior Game Engineer
100% Remote, Tokyo, Mountain View, San Francisco, Seoul

innogames — Hamburg, Germany
[09.03.20]
Java Software Developer - Core Team


innogames — Hamburg, Germany
[09.02.20]
Community Management Specialist - Forge of Empires (inhouse)