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February 23, 2018
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How Michael Brough's love of exploring a single game mechanic beget Cinco Paus  
by Jennifer Allen [02.22.18]
"I get a lot out of cleaning up ideas to get at the heart of them," says game dev Michael Brough in this chat about his latest, a game (in Portugese) all about identifying items via trial and error.
Design, Indie, Smartphone/Tablet

Rovio partners with GSN Games for cash-wagering Angry Birds game 1
by Alissa McAloon [02.21.18]
Angry Birds Champions requires players to pay a fee per play and potentially rewards them with a cash payout if they score well enough.
Console/PC, Social/Online, Smartphone/Tablet

Report: Fire Emblem Heroes pulled in nearly $300M during first year  
by Chris Kerr [02.21.18]
Fire Emblem Heroes has cemented its position as Nintendo's most successful mobile title to-date, earning five times more revenue than Super Mario Run during its first yea
Business/Marketing, Smartphone/Tablet

Blog: How marketing drives engagement in free to play games  
by Gamasutra Community [02.21.18]
The role of marketing in free to play games is often underestimated. In the modern understanding of marketing, you need to accompany customers after purchases and make them an advocate for the brand.
Business/Marketing, Smartphone/Tablet

Empire & Puzzles dev Small Giant Games secures $41M  
by Chris Kerr [02.20.18]
Finnish mobile developer Small Giant Games has raised $41 million to extend its reach and bolster its dev team.
Business/Marketing, Production, Smartphone/Tablet

The Legend of Zelda: Breath of the Wild big winner at DICE Awards  
by Kris Graft [02.23.18]
At the 21st DICE Awards in Las Vegas on Thursday night, Nintendo’s The Legend of Zelda: Breath of the Wild won game of the year, in addition to three other awards.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

GDC 2018's Session Scheduler is live -- use it to make the most of your trip!  
by Staff [02.22.18]
Conference organizers encourage you to take advantage of the free GDC 2018 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Nvidia, Unity, Microsoft and more sponsor innovative talks at GDC 2018  
by Staff [02.21.18]
Don't skip the great sponsored sessions at GDC 2018; industry leaders like Unity, Nvidia, & Microsoft are backing expert talks on everything from deep learning in game dev to running great live games!
Business/Marketing, Design, Programming, Console/PC, Smartphone/Tablet, GDC



How to build your marketing system 6
by Chris Zukowski [02.20.18]
Confused as to what marketing strategy to use? This post will help you organize your tactics and form a strategy to ensure people who are interested in your game will be with you on launch day.
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Simon Carless [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

A Look Back at 2017 Game Industry [Report] 1
by Mantin Lu [02.16.18]
This article wraps up 2017 Global Game Industry and I provided my thoughts about what actions to take in 2018.
Business/Marketing Design Production Console/PC Social/Online Smartphone/Tablet

Creating 2D Particle Effects in Unity3D 4
by David Finseth [02.16.18]
Technical Artist David Finseth of Synapse Games explains how the particle effects in "Spellstone" and "Animation Throwdown" were created in Unity3D.
Design Art Social/Online Smartphone/Tablet

My favorite game designs of 2017 3
by Raph Koster [02.13.18]
Taking a look at the most interesting design elements in games in 2017.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet


Backflip Studios — Boulder, Colorado, United States
[02.22.18]
Engineering Manager


Backflip Studios — Boulder, Colorado, United States
[02.22.18]
Product Manager


Game Closure — Mountain View, California, United States
[02.21.18]
System Software Engineer
Play a pivotal role in creating a platform to revolutionize the mobile game development industry.

The Walt Disney Company — Glendale, California, United States
[02.21.18]
Senior Software Engineer - Games


Backflip Studios — Boulder, Colorado, United States
[02.21.18]
Product Owner


Backflip Studios — Boulder, Colorado, United States
[02.21.18]
Senior Game Designer


Telltale Games — San Rafael, California, United States
[02.20.18]
Gameplay Designer


Telltale Games — San Rafael, California, United States
[02.20.18]
Lead Engineer


Plarium Michigan Studio LP — Portage, Michigan, United States
[02.19.18]
Senior Systems Designer
Senior Systems Designer - With Mobile Experience

Seismic Games — Los Angeles, California, United States
[02.16.18]
Backend Engineer