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December 11, 2017
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What devs are saying about the design of Animal Crossing: Pocket Camp 4
by Joel Couture [12.11.17]
Game makers have been buzzing about Nintendo's new mobile Animal Crossing, and here devs around the industry analyze Pocket Camp's monetization design, controls, aesthetic, and more.
Business/Marketing, Design, Smartphone/Tablet, Video

Apple's evolving rules make iOS a hard platform for small devs, says Year Walk dev  
by Alissa McAloon [12.11.17]
Keeping a game from being phased out of Apple's App Store means devs have to keep it supporting it perpetually, something some devs are finding hard to justify.
Production, Console/PC, Smartphone/Tablet

Opinion: This is the game industry's last chance for lootbox self-regulation 29
by Katherine Cross [12.07.17]
Gamasutra contributor Katherine Cross interrogates the notion of regulating gambling-esque "lootbox" mechanics and calls on the game industry to get its house in order -- before higher powers step in.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

PlayRaven partners with Improbable for first SpatialOS-powered mobile MMO  
by Alissa McAloon [12.07.17]
Due for a full reveal in 2018, PlayRaven's Project Metro is the first mobile title to make use of Improbable's cloud-computing technology.
Social/Online, Smartphone/Tablet

Old Man's Journey, Splitter Critters, and Hidden Folks among Apple's Best of 2017  
by Alissa McAloon [12.07.17]
Apple has named seven games and over fifty game developers in its annual 'Best of' app store breakdown.
Console/PC, Smartphone/Tablet

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Creating an adaptive narrative in Reigns 7
by François Alliot [12.07.17]
"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures," says François Alliot, creator of Reigns
Programming, Indie, Smartphone/Tablet

Get a job: Pixelberry Studios is hiring an Engineering Manager  
by Staff [12.06.17]
Pixelberry Studios is looking for a talented Engineering Manager to lead development on its mobile game Choices: Stories You Play in Mountain View, CA.
Programming, Production, Smartphone/Tablet, Recruitment



Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Simon Carless [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

The emotional rollercoaster of making a video game  
by Florent Maurin [12.08.17]
For the last year and a half, the team behind Bury me, my Love have been working on this reality-inspired game about a Syrian migrant's journey to Europe. Florent Maurin, the project's creative director, tells all the steps to a very intense 18 months.
Business/Marketing Design Production Serious Indie Smartphone/Tablet

RIP Flash: don’t miss your opportunity to port the games into Unity!  
by Paul Grebenyk [12.08.17]
Over the last year Chrome, Microsoft Edge, and Safari have stopped supporting Flash. And by 2020 Flash will be completely dead. Does this mean that many of popular games will also die? There is a solution to avoid this undesirable scenario.
Business/Marketing Programming Production Art Indie Social/Online Smartphone/Tablet

Consumer Friendly F2P 20
by Ramin Shokrizade [12.07.17]
Ramin Shokrizade recently suggested that the technology exists to make our F2P games more consumer friendly. Here he reveals some of the methods he has created and urges developers to consider adopting them as an alternative to existing methods.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet

Attractiveness of SEA markets to Chinese game developers, problems and potential solutions  
by Jason Kong [12.06.17]
Attractiveness of SEA markets to Chinese game developers, problems and potential solutions
Business/Marketing Smartphone/Tablet


Tonk Tonk Games — Los Angeles / Remote, California, United States
[12.09.17]
Unity Developer
Experienced Unity Engineer

Kaneva — Atlanta, Georgia, United States
[12.06.17]
Software Engineer, UI


Gamehouse — Eindhoven, Netherlands
[12.05.17]
Senior Release Manager


IGT Australia Pty Ltd — Hawthorn East, Victoria, Australia
[12.04.17]
Software Engineer – C#/Unity


Pixelberry Studios — Mountain View, California, United States
[12.04.17]
Engineering Manager
Engineering Manager at Pixelberry Studios

Tilting Point — New York, New York, United States
[11.16.17]
Senior QA Analyst