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February 15, 2019
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Mobile dev Next Games lays off 26 staff  
by Alissa McAloon [02.15.19]
The Helsinki-based studio says the move, which decreases its staff from 143 to 117, is to reduce costs, cut back on "time-to-market for its upcoming projects," and improve its overall development process

Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, Video

BOY, God of War won big at the DICE Awards
by Kris Graft [02.14.19]
At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.
Audio, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Revenue down by 5.4% at Rovio, but games segment holds firm  
by Chris Kerr [02.14.19]
Rovio has just released its full-year financials for the for the 12 months ended December 31, 2018, and consolidated revenue is down despite games holding firm.
Business/Marketing, Smartphone/Tablet

Video: How to invite player creativity through game mechanics  
by Staff [02.13.19]
At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative!
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Following Activision Blizzard layoffs, King shuts down mobile studio Z2Live 2
by Emma Kidwell [02.12.19]
Following the Activision Blizzard layoffs hitting employees today, King’s mobile game studio Z2Live is shutting down, resulting in the loss of 78 jobs.
Business/Marketing, Smartphone/Tablet

Learn how machine learning can help you make better games at GDC 2019  
by Staff [02.12.19]
Machine learning is changing the way we make games, and GDC 2019 the place to be if you want to better understand how ML can be applied across different disciplines to help you build better games!
Design, Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Mobile games continue to drive App Store spending in the U.S.  
by Chris Kerr [02.12.19]
App Store revenue generated per active U.S. iPhone rose by 36 percent to $79 in 2018, with mobile games accounting for over half of that per-device average.
Business/Marketing, Smartphone/Tablet

Creating a Sustainable PR Program in a Hits-Driven Mobile Game Ecosystem  
by Ken Johnston [02.15.19]
Mobile games are a hits-driven business. This is at odds with good public relations campaigns, which thrive on consistency. Here's a brief explainer on how to create a sustainable PR program around a mobile game's development, broken out in 3 phases.
Business/Marketing Indie Smartphone/Tablet

Rendering process in Shadow Fight 3  
by Roman Tersky [02.15.19]
In the following essay, the leading technical artist of Nekki’s Russian development partner Banzai Games, Roman Tersky, describes the rendering process and the materials used for the characters' equipment in the mobile game Shadow Fight 3.
Design Production Art Smartphone/Tablet

Can states tax violent video games?  
by Brandon Huffman [02.15.19]
Recently, a lawmaker in Pennsylvania proposed a law to tax the sale of video games rated M or AO by ESRB at 10%. Can states legally do this?
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Kliuless #23: Company Strategy & Ownership Model  
by Kenneth Liu [02.14.19]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

What Is A Meta-Game?  
by Stanislav Costiuc [02.12.19]
A question I hear pretty often is, "What is a meta-game?". There are two pretty similar but also quite distinct and different answers which we're going to talk about.
Design Console/PC Smartphone/Tablet

Curriculum Associates — San Francisco, California, United States
Senior Software Engineer - Learning Games (Unity)

MindForge a Division of International Risk Management Institute — Columbus, Ohio, United States
Unity Engineer

Industrial Toys @ EA — Pasadena, California, United States
Lead Server Engineer
Lead Server Engineer

Within — Los Angeles, California, United States
Systems Designer

Giant Squid — Los Angeles, California, United States

Giant Squid — Los Angeles, California, United States

Giant Squid — Los Angeles, California, United States

ALSAC/St. Jude Children's Research Hospital — Memphis, Tennessee, United States
Specialist – Video Game Community Development

innogames — Hamburg, Germany
Community Manager for Forge of Empires (inhouse)

Within — Los Angeles, California, United States
Engineering Lead (Mobile)