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Earnings report roundup: Winners and losers of the last quarter 2
by Jon Jordan [11.21.17]
Who's up and who's down? The info is all arranged in easy-to-read charts for our quarterly rundown of the financial winners and losers in the quarter ending 30 September 2017.
Business/Marketing, Console/PC, Smartphone/Tablet

Opinion: South Australia's $2 million AUD investment in game devs  
by Katherine Cross [11.20.17]
"The South Australian government are finally taking the game industry seriously. It's a sector that is a natural fit for region's incredible arts culture and it's strength in tech.”
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Pitch your offbeat prototypes to the GDC 2018 Experimental Gameplay Workshop!  
by Staff [11.21.17]
The mad geniuses behind the Experimental Gameplay Workshop have issued their call for submissions of intriguing new (and playable!) video game prototypes for the GDC 2018 showcase!
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Citing ethics and better game design, Clicker Heroes 2 dev forgoes free-to-play 12
by Alissa McAloon [11.20.17]
"The mere existence of real-money purchases puts an ugly cloud over the player's experience, with the persistent nagging feeling of 'My game could be so much better if I just spent a few dollars.'"
Business/Marketing, Console/PC, Smartphone/Tablet

Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown 2
by Gamasutra Staff [11.19.17]
The best longform articles & podcasts of the week include a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a podcast talking to Brendan 'PlayerUnknown' Greene.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

The Legend of Zelda: Breath of the Wild leads Golden Joystick award winners  
by Alissa McAloon [11.17.17]
Nintendo's open world Zelda title walked away with four awards during the show, with PlayerUnknown's Battlegrounds, Cuphead, and Horizon Zero Dawn following close behind.
Console/PC, Indie, Social/Online, Smartphone/Tablet

iCandy picks up Animoca Brands mobile game portfolio for $3.8M  
by Alissa McAloon [11.15.17]
All in all, Animoca Brands' 318 casual mobile games were included in the sale.
Business/Marketing, Smartphone/Tablet

Porting classic games to smartphones isn't the way to go, says Nintendo 2
by Alissa McAloon [11.13.17]
"A lot of thought is going into what kind of games for smart devices will further our business," said Nintendo president Tatsumi Kimishima.

Tencent and NetEase announce Q3 results  
by Lisa Hanson [11.22.17]
The gaming trend that cannot be ignored is the global success of Battle Royale games. Not to be left behind, Tencent and NetEase recently unveiled plans to compete in this segment.
Business/Marketing Console/PC Social/Online Smartphone/Tablet

A Deep Discussion on Monetization 2
by Josh Bycer [11.21.17]
Last week, I had a chance to talk to Game Economist Ramin Shokrizade on the subject of monetization in the Game Industry, and this is the recorded discussion.
Business/Marketing Design Production Console/PC Social/Online Smartphone/Tablet

No Ifs, Ands or Buts -- Four Reasons Why Your Game Needs a Tutorial  
by Josh Bycer [11.21.17]
I've spoken about tutorial design countless times, but it's time to get something straight, no matter what kind of game you're making, here are four reasons why you need a tutorial.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Bartle's Taxonomy of player types concerning cheating  
by Ashlye Kaczmarek [11.21.17]
This Paper is a collection of conclusive research on the topic of cheating in the formation of Bartle’s Taxonomy of Player Types.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design VR

Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown 2
by Simon Carless [11.19.17]
This installment of the best longform articles & podcasts of the week includes a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a new AIAS podcast talking to Brendan 'PlayerUnknown' Greene.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Tonk Tonk Games — Los Angeles, California, United States
2 Positions : Game Platform and Unity Engineer
2 Positions : Game Platform and Unity Engineer

Blizzard Entertainment — Irvine, California, United States
The World of Warcraft team is looking for a senior software engineer to help develop the next iteration of the WoW Companion mobile app

StoryArc Media — Boston, Massachusetts, United States
Director of Growth Marketing, Poptropica and Kids Entertainment

Gamehouse — Eindhoven, Netherlands
Senior Release Manager

IGT Australia Pty Ltd — Hawthorn East, Victoria, Australia
Software Engineer – C#/Unity

Nickelodeon — New York, New York, United States
Senior Vice President, Games, Nickelodeon

Pixelberry Studios — Mountain View, California, United States
Engineering Manager
Engineering Manager at Pixelberry Studios

innogames — Hamburg, Germany
Team Lead Art – Warlords of Aternum

Gear Inc. — Hanoi, Vietnam
[Viet Nam] Engineering Director

Plarium Michigan Studio LP — Portage, Michigan, United States
Senior Systems Designer