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Ubisoft is making a mobile push of its own with The Division Mobile  
by Alissa McAloon [05.06.21]
The Division Mobile isn't Ubisoft's only plan to expand the franchise's reach. A standalone free-to-play spinoff, The Division Heartland, is also in the works for PC, consoles, and the cloud.
Console/PC, Social/Online, Smartphone/Tablet

Activision betting big on mobile after CoD Mobile player spending tops $1 billion  
by Chris Kerr [05.05.21]
Activision Blizzard intends to bring all of its franchises to mobile platforms in some form, according to company COO and president Daniel Alegre.
Business/Marketing, Smartphone/Tablet

Epic v. Apple trial surfaces Walmart's rumored 'Project Storm' streaming service  
by Chris Kerr [05.04.21]
Walmart's unannounced cloud gaming service codenamed 'Project Storm' has been detailed in confidential emails shown during the Epic Games vs. Apple trial.
Business/Marketing, Console/PC, Smartphone/Tablet

Epic Games now owns ArtStation 2
by Bryant Francis [04.30.21]
Epic Games has announced that it's acquiring ArtStation, one of the major portfolio platforms for visual artists across different fields.
Business/Marketing, Art, Console/PC, Indie, Smartphone/Tablet

Kick your game industry career into action at GDC 2021  
by Staff [05.06.21]
Register for the career development pass at the all-digital GDC 2021 (July 19th -- 23rd) to access an incredible batch of sessions to further your game industry career. Get yours before they're gone!
Business/Marketing, Console/PC, Smartphone/Tablet, GDC

Call of Duty Warzone, Mobile drive 70% jump in Activision revenue, record Q1 MAUs  
by Alissa McAloon [05.04.21]
Call of Dutys expansion into both mobile and free-to-play is doing great things for Activision as the company reports new records in MAUs and, for parent Activision Blizzard, revenue.
Console/PC, Social/Online, Smartphone/Tablet

Here are the different session formats for GDC 2021  
by Staff [04.30.21]
Take a look at the different session formats for the all-digital GDC 2021.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet, GDC

Rovio's game revenue grows 3.4% as Angry Birds 2, Dream Blast revenue remains flat  
by Alissa McAloon [04.29.21]
Rovio's flagship Angry Birds franchise appears to be hovering mid-air rather than soaring higher and higher, but Rovio leadership isn't terribly concerned.

Jungle town: how we wanted to change the world for the better by creating a children's game  
by Dmitriy Makeyev [12.31.69]
The history of our game began in 2016, I said to my wife and muse: "Honey, I want to make a game for our daughter!" She supported me.
Design Programming Production Art Console/PC Indie Smartphone/Tablet

What Does Accessibility Mean in Game Design  
by Josh Bycer [12.31.69]
Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.
Design Programming Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Object Pooling in Unity 2021+  
by Ruben Torres Bonet [12.31.69]
In this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.
Design Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

An approach to understanding art styles  
by Ricardo Bess [12.31.69]
Let's try to figure out what style is and how we can draw in different styles.
Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

A Practical Guide Into Creating a F2P Game Economy - A Cake Recipe  
by Gabriela Queiroz [12.31.69]
Sometimes, when you’re starting out, you just can’t find a guide to help you out on the most basic thing that just about every game has: an economy. This simple cake recipe aims to help you do just that.
Design Console/PC Smartphone/Tablet

innogames — Hamburg, Germany
Game Designer - Forge of Empires - Feature Design & UX

Talofa Games — Cupertino, California, United States
Game Server Engineer

505 Games — Calabasas, California, United States
Senior Product Marketing Manager: Free-to-Play
The Senior Product Marketing Manager will be joining a close-knit team of experienced professionals to bring free-to-play titles on mobile, console, and PC to market. The ideal candidate is classically trained in brand development and marketing to lead efforts that will capture the attention of gamers. This role will work closely with internal teams including Product Management, User Acquisition, Creative Services, Community, and PR, as well as external partners to elevate consumer positioning, branding, and promotions of our free-to-play portfolio of games.

innogames — Hamburg, Germany
Game Designer - Elvenar - Event Design & Live Ops