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June 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Westworld bug outs stolen Fallout Shelter code, alleges Bethesda lawsuit 3
by Alissa McAloon [06.22.18]
Bethesda is suing Warner Bros. over the recently released Westworld mobile game, alleging that the Behaviour-developed game is based on code from Fallout Shelter.
Business/Marketing, Console/PC, Smartphone/Tablet

Fortnite revenue tops $100M on iOS after 90 days  
by Chris Kerr [06.20.18]
It's a milestone that means Epic's popular battle royale effort has outstripped some of the most successful mobile titles of the past two years.
Business/Marketing, Smartphone/Tablet

Bluehole to acquire mobile dev Delusion Studio  
by Alissa McAloon [06.22.18]
Bluehole plans to acquire Castle Burn and Guardian Stone developer Delusion Studio, though specific terms of the deal were not disclosed.
Business/Marketing, Smartphone/Tablet

Weekly Jobs Roundup: Funcom, Tilting Point, and more are hiring now!  
by Staff [06.21.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Design, Programming, Production, Console/PC, Smartphone/Tablet, Recruitment

Mighty Bear Games secures 'millions' to create next-gen online titles  
by Chris Kerr [06.21.18]
"The diversity of expertise will be a great asset especially as we prepare to launch our first game this month and scale globally in the months ahead."
Business/Marketing, Smartphone/Tablet

Blog: The problem with mobile strategy game design 5
by Gamasutra Community [06.21.18]
Command and Conquer Rivals is the latest in the strategy genre to show up on mobile, but it also represents the biggest problem with trying to simplify the genre and its design.
Design, Smartphone/Tablet

Educational app TinyTap raises $5M toward accessible learning  
by Emma Kidwell [06.20.18]
Educational games company TinyTap has raised $5 million in funding to go toward providing accessible learning for children through its games.
Business/Marketing, Smartphone/Tablet

Dev of mobile FPS Critical Ops gets $6.3M to fuel eSport ambitions  
by Alex Wawro [06.19.18]
As the studio's flagship mobile multiplayer FPS Critical Ops inches closer to 1.0, the studio says it plans to use Business Finland's money to help grow the game and an "esports ecosystem" around it.
Business/Marketing, Smartphone/Tablet



The Problems of Mobile Strategy Game Design 5
by Josh Bycer [06.20.18]
Command and Conquer Rivals is the latest in the strategy genre to show up on mobile, but it also represents the biggest problem with trying to simplify the genre and its design.
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Being a (pure evil) business developer #2 (and how to get my job?)  
by Marcin Kaleta [06.20.18]
What is it like to be a business developer in a small indie studio? (and how to get my job?)
Business/Marketing Production Console/PC Serious Indie Smartphone/Tablet

How 5G will transform mobile gaming and marketing 1
by Ignasi Prat [06.19.18]
The next generation of mobile networks is almost upon us. This article explores they key benefits 5G will provide game devs and mobile marketers.
Business/Marketing Design Programming Indie Social/Online Smartphone/Tablet

Game Design in Real Life: Gamification  
by Caleb Compton [06.18.18]
For years, companies have been trying to use game design principles to change user behavior or get them to buy more products. In this article I look at some of the techniques used, why they don't usually work, and how they can possibly be done better.
Business/Marketing Design Programming Social/Online Smartphone/Tablet

The Basics of Localization, Part 6  
by Michelle Deco [06.18.18]
Machine translation is a readily available tool for localization teams, but it's probably also not the most ideal. In Part 6 of this series, we’ll take a look at why Google Translate (and other machine translation tools) may not be your best friend.
Design Programming Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Tilting Point — New York, New York, United States
[06.20.18]
Game Manager


Castle Hill Gaming — Charlottesville, Virginia, United States
[06.15.18]
Artist


Etermax Germany — Berlin, Germany
[06.07.18]
Senior Software Engineer


FoxNext — PLAYA VISTA, California, United States
[06.06.18]
Lead Backend Engineer


FoxNext — PLAYA VISTA, California, United States
[06.06.18]
Lead Product Manager


FoxNext — Playa Vista, California, United States
[06.06.18]
QA Analyst


PlayQ — Santa Monica, California, United States
[05.24.18]
UI/UX Designer
PlayQ is looking for a UI/UX Designer to join our passionate team. As a UI/UX Designer you’ll be responsible for working directly with the product, design, and art teams to craft delightfully intuitive user experiences and design beautiful UI. Responsibilities in this role will span the entire development lifecycle, from wireframe and concept creation to final asset production and implementation. This position offers an exciting opportunity to design and deliver flawless user experiences to millions of daily players around the globe.

PlayQ — Santa Monica, California, United States
[05.24.18]
Senior UI/UX Designer
PlayQ is looking for a Sr. UI/UX Designer to join our passionate team. As the Sr. UI/UX Designer youÂ’ll be responsible for working directly with the product teams, game designers, and Art Director to craft delightfully intuitive user experiences and design beautify UI. Responsibilities in this role will range from wireframe creation and UX flow diagrams to Production UI design. This position offers an exciting opportunity to design and deliver flawless user experiences to millions of daily players around the globe.