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How Lair of the Clockwork God blends the world of platformers and point-and-clicks 1
by Jack Yarwood [03.25.20]
Size Five Games founder Dan Marshall discusses the strange twists and turns of the studio's approach to designing its adventurous new point-and-click-meets-platformer Lair of the Clockwork God.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

GDC 2020 talks are now available to watch for free on the GDC Vault!  
by Staff [03.24.20]
Game Developers Conference organizers are excited to announce that the insightful talks delivered by game industry experts during GDC 2020 last week are now available to watch on the GDC Vault!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, Vault

Plague Inc. dev Ndemic donates $250,000 to COVID-19 response funds  
by Chris Kerr [03.24.20]
Plague Inc. developer Ndemic Creations has pledged $250,000 to help in the fight against COVID-19.
Business/Marketing, Smartphone/Tablet

Tencent and Huawei are working on a mobile cloud gaming platform  
by Chris Kerr [03.27.20]
Chinese tech companies Tencent and Huawei have partnered up to develop a mobile cloud gaming platform.
Business/Marketing, Programming, Console/PC, Smartphone/Tablet

Mojang shakes up AR game Minecraft Earth to adapt to shelter-in-place play  
by Alissa McAloon [03.26.20]
Teams with location based or augmented reality games out in the wild are having to make changes to remain playable as people forgo excursions due to the coronavirus.
Social/Online, Smartphone/Tablet

Unity offers up free game dev courses and tutorials during coronavirus pandemic  
by Alissa McAloon [03.25.20]
Unity is opening up three months' worth of premium access to its Unity Learn platform to give learning resources to Unity-curious developers cooped up at home during the ongoing COVID-19 coronavirus pandemic.
Programming, Console/PC, Indie, Smartphone/Tablet

Don't Miss: Designing Grindstone's super satisfying board-clearing gameplay 1
by Staff [03.25.20]
Dan Vader, lead writer and designer on the brilliant Grindstone from Capy Games, explains the iterative process that brought about one of the most satisfying puzzle games in recent memory.
Design, Smartphone/Tablet

Big Run Studios nets $1.4 million to create mobile titles for 'underserved' audiences  
by Chris Kerr [03.24.20]
Blackout Blitz developer Big Run Studios has raised $1.4 million in funding to create casual mobile games for "traditionally underserved audiences."
Business/Marketing, Production, Smartphone/Tablet



Game Dev Digest Issue #37 - Tutorials And How-to Guides, Profiling, Free Assets And Deals, Plus Plenty More!  
by Mike Marrone [03.27.20]
Game Dev Digest Issue #37 - Tutorials And How-to Guides, Profiling, Free Assets And Deals, Plus Plenty More! The latest from the free weekly #Unity3d/#gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

Welcome to DevConnect (or what we did in lieu of GDC)  
by Timothy Loew [03.26.20]
We were at PAX East when news broke about GDC’s postponement due to the COVID-19 pandemic and our first thought was about all the college and university students we knew who would be impacted.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

The Beginner's Guide To Data Visualization for Mobile Games  
by Alex Moukas [03.25.20]
For all our strengths, humans aren’t very good at bulk data processing. Thankfully, data visualization lets us turn an ocean of raw data into rich, multidimensional visual paradigms. It all starts with knowing what information to measure. 
Business/Marketing Smartphone/Tablet

How to Stop the Spread of Overdraw (Before It Kills Your Game)  
by Ruben Torres Bonet [03.25.20]
There is a single thing that has killed the GPU performance of thousands of mobile games: the famous Unity Overdraw. Do you know what overdraw is and what is doing to you? Don't let overdraw ruin your game... Prepare for it.
Programming Console/PC Serious Indie Smartphone/Tablet VR

Chinese Mobile Life  
by Junxue Li [03.24.20]
This article is a bout the Chinese Apps and how they make life and work in China easy.
Business/Marketing Social/Online Smartphone/Tablet


Industrial Toys @ EA — Pasadena, California, United States
[03.25.20]
Senior Software Engineer - Game Tech (C++)
Senior Software Engineer - Game Tech (C++)

Industrial Toys @ EA — Pasadena, California, United States
[03.23.20]
Senior Software Engineer - Gameplay
SENIOR SOFTWARE ENGINEER - GAMEPLAY

innogames — Hamburg, Germany
[03.23.20]
Concept Artist - Forge of Empires