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July 16, 2019
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Video Game Deep Cuts: Switch Lite-s Up, 2019's Best Games So Far  
by Gamasutra Staff [07.14.19]
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, Dragon Quest Builders 2, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Smartphone maker Rokit launches $50 million game development fund 1
by Chris Kerr [07.12.19]
Smartphone maker Rokit has launched a $50 million game development fund to support indies and startups.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

Get a job: Ubisoft RedLynx is hiring a Senior Game Designer  
by Staff [07.09.19]
Ubisoft RedLynx is looking for a senior game designer to work on South Park: Phone Destroyer as well as other ideas in the works at the Helsinki-based studio.
Design, Smartphone/Tablet, Recruitment

Mobile dev Million Victories raises $1.4 million  
by Alissa McAloon [07.09.19]
Million Victories, the French studio behind the upcoming mobile strategy game Million Lords, has raised $1.4 million to be put towards efforts in both marketing and studio expansion.
Smartphone/Tablet

Report: Struggling HQ Trivia developer cuts workforce by 20 percent  
by Chris Kerr [07.08.19]
HQ Trivia has laid off around 20 percent of its remaining staff after the mobile game show app saw downloads plummet.
Business/Marketing, Production, Smartphone/Tablet

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.08.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: Speedrunning The Sea Of Solitude  
by Gamasutra Staff [07.05.19]
This week's roundup includes some amazing highlights from the Summer Games Done Quick speedrun series, a look at intriguing new title Sea Of Solitude, and lots more still.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Nintendo is 'investigating' 5G and streaming tech, but refuses to 'chase trends' 2
by Chris Kerr [07.05.19]
Nintendo is "investigating" how technologies such as cloud streaming and 5G will affect the video game landscape, but has rejected the notion that following those trends is absolutely critical.
Business/Marketing, Console/PC, Smartphone/Tablet



Enabling Breakthrough Innovations in the Client-to-Cloud Revolution  
by Neil Schneider [07.15.19]
As a follow-up to "Grasping the Client-to-Cloud Revolution", Neil Schneider discusses the innovations and market breakthroughs he sees in store for content creators and technology makers in this developing next era of computing.
Business/Marketing Smartphone/Tablet Indie Serious Console/PC Art Production Programming Design VR

Video Game Deep Cuts: Switch Lite-s Up, 2019's Best Games So Far  
by Simon Carless [07.14.19]
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, indie pinball innovation, Dragon Quest Builders 2, and a bunch more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Record $9.6B games investment in last 18 months, but games M&A/IPO drop 1
by Tim Merel [07.12.19]
Digi-Capital’s new Games Investment Report Q3 2019 shows a record $9.6 billion games investment in the last 18 months. Yet at the same time games company M&As and IPOs dropped to 2010 levels at only $1.1 billion for the first half of 2019.
Business/Marketing Console/PC Indie Social/Online Smartphone/Tablet VR

Picking the right name for your indie game  
by Wouter Walmink [07.11.19]
Picking a good name is hard, for kids and games alike. How do you decide which of your ideas is the best, preferably fast, cheaply and confidently? Here I explain my unorthodox approach, which took one day, $100 and 439 people's opinions.
Business/Marketing Indie Smartphone/Tablet

Kliuless #40: Career Design  
by Kenneth Liu [07.11.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR


New Moon Production — Hamburg, Germany
[07.16.19]
User Interface Artist - New Moon Production (all genders)


Osmo — Palo Alto, California, United States
[07.12.19]
Sr. UX/UI Designer (Games)


FoxNext Games — Los Angeles, California, United States
[07.11.19]
Graphic Designer/2D Production Artist


innogames — Hamburg, Germany
[07.11.19]
Community Management Specialist - Grepolis (m/w/d)


Mightier — Boston, Massachusetts, United States
[07.10.19]
Game Engineer


Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[07.10.19]
Senior Game Designer
Senior Game Designer, F2P/Mobile

MADFINGER Games — Brno, Czech Republic
[07.10.19]
Platform Developer


iGotcha Studios — Stockholm, Sweden
[07.09.19]
Unity Developer


innogames — Hamburg, Germany
[07.04.19]
Junior Game Designer - Grepolis


Bending Spoons S.p.A. VAT ID: IT08931860962 — Milan, Italy
[07.01.19]
Game Designer
Game Lead