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June 17, 2019
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Follow all of Gamasutra's E3 2019 coverage here!  
by Staff [06.09.19]
Gamasutra will be covering E3 both on-site and remotely to bring you the latest news and interviews from the game industry's big L.A. showcase. Follow coverage on our dedicated E3 news page.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Next Games is making a location-based Stranger Things mobile game  
by Alissa McAloon [06.12.19]
Netflix has been popping up more and more around video games lately, and its latest announcement sees the video streaming platform partnering with developer Next Games for a Pokemon Go-like mobile game.
Social/Online, Smartphone/Tablet, E3

Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Gamasutra Staff [06.14.19]
This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Epic Games has acquired group video chat platform Houseparty  
by Chris Kerr [06.12.19]
Fortnite maker Epic Games has acquired synchronous social network Houseparty for an undisclosed fee. 
Business/Marketing, Console/PC, Smartphone/Tablet

Video: Why fashion in (most) games sucks, and why you should care 1
by Staff [06.10.19]
In this 2019 GDC talk, Kitfox Games' Victoria Tran explores the recent history of fashion in games and provides multiple tips for making your own character designs runway-worthy. 
Design, Art, Console/PC, Indie, Smartphone/Tablet, Video, Vault

Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair  
by Gamasutra Staff [06.08.19]
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Tencent sells a quarter of its Glu Mobile shares for $56 million  
by Alissa McAloon [06.07.19]
Tencent has reduced its stake in Diner Dash and Kim Kardashian Hollywood developer Glu Mobile through the sale of just over 7.2 million shares in the company.
Smartphone/Tablet

Stadia 'Founder's Edition' launches in November, base version in 2020 11
by Alissa McAloon [06.06.19]
Google has finally offered more details on the Stadia game streaming service it announced earlier this year, shedding light on pricing details and the platform’s game offerings in a pre-E3 stream today.
Console/PC, Social/Online, Smartphone/Tablet, E3



Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Simon Carless [06.14.19]
This week's roundup includes all kinds of E3 neatness from Los Angeles, including discussion of Nintendo's announcements, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

A Chronicle of Story Games: Part 2  
by Junxue Li [06.14.19]
In the last decade, our team/as art contractor creates background art for various story games. In this series of posts, I will introduce the key features of different types of story games. And as an art producer, I would go deep into the art production a
Design Production Art Social/Online Smartphone/Tablet

Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair  
by Simon Carless [06.08.19]
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo, kids apps, D&D in 2019, & lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

How to come up with new game ideas  
by Vadim Charugin [06.07.19]
Here’s how you start developing your first game — with Shovel Knight as an example.
Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet

Forced Failure as Story Moments  
by Sande Chen [06.07.19]
In this article, game writer Sande Chen opines about forced failure as story moments and how players are more likely to forgive forced failure when engaged in story-driven games.
Design Serious Indie Smartphone/Tablet


Gear Inc. — Hanoi, Vietnam
[06.15.19]
Technical Director


N3TWORK, Inc — Los Angeles, California, United States
[06.14.19]
Sr. Game Server Engineer


N3TWORK, Inc — Los Angeles, California, United States
[06.14.19]
UI/UX Artist


N3TWORK, Inc — Los Angeles, California, United States
[06.14.19]
Art Lead/Senior Artist


Backflip Studios — Boulder, Colorado, United States
[06.12.19]
Senior Cloud Software Engineer


innogames — Hamburg, Germany
[06.12.19]
VIP Account Manager - Forge of Empires


Gear Inc. — Hanoi, Vietnam
[06.11.19]
Mobile Games Tools Producer


Ubisoft RedLynx — Helsinki, Finland
[06.11.19]
Senior Game Designer


Big Huge Games — Lutherville Timonium, Maryland, United States
[06.06.19]
UI Artist/UI Designer
Big Huge Games is a small, passionate team led by experienced game development veterans, proudly located just north of Baltimore, MD, who are excited about the rise of touchscreen platforms. We believe in hiring talented team members who enjoy working in a fun and positive environment. Presently, we are looking for a UI Artist/UI Designer to help craft top-tier strategy gaming experiences for millions of players across the globe! Become the lynchpin of a team devoted to iterative design and world-class visuals.

Gameloft Ibérica, S.A.U. — Barcelona, Spain
[06.05.19]
Senior Producer (Game Manager)