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Call of Duty: Mobile has topped 300 million downloads 1
by Chris Kerr [10.23.20]
Call of Duty: Mobile has amassed over 300 million downloads during it first year on digital shelves. 
Business/Marketing, Smartphone/Tablet, GD Mag

New non-profit Hit Save! wants to help preserve video games and their history  
by Chris Kerr [10.20.20]
A new video game preservation initiative has been launched in the form of Hit Save!, a registered non-profit dedicated to preserving video games and the history behind them.
Design, Production, Console/PC, Smartphone/Tablet

PlayStation's new (web) store, genre viability & more  
by Gamasutra Staff [10.23.20]
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
Business/Marketing, Design, Production, Art, Console/PC, Indie, Smartphone/Tablet

Facebook quietly debuts cloud-streaming service for Facebook Gaming  
by Chris Kerr [10.26.20]
Facebook is launching a free-to-play cloud gaming service that will grant instant access to select titles via the Facebook app or in-browser.
Business/Marketing, Console/PC, Smartphone/Tablet

Switch game discovery - look on the bright side?  
by Gamasutra staff [10.16.20]
With Switch game discoverability, perhaps everyone's pessimist side has been over-exposed. So here's why you should dig releasing on Switch! (And more discovery news.)
Business/Marketing, Design, Production, Art, Console/PC, Indie, Smartphone/Tablet

Blog: The in-app purchase merchandising playbook - Part 1  
by Gamasutra Community [10.16.20]
In mobile games, IAP Merchandising is an area where best-practices are well established. Here's your checklist for creating IAP Special Offers that sell!
Business/Marketing, Design, Smartphone/Tablet

How to get on the good side of media & streamers  
by Gamasutra Staff [10.14.20]
Analyzing a Twitter thread asking ‘content creators’ & media folks about the game promo-related practices that devs and publishers should stop doing. Plus lots more game discovery goodness!
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

MyGames buys minority stake in hyper-casual studio Mamboo Games  
by Chris Kerr [10.14.20]
My.Games has purchased a minority stake in hyper-casual mobile developer-publisher Mamboo Games for an undisclosed fee.
Business/Marketing, Smartphone/Tablet



Beast Master - Development Update 13 - Marketplace  
by Luca Russo [10.26.20]
Hello everyone, this week we worked on the new marketplace system for Beast Master.
Design Programming Production Art Console/PC Indie Smartphone/Tablet

The Zynga Analytics Platform in 2020  
by Ben Weber [10.26.20]
Zynga's Python-focused analytics platform
Programming Smartphone/Tablet

Why mobile games suck?  
by Martin Kr [10.23.20]
A rant about the state of the mobile game market
Design Smartphone/Tablet

Game Dev Digest Issue #67 - The Re-create Issue  
by Mike Marrone [10.23.20]
Game Dev Digest Issue #67 - The Re-create Issue. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

Part I - Whack-A-Pol 2020: Politics made us do it.  
by Adam Saslow [10.20.20]
A significant portion of the mobile gaming demographic represents a cohort that is difficult to poll. We've decided to run a little experiment.
Design Programming Production Serious Indie Smartphone/Tablet


Phoenix Labs — San Mateo, California, United States
[10.22.20]
Art Director


innogames — Hamburg, Germany
[10.20.20]
Mobile Software Developer (C++) - Video Game: Forge of Empires


innogames — Hamburg, Germany
[10.15.20]
Frontend Developer (Haxe) - Video Game: Forge of Empires


innogames — Hamburg, Germany
[10.07.20]
Java Software Developer - Core Team


innogames — Hamburg, Germany
[10.06.20]
Concept Artist - New Mobile Game