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Among Us dev Innersloth talks about the human cost of overnight success  
by Chris Kerr [06.18.21]
"Among Us going viral, it was just like 'OK, this is my life.' The pressure to get things done quickly was really high."
Business/Marketing, Production, Console/PC, Smartphone/Tablet

Five Night's At Freddy's creator retiring following political donation controversy 2
by Chris Kerr [06.17.21]
Five Nights At Freddy's (FNAF) creator Scott Cawthon has announced their retirement from game development after coming under fire for making donations to polarizing U.S. politicians.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

Runescape implements cross-platform play and progression after mobile debut  
by Chris Kerr [06.18.21]
Jagex's evergreen fantasy MMORPG Runescape has implemented cross-platform play for the first time in its 20-year history after launching on mobile platforms.
Business/Marketing, Console/PC, Smartphone/Tablet

Amazon Appstore reduces its revenue cut to 20% for devs earning under $1 million  
by Alissa McAloon [06.17.21]
Amazon is taking after first-party mobile storefronts like Apple's App Store and Google Play by reducing the amount of money it takes from smaller developers and publishers.
Business/Marketing, Social/Online, Smartphone/Tablet

PUBG owner Krafton looking to raise $5 billion through South Korean IPO  
by Chris Kerr [06.16.21]
PlayerUnknown's Battlegrounds owner Krafton is looking to raise $5 billion through an incoming IPO.
Business/Marketing, Console/PC, Smartphone/Tablet

Don't Miss: Starting a new game project? Ask the hard questions first 4
by Raul Aliaga Diaz [06.14.21]
In this reprinted #altdevblogaday opinion piece, Mylodon producer Raul Aliaga Diaz discusses why and how game developers should ask themselves the right tough questions before starting a new project.
Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet

Verizon takes to the E3 stage to sell game devs and players on the 5G future  
by Alissa McAloon [06.14.21]
Verizon is betting big on 5G, and thinks that the video game industry would do well to follow suit.
Smartphone/Tablet, E3

Pokemon Go maker Niantic is working on a real-world Transformers mobile game  
by Chris Kerr [06.14.21]
Pokemon Go creator Niantic is working on a real-world Transformers mobile game called Transformers: Heavy Metal.
Business/Marketing, Production, Smartphone/Tablet

How To Evaluate Mobile Game Ideas  
by Max Samorukov [12.31.69]
If you created a really great game with coherent gameplay, art and UI, but your revenues are still not as promising as you have expected, then this article will help you to explore the reasons and will provide some advices on the possible improvements.
Business/Marketing Production Smartphone/Tablet

Game Dev Digest Issue #99 - A Peek Behind The Curtains  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #99 - A Peek Behind The Curtains. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Console/PC Serious Indie Smartphone/Tablet VR

Level of Detail (LOD): Quick Tutorial 1
by Ruben Torres Bonet [12.31.69]
In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

A history of game accessibility guidelines  
by Ian Hamilton [12.31.69]
A look back at the decades long history of game accessibility knowledge sharing
Audio Business/Marketing Design Programming Production Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Mojang Studios: An Oasis of Sanity in the Desert of Game Development?  
by Jamie Fristrom [12.31.69]
Does Minecraft continue to be successful because Mojang is awesome, or does Mojang continue to be awesome because Minecraft is succesful? Can't it be both?
Business/Marketing Programming Production Console/PC Smartphone/Tablet

innogames — Hamburg, Germany
Junior Game Designer - Elvenar - Event Design & Live Ops

Genvid Technologies — CA/WA/NY, California, United States
Senior UX Designer
Senior UX Designer

innogames — Hamburg, Germany
Concept Artist - New Mobile Game

innogames — Hamburg, Germany
Team Lead Community Management

Genvid Technologies — Los Angeles, California, United States
IT Manager
IT Manager

Genvid Technologies — CA/WA/NY, California, United States
Technical Project Manager
Technical Project Manager

Genvid Technologies — CA/WA/NY, California, United States
Senior Producer

Playco — Remote, Remote, Remote
Director of Product
Director of Product - Americas