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GDC 2020 opens call for 'Core Concepts' submissions!  
by Staff [07.16.19]
Are you doing great work in game dev? Answer the GDC 2020 call for submissions to present lectures, panels & roundtables in the rebranded 'Core' line of talks, now open through Thursday, August 15th!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Terraforming Mars dev LuckyHammers has closed down 1
by Alissa McAloon [07.17.19]
LuckyHammers, the developer behind Terraforming Mars and the unreleased game Mansions of Madness: Mother’s Embrace, has closed its doors.
Console/PC, Smartphone/Tablet

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: Switch Lite-s Up, 2019's Best Games So Far  
by Gamasutra Staff [07.14.19]
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, Dragon Quest Builders 2, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Smartphone maker Rokit launches $50 million game development fund 1
by Chris Kerr [07.12.19]
Smartphone maker Rokit has launched a $50 million game development fund to support indies and startups.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

Get a job: Ubisoft RedLynx is hiring a Senior Game Designer  
by Staff [07.09.19]
Ubisoft RedLynx is looking for a senior game designer to work on South Park: Phone Destroyer as well as other ideas in the works at the Helsinki-based studio.
Design, Smartphone/Tablet, Recruitment

Mobile dev Million Victories raises $1.4 million  
by Alissa McAloon [07.09.19]
Million Victories, the French studio behind the upcoming mobile strategy game Million Lords, has raised $1.4 million to be put towards efforts in both marketing and studio expansion.
Smartphone/Tablet

Report: Struggling HQ Trivia developer cuts workforce by 20 percent  
by Chris Kerr [07.08.19]
HQ Trivia has laid off around 20 percent of its remaining staff after the mobile game show app saw downloads plummet.
Business/Marketing, Production, Smartphone/Tablet



Hyper Light Drifter Special Edition: additional content through channeling the main character  
by Miguel Jos Garca Corchero [07.17.19]
Creating new content for a known game without killing the vibe: How channeling the Hyper Light Drifter protagonist became an efficient technique to design new content for Hyper Light Drifter Special Edition for iOS and Switch.
Design Production Console/PC Indie Smartphone/Tablet

China Game Market Recovers from Government Policy Changes [Report]  
by Mantin Lu [07.17.19]
iResearch recently released their new China Online Game Industry Q1 Report. First, let’s highlight some of the key game industry data revealed. Then towards the end of this article, I’ll share my thoughts about what they mean.
Business/Marketing Production Social/Online Smartphone/Tablet

Boost your Mobile Game Downloads in 3 Simple Steps  
by Marcus Kay [07.17.19]
Through countless hours of hard work and research on app store keywords, I learned many techniques to “get my app off the ground”. At last, I managed to increase the app downloads by more than 10 times! Here are the 3 steps that I used...
Business/Marketing Design Smartphone/Tablet

Show, Don’t Tell: How a Few Tools Can Give Your Store UX a Big Boost  
by Henry Fong [07.16.19]
With an understanding of what makes players want to buy, you can enhance the experience and increase your IAP. But how do you find out what works? We used our in-game platform to test the impact of in-game product videos—and the results surprised us.
Business/Marketing Design Production Social/Online Smartphone/Tablet

Finding The Fun: Archero Part 3 - Monetization  
by Scott Fine [07.16.19]
Welcome to part three of my look into Archero! This time we’ll focus on the monetization aspect of the game and how it doesn’t intrude on the fun.
Design Serious Smartphone/Tablet


Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[07.17.19]
Senior Game Designer
Senior Game Designer, F2P/Mobile

MADFINGER Games — Brno, Czech Republic
[07.17.19]
Platform Developer


iGotcha Studios — Stockholm, Sweden
[07.16.19]
Unity Developer


Gameloft Ibérica, S.A.U. — Barcelona, Spain
[07.16.19]
Senior Producer


New Moon Production — Hamburg, Germany
[07.16.19]
User Interface Artist - New Moon Production (all genders)


Osmo — Palo Alto, California, United States
[07.12.19]
Sr. UX/UI Designer (Games)


FoxNext Games — Los Angeles, California, United States
[07.11.19]
Graphic Designer/2D Production Artist


innogames — Hamburg, Germany
[07.11.19]
Community Management Specialist - Grepolis (m/w/d)


Mightier — Boston, Massachusetts, United States
[07.10.19]
Game Engineer


innogames — Hamburg, Germany
[07.04.19]
Junior Game Designer - Grepolis