Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 18, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Blizzard takes Chinese dev to court over alleged mobile Overwatch clone  
by Alissa McAloon [10.16.17]
Blizzard China and its regional partner Netease have filed a lawsuit against Heroes of Warfare developer 4399, alleging that the mobile title rips off Blizzard’s own competitive shooter Overwatch
Business/Marketing, Console/PC, Smartphone/Tablet

Wargaming opens new mobile studio in Moscow  
by Chris Kerr [10.16.17]
The new opening will be headed up by Andrey Zimenko, who has served as the company's head of mobile publishing since 2015.
Business/Marketing, Smartphone/Tablet

Registration is now open for GDC 2018!  
by Staff [10.18.17]
This will be the 32st edition of GDC, the world's largest and longest-running event for game developers, and you can register right now by visiting the official GDC 2018 website!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Google Play devs giving away IAP revenue to combat hunger crisis  
by Chris Kerr [10.18.17]
It's hoped the gesture will make Google Play users more aware of the hunger crisis affecting around 815 million people right now.

Get a job: Deck Nine Games is hiring a Mobile Programmer  
by Staff [10.17.17]
Deck Nine Games is looking for an experienced programmer to join its team and help it grow and innovate modern story-based adventure games across a number of platforms in Westminster, Colorado.
Programming, Smartphone/Tablet

Blog: Bringing Galaxy on Fire to Vulkan - Part 4  
by Gamasutra Community [10.17.17]
This is a blog series on how we brought our game to Vulkan. In this post, we wanted to cover a few of the Android-specific peculiarities we encountered.
Production, Smartphone/Tablet

Video Game Deep Cuts: On Color Cycling Morty & Divinity  
by Gamasutra Staff [10.15.17]
Some of this week's longform article/video highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Mobile developer Supersolid nets $4M to expand London team  
by Chris Kerr [10.12.17]
Mobile game developer Supersolid has netted $4 million in funding to ramp up production and expand its London team.
Business/Marketing, Smartphone/Tablet

The BIG List of Video Game Public Relations Agencies and Freelancers  
by Jesus Fabre [10.18.17]
This article revolves around the visibility issue on independent games, trying to shed some light on the Public Relations and Marketing agencies side. Who they are (the list has 110+), which services you can expect from them and more details on them.
Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet VR

A Double Standard for Female Characters?  
by Sande Chen [10.18.17]
In this article, game writer Sande Chen implores others to think about how female characters are portrayed and developed.
Business/Marketing Design Console/PC Smartphone/Tablet

Design approach in citizen science games, until EVE Online  
by Claire Baert [10.17.17]
I discussed with developers and scientists their approach to design citizen science games. The conversation revealed some issues that the game industry could help solve.
Design Serious Indie Smartphone/Tablet

How to Streamline Your QA Process  
by Karl VonGlahn [10.17.17]
This article explores a few common problems that can delay the internal QA process.
Programming Production Indie Social/Online Smartphone/Tablet

What Should Be the Next Move for Mobile Game Developers and Publishers (Report)  
by Mantin Lu [10.16.17]
I am sharing the data from some recent reports in the mobile game/app industry, and providing some insights based on my experience and analysis.
Business/Marketing Production Smartphone/Tablet

Firebrand Games — Merritt Island, Florida, United States

Tilting Point — New York, New York, United States
Senior Marketing Manager

Tilting Point — New York City, New York, United States
Senior Game Designer

Tilting Point — New York, New York, United States
Senior Product Manager

RedLynx — HELSINKI, Finland
Mobile Live Producer (South Park : Phone Destroyer)

Deck Nine Games — Westminster, Colorado, United States
Mobile Programmer
Deck Nine is hiring an experienced Mobile Programmer to join our diverse team and work on single and multiplayer cinematic adventure games. If you're tired of commuting and paying astronomical rent in SF, consider moving to gorgeous Colorado and join our team.

iGotcha Studios — Stockholm, Sweden
Tools Developer

iGotcha Studios — Stockholm, Sweden
Senior Game Design Lead

iGotcha Studios — Stockholm, Sweden
Senior Producer

Dreamgate Studios — Canberra, Australian Capital Territory, Australia
Quality Assurance Tester