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Epic hits back at Apple, saying it 'has no rights to the fruits of Epic's labor' 2
by Alissa McAloon [10.26.20]
Epic argues against the notion that its decision to cut Apple out of the payment process is robbing the iPhone maker of its rightful share.
Business/Marketing, Smartphone/Tablet

Facebook quietly debuts cloud-streaming service for Facebook Gaming  
by Chris Kerr [10.26.20]
Facebook is launching a free-to-play cloud gaming service that will grant instant access to select titles via the Facebook app or in-browser.
Business/Marketing, Console/PC, Smartphone/Tablet

Call of Duty: Mobile has topped 300 million downloads 1
by Chris Kerr [10.23.20]
Call of Duty: Mobile has amassed over 300 million downloads during it first year on digital shelves. 
Business/Marketing, Smartphone/Tablet, GD Mag

PlayStation's new (web) store, genre viability & more  
by Gamasutra Staff [10.23.20]
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
Business/Marketing, Design, Production, Art, Console/PC, Indie, Smartphone/Tablet

New non-profit Hit Save! wants to help preserve video games and their history  
by Chris Kerr [10.20.20]
A new video game preservation initiative has been launched in the form of Hit Save!, a registered non-profit dedicated to preserving video games and the history behind them.
Design, Production, Console/PC, Smartphone/Tablet

Switch game discovery - look on the bright side?  
by Gamasutra staff [10.16.20]
With Switch game discoverability, perhaps everyone's pessimist side has been over-exposed. So here's why you should dig releasing on Switch! (And more discovery news.)
Business/Marketing, Design, Production, Art, Console/PC, Indie, Smartphone/Tablet

Blog: The in-app purchase merchandising playbook - Part 1  
by Gamasutra Community [10.16.20]
In mobile games, IAP Merchandising is an area where best-practices are well established. Here's your checklist for creating IAP Special Offers that sell!
Business/Marketing, Design, Smartphone/Tablet

How to get on the good side of media & streamers  
by Gamasutra Staff [10.14.20]
Analyzing a Twitter thread asking ‘content creators’ & media folks about the game promo-related practices that devs and publishers should stop doing. Plus lots more game discovery goodness!
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

How I decided to make a game inspired by Heroes of Might and Magic and lost money (part 2/3)  
by Sergey Pomorin [10.27.20]
In 2015, while working in the office and alongside doing my own job, I was developing games with an artist. It happened that by selling the game, I earned the 2-year salary I was getting in the office those days.
Business/Marketing Design Programming Production Art Console/PC Indie Smartphone/Tablet

Reworking PUNCH-OUT!! for Mobile: An Extremely Deep Dive into Election Year Knockout  
by Benjamin Ritter [10.26.20]
We made a modern Punch-Out!!-style game for mobile phones with zero compromises to gameplay or humor. Here's literally every design decision we made to make it happen, in excruciating detail.
Business/Marketing Design Programming Art Console/PC Serious Indie Smartphone/Tablet

Facebook gears up for the world’s first ad-supported cloud gaming service  
by George Jijiashvili [10.26.20]
Games industry analyst's take on Facebook launching a free cloud gaming service - Focusing on Facebook's position in cloud gaming, 'cloud playable ads' and the increasingly contentious relationship between cloud gaming companies and Apple.
Business/Marketing Social/Online Smartphone/Tablet

Beast Master - Development Update 13 - Marketplace  
by Luca Russo [10.26.20]
Hello everyone, this week we worked on the new marketplace system for Beast Master.
Design Programming Production Art Console/PC Indie Smartphone/Tablet

The Zynga Analytics Platform in 2020  
by Ben Weber [10.26.20]
Zynga's Python-focused analytics platform
Programming Smartphone/Tablet

Phoenix Labs — San Mateo, California, United States
Art Director

innogames — Hamburg, Germany
Mobile Software Developer (C++) - Video Game: Forge of Empires

innogames — Hamburg, Germany
Frontend Developer (Haxe) - Video Game: Forge of Empires

innogames — Hamburg, Germany
Java Software Developer - Core Team

innogames — Hamburg, Germany
Concept Artist - New Mobile Game