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Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Mobile publisher and marketing platform AppLovin nets $2 billion through IPO  
by Chris Kerr [04.15.21]
Mobile company AppLovin has raised $2 billion through an initial public offering that valued the company at $28.6 billion. 
Business/Marketing, Smartphone/Tablet

Starbreeze pens licensing deal with PopReach to re-launch Payday Crime War  
by Chris Kerr [04.14.21]
Starbreeze has signed a licensing agreement with Canadian publisher PopReach to re-launch mobile title Payday Crime War.
Business/Marketing, Production, Smartphone/Tablet

TikTok owner ByteDance has acquired the Chinese studio behind Red Alert Online  
by Chris Kerr [04.14.21]
ByteDance has acquired Red Alert Online developer C4games through its Nuverse subsidiary for an undisclosed fee.
Business/Marketing, Smartphone/Tablet

Analysis: Apple vs. Epic - the key monopoly takeaways  
by Gamasutra Staff [04.12.21]
We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Wargaming opens Lithuania studio to bolster 'distributed development model'  
by Chris Kerr [04.09.21]
The office will become the home of Wargaming's mobile development studio MS-1 as it continues working on World of Tanks Blitz.
Business/Marketing, Production, Smartphone/Tablet

UK mobile studio Tripledot nets $78 million with an eye on acquisitions  
by Chris Kerr [04.09.21]
UK mobile games company Tripledot Studios has raised $78 million in Series A funding to accelerate its growth and finance studio acquisitions.
Business/Marketing, Smartphone/Tablet

Report: Apple will argue it faces competition from other platforms during Epic trial  
by Chris Kerr [04.08.21]
Apple intends to argue that it has plenty of competition when it comes to video game transactions when it's legal battle against Epic Games heads to trial in May.
Business/Marketing, Console/PC, Smartphone/Tablet

Composer Interview: Examining the Craft of Video Game Music Composition  
by Winifred Phillips [12.31.69]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
Audio Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Classifying Pay to Win Design in Today's Market  
by Josh Bycer [12.31.69]
My fifth book is starting to take shape, and it's giving me the chance to revisit the topic of Pay to Win Design. For today, I want to discuss the three clear signs that a game is pay to win.
Business/Marketing Design Console/PC Indie Smartphone/Tablet

Three Ways the NBA Top Shot Economy Could Collapse 5
by Ethan Levy [12.31.69]
Dapper Labs has lit the world on fire with NFT hit NBA Top Shot. But like any LiveOps game economy, this market could collapse if not managed properly. This post explores Top Shot player types and lays out 3 scenarios that could lead to market collapse.
Business/Marketing Design Social/Online Smartphone/Tablet

Lessons 1-50 from a Decade of Play: #TheJoyOfGameDesign  
by Gregory Lane [12.31.69]
You can only make a finite number of games in your career. Why not learn lessons while playing other games? This blog covers lessons 1-50 of #TheJoyOfGameDesign - each a bite-size thought on creating and improving your games.
Audio Business/Marketing Design Programming Production Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Live Ops Management before Live Ops - a.k.a. Live Ops Tool Development of 2021 at Square Enix Montreal  
by David Molnar [12.31.69]
What are the essential tools to operate live games in 2021? I share some valuable insights in this blogposts.
Production Smartphone/Tablet

Talofa Games — Cupertino, California, United States
Game Server Engineer

505 Games — Calabasas, California, United States
Senior Product Marketing Manager: Free-to-Play
The Senior Product Marketing Manager will be joining a close-knit team of experienced professionals to bring free-to-play titles on mobile, console, and PC to market. The ideal candidate is classically trained in brand development and marketing to lead efforts that will capture the attention of gamers. This role will work closely with internal teams including Product Management, User Acquisition, Creative Services, Community, and PR, as well as external partners to elevate consumer positioning, branding, and promotions of our free-to-play portfolio of games.

innogames — Hamburg, Germany
Product Owner for a new F2P Mobile Game

innogames — Hamburg, Germany
Head of Product for a new F2P Mobile Game

innogames — Hamburg, Germany
Game Designer - Forge of Empires - Feature Design & UX

innogames — Hamburg, Germany
Game Designer - Elvenar - Event Design & Live Ops

Talofa Games — Cupertino, California, United States
Unity Software Engineer

GreenPark Sports — Burlingame, California, United States
Game Designer, Live Ops