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September 15, 2019
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UK committee argues loot boxes should be covered by gambling regulations 4
by Alissa McAloon [09.12.19]
The findings of a series of hearings, and the committee’s reflection on them, have since been compiled into a report released today alongside the committee’s recommendation that regulation is needed.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet

Report: Disney plans to sell Marvel Strike Force dev FoxNext Games  
by Alissa McAloon [09.11.19]
Disney reportedly plans to sell FoxNext Games, the development studio it acquired less than a year ago as part of its $52.4 billion acquisition of many 21st Century Fox assets.
Smartphone/Tablet

Tales from discoverability land: vol. 1 1
by Simon Carless [09.11.19]
This roundup around game discoverability includes looks at Steam users and how they look at your game, mobile discoverability and Steam wishlists to sales.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Apple Arcade offers up 100+ exclusive(-ish) mobile games for $4.99 a month 2
by Alissa McAloon [09.10.19]
In short, the subscription library opens up to iPhone, Mac, and iPad users on September 19 in 150 countries and brings subscribers access to 100+ semi-exclusive titles.
Social/Online, Smartphone/Tablet

Blog: NetEase drives mobile games business in Japan, Tencent targets emerging markets  
by Louise Shorthouse [09.13.19]
NetEase has found success in Japan with a handful of carefully tailored, stand-out mobile titles, but Chinese competitor Tencent is instead focusing its efforts on emerging territories.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Gamasutra Staff [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

The GDC 2020 UX Summit needs your smart, insightful UX talks!  
by Staff [09.13.19]
Just a quick reminder that GDC organizers are still accepting UX Summit talk submissions -- but only until Monday, September 30th at 11:59 PM Pacific!
Design, Console/PC, Indie, Smartphone/Tablet

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Bryant Francis [09.11.19]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Design, Console/PC, Indie, Smartphone/Tablet



Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Simon Carless [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

NetEase drives mobile games business in Japan while Tencent builds presence in emerging markets  
by Louise Shorthouse [09.13.19]
NetEase has found success in Japan with a handful of carefully tailored, stand-out mobile titles, but Chinese competitor Tencent is instead focusing its efforts on emerging territories.
Business/Marketing Production Smartphone/Tablet

Kliuless #49: Virtues for Creativity  
by Kenneth Liu [09.13.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Art Console/PC Serious Social/Online Smartphone/Tablet VR

How to Increase Your Mobile Game’s Organic Installs (Case Study)  
by Kate AppFollow [09.11.19]
One clever or creative thought can change everything. Don’t believe it? Check out this real life example from our colleagues at Social Quantum. They share how a mobile game can quickly achieve extraordinary results.
Business/Marketing Smartphone/Tablet

Unity UI: The Guru’s UI Development Diagram  
by Ruben Torres Bonet [09.11.19]
I normally do not share my past struggles, but this topic deserves it. What to do when you lose hope with Unity UI? Dozens of projects with Unity UI in mobile and console platforms taught me what I will share with you in just a few minutes.
Design Programming Console/PC Serious Indie Smartphone/Tablet


Wargaming Mobile — Berlin, Germany
[09.11.19]
Senior Concept Artist


Wargaming Mobile — Berlin, Germany
[09.11.19]
Lead Producer


Wargaming Mobile — Berlin, Germany
[09.11.19]
Senior Game Designer


Wargaming Mobile — Berlin, Germany
[09.11.19]
Technical Director


Wargaming Mobile — Berlin, Germany
[09.11.19]
Senior Unity Developer


Bending Spoons S.p.A. VAT ID: IT08931860962 — Milan, Italy
[09.09.19]
Game Lead


Sago Mini — Toronto, Ontario, Canada
[08.27.19]
Mobile Game Designer - Kids Apps


innogames — Hamburg, Germany
[08.26.19]
Community Management Specialist - Tribal Wars (in-house)


innogames — Hamburg, Germany
[08.20.19]
Senior Unity Software Developer - God Kings