Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 19, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Unity is raising Pro and Plus prices for new subscriptions in 2020  
by Alissa McAloon [10.18.19]
Developers with existing Unity subscriptions won’t be affected by the change, but those that sign up after January 1, 2020 will end up paying a little bit extra.
Console/PC, Social/Online, Smartphone/Tablet

Stadia's wireless controller needs a cord to play on everything but TV at launch  
by Alissa McAloon [10.17.19]
Google Stadia’s November 19 debut isn’t the game streaming service’s full rollout, and news of how some features will be limited at launch serves as a reminder of that as the Founders Edition release draws near.
Console/PC, Social/Online, Smartphone/Tablet, Video

Registration is now open for GDC 2020!  
by Staff [10.16.19]
Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Paradox takes Stellaris: Galaxy Command offline over stolen Halo 4 artwork 1
by Chris Kerr [10.16.19]
The mobile spin-off only launched in beta form yesterday, but within hours some Reddit users noticed a piece of artwork that seemed to feature iconic vehicles and a location from the Halo franchise.
Production, Art, Smartphone/Tablet

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar  
by Staff [10.17.19]
Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
Business/Marketing, Design, Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Riot will use League of Legends as springboard for deluge of new games  
by Chris Kerr [10.16.19]
League of Legends maker Riot Games will be upping the ante in the next couple of years, as it looks to compete in key genres and platforms with a deluge of new titles.
Business/Marketing, Production, Console/PC, Smartphone/Tablet, Video

Google backs away from Daydream VR due to a general lack of interest  
by Alissa McAloon [10.15.19]
The next Google Pixel phone won’t support the company’s shortlived VR platform, and sales of the phone-driven VR headset have already ceased.
Smartphone/Tablet

Fortnite is back after suddenly going dark for days to hype a big content update  
by Alissa McAloon [10.15.19]
Fortnite is back online after developer Epic Games suddenly, and theatrically, took the game offline on Sunday.
Console/PC, Social/Online, Smartphone/Tablet



PixelCast 7, Pixels, Bears, and Sacrilegious Santa...  
by Jeremy Alessi [10.18.19]
n PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Game events marketing walkthrough for service providers  
by Junxue Li [10.17.19]
We have attended many events this year, GDC, Game Connection,etc. Here in this article I sum up how to exploit all the features of the events, as a marketing person. I think it would be most useful for service providers (Data support, solution, art)
Business/Marketing Art Smartphone/Tablet

Kliuless #54: A Decade of LoL  
by Kenneth Liu [10.17.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Art Console/PC Serious Social/Online Smartphone/Tablet VR

Should your game be released on early access? 1
by Dan Smiley [10.17.19]
Let's say you're a small indie studio thinking about releasing your next game on early access. What production and business factors should you consider? This post looks into what you might want to think about when checking if early access is right for you
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Unity Addressables Hosting: Amazon S3 in 4 Steps 1
by Ruben Torres Bonet [10.16.19]
Players want to play, they don't want to wait. Help them buying your game: reduce your game's download size with Unity Addressables Hosting. And a year later? Offer them a DLC based on, guess what? Unity Addressables.
Programming Console/PC Indie Smartphone/Tablet


Madison Wells Media — Los Angeles, California, United States
[10.18.19]
Social Media / Community Manager


GreenPark Sports — Calabasas, California, United States
[10.17.19]
Outsource Manager


GreenPark Sports — Calabasas, California, United States
[10.17.19]
Art Director


Juncture Media — New York, New York, United States
[10.17.19]
Cloud-Based Solutions Programmer


Level Ex, Inc. — Chicago, Illinois, United States
[10.16.19]
UI Artist
UI Artist looking for something different?

Level Ex, Inc. — Chicago, Illinois, United States
[10.16.19]
Senior Environment Artist
Senior Environment Artist looking for something different?

The Pokémon Company International — Bellevue, Washington, United States
[10.16.19]
Senior Software Engineer (Game Studio)
A Wild Hot Job Appeared! We're in pursuit of a legendary Senior Software Engineer who will contribute to the development, polish, and optimization of exciting Pokémon mobile games and PC services in our Bellevue, WA office!

PerBlue — Madison, Wisconsin, United States
[09.24.19]
Studio Art Director


innogames — Hamburg, Germany
[09.20.19]
PHP Developer - Tribal Wars


innogames — Hamburg, Germany
[09.20.19]
Java Software Developer - New Mobile Game