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October 16, 2017
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Blizzard takes Chinese dev to court over alleged mobile Overwatch clone  
by Alissa McAloon [10.16.17]
Blizzard China and its regional partner Netease have filed a lawsuit against Heroes of Warfare developer 4399, alleging that the mobile title rips off Blizzards own competitive shooter Overwatch.
Business/Marketing, Console/PC, Smartphone/Tablet

Wargaming opens new mobile studio in Moscow  
by Chris Kerr [10.16.17]
The new opening will be headed up by Andrey Zimenko, who has served as the company's head of mobile publishing since 2015.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: On Color Cycling Morty & Divinity  
by Gamasutra Staff [10.15.17]
Some of this week's longform article/video highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Mobile developer Supersolid nets $4M to expand London team  
by Chris Kerr [10.12.17]
Mobile game developer Supersolid has netted $4 million in funding to ramp up production and expand its London team.
Business/Marketing, Smartphone/Tablet

Zynga aims to shut down its office in Oxford  
by Alex Wawro [10.11.17]
Word is spreading today that Zynga plans to close its officein Oxford, one of the locations it acquired when it bought U.K. game/tech company NaturalMotion for $527 million in 2014.
Business/Marketing, Smartphone/Tablet

Heads up, VR devs: Oculus has released its Avatar SDK and Explore API to the world  
by Alissa McAloon [10.11.17]
Speakers at Oculus Connect took some time today to detail what goodies VR developers can expect from the company in the near future.
Console/PC, Social/Online, Smartphone/Tablet

3rd Eye Studios nabs $1M investment for VR development  
by Alissa McAloon [10.10.17]
The Finnish game developer says that the funds will help support work on its 3rd Eye Core development toolset as well as its own game development projects.
Business/Marketing, Console/PC, Smartphone/Tablet

Microsoft confirms Windows Phone is being laid to rest 4
by Chris Kerr [10.09.17]
In a series of tweets, Microsoft's Joe Belfiore explained the tech giant is no longer focused on creating new features and hardware for Windows 10 mobile.
Business/Marketing, Smartphone/Tablet



What Should Be the Next Move for Mobile Game Developers and Publishers (Report)  
by Mantin Lu [10.16.17]
I am sharing the data from some recent reports in the mobile game/app industry, and providing some insights based on my experience and analysis.
Business/Marketing Production Smartphone/Tablet

'Unintuitive action at a distance' in video games and explorable explanations  
by Hamish Todd [10.16.17]
Mechanics in video games rarely have "action at a distance" - two objects in view affecting one another without somehow colliding. Yet this happens a lot in science - and in educational games!
Design Programming Console/PC Serious Indie Smartphone/Tablet VR

Bringing Galaxy on Fire 3 to Vulkan: Vulkan on Android  
by Johannes Kuhlmann [10.16.17]
Blog series on how we brought our game to Vulkan. This is post 4 of 5 where we cover a few Android-specific peculiarities.
Programming Console/PC Smartphone/Tablet

Video Game Deep Cuts: On Color Cycling Morty & Divinity  
by Simon Carless [10.15.17]
Some of the highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Is It Worth Localizing An Indie Game?  
by Damien Yoccoz [10.13.17]
This is the Number One Question for any indie game studio considering localization, so we thought we'd get some answers from developers who took the leap.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR


Deck Nine Games — Westminster, Colorado, United States
[10.16.17]
Mobile Programmer
Deck Nine is hiring an experienced Mobile Programmer to join our diverse team and work on single and multiplayer cinematic adventure games. If you're tired of commuting and paying astronomical rent in SF, consider moving to gorgeous Colorado and join our team.

iGotcha Studios — Stockholm, Sweden
[10.14.17]
Tools Developer


iGotcha Studios — Stockholm, Sweden
[10.14.17]
Senior Game Design Lead


iGotcha Studios — Stockholm, Sweden
[10.14.17]
Senior Producer


Dreamgate Studios — Canberra, Australian Capital Territory, Australia
[10.11.17]
Quality Assurance Tester


Firebrand Games — Merritt Island, Florida, United States
[10.11.17]
Programmer


Warner Bros. Entertainment Inc. — Burbank, California, United States
[10.09.17]
Sr. Producer


BANDAI NAMCO Studios Vancouver Inc. — Vancouver, British Columbia, Canada
[10.06.17]
Senior Live Ops Designer - Tekken


BANDAI NAMCO Studios Vancouver Inc. — Vancouver, British Columbia, Canada
[10.06.17]
Senior Gameplay Engineer - Tekken


Game Circus — Addison, Texas, United States
[09.26.17]
Backend Web API Engineer