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January 18, 2018
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Ubisoft partners with Tencent to bring Ketchapp titles to China  
by Chris Kerr [01.15.18]
"Weixin Mini-Game offers Chinese players instant access to a wide range of fun and challenging games. We have witnessed the massive success of Jump Jump and we are delighted by this collaboration."
Business/Marketing, Smartphone/Tablet

6 of the most significant mobile game trends in 2017 1
by Jon Jordan [01.12.18]
Did you catch the big moves in mobile games last year? Here, Gamasutra looks over 2017 and highlights six trends that are likely to influence the course of mobile game dev in the year(s) to come.
Business/Marketing, Smartphone/Tablet

Analyst: Mobile game sessions decreased by 16% in 2017 1
by Alissa McAloon [01.16.18]
As overall smartphone use approaches a plateau, the analytical firm Flurry says that mobile game sessions have once again decreased.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Jam City is hiring a Unity Developer  
by Staff [01.12.18]
Mobile developer Jam City is hiring a Unity Engineer with 4 to 6 years of experience for its Culver City office.
Programming, Smartphone/Tablet, Recruitment

Horizon Zero Dawn and PUBG among top 2018 D.I.C.E. Award noms  
by Alissa McAloon [01.12.18]
All in all, 68 games have been nominated for this year’s event including The Legend of Zelda: Breath of the Wild, Gorogoa, and Hellblade: Senua's Sacrifice.
Audio, Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Join us at 3PM EST as we make predictions for the game industry in 2018  
by Bryant Francis [01.12.18]
The Gamasutra editorial team will be making (ill-advised) predictions over on our Twitch channel at 3PM EST.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, Video

Opinion: Rethinking 'the cost of doing business' for game devs 3
by Katherine Cross [01.11.18]
Gamasutra contributor Katherine Cross challenges the notion that abuse & vitriol are now part of "the cost of doing business" for game devs, asking: what can we do to reach beyond that toxic minority?
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet



Developer Diary #3: The Alchemist Code x Brave Frontier Special Crossover Collaboration!  
by gumi Team [01.18.18]
Ting Shang Jia and Jacky Yap, Lead Game Designers supporting the global development for The Alchemist Code and Brave Frontier, share insights on a major collaboration event.
Design Smartphone/Tablet

What to do if your video game art is used in ads without your permission  
by Brandon Huffman [01.18.18]
What do you do if your video game art is being used in advertisements without your permission? You've got a few options, but they depend on how it's being used and what your goal is.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Pragmatic and Philosophical Tips for Hobbyist Creators  
by Michael Heron [01.18.18]
It's hard to create things when you're having to fit it in amongst all the other things you have to do in life. For a lot of us, creation is a hobby not a job even if we'd love it to be otherwise. Here are some of my tips for the hobbyists amongst us.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Phaser to iOS without PhoneGap or Cordova - First steps  
by Harold Bowman-Trayford [01.17.18]
Sharing the experience of discovery as I get sprites rendering onscreen using Phaser on iOS.
Programming Indie Smartphone/Tablet

Developer Diary #2: Birth of the Global Version and What’s New?  
by gumi Team [01.17.18]
Welcome back to our series of Developer Diaries for “The Alchemist Code” - in this next installment, we pay homage to the inspirations behind the game.
Design Smartphone/Tablet


Island Brains LLC — San Mateo, California, United States
[01.17.18]
Mobile Game Producer


Qualcomm — San Diego, California, United States
[01.17.18]
3D Engine Developer


Qualcomm — San Diego, California, United States
[01.17.18]
Software Engineer


Jam City — Culver City, California, United States
[01.17.18]
Platform Engineer


Qualcomm — San Diego, California, United States
[01.16.18]
Game Designer


Imangi Studios — Raleigh, North Carolina, United States
[01.16.18]
2D Marketing Artist


Imangi Studios — Raleigh, North Carolina, United States
[01.16.18]
Community Manager


NBCUniversal — Glendale, California, United States
[01.15.18]
Games Producer


NBCUniversal — Glendale, California, United States
[01.15.18]
Director, Product Management


NBCUniversal — Glendale, California, United States
[01.15.18]
Product Manager, Interactive Games
This Product Manager would be responsible for driving product vision, business strategy, improved game performance and increased player engagement for the mobile platform business within the Games & Digital Platforms Group.