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We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Blog: The increase of the crease - Mobile gaming on a foldable phone 2
by Gamasutra Community [08.25.21]
After trying out the Samsung Galaxy Z Fold 3, I share my experience of playing five popular games, as well as my thoughts on challenges and opportunities this form factor brings to mobile gaming.
Design, Smartphone/Tablet

Report: Love Island dev Fusebox accused of creating toxic workplace  
by Chris Kerr [08.23.21]
Love Island: The Game and Matchmaker developer Fusebox Games has been accused of creating a toxic workplace culture by including problematic content despite staff protests.
Business/Marketing, Production, Smartphone/Tablet

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Audio, Design, Art, Console/PC, Indie, Smartphone/Tablet

Niantic will keep some pandemic-era protocols in Pokemon Go after all  
by Bryant Francis [08.25.21]
After outcry from players, Niantic has announced it's keeping its pandemic-era design shifts for Pokemon Go.
Business/Marketing, Design, Smartphone/Tablet

Apple to let App Store devs email customers about alternative payment options  
by Chris Kerr [08.27.21]
App Store developers will soon be able nudge customers over email to make them aware of alternative payment options and perhaps avoid platform fees.
Design, Smartphone/Tablet

Epic claims that Google offered preferential treatment to keep devs on Play Store 2
by Bryant Francis [08.19.21]
In a new legal filing, Epic Games says that Google developed a program to keep high-earning game developers on the Google Play store by offering back-alley incentives in a program called 'Google Hug.'
Business/Marketing, Smartphone/Tablet



The Bull Case for Blockchain Gaming  
by Ethan Levy [12.31.69]
A veteran game designer and crypto sceptic makes a conversion to full-blown blockchain enthusiast. Here are 5 reasons that blockchain gaming can help us design better experiences for our players.
Business/Marketing Design Console/PC Smartphone/Tablet

Silly Seance: Prototyping a mobile party game  
by Chris Dugan [12.31.69]
In the inaugural blog post for Silly Seance, creators Up at Night dive into setting goals for a new project, prototyping for mobile, and how totally tangential game jams can lead to robust and reusable network and lobby systems.
Programming Production Indie Social/Online Smartphone/Tablet

Pure Vertical Layering for Game Music Composers (From Spyder to Sackboy: GDC 2021)  
by Winifred Phillips [12.31.69]
The 3rd installment of a 6-prt series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses pure vertical layering examples from the Sackboy and Spyder games.
Audio Design Production Console/PC Indie Social/Online Smartphone/Tablet

User Research: What a player means when saying "I don't like the art style of the game"?  
by Yongcheng Liu [12.31.69]
In this article, I will take players' evaluation of the game's art style as an example, and show you how to get deeper into players' real thoughts by splitting and refining the "art style" in the interview question design and practical use.
Design Console/PC Social/Online Smartphone/Tablet

Why is Intentional Replayability Important?  
by Gregory Campbell [12.31.69]
With game replayability considered a value-adding asset for a game, Greg Campbell asks, "How can game makers intentionally include replayability to improve their games?"
Design Console/PC Indie Social/Online Smartphone/Tablet VR


PuzzleNation — Norwalk, Connecticut, United States
[10.19.21]
Senior Mobile Engineer, 100% Telecommute



Plarium USA, LP. — San Mateo, California, United States
[10.18.21]
Senior Online Network Engineer
We are looking for a talented Senior Game Server Engineer with multiplayer network expertise to join our team. You will help lead the real-time PvP and Co-Op features for our current game. We have a highly collaborative process, where you will work directly with our creative teams to create amazing experiences.

GDevelop — London (remote), England, United Kingdom
[10.17.21]
Content Creator


Blue Ox Family Games, Inc. — Caribou, Maine, United States
[10.14.21]
Lead Mobile Unity Developer