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January 23, 2018
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Video Game Deep Cuts: Labo On A Police Quest? 1
by Gamasutra Staff [01.21.18]
This week's Video Game Deep Cuts includes what certain editors think of Nintendo's Labo accessory for the Switch, a masterful look at the making of Sierra's incendiary Police Quest IV, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

At GDC 2018, get tips on creating lovable characters from a Moss dev  
by Staff [01.19.18]
At GDC 2018 Moss maker Polyarc's own Brendan Walker will dig into the nuts and bolts of crafting believable and engaging VR characters and environments in your game.
Design, Art, Console/PC

Learn to build better, more accessible games for PC and VR at GDC 2018  
by Staff [01.18.18]
Funomena chief Robin Hunicke will take the stage at GDC 2018 to share tips on making games for both PC and VR, based on Funomena's own experience shipping Luna on both VR and non-VR platforms,
Design, Console/PC, Indie, GDC

Blog: How does headphone tech impact virtual reality?  
by Gamasutra Community [01.18.18]
How does headphone tech impact virtual reality? Video game music composer Winifred Phillips provides updates on VR headphone prototypes and consumer products.
Audio

Game Design Deep Dive: Creating the 'spherical narrative' in The Invisible Hours 3
by Rob Yescombe [01.15.18]
"VR feels like a mansion full of unopened doors. And behind one of those doors is an undiscovered language of storytelling; an entirely new narrative structure specific to VR."
Design, Production, Console/PC, Indie

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Join us at 3PM EST as we make predictions for the game industry in 2018  
by Bryant Francis [01.12.18]
The Gamasutra editorial team will be making (ill-advised) predictions over on our Twitch channel at 3PM EST.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, Video

Opinion: Rethinking 'the cost of doing business' for game devs 3
by Katherine Cross [01.11.18]
Gamasutra contributor Katherine Cross challenges the notion that abuse & vitriol are now part of "the cost of doing business" for game devs, asking: what can we do to reach beyond that toxic minority?
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet



Video Game Deep Cuts: Labo On A Police Quest? 1
by Simon Carless [01.21.18]
This week's Video Game Deep Cuts includes what editors think of Nintendo's Labo accessory for the Switch, a masterful look at the making of Sierra's incendiary Police Quest IV, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

What to do if your video game art is used in ads without your permission  
by Brandon Huffman [01.18.18]
What do you do if your video game art is being used in advertisements without your permission? You've got a few options, but they depend on how it's being used and what your goal is.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Pragmatic and Philosophical Tips for Hobbyist Creators  
by Michael Heron [01.18.18]
It's hard to create things when you're having to fit it in amongst all the other things you have to do in life. For a lot of us, creation is a hobby not a job even if we'd love it to be otherwise. Here are some of my tips for the hobbyists amongst us.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Games software/hardware $165B+ in 2018, $230B+ in 5 years, record $2B+ investment last year  
by Tim Merel [01.16.18]
Games software/hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Games software alone could take 3/4 of market revenue in 5 years, with hardware taking the rest (as detailed in Digi-Capital's new Games Report Q1 2018).
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

VR Headphones Update: Video Game Music Composers  
by Winifred Phillips [01.16.18]
How does headphone tech impact virtual reality? Video game music composer Winifred Phillips provides updates on VR headphone prototypes and consumer products. The issue of consumer confusion regarding headphone surround sound in VR is also discussed.
Audio VR


Insomniac Games — Burbank, California, United States
[01.22.18]
Character Artist
Character Artist needed for Insomniac Games!

Insomniac Games — Burbank, California, United States
[01.22.18]
Engine Programmer
Insomniac Games is looking for a Mid to Senior Level Engine Programmer

Insomniac Games — Burbank, California, United States
[01.22.18]
User Experience Researcher
User Experience Researcher wanted for Insomniac Games

Insomniac Games — Burbank, California, United States
[01.22.18]
Lead VFX Artist
Insomniac Games is searching for a Lead VFX Artist in Burbank, CA

Insomniac Games — Burbank, California, United States
[01.22.18]
Director, Gameplay Programming
Insomniac Games is looking for a Director, Gameplay

Insomniac Games — Burbank, California, United States
[01.22.18]
Director, Core
Insomniac Games is looking for a Director, Core in Burbank

NBCUniversal — Glendale, California, United States
[01.22.18]
Director, Product Management


NBCUniversal — Glendale, California, United States
[01.22.18]
Product Manager, Interactive Games
This Product Manager would be responsible for driving product vision, business strategy, improved game performance and increased player engagement for the mobile platform business within the Games & Digital Platforms Group.

Insomniac Games — Burbank, California, United States
[01.19.18]
Technical Art Director
Insomniac Games is looking for a Technical Art Director

Skydance Interactive — Marina Del Rey, California, United States
[01.18.18]
Art Director
We are looking for an experienced Art Director to lead the art team on The Walking Dead VR title. Full-time position and competitive benefits.