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October 27, 2020
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Oculus Quest 2 quietly drops support for Oculus Go games 1
by Alissa McAloon [10.16.20]
Facebook quietly cut support for Go games and apps from the Oculus Quest 2’, essentially cutting an entire library of games made off from any new VR adopters moving forward.

Google officially ends support for Daydream VR  
by Alissa McAloon [10.02.20]
Google’s short lived foray into virtual reality has come to a close, with the official launch of Android 11 ushering in the end of Daydream.
Smartphone/Tablet

Blog: Designing a thrilling enjoyable arcade experience for VR 1
by Gamasutra Community [09.18.20]
Game design student Vincent Trinel takes a deeper look at the design of virtual reality game, Quash.
Design

Facebook to discontinue Oculus Rift S, will no longer develop PC-only VR hardware  
by Alissa McAloon [09.16.20]
Facebook's VR plans lie in the standalone headset market as the company announces that it is exiting the world of PC-tethered VR hardware.

Oculus Quest 2 launches in October for $299  
by Alissa McAloon [09.16.20]
Facebook's next take on the standalone VR headset is due out next month, and promises new features like built-in hand tracking alongside improvements to core Oculus Quest tech.

Embracer Group enters VR market with purchase of Arizona Sunshine dev Vertigo  
by Chris Kerr [09.16.20]
Embracer Group has entered the virtual reality market with the purchase of Arizona Sunshine developer Vertigo Games for an initial €50 million.
Business/Marketing

Facebook's Oculus Quest 2 leaks ahead of official reveal  
by Alissa McAloon [09.14.20]
Facebook is readying to announce a new VR headset, and while doing so seems to have accidentally leaked a duo of its promotional videos online.
Video

Don't Miss: What did the devs of 2009 imagine video games would look like in 2020? 6
by Staff [09.11.20]
Entrants were tasked with naming a game that will be popular or cutting-edge tech in 2020; here's 20 of the most innovative and intriguing submissions pitched over a decade ago.
Console/PC, Smartphone/Tablet



Game Dev Digest Issue #67 - The Re-create Issue  
by Mike Marrone [10.23.20]
Game Dev Digest Issue #67 - The Re-create Issue. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

The Dark Side Of Ray-Traced Ambient Occlusion (RTAO)  
by Ruben Torres Bonet [10.21.20]
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO). Let’s make your game look the way you intended.
Programming Art Console/PC Serious Indie VR

How to Lead Successful Playtesting Sessions for VR Games  
by Eleanor Wright [10.19.20]
​More players than ever before have access to VR, increasing the demand to create great VR experiences. Feedback from outside testers is essential to improve VR games, and there are various ways to ensure successful playtesting sessions...
Design VR

Game Translation Fails - Common Causes and How to Avoid Them  
by Damien Yoccoz [10.13.20]
While they're usually funny encounters, when localization fails happen to your own indie game, they're not as funny anymore. We detail their most common causes, so you can avoid falling into these traps.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

How to Judge Game Design With Achievement Analytics  
by Josh Bycer [10.13.20]
Studying Game Design factually is difficult to do, but for today's piece we're going to use achievements to see if we can learn more about fan engagement and use it to accurately judge a game's quality.
Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Camouflaj — Bellevue, Washington, United States
[10.24.20]
Senior Graphics Engineer


Camouflaj — Bellevue, Washington, United States
[10.24.20]
Animation Engineer