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We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Embracer Group acquires Demiurge Studios, Fractured Byte, and Smartphone Labs  
by Chris Kerr [08.18.21]
Perennial spender Embracer Group has fully acquired three more game studios to bolster its development capabilities.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

VR dev XR Games nets $2.1 million to expand team and create new franchises  
by Chris Kerr [08.16.21]
UK-based augmented and virtual reality game studio XR Games has secured $2.1 million in funding to expand its development team.
Business/Marketing, Console/PC

Estimating Steam and console sales: two hot methods!  
by Gamasutra Staff [08.11.21]
Do you want two essential spreadsheets for estimating Steam & console game sales? Because that's what you've got, alongside lots more game discovery news.
Business/Marketing, Design, Production, Console/PC, Indie

Niantic acquires 3D scanning app Scaniverse to expand 'real-world gameboard'  
by Chris Kerr [08.10.21]
Pokemon Go developer Niantic has acquired 3D scanning mobile app Scaniverse for an undisclosed fee.
Business/Marketing

Oculus is doubling the storage of its base Quest 2 headset  
by Chris Kerr [08.10.21]
Oculus is doubling the base storage of its standalone Quest 2 headset to 128GB from 64GB.
Business/Marketing

Steam demo showcases: officially good for sales!  
by Gamasutra Staff [08.09.21]
We can now see official Valve data that shows that Steam Next Fest is 'good for you'. So what does that mean? And how about all those antitrust suits? This, and much, much more...
Business/Marketing, Design, Production, Console/PC, Indie



Game Dev Digest Issue #145 - Level Up  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #145 - Level Up. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Console/PC Serious Indie VR

28 Questions for a more Cohesive Narrative Design 1
by Linda Effinger [12.31.69]
Narrative Design is what can bring disparate elements of a game together. This thorough list of questions helps game designers review their narrative design from many unusual angles. 
Design Console/PC Indie VR

Four things to keep in mind when designing first-person shooter games for VR  
by Maxim Eylenbosch [12.31.69]
Virtual reality has different game design philosophies compared to traditional computer games. We explain issues in their design differences and give practical solutions to them.
Design VR

Presence, Immersion and Gnomes: The Effect of Interactivity in Virtual Reality  
by Jente van Rooij [12.31.69]
It is important to know, for both researchers and developers, what immersive features will contribute the most to the ‘feeling of being somewhere else’. This article is based on the research done to investigated the influence of interactivity on prese
Design VR

How to Use Funny Explainer Videos for User Acquisition  
by Brian Bowman [12.31.69]
The latest emerging trend in advertising is 'funny explainer videos". See great examples of effective funny video commercials to inspire ad creative for your games.
Business/Marketing Console/PC Indie Social/Online Smartphone/Tablet VR


Remedy Entertainment — Helsinki Metropolitan Area, Finland
[06.27.22]
(Senior) Engine Programmer


Treyarch — Playa Vista, California, United States
[06.24.22]
Associate Systems Designer (Zombies) - Treyarch
Associate Systems Designer (Zombies)

Treyarch — Playa Vista, California, United States
[06.24.22]
Lead Animator - Treyarch
Lead Animator

PerBlue — Madison, Wisconsin, United States
[06.24.22]
Product Manager (remote)
Remote opportunity for a Product Manager with videogame experience

PerBlue — Madison, Wisconsin, United States
[06.24.22]
Unity Gameplay Developer (remote)
Remote permanent opportunity for an experienced Unity Gameplay Developer

PerBlue — Madison, Wisconsin, United States
[06.24.22]
User Acquisition Manager (remote)
Remote permanent position for a skilled User Acquisition Manager

PerBlue — Madison, Wisconsin, United States
[06.24.22]
Senior Back-End Engineer (remote)
Remote permanent role for experience back-end developer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.24.22]
Senior Animation Programmer
Senior Animation Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.24.22]
Senior Core Systems Programmer
Senior Core Systems Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.24.22]
Senior Physics Programmer
Senior Physics Programmer