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January 23, 2019
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Learn new and exciting ways to use AI in game dev at GDC 2019  
by Staff [01.22.19]
From an in-depth look at Ubisoft's AI-powered chatbot for players to AI-driven benchmarking systems and how AI can improve speech recognition in your game, GDC 2019 is packed with intriguing AI talks!
Design, Programming, Console/PC, Indie, GDC

Learn how Weta built Dr. Grordbort's Invaders for Magic Leap at GDC 2019!  
by Staff [01.21.19]
Come to GDC in March and hear how the Weta Gameshop team (born of a collaboration between Magic Leap and Weta Workshop) designed the eye-catching mixed-reality blast-'em-up Dr. Grordbort's Invaders!
Design, Art, GDC

Video Game Deep Cuts: NASA Slime-d Me With A BadCupid  
by Gamasutra Staff [01.20.19]
This week's highlights include a look at NASA's new commissions in the video game space, the crunch-free development of Slime Rancher, and a very offkilter procedurally generated dating game, among other things.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Weekly Jobs Roundup: Wargaming, Digital Extremes, and more are hiring now!  
by Staff [01.18.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Design, Programming, Art, Console/PC, Recruitment

Blog: The elegance of first-time user experience in The Lab  
by Gamasutra Community [01.18.19]
A deep-dive into the first few minutes of Valve's virtual reality playground The Lab, examining how it onboards players into room-scale VR invisibly, painlessly, and even joyfully.
Design

GDC 2019 offers a full day of cutting-edge machine learning talks!  
by Staff [01.18.19]
At GDC 2019 in March and you'll have the chance to spend a full day learning from some of the best and brightest in the game industry at the brand new, cutting-edge GDC 2019 Machine Learning Tutorial!
Programming, Production, Console/PC, Indie, GDC

Analyst: PUBG out-earned every other premium PC and console game in 2018  
by Alissa McAloon [01.17.19]
SuperData's end-of-year report lists PlayerUnknown's Battlegrounds as 2018's top premium earner on console and PC, beating out Fifa 18, Grand Theft Auto V, and Call of Duty: Black Ops 4.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

GDC 2019 debuts new mentoring program to help grow your game dev career  
by Staff [01.17.19]
Launching at GDC 2019 is a brand-new mentoring program to help encourage game development professionals to continue and grow in their personal careers!
Audio, GDC, Smartphone/Tablet, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Demystifying CVAA 2
by Ian Hamilton [01.23.19]
The final waiver for CVAA compliance expired on Dec 31st, but awareness and understanding of that means still isn’t where it could be. This post aims to help.
Business/Marketing Smartphone/Tablet Social/Online Indie Serious Console/PC Production Programming Design VR

Kliuless #19: An Improbable Dispute with Unity and Epic  
by Kenneth Liu [01.17.19]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

The Elegance of First-Time User Experience in Valve’s The Lab  
by Donald Dunbar [01.17.19]
A deep-dive into the first few minutes of Valve's VR playground The Lab, examining how it onboards players into room-scale VR invisibly, painlessly, and even joyfully.
Design VR

Tips, Tools and Guidance: VR Assets for the Game Music Composer  
by Winifred Phillips [01.14.19]
Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros. Included: technology and tools, methods and techniques, communities and organizations, and popular VR conferences.
Audio VR

It Took us 1.5 Years to Figure Out What our Game is About  
by Vasileios Karavasilis [01.14.19]
Rise's main mechanic was first designed during a game jam on the 7th of July 2017, after 3 disappointing iterations we finally started development on the 21st of November 2018.
Business/Marketing Production Console/PC Indie VR


Within — Los Angeles, California, United States
[01.22.19]
Engineering Lead (Mobile)


Within — Los Angeles, California, United States
[01.22.19]
Graphics Engineer


The University of Auckland — Auckland, New Zealand
[01.22.19]
Technician - Virtual Reality Lab


Disbelief — Chicago, Illinois, United States
[01.22.19]
Senior Programmer, Chicago


Disbelief — Cambridge, Massachusetts, United States
[01.22.19]
Senior Programmer, Cambridge, MA


Lucid Ones — Shanghai, China
[01.22.19]
LEVEL DESIGNER


Lucid Ones — Shanghai, China
[01.22.19]
TECHNICAL ARTIST


Lucid Ones — Shanghai, China
[01.22.19]
SENIOR PROGRAMMER


Impulse Gear, Inc. — San Francisco, California, United States
[01.20.19]
Senior Software Engineer
If you're interested in taking first person shooters to the next level Impulse Gear is looking for you! Come work with a great team of friendly, skilled, and diverse game developers to push the limits of Virtual Reality.

Impulse Gear, Inc. — San Francisco, California, United States
[01.17.19]
Mid / Senior Animator
If you're interested in taking first person shooters to the next level Impulse Gear is looking for you! Impulse Gear is seeking a Mid / Senior Animator to help push the boundaries of our Virtual Reality worlds. Daily tasks would involve the creation of unique character animation, motion capture processing, skinning, developing physics assets and more. The ideal candidate will have had previous success as a Mid/Senior level Animator, outstanding communication skills, a creative mindset, experience working with Unreal Engine 4’s animation and physics systems, a passion for Virtual Reality and a strong drive to bring new techniques and workflows into our projects.