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August 15, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Come to XRDC and see how VR racer Sprint Vector became an eSport!  
by Staff [08.14.18]
At XRDC in October, Survios senior game designer Andrew Abedian reveals the grassroots evolution of their early speed-running prototype into a pioneer multiplayer title in VR eSports!
Business/Marketing, Design

'Fundamentally we were building an MMO': Designing The Walking Dead AR game  
by Alan Bradley [08.14.18]
The developers of the new augmented reality game The Walking Dead: Our World open up about their experiences designing and building on the cutting edge of AR tech.
Design, Smartphone/Tablet

Blog: Design principles as applied to virtual reality 1
by Gamasutra Community [08.14.18]
Freelance level designer Seth Eden discusses several design principles and looks at how they do or don't apply to virtual reality.
Design

Learn about building AR assistants for the blind at XRDC in October!  
by Staff [08.09.18]
Two CalTech experts will be at XRDC in October to present their cognitive assistant for blind persons, which is built on Microsoft's HoloLens augmented reality platform.
Business/Marketing, Design

Blog: What can game composers learn from VR arcades?  
by Chris Kerr [08.15.18]
Video game composer Winifred Phillips explores how composers can learn about virtual reality through VR arcades.
Audio

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Q&A: What devs should know about making games for Magic Leap  
by Alex Wawro [08.10.18]
Aleissia Laidacker, Brian Schwab, Jeremy Vanhoozer and other longtime game devs who now work at Magic Leap share their advice for devs interested in making mixed-reality games for Magic Leap One.
Business/Marketing, Design



VR Arcades for the Game Music Composer  
by Winifred Phillips [08.14.18]
Video game composer Winifred Phillips explores how composers can learn about Virtual Reality through VR arcades. Includes the history of some major international VR arcade franchises, with success stories and possible future developments in the field.
Audio Business/Marketing VR

Design Principles as applied to Virtual Reality 1
by Seth Edens [08.13.18]
Discussion of several design principles and how they do or do not apply to virtual reality
Design VR

The Dream IS the Product 4
by Neil Schneider [08.13.18]
Billions of dollars later (and many more to come, I'm sure), seemingly wild investments in Magic Leap, Oculus, and more are put into future computing perspective.
Business/Marketing Console/PC Smartphone/Tablet VR

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Simon Carless [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

ADAPTIVE GAMEPLAY AESTHETICS (PART 1): A Disruptive Game Design Framework 1
by Krzysztof Solarski [08.09.18]
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design VR


Skydance Interactive — Marina Del Rey, California, United States
[08.15.18]
Art Producer
Our best in class Skydance Interactive VR team is in search of an Art Producer to help our internal and external content teams support the vision of our games and studio future. As an Art Producer, you will work with the Sr. Producer and other Production staff on our content pipeline including cross-functional resources to support each game. If you are process-focused and production minded, we want to hear from you!

Skydance Interactive — Marina Del Rey, California, United States
[08.15.18]
VFX Artist
Skydance Interactive is looking for a talented Sr. Visual Effects Artist to join our VR Game Development Studio. Our ideal teammate is skilled at creating visual effects in Unreal Engine 4, and has a strong understanding of materials and rendering. They should have a strong artistic eye, be technically minded, and have an understanding of game design and how to communicate it with VFX.

Skydance Interactive — Marina Del Rey, California, United States
[08.15.18]
AI Gameplay Engineer (All-levels)
Skydance Interactive is looking for an AI Gameplay Engineer to join our studio, open to all levels (Jr., Mid. Sr.). In this position you'll be responsible for maintaining and extending major game subsystems, creating and optimizing gameplay elements, and working with the design team to implement ideas while providing technical and creative feedback.

Mechamania — Nijmegen, Netherlands
[08.14.18]
Lead Programmer


Method EXP — Santa Monica, California, United States
[08.13.18]
Unreal Engine Developer


Insomniac Games — Burbank, California, United States
[08.13.18]
Sr Lighting Artist
Senior Lighting Artist wanted for Insomniac Games - Burbank, CA

Mimic Technologies — Orlando, Florida, United States
[08.13.18]
Senior Lead Software Engineer


MLB Advanced Media — New York, New York, United States
[08.13.18]
Senior Engineer, Gaming and VR


Insomniac Games — Burbank, California, United States
[08.10.18]
Associate DevOps Engineer
Insomniac Games is looking for an Assoc DevOps Engineer for Burbank, CA

Insomniac Games — Burbank, California, United States
[08.10.18]
VFX Artist
Insomniac Games is searching for a FX Artist in Burbank, CA