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September 21, 2021
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We're now at!  
by Kris Graft [08.26.21] will soon automatically redirect to the brand new For now, click here to go to the new site!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Embracer Group acquires Demiurge Studios, Fractured Byte, and Smartphone Labs  
by Chris Kerr [08.18.21]
Perennial spender Embracer Group has fully acquired three more game studios to bolster its development capabilities.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

VR dev XR Games nets $2.1 million to expand team and create new franchises  
by Chris Kerr [08.16.21]
UK-based augmented and virtual reality game studio XR Games has secured $2.1 million in funding to expand its development team.
Business/Marketing, Console/PC

Estimating Steam and console sales: two hot methods!  
by Gamasutra Staff [08.11.21]
Do you want two essential spreadsheets for estimating Steam & console game sales? Because that's what you've got, alongside lots more game discovery news.
Business/Marketing, Design, Production, Console/PC, Indie

Niantic acquires 3D scanning app Scaniverse to expand 'real-world gameboard'  
by Chris Kerr [08.10.21]
Pokemon Go developer Niantic has acquired 3D scanning mobile app Scaniverse for an undisclosed fee.

Oculus is doubling the storage of its base Quest 2 headset  
by Chris Kerr [08.10.21]
Oculus is doubling the base storage of its standalone Quest 2 headset to 128GB from 64GB.

Steam demo showcases: officially good for sales!  
by Gamasutra Staff [08.09.21]
We can now see official Valve data that shows that Steam Next Fest is 'good for you'. So what does that mean? And how about all those antitrust suits? This, and much, much more...
Business/Marketing, Design, Production, Console/PC, Indie

The Most Useful Thing to Have for a Kickstarter  
by Laura Tallardy [12.31.69]
The secret ingredient to planning out your Kickstarter more efficiently!
Business/Marketing Indie VR

Contract Killers: What developers should eliminate from their publishing agreement (part 6)  
by Tim Repa Davies [12.31.69]
Part 6 in a series looking at games publishing contracts, and providing devs with some quick fixes that they can use to improve the agreement with their publisher.
Business/Marketing Production Console/PC Serious Indie VR

Failures in Photogrammetry  
by Steve Anderson [12.31.69]
Discusses the use of Agisoft Metashape software (formerly PhotoScan) for photogrammetry and visual experimentation.
Art VR

Game Dev Digest Issue #108 - Work Smarter, Not Harder  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #108 - Work Smarter, Not Harder. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Art Console/PC Serious Indie Smartphone/Tablet VR

How to create GodRays in Unity URP  
by Antoine Rogliano [12.31.69]
Hello, this is Romain, VFX Game Artist at Dreamirl and today I'm gonna explain in this Article how to create a fake God Rays FX thanks to the Particle System.
Production Art Console/PC VR

Mega Particle — Remote, Remote, Remote
Senior Game Developer (Remote)

RocketSchas — Las Vegas, Nevada, United States
Environmental Artist

ALTAVR — Sydney, Remote, Remote
Senior Generalist Game Engineer