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May 27, 2019
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Video Game Deep Cuts: Observing A Playdate With Some Cool Ghosts  
by Gamasutra Staff [05.24.19]
This week's roundup includes a look at AI thriller Observation, the unique new Panic handheld Playdate, and subjects including eSport shadiness, Oculus Quest, and Pathologic 2.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Come to XRDC and see how VR devs are improving healthcare for kids!  
by Staff [05.22.19]
Register now for XRDC 2019 this October in San Francisco's beautiful Fort Mason Festival Pavilion, where Packet39 cofounder Shachar Weis will show you how VR is improving healthcare for kids!
Business/Marketing, Design, Serious

Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Gamasutra Staff [05.17.19]
This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Writing and designing Star Trek: Bridge Crew for VR  
by Staff [05.17.19]
In this talk from GDC 2017, Red Storm Entertainment's Jay Posey shares his experience as lead writer and senior designer developing Ubisoft's VR game Star Trek: Bridge Crew.
Design, Console/PC, Video, Vault

Magic Leap acquires Mimesys to boost spatial computing offerings  
by Alissa McAloon [05.17.19]
The augmented reality company Magic Leap has acquired Mimesys, a Belgium-based startup behind co-presence conferencing technology that brings hologram-like projections to AR conferences.

A peek at the design process behind Astro Bot Rescue Mission  
by Alissa McAloon [05.16.19]
The PlayStation Blog's latest developer interview offers a look at the creation of the PlayStation VR platformer Astro Bot Rescue Mission.
Design, Console/PC

The Killing Floor series has earned $100 million in revenue in 10 years  
by Alissa McAloon [05.15.19]
 Tripwire Interactive has announced that its now decade-old game series Killing Floor has brought in over $100 million in revenue since its 2009 start.
Console/PC, Social/Online

Register now for XRDC 2019, the premier AR/VR/MR event for devs!  
by Staff [05.15.19]
Registration is now open for XRDC, the prime event for developers, investors, and other innovators in the vibrant AR/VR/MR industries!
Audio, Smartphone/Tablet, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Video Game Deep Cuts: Observing A Playdate With Some Cool Ghosts  
by Simon Carless [05.24.19]
This week's roundup includes a look at AI thriller Observation, the unique new Panic handheld Playdate, and subjects including eSport shadiness, Oculus Quest, and Pathologic 2.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Why crunch will break the best and brightest in the industry.  
by Mark Lloyd [05.22.19]
The core problem with enforcing crunch is the effect, damage, and loss of capability in the people and teams. Creativity is at the heart of development, and it comes from the people. Smash the team, and you damage everything.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR


Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Simon Carless [05.17.19]
This week's roundup includes new articles on AR game Minecraft Earth & intriguing new action adventure A Plague Tale: Innocence, as well as pieces on Rage 2, strategy guides, the intrigue behind Ingress & more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

How to Build a Video Game Press Contact List from scratch?  
by Yohann Miniere [05.14.19]
This article was first published on my blog on https://www.indiegamesmarketer.com/blog/ Feel free to comment and to connect with me on Twitter @Longhost_indie. Take care and good read!
Business/Marketing Console/PC Indie Social/Online VR


Insomniac Games — Burbank, California, United States
[05.24.19]
Director, Art Management
We are looking for a Director, Art Management for Insomniac Games

Major League Baseball — New York, New York, United States
[05.24.19]
Senior Engineer, Gaming & VR
Senior Engineer, Gaming & VR

Bohemia Interactive Simulations — Prague, Czech Republic
[05.24.19]
Lead Game Designer


PixelPool — Portland, Oregon, United States
[05.23.19]
Backend Developer ?(Unreal Engine 4, Blueprint, C++)


Disbelief — Cambridge, Massachusetts, United States
[05.23.19]
Senior Programmer, Cambridge, MA
Senior Programmer

Insomniac Games — Burbank, California, United States
[05.20.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Flight School — Montreal, Quebec, Canada
[05.20.19]
Game Programmer