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May 21, 2019
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Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Gamasutra Staff [05.17.19]
This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Writing and designing Star Trek: Bridge Crew for VR  
by Staff [05.17.19]
In this talk from GDC 2017, Red Storm Entertainment's Jay Posey shares his experience as lead writer and senior designer developing Ubisoft's VR game Star Trek: Bridge Crew.
Design, Console/PC, Video, Vault

Magic Leap acquires Mimesys to boost spatial computing offerings  
by Alissa McAloon [05.17.19]
The augmented reality company Magic Leap has acquired Mimesys, a Belgium-based startup behind co-presence conferencing technology that brings hologram-like projections to AR conferences.

A peek at the design process behind Astro Bot Rescue Mission  
by Alissa McAloon [05.16.19]
The PlayStation Blog's latest developer interview offers a look at the creation of the PlayStation VR platformer Astro Bot Rescue Mission.
Design, Console/PC

The Killing Floor series has earned $100 million in revenue in 10 years  
by Alissa McAloon [05.15.19]
 Tripwire Interactive has announced that its now decade-old game series Killing Floor has brought in over $100 million in revenue since its 2009 start.
Console/PC, Social/Online

Register now for XRDC 2019, the premier AR/VR/MR event for devs!  
by Staff [05.15.19]
Registration is now open for XRDC, the prime event for developers, investors, and other innovators in the vibrant AR/VR/MR industries!
Audio, Smartphone/Tablet, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

PSA: One week left to submit your talks for XRDC 2019  
by Staff [05.13.19]
XRDC happens October 14-15 at the Fort Mason Festival Pavilion in San Francisco, so make sure to submit your pitches for talks: the deadline for proposals is next Monday, May 20th at 11:59 PM Pacific!
Audio, Smartphone/Tablet, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: That Yuppie Psycho, Thomas The Tank Engine  
by Gamasutra Staff [05.10.19]
This week's roundup includes the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, Sable, Vader Immortal & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing




Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Simon Carless [05.17.19]
This week's roundup includes new articles on AR game Minecraft Earth & intriguing new action adventure A Plague Tale: Innocence, as well as pieces on Rage 2, strategy guides, the intrigue behind Ingress & more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

How to Build a Video Game Press Contact List from scratch?  
by Yohann Miniere [05.14.19]
This article was first published on my blog on https://www.indiegamesmarketer.com/blog/ Feel free to comment and to connect with me on Twitter @Longhost_indie. Take care and good read!
Business/Marketing Console/PC Indie Social/Online VR

Video Game Deep Cuts: That Yuppie Psycho, Thomas The Tank Engine  
by Simon Carless [05.10.19]
This week's roundup includes a look at the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, God Of War's creation, Sable, Vader Immortal and a whole host of others.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

C#? In Unreal? Speeding Up UE4 Development with Mono-UE  
by Brendan LoBuglio [05.07.19]
We love Unreal's renderer and editor, but writing C++ is agonizingly slow. With the help of an open-source plugin, we were able to vastly improve our development speed by writing all of ElemenTerra's gameplay logic in C#!
Programming VR


Insomniac Games — Burbank, California, United States
[05.20.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Flight School — Montreal, Quebec, Canada
[05.20.19]
Game Programmer


Insomniac Games — Burbank, California, United States
[05.17.19]
Director, Art Management
We are looking for a Director, Art Management for Insomniac Games

Disbelief — Chicago, Illinois, United States
[05.17.19]
Senior Programmer, Chicago
Senior Programmer

Major League Baseball — New York, New York, United States
[05.17.19]
Senior Engineer, Gaming & VR
Senior Engineer, Gaming & VR

Bohemia Interactive Simulations — Prague, Czech Republic
[05.17.19]
Lead Game Designer


Preswerx — Boca Raton, Florida, United States
[05.17.19]
Unreal Engine Technical Artist


PixelPool — Portland, Oregon, United States
[05.16.19]
Backend Developer ?(Unreal Engine 4, Blueprint, C++)


Sanzaru Games Inc. — Foster City , California, United States
[05.16.19]
Junior Gameplay Engineer


Disbelief — Cambridge, Massachusetts, United States
[05.16.19]
Senior Programmer, Cambridge, MA
Senior Programmer