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March 8, 2021
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The European Commission approves Microsoft deal for Bethesda parent ZeniMax  
by Chris Kerr [03.08.21]
The European Commission has approved Microsoft's seismic $7.5 billion acquisition of Bethesda parent company ZeniMax Media.
Console/PC, Production, Business/Marketing

Blog: Destroying hope in Ori and the Will of the Wisps  
by Gamasutra Community [03.08.21]
A cohesive narrative is important to stories of all kinds, not just video games. Ori and the Will of the Wisps maintains this narrative cohesion for everything but one vital character.
Console/PC, Design

Sponsored: Remote game development during lockdowns and beyond
by Teradici [03.08.21]
Gamasutra editor-in-chief Kris Graft speaks with Ian Main, technical marketing principal at virtual desktop and workstation platform Teradici about remote game development during lockdowns and beyond.
Production, Video, Video Q&A

Thousands of Final Fantasy XIV Online players banned for real-money trading  
by Chris Kerr [03.08.21]
Square Enix has permanently banned thousands of Final Fantasy XIV Online players for taking part in real-money trading.
Console/PC, Business/Marketing

OliveX has acquired fitness game developer Six to Start for $9.5 million  
by Chris Kerr [03.08.21]
Digital health and fitness company OliveX has acquired Zombies, Run! developer Six to Start in a deal worth up to $9.5 million.
Smartphone/Tablet, Production, Business/Marketing

Blog: A TikTok guide for indie game devs  
by Gamasutra Community [03.08.21]
A TikTok guide for indie game developers, featuring 10 hands-on tips to make the tok tik.

Get a job: Join Heart Machine as a Senior Gameplay Engineer  
by Staff [03.05.21]
Join the team and help develop enemy behaviors, NPC interactions, character combat and traversal controls, big boss encounters and so much more!
Programming, Recruitment

US SEC green-lights Microsoft's acquisition of ZeniMax Media 1
by Alissa McAloon [03.05.21]
The US regulatory body has given Microsoft's ZeniMax Media acquisition the go-ahead, bringing the deal one step further to finalizing.

Don't Miss: Breaking down the complex anatomy of a stealth encounter 3
by Gamasutra Community [03.05.21]
Triple-A game designer Travis Hoffstetter draws from his experience in creating Tomb Raider, Battlefield Hardline and Visceral's recently-cancelled Star Wars game to formulate a philosophy for stealth design.

The real-time evolution of Rival Peak  
by Chris Cataldi [03.05.21]
Chris Cataldi, co-founder and COO of Genvid Technologies, explores the evolution of the tech behind the unique TV show & video game hybrid and reflects on the lessons learned along the way.

Don't forget to take the GDC 2021 State of the Industry Survey  
by Staff [03.05.21]
Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Six examples of UI worth studying  
by Gamasutra Community [03.05.21]
These six games managed to solve complex problems with some excellent (and rather stylish) UI design.
Design, Production

After an uneven 7 months, Marvel's Avengers is making its XP grind even grindier  
by Chris Kerr [03.05.21]
Square Enix has warned Marvel's Avengers players to start leveling up fast, because the publisher is about to double down on The Grind ahead of the title's next-gen update.
Console/PC, Social/Online, Design, Business/Marketing

Walk through the history of game development tools at GDC Showcase  
by Staff [03.05.21]
Dive into the history of gamemaking tools at GDC Showcase with veteran tool designer David Lightbown.
Console/PC, Programming, Design, GDC

Blog: Adding 'long arcs' and strategic depth to tactical game design  
by Gamasutra Community [03.05.21]
In this article, Keith Burgun lays out a few ways to add "longer arcs", particularly when thinking about tactics games.
Design, Production

The ESA Foundation launches $1 million education initiative with Black Girls Code  
by Chris Kerr [03.05.21]
"By cultivating the next generation of developers, we hope to grow the number of women of color in the technology sector who will ultimately become the future leaders in this space."
Programming, Design, Production, Business/Marketing

Blog: Leading a writers' room in the games industry  
by Gamasutra Community [03.05.21]
"Writers' Room" is a well-known technique used in movies, TV, and other productions, but only recently started being applied to games. This post looks at how it can serve video game production.
Design, Production

UK regulator to probe Apple over suspected anti-competitive behaviour  
by Chris Kerr [03.05.21]
The UK Competition and Markets Authority has launched an investigation into Apple over suspected anti-competitive behavior. 
Smartphone/Tablet, Business/Marketing

Get a job: Join Housemarque as a Lead Producer  
by Staff [03.04.21]
As Lead Producer you are responsible for translating the game’s creative ambitions and vision into a project that manifests them in the highest possible quality within a realistic schedule and budget.
Production, Recruitment

Arizona bill aims to make Apple, Google allow third-party payment systems on mobile  
by Alissa McAloon [03.04.21]
The bill would force mobile platform holders to allow third-party payment options, but notably includes an exception for game consoles and other similar devices.
Social/Online, Smartphone/Tablet