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March 19, 2018
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Using data to look at what VR games get right (and wrong) about accessibility  
by Alissa McAloon [03.19.18]
Devs are still figuring out VR and, as Owlchemy Labs’ Andrew Eiche and Cy Wise explained, that makes now the perfect time to figure out how to design in a way that addresses accessibility issues.
VR, Design

Building a Partnership Between Writers and Narrative Designers  
by Katherine Cross [03.19.18]
Telltale Games' Eric Stirpe and Molly Maloney discuss the difference between narrative design and writing for games.
Console/PC, Design, GDC

A Mortician's Tale deconstructs how death should be designed  
by Emma Kidwell [03.19.18]
Laundry Bear Games' Gabby DaRienzo discusses how A Mortician's Tale innovates on death mechanics, and shares strategies on how game developers can best explore death in their own games.
Indie, Design, GDC

Life Is Strange writer on how to run a successful writer's room Exclusive  
by Simon Parkin [03.19.18]
Narrative director at Deck Nine and lead writer on Life is Strange: Before the Storm Zak Garriss discusses how to run a successful writer's room.
Console/PC, Indie, Design, Production, Exclusive, GDC

Scope Creep: A useful, treacherous tool, says Heat Signature dev  
by Kris Graft [03.19.18]
"Scope creep is a bad, dirty term, yet it’s also been my fundamental development technique," joked Tom Francis, developer behind the games Heat Signature and Gunpoint.
Indie, Design, Production, GDC

The Witness team announces a grant for underrepresented devs  
by Emma Kidwell [03.19.18]
The team behind The Witness has put out a call for submissions encouraging independent game designers from traditionally underrepresented groups to work on grid-based puzzle games.
Indie, Design

In order to create empathy in players, writers need to get personal  
by Emma Kidwell [03.19.18]
iThrive Games' senior creative director Heidi McDonald opened her talk at GDC this afternoon on the narrative burden that writers carry when creating empathy.
Console/PC, Design, GDC

Appreciating the magic (and power) of hidden game mechanics  
by Alex Wawro [03.19.18]
At GDC 2018 game designer Jennifer Scheurle breaks down how some of the biggest games "trick" players, showcasing how being a good game maker sometimes requires taking advantage of human perception.
Console/PC, Indie, Design, GDC

Facebook releases engagement-focused Games SDK  
by Alissa McAloon [03.19.18]
Facebook has released its new Games SDK that aims to let developers build Facebook-based sharing functionality into projects with the goal of boosting community engagement.
Console/PC, Social/Online, Business/Marketing, GDC

Google Play is launching download-free instant games  
by Alissa McAloon [03.19.18]
Google Play Instant is currently in closed beta. The company hopes that the friction-free download option will bolster the power of social shares and marketing campaigns.
Smartphone/Tablet, Business/Marketing, Video, GDC

Microsoft launches DirectX Raytracing to streamline real-time rendering  
by Alissa McAloon [03.19.18]
Microsoft has introduced four new concepts to the DirectX 12 API that aim to give developers entirely new rendering options and bridge the gap between commonly used rasterization techniques.
Console/PC, Programming, Video, GDC

Unreal Engine 4 adds Magic Leap One support  
by Alissa McAloon [03.19.18]
Unreal Engine 4 developers can now create for Magic Leap’s Magic Leap One mixed reality headset thanks to recently added Lumin SDK support.

Blog: Read short stories and become a better level designer  
by Gamasutra Community [03.19.18]
If you're a level designer looking to deepen your "well of inspiration,' you might want to consider reading more short stories.

Klang nets $5M to support the development of its AI-driven MMO, Seed  
by Chris Kerr [03.19.18]
Berlin-based studio Klang has secured $5 million in funding to continue the development of its AI-driven massively multiplayer online (MMO) offering, Seed
Console/PC, Production, Business/Marketing

Blog: What's up with the DMCA fight over defunct online games? 6
by Gamasutra Community [03.19.18]
If you've been paying attention, you may have seen press coverage of the ESA's opposition to a proposed change to the Digital Millenium Copyright Act. But what exactly is the ESA arguing about?

Sponsored: With a name like N3TWORK, it has to be good  
by N3TWORK [03.19.18]
From its relatively flat and transparent company structure to its aggressively player-oriented approach, N3TWORK has a unique take on what game development can be -- and they're hiring!
Social/Online, Smartphone/Tablet, Business/Marketing, Sponsored Article

Epic gifts over $12M worth of Paragon assets to Unreal Engine devs  
by Chris Kerr [03.19.18]
Epic is giving Unreal Engine 4 devs access to over $12 million worth of assets from its soon-to-be shuttered online shooter, Paragon
Console/PC, Programming, Art, Production, Business/Marketing

Vive Pro to retail for $799, standard Vive gets $100 price drop 2
by Chris Kerr [03.19.18]
The premium headset was unveiled back in January, and uses duel-OLED displays to deliver a resolution of 2880 x 1600 combined, compared to the standard Vive's 2160 x 1200 offering.
VR, Business/Marketing

Amazon debuts GameOn, a new cross-platform competitive game platform  
by Alex Wawro [03.19.18]
As the Game Developers Conference kicks off today Amazon unveiled GameOn, a new platform aimed at helping devs implement cross-platform (mobile, console, PC) competitive multiplayer in their games.
Social/Online, Business/Marketing, GDC

Video Game Deep Cuts: The Exoplanets Of Trust  
by Gamasutra Staff [03.19.18]
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing