Gamasutra: The Art & Business of Making Gamesspacer
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September 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Video: Designing Titans, the 'moving' levels in God of War III
by Staff [09.21.18]
In this classic GDC 2012 talk, Sony Santa Monica's Chris O'Neill and Bruno Velazquez share the development story of making God of War III's Titans from elevator pitch to completion.
Console/PC, Design, Video

Stillfront acquires Imperia Online developer for $11M  
by Emma Kidwell [09.21.18]
The Swedish firm Stillfront Group announced today that it has acquired developer Imperia Online, known for the medieval-themed MMO strategy game of the same name $11.7 million. 
Console/PC, Smartphone/Tablet, Business/Marketing

Telltale Games initiates 'majority studio closure' 1
by Alissa McAloon [09.21.18]
Update Telltale Games, the studio behind games like The Walking Dead and The Wolf Among Us, is all but closing its doors, the company confirmed Friday.
Console/PC

Don't Miss: Exploring the rise and appeal of Roguelikes 25
by Staff [09.21.18]
In this 2014 feature, Gamasutra speaks to a number of game devs to explore the appeal of Roguelikes, both for players and developers.
Indie, Design

Google exploring 6DoF and other features for Daydream VR  
by Alissa McAloon [09.21.18]
The in-development features could open up augmented reality and additional tracking possibilities for the standalone VR headset.
VR

Blizzard's Diablo series tapped for possible Netflix show  
by Alissa McAloon [09.21.18]
Activision and Netflix look to be pulling together a team to develop an animated series based on Diablo, at least according to a now-deleted tweet from a possible writer on the project.
Console/PC

Blog: The interplay between order and chaos in games  
by Gamasutra Community [09.21.18]
Game designer and engineer John Nelson Rose takes a look at games from the dual processes of bringing order and wreaking chaos.
Design, Production

Blog: How Ragna Cycle turned into All-Star Troopers  
by Gamasutra Community [09.21.18]
A look into how Norsfell's latest mobile game, All-Star Troopers, started out as a very different project called Ragna Cycle.
Design, Production

Jagex fires RuneScape moderator for stealing player gold 2
by Chris Kerr [09.21.18]
Update "During our rigorous routine system checks, irregular activity was identified on small number of accounts, including the movement of wealth and items back into the live game."
Console/PC, Business/Marketing

Inside the Awesomenauts matchmaking algorithm 4
by Gamasutra Community [09.21.18]
Joost van Dongen, lead programmer and co-founder at Ronimo Games, addresses the question at the core of online matchmaking: who should play with whom?
Console/PC, Indie, Programming, Design

Record 78.3 million people played Fortnite in August  
by Chris Kerr [09.21.18]
It's a tidbit that highlights the enduring popularity of Epic Games' last-person-standing shooter, which launched in July 2017.
Console/PC, Business/Marketing

Blog: A tale of two bugs 1
by Gamasutra Community [09.21.18]
Games industry veteran Niklas Grey gives a detailed account of hunting down two bugs in The Machinery alpha.
Programming, Design, Production

Twitch abruptly blocked in China & delisted from local iOS App Store  
by Alex Wawro [09.20.18]
Video streaming platform Twitch has suddenly hit a wall in China, as the Twitch website is currently inaccessible in the country & the Twitch iOS app has been removed from Apple's regional App Store.
Social/Online, Business/Marketing

Ex-BioWare GM Aaryn Flynn is now Improbable's North American GM of games  
by Alex Wawro [09.20.18]
Former BioWare GM Aaryn Flynn has joined up with the folks at British tech firm Improbable, makers of the SpatialOS game server platform, to serve as their North American general manager of games.
Social/Online, Business/Marketing

Video: Game design lessons worth learning from collectible card games  
by Staff [09.20.18]
At GDC 2011 game designer Skaff Elias (who worked on a number of Magic card sets) offers insight on how you might apply the best practices of CCG design to your own games, be they physical or digital.
Console/PC, Indie, Design, Video

Blizzard cracks down on third-party data-tracking apps in Overwatch 1
by Bryant Francis [09.20.18]
Blizzard has warned users that further use of third-party data tracking applications for Overwatch will lead to bans on their accounts.
Console/PC, Programming

Don't Miss: 7 combat systems that every game designer should study 31
by Staff [09.20.18]
We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems.
Console/PC, Design

Get a job: Heart Machine is hiring a Gameplay Engineer  
by Staff [09.20.18]
As a critical anchor for the project, you’ll be crafting code for character interactions, NPC interactions, scripted sequences, combat, environmental interactions and much more.
Programming, Recruitment

Monster Hunter: World grabs top prize at Japan Game Awards 2018  
by Alissa McAloon [09.20.18]
Japan’s Consumer Entertainment Supplier’s Association has shared the winners of its 2018 Japan Game Awards, held this year at the Tokyo Game Show.
Console/PC

Blog: Understanding the primary concepts of QA 3
by Gamasutra Community [09.20.18]
I want to dive in to the primary concepts of QA and attempt to draw a general conclusion as to what 'quality' is, and what it means to control, assure, or develop it.
Production