Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 17, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Designing for disaster in Finji's Overland  
by Bryant Francis [10.17.19]
Game designer and Finji co-founder Adam Saltsman discusses some of the design ideas that brought Overland to life.
Console/PC, Design

College Hearthstone team hit with 6-month ban after showing 'Free Hong Kong' sign 1
by Alissa McAloon [10.16.19]
One week after the original infraction took place, Blizzard has issued bans to the members of the American University Hearthstone team that held up a 'Free Hong Kong' sign during an event stream.
Console/PC, Social/Online

Video: Building & animating characters in Supergiant's Transistor & Pyre  
by Staff [10.16.19]
In this 2018 GDC talk, Supergiant Games' Camilo Vanegas discusses the animation process that brings the company's memorable characters to life.
Console/PC, Indie, Art, Design, Video, Vault

Get a job: Disbelief is hiring a Junior Programmer  
by Staff [10.16.19]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
Programming, Recruitment

Blog: A postmortem of our js13kGames entry 1
by Gamasutra Community [10.16.19]
I made a game for js13k, in which you have to deliver a 13kb browser game. I talk about how I designed around this limitation in my entry Backflipped.
Design, Production

The Analogue Pocket offers a modern way to play and make Game Boy games 1
by Alissa McAloon [10.16.19]
The system's creators say that the upcoming handheld offers creation tools for composers and developers looking to tap into that era of games with their own projects as well.
Console/PC

Don't Miss: How the Surviving Mars devs built a city-builder on a barren planet 2
by Joel Couture [10.16.19]
Lead designer Boian Spasov chats about how Haemimont Games' Surviving Mars breaks with the city-builder genre in key ways to make players feel scared and uncertain while colonizing a barren world.
Indie, Design

Registration is now open for GDC 2020!  
by Staff [10.16.19]
Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A guide for devs to battle (and convert) their online haters 1
by Bryant Francis [10.16.19]
Hanna Fogelberg, CCO of Landfall Games, offers a guidebook for how developers can handle online haters based on the development of Totally Accurate Battle Simulator.
Console/PC, Business/Marketing

Blog: How game composers can enhance virtual presence - Part 4  
by Gamasutra Community [10.16.19]
In this four-part series, video game composer Winifred Phillips shares ideas from her GDC 2019 talk entitled 'How Music Enhances Virtual Presence.'
Audio, Design

Riot will use League of Legends as springboard for deluge of new games  
by Chris Kerr [10.16.19]
League of Legends maker Riot Games will be upping the ante in the next couple of years, as it looks to compete in key genres and platforms with a deluge of new titles.
Console/PC, Smartphone/Tablet, Production, Business/Marketing, Video

Paradox takes Stellaris: Galaxy Command offline over stolen Halo 4 artwork 1
by Chris Kerr [10.16.19]
The mobile spin-off only launched in beta form yesterday, but within hours some Reddit users noticed a piece of artwork that seemed to feature iconic vehicles and a location from the Halo franchise.
Smartphone/Tablet, Art, Production

A case for ethical game design from BioWare's Åsa Roos  
by Bryant Francis [10.16.19]
BioWare lead UX designer Åsa Roos argues that game developers stand to benefit from considering the ethical implications of their decisions in game-making and how they impact games culture as a whole.
Console/PC, Design

Blog: Making games is easy - selling them, not so much 3
by Gamasutra Community [10.16.19]
To mark the 1 year anniversary of releasing my last game, I thought I’d do a quick postmortem (of sorts) on the project. Some hard lessons were learned and some truths uncovered, so here goes...
Business/Marketing

Untitled Goose Game passed 100,000 sales in first two weeks 1
by Chris Kerr [10.16.19]
Devilishly wholesome puzzler Untitled Goose Game has sold over 100,000 copies in two weeks, according to developer House House.
Console/PC, Business/Marketing

Case study: Steam's 'Deal Of The Day' and DLC attach rates 2
by Gamasutra Community [10.16.19]
Simon Carless examines real-world data to find out some interesting facts about Steam Daily Deals and DLC attach rates.
Console/PC, Indie, Business/Marketing

How Raw Data dev Survios succeeds by recycling its own tech 1
by Alex Wawro [10.15.19]
Survios has been building VR games for years, and today at XRDC studio cofounder Alex Silkin gave a talk about why the studio builds its own systems and tech for each game -- and why you should too.
VR, XRDC

Get a job: Obsidian Entertainment is hiring a Combat Designer  
by Staff [10.15.19]
Obsidian Entertainment is looking for a Combat Designer with proven experience developing first-person melee combat gameplay to join our team of talented developers.
Design, Recruitment

Video: Using data-informed design to make more accessible games  
by Staff [10.15.19]
In this 2019 GDC session, AbleGamers' Christopher Power and Mark Barlet share data and design knowledge that will help inspire developers and their teams to create great accessible designs.
Console/PC, Indie, Design, Video, Vault

Don't Miss: An inside look at Wargroove's design choices 1
by Bryant Francis [10.15.19]
The developers of Wargroove share some insight behind the game's game design, tooling, and technical implementation to help other strategy game developers.
Console/PC, Indie, Design