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Super Mario Maker Wii U to be delisted, lose some online features in early 2021  
by Alissa McAloon [11.25.20]
Nintendo has stamped an end date on its support for online features in the Wii U version of Super Mario Maker and announced the game will vanish from its digital store early next year.
Console/PC, Social/Online

Don't Miss: A PC game for consoles - Remaking Divinity: Original Sin 1
by Staff [11.25.20]
Larian Studios CEO Swen Vincke explains the challenges of bringing PC RPG Divinity: Original Sin to Xbox One and PlayStation 4, and has sound advice for studios looking to target the console market.
Console/PC, Production, Business/Marketing

Video: The world generation tech behind Far Cry 5  
by Staff [11.25.20]
In this 2018 GDC talk, Ubisoft's Etienne Carrier explains how Ubisoft developed a set of procedural tools to generate biomes for Far Cry 5.
Console/PC, Design, Video

The anatomy of a Steam sale  
by Gamasutra Staff [11.25.20]
What happens when you organize a themed sale on Steam, and what are the ramifications for increased profile of your games as a result? Real-world data within...
Console/PC, Indie, Design, Business/Marketing

Blog: Historians discuss Assassin's Creed Valhalla  
by Gamasutra Community [11.25.20]
Historians Bob Whitaker and Daniel Melleno discuss Assassin's Creed Valhalla. Topics include the history of the Viking Age, raiding monasteries, Paganism vs. Christianity, and Viking slavery.
Design, Business/Marketing

PlayStation 5 delivers 'biggest console launch ever' for Sony  
by Chris Kerr [11.25.20]
The PlayStation 5 has broken launch sales records at Sony, with the company revealing the hefty next-gen machine has delivered its "biggest console launch ever."
Console/PC, Business/Marketing

Sakuna: Of Rice and Ruin tops 500,000 digital sales and shipments  
by Chris Kerr [11.25.20]
Sakuna: Of Rice and Ruin has surpassed 500,000 shipments and digital sales, according to publisher Marvelous.
Console/PC, Business/Marketing

Square Enix to implement permanent work-from-home program in December  
by Chris Kerr [11.25.20]
Final Fantasy developer Square Enix will be implementing a permanent work-from-home program as of December 1, 2020.
Console/PC, Production, Business/Marketing

Blog: The Impact of video game criticism  
by Gamasutra Community [11.25.20]
Game design and video game criticism is still not as important as one would think, but today's post looks at the role of looking critically at a game and why developers should embrace it.

Video: Breaking down the making of Teardown 1
by Staff [11.24.20]
Watch Tuxedo Labs' Dennis Gustafsson drop by the GDC Twitch channel to talk about the making of Teardown.
Console/PC, Video

Don't Miss: Mapping out the subtle social cues throughout Hitman's level design 1
by Alissa McAloon [11.24.20]
“Apart from mocking everything up one of the most important things that we do in a game like Hitman is making life, making drama situations as we call them. We borrow a little bit from the world of theater.”
Console/PC, Design

Get a job: Join High Moon Studios as a Sr. Environment Artist  
by Staff [11.24.20]
We are seeking an imaginative, skillful, and versatile Senior Environment Artist to join our team in Carlsbad, California.
Art, Recruitment

What agreements land games on Game Pass? Xbox head says they're 'all over the place'  
by Alissa McAloon [11.24.20]
"We’re open [to] experimenting with many different partners, because we don't think we have it figured out."
Console/PC, Social/Online, Business/Marketing

Join the first-ever live Gamasutra Webcast feat. Innersloth's Victoria Tran!  
by Kris Graft [11.24.20]
Victoria Tran, community director at Among Us developer Innersloth, will be presenting a talk live with Gamasutra next month on how to convey your game's value in today's noisy marketplace.
Console/PC, Indie, Business/Marketing

Only six days left to register for GDC Masterclass!  
by Staff [11.24.20]
You only have six days left to sign up for the first-ever GDC Masterclass program. Register now before time runs out!
Console/PC, Design, Production, Business/Marketing, GDC

The forgotten Flash Website movement (when websites were 'the new emerging artform') 3
by Nathalie Lawhead [11.24.20]
Net artist and game designer Nathalie Lawhead shares a short history of Flash, its decline, and what they (as someone intimately familiar with Flash's heyday) believe led to its eventual demise.
Console/PC, Social/Online

Rockstar is turning Red Dead Online into a standalone game  
by Chris Kerr [11.24.20]
Rockstar is launching Red Dead Online, the online multiplayer portion of Red Dead Redemption 2, as a standalone game on December 1, 2020. 
Console/PC, Social/Online

Epic Games launches 'Fortnite Crew' monthly subscription plan  
by Chris Kerr [11.24.20]
Epic Games is launching a Fortnite subscription that will cost $11.99 per month and include "can't-miss" game content.
Console/PC, Smartphone/Tablet, Business/Marketing

Learning platform Kahoot acquires language game dev Drops for $50 million  
by Chris Kerr [11.24.20]
Game-based learning platform Kahoot has acquired language game developer Drops for up to $50 million.
Smartphone/Tablet, Business/Marketing

Get a job: Join Treyarch as a Senior Gameplay Engineer  
by Staff [11.23.20]
Treyarch is looking for a talented engineer with a passion for gameplay and a critical eye for game design.
Console/PC, Programming, Recruitment