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March 22, 2018
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Get a job: Private Division is hiring a Lead QA Tester  
by Staff [03.08.18]
Las Vegas-based Private Division is looking for a Lead QA Tester to oversee product quality, manage project progress, and supervise staff as a member of its team.
Production, Recruitment

Fresh out of Early Access, H1Z1 goes free-to-play 1
by Alissa McAloon [03.08.18]
Fresh out a three year long Early Access period, Daybreak’s battle royale title H1Z1 is going free-to-play, just ahead of the game’s inaugural H1Z1 Pro League Esports event.
Console/PC, Social/Online

Road to the IGF: Guardian of the Gears  
by Joel Couture [03.08.18]
Guardian of the Gears is a puzzle platformer of giant mechanisms, letting players loose in a world of interconnected machines to tinker with.
Indie, Video, IGF

Don't Miss: How Nintendo designed the inviting mini-world of Animal Crossing 3
by Staff [03.08.18]
In this classic 2013 interview, Gamasutra sits down with Nintendo producer Katsuya Eguchi -- also the producer of the Wii Sports series -- to ask him some questions about the design of Animal Crossing.
Console/PC, Design

Oculus has a fix for the mass Oculus Rift outage  
by Alissa McAloon [03.08.18]
Oculus has released a patch to fix the error Oculus Rift owners encountered yesterday, but users will need to do a bit of legwork to get their headsets back online.
VR, Console/PC

Op-Ed: Australia's gambling crackdown signals choppy waters for loot boxes 1
by Katherine Cross [03.08.18]
"The outrage swelling up in Australia about slot machines is...a flashing warning sign for anyone who wants to promote anything that even smacks of gambling," writes contributor Katherine Cross.
Serious, Business/Marketing

Come out to GDC 2018 and learn to better tell stories in VR!  
by Staff [03.08.18]
At GDC 2018 Baobab Studios cofounder Eric Darnell will break down the challenges of telling a narrative VR story where the user has control, as well as techniques Baobab has developed to tackle them.
VR, Design, GDC

EA adds 6 Warner Bros. published games to Origin Access  
by Alissa McAloon [03.08.18]
EA has opened up its once-exclusive Origin Access program to at least one other major game publisher with the addition of six games published by Warner Bros. Interactive Entertainment to the program. 
Console/PC, Social/Online

Don't overlook these helpful discoverability talks at GDC 2018!  
by Staff [03.08.18]
Getting your game in front of the right people is tricky business, but at GDC 2018 there are a few great talks at the show that will help you do just that!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Blog: My favorite game accessibility quotes of 2017 3
by Gamasutra Community [03.08.18]
2017 was yet another bumper year for accessibility, with ever more people saying all kinds of inspiring and thought provoking things about accessibility. Here are a few of my favourites.

Cities: Skylines has sold 5M copies on PC alone  
by Chris Kerr [03.08.18]
The popular city-builder had sold 3.5 million copies as of March 2017, suggesting it's raked in�another 1.5 million sales over the past year.�
Console/PC, Business/Marketing

These are the people attending the White House's game violence meeting 35
by Chris Kerr [03.08.18]
It's been a week since Donald Trump proposed a meeting with games industry representatives to discuss gun violence and school safety, and now we know exactly who'll be showing up.

FoxNext opens new studio to create story-driven titles  
by Chris Kerr [03.08.18]
The new opening will focus on the creation of narrative games, with FoxNext keen to develop a top-tier "interactive storytelling platform."
Production, Business/Marketing

Blog: Effectively introducing game mechanics  
by Gamasutra Community [03.08.18]
Veteran designer Max Pears breaks down how devs introduce mechanics, looking into some of the common mistakes and how they can be overcome.

Designing great hitboxes for a 2D beat-'em-up with swords and shields 1
by Jack Yarwood [03.08.18]
Gamasutra chats with the creative director and lead programmer of 2D beat-'em-up Wulverblade about the tricky process of dialing in satisfying hitboxes for a 2D game with weapons and shields.
Indie, Art, Design

Trump's meeting with the game industry over gun violence may be a debate 7
by Alex Wawro [03.07.18]
Game industry execs have been invited to the White House tomorrow to discuss gun violence and violent video games, and it looks like they'll�also be joined by some vocal critics of the game industry.

Video: Insomniac's unconventional pitch for Sunset Overdrive  
by Emma Kidwell [03.07.18]
In this 2015 GDC talk, Insomniac Games' Drew Murray discusses how the team pitched Sunset Overdrive without referencing other games as examples.
Console/PC, Design, Production, Video

HQ Trivia app secures $15 million in funding  
by Emma Kidwell [03.07.18]
The live-streaming game show app HQ Trivia has raised $15 million in funding through an investment from venture-capital firm Founders Fund and Lightspeed Venture Partners.
Smartphone/Tablet, Business/Marketing

Cataloguing soda machines in games throughout the ages 1
by Emma Kidwell [03.07.18]
After being inspired by a soda machine in Batman: Arkham Knight, professor Jason Morrissette decided to start cataloguing the different ways video games represent the machines. 
Console/PC, Design

Attend GDC 101 at GDC this year to get the most out of your show!  
by Staff [03.07.18]
For GDC 2018 later this month organizers are debuting a special overview event -- GDC 101 -- on Tuesday, March 20th that will show you how to get the most out of your time at the show!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC