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December 16, 2019
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Blog: A trailer analysis of Manifold Garden 2
by Gamasutra Community [11.22.19]
Discussing genre in game marketing best starts with the trailer. In this trailer breakdown of Manifold Garden, we discover what works well for associative puzzle marketing design.
Smartphone/Tablet, Business/Marketing

Why Session's skateboarding design is more Skate than Tony Hawk  
by Steven T. Wright [11.22.19]
"I think a lot of the time, we have a tendency to mistake a habit for intuitiveness. Basically, you think a thing is intuitive, but it’s actually just because you’ve done it that way for so long."
Console/PC, Indie, Design

Blizzard and NetEase win Overwatch copyright lawsuit in China 1
by Chris Kerr [11.22.19]
Overwatch maker Blizzard Entertainment and Chinese distributor NetEase have been awarded $569,000 after a court found Chinese publisher 4399 Network guilty of copyright infringement.
Console/PC, Design, Business/Marketing

Blog: What lessons can action games learn from Doom? 1
by Gamasutra Community [11.22.19]
A deep dive look at what lessons action games can learn from a classic like Doom.
Console/PC, Design

Swedish startup Coherence nets $2.5 million to build 'democratic' dev platform 1
by Chris Kerr [11.22.19]
Swedish tech startup Coherence has netted $2.5 million in funding to continue developing its 'democratic' game development platform.
Production, Business/Marketing

Check out Xbox's latest guidelines for building more accessible games  
by Alex Wawro [11.21.19]
The team at Microsoft have recently published an updated set of Xbox accessibility guidelines that offer devs a long list of potential pitfalls to avoid while building accessible games.
Console/PC

Get a job: Simutronics is hiring a Technical Artist  
by Staff [11.21.19]
Simutronics is expanding its awesome team and we are looking for a Technical Artist with experience in 3D art pipelines for games.
Art, Recruitment

The Witcher 3 continues to sell well as CD Projekt reports rising revenue 2
by Alissa McAloon [11.21.19]
CD Projekt cites "continuing strong sales" of The Witcher 3, its expansion packs, and spin-offs like Thronebreaker: The Witcher Tales and in-game Gwent sales as the driving forces behind rising Q3 revenue.
Console/PC, Smartphone/Tablet

Don't Miss: Design lessons learned from a decade at Nintendo's EAD 2
by Chris Kohler [11.21.19]
Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles.
Design

Valve releasing Source 2 tools alongside Half-Life: Alyx next March  
by Alissa McAloon [11.21.19]
The latest entry in the Half-Life series has been a long time coming, but so have more developer tools based on Valve’s current internal engine Source 2.
Console/PC

Video: Adopting continuous delivery to combat crunch on Sea of Thieves  
by Staff [11.21.19]
In this 2018 GDC talk, Rare's Jafar Soltani explains how Rare changed its culture and approach for developing Sea of Thieves by adopting 'continuous delivery,' resulting in minimized crunch and has sustainable new features to players.
Social/Online, Production, Video, Vault

Valve shares platform and launch details for VR exclusive Half-Life: Alyx  
by Chris Kerr [11.21.19]
After giving fans a few days to get to grips with the news, Valve has shared more details about its long-awaited return to the Half-Life franchise.
VR, Production, Business/Marketing

Report: Amazon plans to announce long-rumored game streaming service in 2020 1
by Alissa McAloon [11.21.19]
It’s not the first time talk of a rumored streaming service from Twitch parent company and retail giant Amazon have circulated, but recent chatter indicates an official reveal is on the horizon.
Console/PC, Social/Online

Catch a truly Classic Game Postmortem of Star Wars Galaxies at GDC 2020!  
by Staff [11.21.19]
Leading devs Raph Koster and Rich Vogel will be presenting a Star Wars Galaxies Classic Game Postmortem at GDC 2020 in March that promises to reveal insightful stories and key lessons learned.
Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Mobile developer and tool maker N3twork secures $40 million in funding  
by Chris Kerr [11.21.19]
Mobile game company N3twork has secured $40 million in Series C funding to expand its first-party games portfolio, live publishing platform, and media network.
Smartphone/Tablet, Production, Business/Marketing

Pokemon Sword and Shield have topped 6 million sales worldwide  
by Chris Kerr [11.21.19]
Pokemon Sword and Pokemon Shield have sold over 6 million units worldwide over the weekend, becoming the fastest-selling Switch game to date.
Console/PC, Business/Marketing

'Perpetual franchises' are key to Activision Blizzard's strategy, says CEO Kotick 2
by Alissa McAloon [11.20.19]
A recent interview with Activision Blizzard CEO Bobby Kotick offers a look at the longtime exec's perspective on the video game industry, alongside a handful of curious anecdotes from his 28-year career.
Console/PC, Social/Online

Get a job: Sucker Punch Productions is hiring an Encounter Designer  
by Staff [11.20.19]
We’re looking for an Encounter Designer who knows how to meld interesting layouts and challenging enemies into compelling game encounters.
Design, Recruitment

Video: Inside the art design of Firewatch  
by Staff [11.20.19]
In this 2015 GDC talk Firewatch artist Jane Ng discuss the challenges of translating a bold 2D graphic style into the game's vibrant 3D environments. 
Indie, Art, Video, Vault

New studio Dream Games raises $7.5 million to fuel mobile game development  
by Alissa McAloon [11.20.19]
The freshly founded Turkish mobile game studio Dream Games has raised $7.5 million in a funding round led by Makers Fund.
Smartphone/Tablet