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August 3, 2020
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Video: A game dev's guide to organizing your levels and mechanics  
by Staff [07.10.20]
In this GDC 2018 session game dev Nathan Fouts looks at different methods to organize level designs and mechanics in a way that's effective and easy to implement in your own game development process.
Console/PC, Indie, Design, Video, Vault

Blog: Camera evolution in third-person games 2
by Gamasutra Community [07.10.20]
This is a personal research on how the use of the camera in third-person video games has evolved. This is also my first article in this site, so i hope you find it useful and enjoyable.
Design

Unreal Engine devs can now capture facial animation using an iOS app  
by Alissa McAloon [07.10.20]
Epic Games has launched a new iOS app that uses the platform's ARKit technology to capture real-world facial movements and translate those to character models in Unreal Engine.
VR, Console/PC, Smartphone/Tablet, Programming, Art

Attend GDC Summer and see how thatgamecompany crafted the art of Sky  
by Staff [07.10.20]
At GDC Summer next month a lead artist on thatgamecompany's Sky: Children of the Light will teach you how the studio uses visuals to evoke emotional experiences!
Smartphone/Tablet, Art, GDC

BAFTA Games Awards applicants will be challenged over diversity and inclusion  
by Chris Kerr [07.10.20]
BAFTA has opened entries for the British Academy Games Awards 2021, and has announced it will be piloting the BFI Diversity Standards across the British Games category. 
Business/Marketing

Blog: Balancing Tips - How we managed math on Idle Idol  
by Gamasutra Community [07.10.20]
During Idle Idol development - our first Idle Game - we came across some balancing challenges we managed to solve with creative approaches. Here's what we learned from that process.
Production, Business/Marketing

Get a job: Klang Games is hiring an AI Engineer  
by Staff [07.09.20]
Klang is looking for an AI Engineer (f/m/x) who enjoys a collaborative and creative work environment to join us in one of the most exciting cities on the planet!
Programming, Recruitment

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [07.09.20]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

8,000 games have been pulled from the App Store in China over missing ISBNs  
by Alissa McAloon [07.09.20]
Apple is bringing its App Store policies in-line with Chinese regulation by requiring paid and in-app purchase-bearing games to receive government approval to appear on its storefront.
Smartphone/Tablet

Ex-Game Informer EIC Andy McNamara joins EA 1
by Alissa McAloon [07.09.20]
Longtime Game Informer editor-in-chief Andy McNamara has joined up with Electronic Arts as the company's new director of comms strategy.
Business/Marketing

Video: Emergent storytelling techniques in The Sims  
by Staff [07.09.20]
In this GDC 2018 session game dev Matt Brown examines the various techniques employed across all four generations of The Sims to empower player-driven and emergent storytelling.
Console/PC, Design, Video, Vault

Sony invests $250 million in Epic Games 6
by Alissa McAloon [07.09.20]
Sony has made a multimillion dollar investment into Fortnite and Unreal Engine maker Epic Games, grabbing itself a minority stake in the company for the price of $250 million.
Console/PC, Social/Online, Business/Marketing

Get a sneak peek at the platform you'll be using to attend GDC Summer  
by Staff [07.09.20]
This year GDC organizers have partnered with events platform Swapcard to provide an accessible and easy-to-use virtual GDC Summer experience; here's what you can expect when you log in next month!
GDC

GDC Summer's Session Viewer is live and ready for you to start planning your GDC!  
by Staff [07.09.20]
We're one month away from GDC Summer, and now's the time for you to start planning out what you're going to see and do so you can get the most out of your time!
Console/PC, Indie, GDC

Analyst: Mobile games generated 1 billion downloads each week in Q2 2020  
by Chris Kerr [07.09.20]
According to the latest figures from market intelligence company App Annie, during the first week of Q2 2020 mobile games were downloaded a record 1.2 billion times worldwide. 
Smartphone/Tablet, Business/Marketing

Sponsored: Learn to ward off cheaters & other threats to online games in a free webinar  
by Irdeto [07.09.20]
Join in on this free webinar to learn about modern threats to multiplayer games and how Denuvo Anti-Cheat addresses those threats without requiring modification of the game's source code.
Console/PC, Social/Online, Webinar, Whitepaper

Finnish mobile studio Traplight nets $9 million to support Battle Legion  
by Chris Kerr [07.09.20]
Finnish mobile studio Traplight has netted $9 million in funding after launching its latest title, Battle Legion
Smartphone/Tablet, Production, Business/Marketing

Get a job: Join Remedy as a Technical Director  
by Staff [07.08.20]
As the Technical Director, you will be part of the project's core leadership team and own and drive all technical areas and aspects of the project from vision to execution.
Console/PC, Programming, Recruitment

Report: Xbox 'encouraging' publishers to keep cross-gen game upgrades free 1
by Alissa McAloon [07.08.20]
Xbox is reportedly asking publishers with cross-gen games in the mix not to charge players to upgrade the Xbox One version to the Xbox Series X version.
Console/PC

Don't Miss: A deep dive into the 'old school' save system of Alien: Isolation 15
by Staff [07.08.20]
How going "old-school" with game saves -- they're manual! -- created a sorely-needed sense of tension in Creative Assembly's first-person horror-shooter Alien: Isolation.
Console/PC, Programming, Design, Production