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Sony doesn't view dip in PS Plus subscribers and PSN users as 'declining trend'  
by Chris Kerr [08.04.21]
Sony isn't phased by a recent drop off in PlayStation Plus subscribers and PlayStation Network monthly active users (MAU). At least, not yet.
Console/PC, Business/Marketing

Hardware grants Sony marginal sales boost as software sales and PS Plus subscribers dip  
by Chris Kerr [08.04.21]
Hardware and peripherals drove a modest net sales increase within Sony's Game & Network Services segment during the first quarter of the fiscal year.
Console/PC, Production, Business/Marketing

Spanish mobile studio Unusuall nets $3.6 million from Free Fire publisher Garena  
by Chris Kerr [08.04.21]
Singaporean game company Garena has invested €3 million ($3.6 million) into Spanish mobile studio Unusuall.
Smartphone/Tablet, Production, Business/Marketing

Activision Blizzard warns financials could be hit by California lawsuit 2
by Bryant Francis [08.03.21]
Activision Blizzard warned investors that the State of California’s lawsuit against the company could impact its financial outlook in the months to come.
Console/PC, Business/Marketing

Activision Blizzard faces class action for 'misleading' investors in lead up to DFEH lawsuit  
by Alissa McAloon [08.03.21]
The class action argues that Activision Blizzard filed multiple quarterly reports that failed to mention the significance of ongoing government investigations that were later made known via the State of California's lawsuit.
Console/PC, Business/Marketing

Don't Miss: Obsidian's five hard lessons of RPG design 42
by Christian Nutt [08.03.21]
In a 2011 GDC Europe talk, Josh Sawyer, project director for Obsidian Entertainment, discussed the 'challenges that the RPG industry has faced in adapting from its pen and paper roots.'
Console/PC, Design

Activision Blizzard walkout organizers publicly reject Kotick's response  
by Bryant Francis [08.03.21]
Activision Blizzard employees have shared an open letter publicly rebuking CEO Bobby Kotick's response to employee concerns, and criticizing the decision to hire WilmerHale to audit the game company.
Console/PC, Business/Marketing

Get a job: Rare is hiring a Senior Engine Programmer  
by Staff [08.03.21]
Rare's cutting-edge Engine team is seeking a Senior Engine Programmer to work on Sea of Thieves and the recently announced Everwild.
Console/PC, Programming, Recruitment

GDC 2022 Core Concepts talk submissions are now open  
by Staff [08.03.21]
It's time to submit your ideas for talks, panels, and and roundtables that will take place during GDC 2022's Core Concepts section, running Wednesday - Friday during the week of the conference.
Console/PC, Design, GDC

Multiplayer tech developer Exit Games nets $50 million from esports platform Skillz  
by Chris Kerr [08.03.21]
Mobile exports platform Skillz has sunk $50 million into synchronous multiplayer gaming technology developer, Exit Games, as part of a new strategic partnership.
Programming, Production, Business/Marketing

Blizzard president and HR exec depart after staff protests, harassment lawsuit 1
by Chris Kerr [08.03.21]
Update: Blizzard Entertainment president J. Allen Brack is leaving the company to "pursue new opportunities." His departure was closely followed by that of Sr. People Officer Jesse Meschuk.
Business/Marketing

Second Life developer Linden Lab will ban gacha mechanics later this month  
by Chris Kerr [08.03.21]
Second Life developer Linden Lab will no longer allow content creators to utilize 'gacha' mechanics to sell items.
Console/PC, Business/Marketing

Tencent to impose new restrictions after online gaming branded 'spiritual opium' in China  
by Chris Kerr [08.03.21]
Tencent will further restrict how young children engage with its games after Chinese state media described online gaming as 'spiritual opium.'
Smartphone/Tablet, Design, Production, Business/Marketing

Netmarble acquires SpinX Games for $2.19 billion to expand into social casino genre  
by Chris Kerr [08.03.21]
South Korean publisher Netmarble has fully-acquired mobile casino game developer SpinX Games for $2.19 billion.
Console/PC, Business/Marketing

Don't Miss: The challenges of being a mom in game development 30
by Leigh Alexander [08.02.21]
Take a look back at former Gamasutra Editor-At-Large Leigh Alexander's chat with several working moms making it in the video game business.
Console/PC, Design

In-game spending on Take-Two games jumped 15 percent during Q1 2022  
by Bryant Francis [08.02.21]
During its Q1 earnings presentation today, Take-Two announced a slight increase on GAAP net revenue boosted by a 15 percent jump on in-game spending over last year in the company’s 2022 first quarter.
Console/PC, Business/Marketing

Get a job: Sparx* is hiring an Environment Art Team Leader  
by Staff [08.02.21]
Sparx*, one of the leading external partners in the CG industry, is seeking an adventurous Environment Art Team Leader who enjoys the challenges of traveling whilst also doing the work you love.
Console/PC, Art, Recruitment

Grand Theft Auto V has sold over 150 million copies  
by Alissa McAloon [08.02.21]
Grand Theft Auto V has surpassed 150 million lifetime sales, while the entire Grand Theft Auto family of video games has sold over 350 million since debut.
Console/PC, Social/Online

Niantic reverts Pokemon Go's pandemic changes despite player pushback  
by Alissa McAloon [08.02.21]
Despite player pleas, those pandemic tweaks have now started vanishing from Pokemon Go in the United States and New Zealand as of this week
VR, Smartphone/Tablet

Blog: How to estimate Steam video game sales in 2021  
by Gamasutra Community [08.02.21]
This article lays out a way of estimating how many units any Steam game has sold. It's updating the well-known Boxleiter method using the largest dataset to date.
Console/PC, Social/Online, Business/Marketing