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October 20, 2019
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Nintendo Switch: A discoverability followup 4
by Simon Carless [10.01.19]
My recent piece on discoverability for Nintendo Switch got some decent feedback from a few active Switch developers - here's an update with some new data points and info.
Console/PC, Programming, Art, Design

Skywalker Sound, Ubisoft, and Unity among this month's XRDC highlights!  
by Staff [10.01.19]
There's a ton of great stuff to see and do at XRDC later this month, so today we highlight some more popular offerings to give you a heads-up on what talks to catch at this premier AR/VR/MR event!
VR, Design, Production, Business/Marketing, XRDC

National Film and Sound Archive of Australia to begin preserving video games  
by Chris Kerr [10.01.19]
The National Film and Sound Archive of Australia has announced plans to collect and preserve Australian video games. 

Blog: Steam has a lack of data scientists 15
by Gamasutra Community [10.01.19]
This post is about some obvious and hidden long term mistakes Steam is making. As a commercial product, Steam has two goals: making profits and preserving its ecosystem. They are failing on both fronts.

Ex-CCP, Remedy, Next Games devs raise over $2M, launch Mainframe Industries  
by Alissa McAloon [10.01.19]
The studio's founding team includes 13 developers from around the pan-Nordic game industry and sees the Helsinki- and Reykjavik-based studio raising €2M in seed funding.

Sony lowers price of PS Now streaming service and adds 'marquee' titles  
by Chris Kerr [10.01.19]
Sony has significantly expanded its PlayStation Now roster and lowered the price of the streaming service to push its cloud gaming offering forward.
Console/PC, Business/Marketing

Sony Interactive Entertainment Japan Asia chief Atsushi Morita has retired  
by Chris Kerr [10.01.19]
Sony Interactive Entertainment (SIE) Japan Asia president and SIE corporate director Atsushi Morita has retired at 60 years of age.
Console/PC, Business/Marketing

Blog: Which are the most commonly used game engines? 6
by Gamasutra Community [10.01.19]
Is it possible to get an overview of which game engines are the most popular? We have made an attempt to understand the current state of the game engine market.
Programming, Production

What's your style as a creative leader?
by Tanya X. Short [10.01.19]
This three-part series will cover three aspects of creative leadership, i.e. that messy head-space where lead designer meets producer, starting with creative direction as internal pitching.
Production, Business/Marketing

Shawn Layden is departing Sony Interactive Entertainment  
by Bryant Francis [09.30.19]
Sony Interactive Entertainment Studios chairman Shawn Layden is leaving Sony after thirty years with the company.
Console/PC, Business/Marketing

Get a job: Manticore Games is hiring a Software Engineer  
by Staff [09.30.19]
Manticore Games is hiring a Software Engineer for its studio in San Mateo, California.
Console/PC, Social/Online, Programming, Recruitment

Bungie plans to launch more franchises, build up publishing group by 2025 1
by Alissa McAloon [09.30.19]
Destiny developer Bungie’s five-year plan includes some lofty goals. Speaking to IGN, Bungie's CEO shared that he sees the Bungie of the future as "one of the world’s best entertainment companies."
Console/PC, Social/Online

Don't Miss: Creating the inviting mini-world of Animal Crossing 4
by Staff [09.30.19]
In this classic 2013 interview, Gamasutra sits down with Nintendo producer Katsuya Eguchi -- also the producer of the Wii Sports series -- to ask him some questions about the design of Animal Crossing.
Console/PC, Design

Duke Nukem 3D's composer is suing Gearbox, CEO Pitchford, and Valve  
by Alissa McAloon [09.30.19]
The composer alleges that Gearbox used his compositions in a recent Duke Nukem 3D rerelease without following the proper channels, or compensating him for his work.
Console/PC, Audio

Video: Crowdfunding your video game in 2019  
by Staff [09.30.19]
In this 2019 GDC session, ICO Partners' Thomas Bidaux goes over the current state of crowdfunding for video games and offers timely advice for devs considering it as a funding option.
Console/PC, Indie, Business/Marketing, Video, Vault

Joy-Con drift class action lawsuit expands to include Switch Lite issues 4
by Alissa McAloon [09.30.19]
The class action lawsuit accusing Nintendo of distributing defective controllers has been amended to take similar issues with the recently released Switch Lite into account.

Tencent becomes largest shareholder in Conan Exiles dev Funcom  
by Chris Kerr [09.30.19]
Chinese tech and game company Tencent has picked up a 29 percent stake in Conan Exiles developer-publisher Funcom.
Console/PC, Business/Marketing

Cuphead has sold 5 million copies in two years  
by Chris Kerr [09.30.19]
Acclaimed run-and-gun platformer Cuphead has sold 5 million copies in two years, according to a tweet from developer-publisher Studio MDHR.
Console/PC, Business/Marketing

Creative leadership: The pitch
by Tanya X. Short [09.30.19]
This 3-part series will cover three aspects of creative leadership, i.e. that messy head-space where lead designer meets producer, starting with creative direction as internal pitching.

Video Game Deep Cuts: Untitled Goose Newsletter  
by Gamasutra Staff [09.29.19]
This week's highlights include Untitled Goose Game, of course, but also pieces on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing