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June 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Apple introducing a new 'usdz' file format for sharable AR  
by Alissa McAloon [06.04.18]
Apple notes that the new, compact file format is optimized for sharing without sacrificing 3D graphics or animation quality.
VR, Smartphone/Tablet

Blog: The unexpectedly long tail of a shmup called Aqua Kitty  
by Gamasutra Community [06.04.18]
In game development things don't always go to plan, and sometimes that's a good thing. In this blog post we track the long tail of a small shmup, featuring cats in submarines.
Console/PC, Design, Production

Blog: Building the world fabric of Mafia III 1
by Gamasutra Community [06.04.18]
Creating a city inspired by New Orleans had dozens of revisions with dozens of systems playing in the background. Here's some of its history with a few things that didn't make it.
Design, Production

Evolve's dedicated servers are being switched off in September  
by Chris Kerr [06.04.18]
Although not quite the final nail in Evolve's coffin, the move will have a huge impact on the multiplayer-only title.
Console/PC, Business/Marketing

Fear the reaper: Activision sunsetting Guitar Hero TV later this year  
by Chris Kerr [06.04.18]
The online game mode attempted to keep the title fresh by granting access to a rolling setlist of tracks, with the aim of keeping players engaged in the long-term.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: How Disjoint (almost) got a perfect rating  
by Gamasutra Community [06.04.18]
CopperBrains' debut release, Disjoint, was released in November last year and is currently sitting on the App Store with a nearly perfect 5 star rating. Here's how that happened.
Design, Business/Marketing

Microsoft has acquired GitHub for $7.5B 4
by Chris Kerr [06.04.18]
Microsoft has†acquired popular code repository†GitHub for $7.5 billion in company†stock, confirming the rumors that had been flying around over the weekend.
Programming, Business/Marketing

How Subset Games made the jump from FTL to Into the Breach 1
by John Harris [06.04.18]
Justin Ma and Matt Davis of Subset Games drop by to discuss how the success of FTL influenced their work on Into the Breach.
Console/PC, Design, Business/Marketing

Video Game Deep Cuts: The Dog In The Darkness  
by Gamasutra Staff [06.03.18]
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Ex-Microsoft exec J Allard speaks to the game industry's inherent burnout problem  
by Alex Wawro [06.01.18]
"Staff will often sacrifice much more than should be required of them," ex-Xbox exec J Allard told Gamasutra. "If the work/life balance isnít healthy, they will naturally grow to resent the dynamic."
Console/PC, Indie, Serious

How Floor Kids translates breakdancing into game design  
by Bryant Francis [06.01.18]
Two of the creative minds behind Floor Kids sat down with Gamasutra to talk about how they got into game development.
Console/PC, Design, Video

Bungie nets $100M+ from China's NetEase, aims to create 'new worlds'  
by Alex Wawro [06.01.18]
This is a big deal because it seems likely to fundamentally shift the way Bungie makes and operates games, both at home and abroad, as the studio aims to use the funds to spin up multiple dev teams.
Console/PC, Business/Marketing

Video: Refining the game systems of Diablo III 1
by Staff [06.01.18]
At GDC 2013 Blizzard's Wyatt Cheng described different game systems that were attempted, explored, and then ultimately removed from the original release of Diablo III.
Console/PC, Design, Video, Vault

Get a job: Wargaming Chicago-Baltimore is hiring a Technical Animator  
by Staff [06.01.18]
Wargaming is looking for someone to integrate character motions and procedural effects to create responsive, compelling, and attractive player- and AI-controlled character movement in a new title.
Art, Recruitment

Citing the declining premium mobile market, Square Enix backs away from Go series 4
by Alissa McAloon [06.01.18]
"You've got more and more high-quality free titles so there are even fewer and fewer people inclined to try something that will not be free," said Square Enix Montreal head Patrick Naud.
Smartphone/Tablet, Business/Marketing

Blog: The perks of soft-launching your game on Itch.io before Steam 2
by Gamasutra Community [06.01.18]
Prepare your final Steam release by publishing on itch.io first. It'll help you prepare and plan your true launch.
Production, Business/Marketing

Analyst: 77% of the 4.5M apps on iOS are games, down from past years  
by Alissa McAloon [06.01.18]
App Annie has published an interesting report that looks at data from the past ten years to track the growth and evolution of the iOS App Store.
Smartphone/Tablet, Business/Marketing

Free-to-play Pokemon Quest passes 1M downloads on Switch  
by Alissa McAloon [06.01.18]
Game Freakís free-to-play Pokemon title has already grabbed 1 million downloads on the Nintendo Switch, just two days after its near-simultaneous reveal and release.
Console/PC, Smartphone/Tablet

Don't Miss: A producer's 10 lessons learned the hard way 11
by Staff [06.01.18]
In this classic 2012 feature, an experienced producer shares the secrets he's learned from years of seeing devs fail to learn from the mistakes they've made on projects in the past.
Production, Business/Marketing

Streaming BlazBlue's campaign is strictly off-limits, warns Arc System Works 2
by Alissa McAloon [06.01.18]
The developer has detailed its "non-negotiable" rules for how BlazBlue: Cross Tag Battle and most other Arc System Works games can be streamed or otherwise shared in online videos.
Console/PC, Social/Online