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Video: Fostering consequential play by setting up setbacks in your game  
by Staff [11.30.17]
At GDC 2014 Ubisoft's Patrick Redding argues that for a game to be meaningful, players should suffer occasional setbacks that they can recover from -- and offers advice on setting up good setbacks.
Console/PC, Indie, Design, Video, Vault

Ubisoft is seeking mobile AR and blockchain devs for its mentorship program  
by Alissa McAloon [11.30.17]
Through a partnership with the French start-up campus Section F, Ubisoft is looking for developers to participate in the second season of its Gaming and Entertainment program.
VR, Production

Get a job: Toys for Bob is hiring a Sr. Animation Tools Engineer  
by Staff [11.30.17]
Toys for Bob is looking for a Sr. Animation Tools Engineer to collaborate on the development of character pipeline tools and in-game systems in Novato, California.
Programming, Recruitment

Japan's Tottori Sand Dunes see tourism boost from Pokemon Go event  
by Alissa McAloon [11.30.17]
Japan's Tottori prefecture saw 87,000 over the duration of Pokemon Go's Safari Zone event, nearly triple the initial number anticipated by organizers.

Don't Miss: Tackling real-world problems through game design in Life is Strange  
by Staff [11.30.17]
When is it appropriate to tackle real-world issues in games? How can game designers do so effectively, and respectfully?

Destiny 2's new voice commands are powered by the Amazon Echo  
by Alissa McAloon [11.30.17]
Bungie has brought a handful of voice commands to Destiny 2 that will let players manage their inventory or message members of their in-game clans without pressing a button.
Console/PC, Social/Online

Blog: Reviewing the systems in Animal Crossing: Pocket Camp 1
by Gamasutra Community [11.30.17]
A look at the systems of Nintendo's latest mobile game, including core systems, monetization methods, and the overall experience.

Learn animation principles, design tips, and more at GDC 2018's VFX Bootcamp  
by Staff [11.30.17]
GDC 2018 organizers are reminding you to make time to check out all the cutting-edge talks taking place during the day-long VFX Bootcamp that helps kick off the conference next year in San Francisco.
Console/PC, Indie, Art, GDC

Blog: Are procedural narratives the future of indie game writing? 8
by Gamasutra Community [11.30.17]
There's one big problem with applying traditional narrative techniques to video games: The player.

Bungie explains what it takes to fix Destiny 2  
by Chris Kerr [11.30.17]
As part of Bungie's new transparency initiative, the developer has published a new episode of the Bungie Podcast that explains what goes into fixing a sprawling online blockbuster like Destiny 2
Console/PC, Production

Sega cuts full-year profit forecast by 54.5 percent  
by Chris Kerr [11.30.17]
The company initially predicted full year net sales of 380 billion yen and profits of 11 billion yen, however the Japanese giant has now tempered expectations.  

Blog: An ice-breaking and idea exchange activity for game jams  
by Gamasutra Community [11.30.17]
Game jams bring total strangers together to work in a game for several hours. So, here's a great ice-breaking, group-forming, and idea-exchanging exercise that we used at the recent Civic Game Jam.

Blog: Data and insights from Cogmind's first month on Steam 6
by Josh Ge [11.30.17]
Josh Ge's released his tactical scifi roguelike Congmind through Steam Early access a month ago. He digs deep into the sales figures and stats, and shares what he's learned since launch.
Console/PC, Indie, Business/Marketing

Take-Two president weighs in on loot boxes as 'not gambling' 17
by Alex Wawro [11.29.17]
"The whole gambling regulator thing, we don't view that thing as gambling," said Take-Two president Karl Slatoff today during a presentation at a Credit Suisse conference.
Console/PC, Business/Marketing

Smashing genres together for tasty results in Battle Chef Brigade  
by Bryant Francis [11.29.17]
Hear how the developers of Battle Chef Brigade cooked up an interesting genre mashup in their debut role-playing game.
Console/PC, Design, Video

Teen who spent $10k+ on microtransactions warns devs of the risk they pose 7
by Alex Wawro [11.29.17]
"These transactions are not as innocent as they really appear to be," a 19-year-old who claims to be addicted to gambling tells Kotaku. "They can lead you down a path."
Serious, Business/Marketing

Video: Animating the spy fantasy in Splinter Cell: Blacklist  
by Staff [11.29.17]
At GDC 2014 Splinter Cell: Blacklist dev Kristjan Zadziuk offers an inside look at the game's animation pillars, the technical challenges faced by the animation team, and how they overcame them.
Console/PC, Art, Design, Video, Vault

HTC brings 26 more devs into its Vive X accelerator program  
by Alissa McAloon [11.29.17]
The group of developers joins the previous 66 already receiving backing from the $100 million AR/VR accelerator fund.

Get a job: Heart Machine is hiring a Level Designer  
by Staff [11.29.17]
Heart Machine is looking for talented, passionate people to become part of its small crew, to help build and shape something ambitious and completely unique from the ground up.
Design, Recruitment

Indie devs explore the benefits of working with a publisher  
by Alissa McAloon [11.29.17]
"To have a chance at a good level of success, you basically have to nail everything. That's a really tall order, so devs are simply looking to stack the odds in their favor."
Console/PC, Business/Marketing