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Nintendo praises Switch momentum as lifetime sales eclipse 55 million units  
by Chris Kerr [05.07.20]
The Nintendo Switch has sold 55.77 million units in just over three years, according to the latest figures from Nintendo.
Console/PC, Business/Marketing

Animal Crossing: New Horizons sold 11.77 million copies in under two weeks 1
by Chris Kerr [05.07.20]
Animal Crossing: New Horizons sold 11.77 million units in just 11 days to become the fastest-selling Switch title at launch.
Console/PC, Business/Marketing

Sales up at Nintendo due to 'significant growth' across the entire Switch family  
by Chris Kerr [05.07.20]
Switch hardware and software continues to deliver the goods for Nintendo, which reported an increase in both sales and profits during the fiscal year ended March 31, 2020.
Console/PC, Smartphone/Tablet, Business/Marketing

Q&A: How Jackbox CEO Mike Bilder is grappling with quarantine-driven success 2
by Bryant Francis [05.07.20]
As stay-at-home orders accelerated, so did the success of Chicago developer Jackbox Games. CEO Mike Bilder breaks down what it's been like now that interest in Jackbox is at an all-time high.
Console/PC, Design, Production, Business/Marketing

Zynga reports $104M loss for Q1 despite record-setting revenues  
by Alex Wawro [05.06.20]
Zynga reports a big loss in Q1 despite "historic" revenues, in part because it has to pay out millions in contingency payments to recent acquisitions whose games have been strong performers.
Smartphone/Tablet, Business/Marketing

Have a look at this pitch footage for a canned Prince of Persia game 1
by Alex Wawro [05.06.20]
A YouTube video titled "Prince of Persia Redemption" is getting some attention today after a number of devs confirmed it's target footage for a Prince of Persia game that was cancelled before release.
Console/PC, Business/Marketing, History, Video

Blog: Five lessons learned growing a game dev start-up  
by Gamasutra Community [05.06.20]
On the fifth anniversary of founding their studio, Ryan from Petricore shares five lessons learned in the process of founding, running, and growing an indie studio.
Business/Marketing

Video: How NetEase applied reinforcement learning to build game AI  
by Staff [05.06.20]
In this GDC 2020 virtual talk NetEase's Renjie Li discusses the application of reinforcement learning in NetEase games, including problems encountered and how the solutions impacted the final product.
Console/PC, Social/Online, Programming, Production, Video, Vault

Don't Miss: Examining the pay-to-flay monetization of Mortal Kombat X 40
by Alex Wawro [05.06.20]
As F2P monetization mechanics were seeping into big-budget games and Mortal Kombat X launched with 'Easy Fatality' consumables, Gamasutra asked: how do you monetize without compromising game design?
Console/PC, Business/Marketing

Don't Miss: Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [05.06.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast, GDC

Blog: How to crack the match 3 code - Part 1 2
by Gamasutra Community [05.06.20]
A deep dive in to 'meta' evolution of Match 3 games, analysing the key design shifts in UX and game design in 2020, backed by industry data.
Design

When your Steam wishlists don't convert 5
by Simon Carless [05.06.20]
So your game has a lot of Steam wishlists, but then it launches... and it doesn't sell many copies! What happened? We try to delve into it within...
Console/PC, Indie, Design

Finnish studio Dazzle Rocks nets $6.8 million to build social sandbox MMO  
by Chris Kerr [05.06.20]
Finnish mobile studio Dazzle Rocks has secured $6.8 million in Series A funding to boost development on its unnamed social sandbox MMO.
Smartphone/Tablet, Production, Business/Marketing

Blog: Anatomy of a failed Kickstarter - Part 3 2
by Gamasutra Community [05.06.20]
The third part of my analysis of my failed Kickstarter campaign. We’ve gone over the plan, we’ve gone over the data; now it’s time to sit down, look at the results and draw out some lessons.

The latest Unreal Engine update adds initial support for next-gen consoles  
by Chris Kerr [05.06.20]
Epic has updated Unreal Engine to add support for the PlayStation 5 and Xbox Series X.
Console/PC, Production, Business/Marketing

Activision Blizzard now fully WFH and covering employees' COVID-19 costs  
by Alex Wawro [05.05.20]
Update Activision Blizzard confirmed today that all of its offices have been working from home since mid-March, and all employees' COVID-19 testing & treatment costs are being covered by the company.
Console/PC, Business/Marketing

Activision Blizzard raises full year outlooks as Q1 revenue beats expectations  
by Alissa McAloon [05.05.20]
Activision Blizzard had a solid Q1, so much so that the company has raised its forecasts for the full year as a result.
Console/PC, Social/Online, Business/Marketing

Get a job: Ori developer Moon Studios is hiring a remote Senior Character TD  
by Staff [05.05.20]
Moon Studios is looking for Senior Character TDs. After redefining the Metroidvania genre with the Ori series, our next goal is to revolutionize the ARPG genre.
Programming, Design, Recruitment

EA reaped $5.5 billion in revenue last year, most of which came from digital dealings  
by Alissa McAloon [05.05.20]
EA credits its live game portfolio for an overall strong year, with COO and CFO Blake Jorgensen saying this latest report "[proves] the value of the live services path we’ve been on."
Console/PC, Social/Online, Business/Marketing

Video: How Supercell designed the Clash of Clans Battle Pass  
by Staff [05.05.20]
In this GDC 2020 virtual talk Supercell's Eino Joas discusses the two-year process that led to the development of a Battle Pass for Clash of Clans.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, Video, Vault