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June 18, 2019
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Sponsored: Reaching new markets by enabling cash payments  
by Xsolla [05.29.19]
If your game doesn’t accept cash, you’re going to miss out on a large potential gaming audience in major markets.
Business/Marketing

Innovators, apply now for affordable access to XRDC via the new Startup Pass!  
by Staff [05.29.19]
Now that registration is open for XRDC, the premier event for AR/VR/MR devs and creators, make sure you take a look at the all-new Startup Pass to see if it's the right fit for you and your team!
VR, Indie, XRDC

The Oculus Quest is selling out in the U.S. after one week  
by Chris Kerr [05.29.19]
The Oculus Quest virtual reality headset has sold out at some U.S. retailers just a week after launch, suggesting mainstream interest in virtual reality tech might finally be warming up. 
VR, Business/Marketing

Bossa shutting down Worlds Adrift, says game is 'no longer commercially viable' 4
by Chris Kerr [05.29.19]
Bossa Studios is shutting down its Early Access massively multiplayer sandbox title Worlds Adrift in July, and explained the game is no longer a 'commercially viable' prospect.
Console/PC, Design, Business/Marketing

Blog: 7 essential ingredients for building tension in horror games 1
by Gamasutra Community [05.29.19]
As players, we must look at the key staples needed to bake up a nice spongy, moist (euugh!) slab of tension. So, here is my list of key ingredients that help create genuine tension in horror games.
Design

Zynga sells headquarters for $600 million to help finance acquisitions  
by Chris Kerr [05.29.19]
Social and mobile game developer Zynga has sold its San Francisco headquarters for $600 million, and intends to use some of the cash to finance further acquisitions.
Smartphone/Tablet, Business/Marketing

Four new Pokemon projects have been unveiled, including cross-platform trading hub  
by Chris Kerr [05.29.19]
The Pokemon Company has unveiled four new Pokemon projects including a new Detective Pikachu game for the Nintendo Switch, two new mobile apps, and a cloud-based Pokemon storage and trading service.
Console/PC, Smartphone/Tablet, Business/Marketing

A composer's insight to making music for games: Workflow, creativity, and tech  
by Gamasutra Community [05.29.19]
Game composer Winifred Phillips (Assassin's Creed, Total War, God of War, LittleBigPlanet) covered workflow, dynamic composition, and the creative process in a recently-held Reddit AMA. Here are the highlights.
Audio, Design

Overwatch League commissioner Nate Nanzer leaving Blizzard for Epic Games  
by Alissa McAloon [05.28.19]
Nate Nanzer is leaving his position as commissioner of the Overwatch League to work on the competitive side of Epic Games' Fortnite.
Console/PC, Social/Online

Opinion: How Draugen lets down its characters  
by Katherine Cross [05.28.19]
'At its best, this is a story that mints beautiful phrases in a heroically gorgeous setting,' opines writer Katherine Cross. 'But in the end Draugen shyly reaches for something well beyond its grasp.'
Indie, Design

Unity announces support for Labo VR goggles  
by Alissa McAloon [05.28.19]
Unity’s Japanese office has announced that the engine now supports projects developed with Nintendo’s Switch-powered Labo VR goggles in mind.
VR, Console/PC

Get a job: Roundabout dev No Goblin is hiring a remote Gameplay Programmer  
by Staff [05.28.19]
No Goblin is looking for a self-starter who loves making fun gameplay systems in C++ while also keeping an eye out for great overall system and code architecture.
Indie, Programming, Recruitment

Report: Tencent backs away from Arena of Valor after it fails to take off in the West  
by Alissa McAloon [05.28.19]
Tencent’s Arena of Valor missed the mark in the West, so much so that the company is reportedly shifting resources away from the Honour of Kings spinoff.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Video: The grind behind Boyfriend Dungeon's $272K funding success  
by Staff [05.28.19]
In this 2019 GDC talk, Kitfox Games' Victoria Tran  lifts the veil on the numbers and technical aspects behind the indie discoverability grind that drove Boyfriend Dungeon to Kickstarter success. 
Indie, Business/Marketing, Video, Vault

Don't Miss: 7 classic arcade games that can still teach developers lessons today 2
by Staff [05.28.19]
These classic arcade games have tight controls, layered mechanics that are easy to grasp but difficult to master, inspired uses of music, creative powerups, and efficient storytelling.
Console/PC, Art, Design

King co-founder Riccardo Zacconi stepping down as CEO  
by Alissa McAloon [05.28.19]
King's longtime CEO Riccardo Zacconi is leaving his role at the head of the company after 16 years in the position.
Smartphone/Tablet

Subway Surfers surpasses 2.5 billion lifetime downloads  
by Alissa McAloon [05.28.19]
Kiloo and SYBO's 2012 endless runner has been downloaded over 2.5 billion times across all platforms, a milestone the developer says makes it one of the most downloaded mobile games to date.
Smartphone/Tablet

'Gaming disorder' officially recognized as a disease despite industry protests 1
by Chris Kerr [05.28.19]
The World Health Organization has officially recognized 'gaming disorder' as a disease, meaning it will be included in the 11th revision of the International Statistical Classification of Diseases.
Business/Marketing

Obituary: Veteran programmer Stephen Ash has passed away 3
by Chris Kerr [05.28.19]
The well-traveled developer worked on popular titles including Star Wars: Jedi Knight, The Simpsons Wrestling, Grim Fandango, and Quake: Champions.

Blog: Design trajectories in Let's Play: Ancient Greek Punishment: Chess Edition  
by Gamasutra Community [05.28.19]
Pippin Barr examines the design and development process of his game Let's Play: Ancient Greek Punishment: Chess Edition, making use of his extensive documentation for the project.
Design