Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 13, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Blog: Building a community through Twitch  
by Gamasutra Community [11.27.18]
We’re kicking off our collaborative article series with this first instalment from Wase Qazi, developer of Skyhook and Shotgun Farmers.
Production, Business/Marketing

Wargaming acquires UK studio Edge Case Games  
by Chris Kerr [11.27.18]
World of Tanks creator Wargaming has acquired Guildford-based developer Edge Case Games for an undisclosed fee.
Console/PC, Production, Business/Marketing

Releasing Attentat 1942 in Germany, a game scrutinizing Nazi occupation 2
by Staff [11.27.18]
Attentat 1942 devs tell the tale of how their award-winning game (which tells the story of Nazi occupation from the perspective of those who experienced it) was finally approved for sale in Germany.
Indie, Business/Marketing

Video: How being a Dungeon Master inspired The Bard's Tale  
by Staff [11.26.18]
In this GDC 2018 postmortem, Michael Cranford shares the vision that led him to the conception of The Bard's Tale series.
Console/PC, Design, Video

Leadership shuffle sees IGDA board name new chair and vice-chair  
by Emma Kidwell [11.26.18]
The International Game Developers Association (IGDA) has selected Vesa Raudasoja as the organization's new chair of its board of directors.
Console/PC, Business/Marketing

Dev survey: 38% of game developers broke even or better on last game  
by Emma Kidwell [11.26.18]
Developer Jake Birkett ran a Twitter poll asking other game devs if their last published game covered its costs (including a nominal salary for themselves), compiling his observations in a blog post.
Indie, Design

SpaceWar! devs to receive Pioneer Awards from The AIAS 1
by Emma Kidwell [11.26.18]
The Academy of Interactive Arts & Sciences (AIAS) will present Pioneer Awards to the creators of Spacewar! during an event hosted by the Smithsonian National Museum of American History on November 29.
Console/PC, Design

Get a job: Petroglyph Games is hiring a Senior Technical Artist  
by Staff [11.26.18]
Petroglyph is seeking an experienced tech artist to join its roster to work on its upcoming triple-A titles which currently include a Conan strategy game and the Command & Conquer series.
Art, Recruitment

Amplitude co-founder sets up RPG-focused studio Tactical Adventures  
by Alissa McAloon [11.26.18]
Tactical Adventures is a developer and publisher founded by one of the minds behind Amplitude Studios and aims create immersive RPGs that capture the feel of tabletop games.
Console/PC

Don't Miss: Crafting the oppressive soundscape of Wolfenstein II: The New Colossus 1
by Staff [11.26.18]
A composer & sound designer on Wolfenstein II: The New Colossus takes us on a deep dive into how he used the sound sculptures at the Baschet workshop to create a unique, oppressive soundscape.
Console/PC, Audio

Sniper Elite dev Rebellion drops $100M on new film studio  
by Alissa McAloon [11.26.18]
Rebellion has purchased a facility near its HQ in the United Kingdom that will handle the developer’s upcoming Judge Dredd TV show and Rogue Trooper movie.
Business/Marketing

Why Lucas Pope 'didn't market' Return of the Obra Dinn 1
by Bryant Francis [11.26.18]
In an era where developers are looking for any trick to help sell games, Lucas Pope explains why he abandoned most marketing logic when presenting Return of the Obra Dinn to the world.
Console/PC, Business/Marketing

Starbreeze cutting costs after Overkill's The Walking Dead falls short  
by Chris Kerr [11.26.18]
The developer-publisher revealed the co-op shooter has only been selling well in low-price markers like China and Russia, while struggling elsewhere.
Console/PC, Production, Business/Marketing

How an EyeToy and vacuum cleaner almost broke LittleBigPlanet  
by Chris Kerr [11.26.18]
What's the strangest bug you've stumbled across during development? Unless it involves a vacuum cleaner and an EyeToy conspiring against you, it probably doesn't have anything on this.
Console/PC, Production, Business/Marketing

For Lucas Pope, Return of the Obra Dinn was a bunch of appealing design problems 1
by Bryant Francis [11.26.18]
"If there's no problem, then I'm not that interested. But if there's a problem, if there's some restriction or some limitation, then I'm interested suddenly," says game dev Lucas Pope.
Console/PC, Programming, Design, Video

Video Game Deep Cuts: Hex Me With This Underworld Battlefield  
by Gamasutra Staff [11.25.18]
This week's highlights include impressions of more late-breaking notable games of this holiday season, from Let's Go Pikachu through Battlefield V to Underworld Ascendant and beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Shenmue 3 dev ends crowdfunding efforts with over $7.1M raised  
by Chris Kerr [11.23.18]
As some of you might recall, the studio actually began raising cash all the way back in 2015, when it launched the Shenmue 3 Kickstarter during E3. 
Console/PC, Production, Business/Marketing

GameStop to sell Spring Mobile division for $700 million  
by Chris Kerr [11.22.18]
GameStop hopes that by selling the company it will be able to reinvest some cash into its core video game and collectibles business.
Business/Marketing

Total War: Arena shutting down after failing to meet expectations 1
by Chris Kerr [11.22.18]
The game entered open beta on February 22, 2018, and was the first project to emerge from the strategic partnership between Wargaming, Sega, and Creative Assembly.
Console/PC, Production, Business/Marketing

Pokemon: Let's Go has sold over 3 million units worldwide  
by Chris Kerr [11.22.18]
The news comes straight from The Pokemon Company on Twitter, and means Let's Go is already the fifth best-selling Switch title of all tim
Console/PC, Business/Marketing