Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: Shading the world of Anthem  
by Staff [03.12.21]
In this 2019 GDC session, BioWare's Ben Cloward shows off the shaders created for the world of Anthem.
Console/PC, Art, Video

Blog: Tips to speed up the launch of your hyper-casual game 1
by Gamasutra Community [03.12.21]
To get your hyper-casual game to global launch faster and beat out competitors, here are six tips for speeding up the launch process at each step of publishing.
Smartphone/Tablet, Indie, Programming, Art, Design

Revisit two essential Classic Game Postmortems at GDC Showcase  
by Staff [03.12.21]
Join Steve Golson and Warren Spector as they revisit their GDC Classic Game Postmortems for Ms. Pac-Man and Deus Ex at GDC Showcase.
Console/PC, Programming, Design, GDC

Suspected DDoS attack takes LittleBigPlanet servers offline  
by Alissa McAloon [03.12.21]
The servers for the cutesy customizable platformer LittleBigPlanet have been temporarily taken offline, and players believe a DDoS attack is to blame.
Console/PC, Social/Online

Blog: Finding a suitable toolchain for animating Blightbound's 2D characters  
by Gamasutra Community [03.12.21]
For Blightbound we wanted high-quality animation, screen-filling bosses, crisp characters, high framerate and swappable gear. This post discusses why sprite sheets didn't work and what we used instead.
Design, Production

Phil Spencer: Bethesda deal is 'about delivering great exclusive games'  
by Chris Kerr [03.12.21]
Xbox boss Phil Spencer has clarified what Microsoft's freshly minted $7.5 billion Bethesda acquisition means in terms of software exclusivity.
Console/PC, Production, Business/Marketing

Loop Hero surpassed 500,000 sales during its launch week  
by Chris Kerr [03.12.21]
Loop Hero has sold over 500,000 copies during its first week on shelves, according to developer Four Quarters.
Console/PC, Business/Marketing

Blog: Nine tips for kickstarter success in 2021 1
by Gamasutra Community [03.12.21]
Learn nine top tips for finding success on Kickstarter in 2021 - even with a mobile free to play game. The team behind Kinder World share a mid-mortem for their 220 percent funded project.

Analyst: Video game consoles surpassed $50 billion in spending in 2020  
by Alissa McAloon [03.11.21]
The video game console market covering hardware, game content, and services saw $53.9 billion in player spending last year, marking a 19 percent increase compared to 2019 before it.
Console/PC, Business/Marketing

Get a job: Join Digital Extremes as a Senior Gameplay Programmer  
by Staff [03.11.21]
In this role, you will be working in conjunction with designers to design and implement cutting-edge, intuitive artificial intelligence solutions for next-gen gameplay.
Programming, Recruitment

Don't Miss: 'The Door Problem' of Game Design 35
by Staff [03.11.21]
"I find myself explaining what game design means to a lot of people from different backgrounds, some of whom don't know anything about games. I like to describe my job in terms of 'The Door Problem.'"
Console/PC, Design

How GDC aims to have a positive social and environmental impact at GDC Showcase  
by Staff [03.11.21]
Learn how the GDC organizers are working to make sure GDC Showcase has a positive social and environmental impact on the world of game development.
Console/PC, Business/Marketing, GDC

Join a free talk + Q&A on data-driven game design with Evan Losi  
by Staff [03.11.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar

EA to publish debut project from UK studio Silver Rain Games  
by Chris Kerr [03.11.21]
UK studio Silver Rain Games has celebrated its first anniversary by inking a publishing deal with EA.

THQ Nordic forms Barcelona studio Alkimia to create Gothic Remake  
by Chris Kerr [03.11.21]
THQ Nordic has formally unveiled its new Spanish development studio, Alkimia Interactive.
Console/PC, Production, Business/Marketing

EA investigating claims that staff members have been selling rare FIFA 21 items  
by Chris Kerr [03.11.21]
EA is investigating allegations that some of its own employees have been selling rareĀ FIFA 21 items to FIFA Ultimate Team players.
Console/PC, Business/Marketing

Blog: How to set up an indie game Discord  
by Gamasutra Community [03.11.21]
I've been working in community development for games for eight years, so I figured I'd break down my philosophy for how to run a Discord for all the enterprising indie devs out there!

Sumo Group launches Secret Mode to publish in-house and indie projects  
by Chris Kerr [03.11.21]
Sumo Group has launched a new publishing division called Secret Mode to help bring smaller projects to market.
Production, Business/Marketing

Devs can now use Denuvo anti-cheat for their PlayStation 5 games 1
by Alissa McAloon [03.10.21]
PlayStation has brought Denuvo into its PlayStation 5 Tools and Middleware program, allowing devs to use the anti-cheat tech in their games on PS5.

Get a job: Join the Insomniac Games team as a Senior Designer  
by Staff [03.10.21]
Senior Designers at Insomniac Games are responsible for overseeing and executing on many aspects of the game including, features, mechanics, and systems design, and more.
Design, Recruitment