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February 21, 2020
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Blog: Pack-ratting in games - Do players need to have it all? 1
by Gamasutra Community [02.04.20]
Developers have an unspoken duty to manage a player's desire to pick up every little thing they find in their worlds. As numerous titles have shown, there are a number of ways to do this.

First ever UK Games Industry Census highlights need for more diversity 1
by Chris Kerr [02.04.20]
UKIE has launched the UK Games Industry Census to deliver a comprehensive assessment of diversity within the UK games industry.
Production, Business/Marketing

Come to GDC and see how Disco Elysium's unique style was achieved!  
by Staff [02.04.20]
ZA/UM's remarkable role-playing game Disco Elysium turned heads with its striking visual style, and at GDC 2020 next month attendees will enjoy a rare chance to learn how it was achieved!
Console/PC, Indie, Art, GDC

Blog: Lessons and statistics after four years as an indie developer  
by Gamasutra Community [02.04.20]
A look at four years of running an indie studio, including some statistics and a few lessons learned.
Design, Production, Business/Marketing

PS4 hardware and software sales down as next-gen looms large  
by Chris Kerr [02.04.20]
Sales and operating income in Sony's video game division are down as a result of waning PlayStation 4 hardware and software sales.
Console/PC, Business/Marketing

What 'Dragons Love Tacos' taught me about game discoverability 1
by Simon Carless [02.04.20]
Right now, my kid is a little bit obsessed with the kids book Dragons Love Tacos. I thought it might be an excellent starting point to examine why some things break out - and how you can stand out better with your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Get a job: The Long Dark developer Hinterland is hiring an Art Director  
by Staff [02.03.20]
In this role, you will lead a team of artists across multiple areas — environment, characters, user-interface, visual effects, concept, etc. — and unify their efforts behind a clear artistic vision.
Art, Recruitment

Don't Miss: PlatinumGames' guide to action game design 3
by Christian Nutt [02.03.20]
Atsushi Inaba, co-founder of Platinum Games (The Wonderful 101, Bayonetta, Transformers: Devastation) shares his insight on how to make world-class action games.
Console/PC, Design

PlatinumGames turns to Kickstarter to self-publish The Wonderful 101 on Switch  
by Alissa McAloon [02.03.20]
The Nintendo Switch has offered a number of previous Wii U exclusives an opportunity to rise beyond the less-than-stellar last generation platform, an opportunity now being presented to The Wonderful 101.

Video: Cursed problems in game design  
by Staff [02.03.20]
In this 2019 GDC session, Riot Games' Alex Jaffe presents a theory of cursed game design problems and explores the four design paradigms that have helped developers face these problems and survive.
Console/PC, Indie, Design, Video, Vault

Free-to-play Fire Emblem Heroes is adding a $9.49 monthly subscription pass  
by Alissa McAloon [02.03.20]
Subscription passes are starting to become a bit of a trend for Nintendo's mobile games as a third title, Fire Emblem Heroes, announces plans to launch a paid monthly subscription option.

GDC State of the Industry: Nearly half of game makers still work over 40 hours/week  
by Staff [02.03.20]
Many work more, with some GDC 2020 State of the Industry survey respondents saying they worked as much as 80+ hours in a given week -- but self-pressure was the most common reason given.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Whitepaper, GDC

38,000 Flash games will live on after Flash support dies this year thanks to Flashpoint  
by Alissa McAloon [02.03.20]
The folks at BlueMaxima are working to preserve the thousands of Flash games that defined the early days of web-based games, and have already snagged over 38,000 titles
Console/PC, Social/Online

Congratulate these GDC 2020 Narrative Summit poster session winners!  
by Staff [02.03.20]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2020 Student Narrative Analysis Competition winners, who all receive passes to the conference next month!
Console/PC, Indie, Design, GDC

Fall Guys developer Mediatonic to open new UK studio  
by Chris Kerr [02.03.20]
Fall Guys: Ultimate Knockout developer Mediatonic has announced plans to open a new studio in Leamington Spa.
Production, Business/Marketing

Blog: How Tencent's global mobile games biz took the crown in 2019  
by Gamasutra Community [02.03.20]
According to Priori Data, Tencent saw international mobile games market growth of 278 percent in 2019, out-performing domestic rival NetEase. Here's how.
Smartphone/Tablet, Business/Marketing

Astro Bot director Nicolas Doucet to lead SIE Japan Studio  
by Chris Kerr [02.03.20]
Astro Bot: Rescue Mission producer and director Nicolas Doucet has been made the new studio director of Sony Interactive Entertainment Japan Studio.
Production, Business/Marketing

Supercell sinks $1.1 million into fledgling Swedish studio Wild Games  
by Chris Kerr [02.03.20]
Supercell has invested $1.1 million into Wild Games, a new Swedish studio that was quietly established last December by a group of former DICE employees.
Production, Business/Marketing

Ubisoft acquires mobile studio Kolibri Games to expand into 'idle' genre  
by Chris Kerr [02.03.20]
Ubisoft has acquired a 75 percent stake in mobile game developer Kolibri Games for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Road to the IGF: Kamibox's Song of Bloom  
by Joel Couture [02.03.20]
Nuovo Award-nominated Song of Bloom makes use of all of the features of a mobile device to create a personal story and a commentary on our culture.
Video, IGF