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March 18, 2019
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Oculus planning a stricter, 'quality-first' approach for Quest app submissions  
by Alissa McAloon [02.28.19]
Devs will be required to go through a stricter approval process if they want to land a game on Oculus’ standalone Quest headset.
VR

Alt.Ctrl.GDC Showcase: Octopad  
by Joel Couture [02.28.19]
Octopad breaks an NES controller into eight game pads with a single input each, turning single-player games into multiplayer experiences built around communication and collaboration.
Indie, Video, alt ctrl gdc

Horizon Zero Dawn sold over 10 million copies in 2 years 1
by Alissa McAloon [02.28.19]
Guerrilla Games’ PlayStation 4 exclusive Horizon Zero Dawn has sold over 10 million copies, something announced on the 2 year anniversary of the game’s 2017 launch.
Console/PC

Play these intriguing indie games at the GDC 2019 Day of the Devs showcase!  
by Staff [02.28.19]
Here's the full lineup of games that will be playable in the GDC 2019 Day of the Devs showcase, orchestrated once again by Double Fine Productions and iam8bit!
Indie, Design, Video, GDC

Hear how Concrete Genie's interactive music system was made at GDC 2019  
by Staff [02.28.19]
Come out to the Game Developers Conference next month for a unique behind-the-scenes look at upcoming Sony game Concrete Genie's interactive music systems!
Console/PC, Audio, GDC

Sony PlayLink developer Wish Studios has shut down  
by Chris Kerr [02.28.19]
"Our ethos was to put the team and their creativity at the heart of everything we did; having to say goodbye to those people has been an unbelievably difficult thing to do."
Console/PC, Production, Business/Marketing

Blog: Remembering Advance Wars 2
by Chris Kerr [02.28.19]
2018 would have marked the 30th anniversary of the Advance Wars franchise, and the recent success of Wargroove made me nostalgic to talk about a great strategy series that you may have missed.
Design

Gooey ranch-em-up Slime Rancher has sold over 2 million copies  
by Chris Kerr [02.28.19]
Monomi Park's quirky blorb wrangler Slime Rancher has surpassed 2 million sales in around 18 months.
Console/PC, Business/Marketing

Dying Light dev TechLand to close Polish publishing department  
by Chris Kerr [02.28.19]
The decision will result in around 13 layoffs by the end of 2019, but won't affect the company's broader publishing and development plans -- including those related to Dying Light 2
Console/PC, Business/Marketing

Blog: Designing a planet-scale real-world AR platform  
by Gamasutra Community [02.28.19]
In this post, we explore where we believe AR experiences are heading and the tech stack we’ve built in anticipation of that trajectory.
VR, Design

Designing for tough choices in cosmic horror game The Horns 1
by John Harris [02.28.19]
We speak with Dene Carter, formerly creative director on the Fable series, about his latest indie game The Horns -- a cosmic horror game about choice and survival.
Smartphone/Tablet, Indie, Design

Video: The science of off-roading Uncharted 4's 4x4  
by Staff [02.27.19]
In this GDC 2017 session, Naughty Dog's Edward Pereira breaks down individual physical elements that went into Uncharted 4's 4x4.
Console/PC, Design, Video

Tencent partners with Intel on its streaming service, Instant Play  
by Emma Kidwell [02.27.19]
Chinese tech giant Tencent is partnering with Intel to launch its own streaming service called Instant Play.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a Job: Cold Iron is hiring an experienced Producer  
by Staff [02.27.19]
Cold Iron is seeking an experienced Producer to join our world-class team on our next AAA title for consoles and PC!
Production, Recruitment

Come to GDC and see how Blizzard fights toxic player behavior with machine learning 1
by Staff [02.27.19]
Come to GDC next month for a behind-the-scenes look at how Blizzard has applied machine learning to combating toxic behavior -- and why that's had a meaningful impact on the company's business!
Social/Online, Business/Marketing

Don't Miss: Pokemon's secret ingredient 3
by Staff [02.27.19]
In this 2012 interview, Game Freak's Junichi Masuda and Takao Unno talk Gamasutra through the process of creating a Pokemon game and explore what makes the 23-year-old series tick.
Console/PC, Design

Report: Amazon, Comcast, and EA now among potential Nexon buyers  
by Alissa McAloon [02.27.19]
Reuters reports that each of the three companies has submitted initial bids for NXC Corp, the holding firm that houses Nexon.
Social/Online

PUBG's dev team has turned to machine learning to fight off cheaters  
by Alissa McAloon [02.27.19]
PUBG's anti-cheat team dives into its cheat-fighting measures, offering fellow game devs a look at how the folks behind the landmark battle royale deal with nefarious players.
Console/PC, Social/Online

Attend GDC for an inside look at the design of Fantasy Flight's KeyForge  
by Staff [02.27.19]
Richard Garfield's KeyForge is what Fantasy Flight calls a "unique deck" game, and at GDC 2019 designer Brad Andres will show you how it works -- and how it was designed to stand apart!
Console/PC, Design, GDC

Blog: The interactivity of reading  
by Gamasutra Community [02.27.19]
Why Not Games programmer and designer Nikhil Murthy attempts to apply some game design tools to traditional media.
Design