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October 20, 2019
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Get a job: Deep Silver Volition, Hyperkinetic Studios, and more are hiring now!  
by Staff [09.27.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Art, Design, Production, Recruitment

Don't Miss: Accommodating player failure and recovery 4
by Phill Cameron [09.27.19]
We talk to Clint Hocking, Chris Avellone and Michael De Plater about the convention of player death as a fail state, and what happens when you move past it.
Console/PC, Indie, Design, Production

Big Fish Games pledges $250,000 to National Breast Cancer Foundation  
by Alissa McAloon [09.27.19]
Big Fish Games has pledged a $250,000 donation and other initiatives to support the National Breast Cancer Foundation just ahead of Breast Cancer Awareness Month in October.
Smartphone/Tablet

Rockstar wants to capture the appeal of RDR 2's single player in Online 1
by Alissa McAloon [09.27.19]
Open-world online modes have become the lifeblood of Rockstar’s flagship titles, so much so that the studio is “100% focused” on fleshing out the mode in a way that captures the appeal of its single player campaign
Console/PC, Social/Online

Video: How vehicles replicate and collide in Watch Dogs 2 multiplayer  
by Staff [09.27.19]
In this 2017 GDC talk Ubisoft's Matt Delbosc reveals how Watch Dogs 2 replicates vehicle trajectories, compensates for network lag, and realistically represents player-on-player crashes. 
Console/PC, Social/Online, Programming, Design, Video, Vault

Don't delay: Monday is your last day to pitch a GDC 2020 Summit talk!  
by Staff [09.27.19]
Just a quick reminder today that all submissions for GDC 2020's Virtual Reality Developers Conference (VRDC), GDC Summits, and Game Career Seminar are due this Monday, September 30th at 11:59 PM PT!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Valve shares tips for designing touch screen controls for PC games  
by Alissa McAloon [09.27.19]
Valve has learned a bit about designing unique touch controls for games since the launch of Steam Remote Play, and now it wants to pass some of that knowledge on to developers.
Console/PC, Smartphone/Tablet

Reminder: Monday is the last day to submit your game for IGF 2020!  
by Staff [09.27.19]
Hey indies, don't delay: The submission deadline for the 2020 Independent Games Festival Main Competition is this coming Monday, September 30th at 11:59 PM Pacific!
Indie, IGF

Logitech acquires streaming software maker Streamlabs for $89 million  
by Chris Kerr [09.27.19]
Logitech has agreed to acquire live streaming software and tools company Streamlabs for $89 million in cash.
Console/PC, Business/Marketing

Naughty Dog drops online mode from The Last of Us Part II to focus on single-player 4
by Chris Kerr [09.27.19]
Naughty Dog has revealed The Last of Us Part II will be a single-player only affair, unlike the original game which shipped with an online mode called Factions.
Console/PC, Production

Ubisoft opens new mobile and instant game studio in Vietnam  
by Chris Kerr [09.27.19]
The new opening was made to bolster the company's mobile workforce in Asia, and give the developer more room to maneuver in the fast-moving mobile market.
Smartphone/Tablet, Production, Business/Marketing

Designing the varied control schemes of multi-animal wonder Lost Ember  
by Aron Garst [09.27.19]
In Mooneye Studios' upcoming game Lost Ember, players control a wide variety of animals, including a wolf, a duck, an otter, and more. Developer Tobias Graff told us how the studio tackled the many-animal problem.
Indie, Art, Design, Video

More like Microsoft than Apple: Carmack wants Oculus to keep older VR games alive 2
by Alissa McAloon [09.26.19]
Cross-platform VR compatibility is one area where Oculus has made recent strides, and CTO John Carmack hopes that the company keeps those developments coming as VR continues to grow as a platform.
VR

Get a job: Level Ex is hiring a UI Artist  
by Staff [09.26.19]
Level Ex is looking for a versatile UI Artist to help it make games for NASA.
Art, Recruitment

Video: Practical tips for designing memorable characters  
by Staff [09.26.19]
In this 2017 GDC talk, concept artists Simon Stafsnes Andersen, Laurel Austin, Claire Hummel, Richard Lyons and Justin Thavirat share their ideas on how to create compelling characters.
Console/PC, Art, Video

Capybara Games co-founder Nathan Vella is leaving the studio after 16 years  
by Alissa McAloon [09.26.19]
Nathan Vella, one of the founding devs behind Below developer Capybara Games, is departing the Canadian studio he helped found back in 2003.
Indie

Carmack: Lessons from the Gear VR paved the way for Oculus' current mobile VR  
by Alissa McAloon [09.26.19]
Oculus CTO John Carmack discusses some of the Gear VR's shortcomings and how lessons from the phone-powered VR headset led to improvements in other portable VR products.
VR

Don't Miss: Behind the colorful music wheel of Wandersong 1
by Bryant Francis [09.26.19]
Wandersong's Greg Lobanov digs into the game's intriguing color wheel of song, why he crafted an aesthetic around a 'rainbow of sound', and how he designed puzzles solvable by singing.
Indie, Design

The Strong Museum receives grant to fund exhibit on the cultural impact of video games  
by Alissa McAloon [09.26.19]
The grant aims to fund the creation of a 24,000-foot exhibit exploring the influence of electronic games on cultural history.
Social/Online

3 great reasons you should be at premier AR/VR event XRDC next month!  
by Staff [09.26.19]
Whether you've attended XRDC before or not, this year's event promises new opportunities for you to see some of the cutting-edge work being done in AR/VR/XR and learn from luminaries in the field.
VR, Business/Marketing, XRDC