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October 27, 2020
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Apple and Epic's big anti-trust showdown likely to take place next summer  
by Alissa McAloon [09.28.20]
A California judge suggested the case be handled by a jury, but has yet to budge on her previous ruling that Apple is within its rights to ban Fortnite from the App Store.
Console/PC, Social/Online

Tekken franchise surpasses 50 million sales  
by Alissa McAloon [09.28.20]
Tekken, one of the longstanding mainstays in the fighting game world, has officially surpassed 50 million sales across the franchise's entire history.
Console/PC

Don't Miss: How Jackbox CEO Mike Bilder is grappling with quarantine-driven success 2
by Bryant Francis [09.28.20]
As stay-at-home orders accelerated, so did the success of Chicago developer Jackbox Games. CEO Mike Bilder breaks down what it's been like with interest in Jackbox at an all-time high.
Console/PC, Design, Production, Business/Marketing

Blog: Amazon's Luna, what's on the Steam front page, and more on discoverability  
by Simon Carless [09.28.20]
All kinds of the latest game discoverability/platform news - from Amazon Luna analysis to front-page Steam explanations and more.
Console/PC, Indie, Design, Production, Business/Marketing

Video: How game companies can do better philanthropy  
by Bryant Francis [09.28.20]
In this 2020 GDC Summer session, Derrick Morton & Daniel Widner discuss the benefits of incorporating social responsibility as a business strategy for free-to- play games.
Console/PC, Business/Marketing, Video

Phil Spencer: Microsoft 'absolutely' plans on releasing future console hardware  
by Chris Kerr [09.28.20]
Xbox chief Phil Spencer has indicated that Microsoft still intends to release new consoles following the launch of the Xbox Series S and Xbox Series X.
Console/PC, Business/Marketing

Sponsored Content
Sponsored: Get started with Dolby Vision and Dolby Atmos on Xbox Series X 2
by Dolby [09.28.20]
The Xbox Series X|S will be the first consoles to support Dolby Atmos and Dolby Vision, giving game developers the power to create an unparalleled gaming experience and deliver enhanced audio and graphics.
Console/PC, Art, Audio, Sponsored Article

Zynga is shutting down FarmVille after over a decade  
by Chris Kerr [09.28.20]
Zynga is shutting down the original FarmVille at the end of this year, over a decade after the popular Facebook title launched.
Console/PC, Business/Marketing

Blog: A Space Moguls map screen retrospective  
by Gamasutra Community [09.28.20]
A technical article describing the development of the map screen of Space Moguls for Commodore 64.
Design, Production

Q&A: Lair of the Clockwork God devs on the infinite hustle of indie development  
by Chris Kerr [09.28.20]
"I think peoples' expectations of the quality of even a basic, entry-level indie game is now so high that it's becoming near-impossible to remain a one-man-band."
Console/PC, Production, Business/Marketing

Get a job: Join Insomniac Games as a Story Lead  
by Staff [09.25.20]
Insomniac Games is searching for our next great leader in our Story department. The Story Lead is responsible for the role of writing game narrative at Insomniac.
Design, Production, Recruitment

Don't Miss: 'Make me think, make me move': Doom's deceptively simple design 10
by Kris Graft [09.25.20]
Doom's apparent simplicity belies a core design that is difficult to achieve. Gamasutra caught up with Id Software's Marty Stratton and Hugo Martin to talk demon-slaying game design.
Console/PC, Design

With Xbox Live MAUs up 82%, Phil Spencer calls Japan Xbox's 'fastest growing region'  
by Alissa McAloon [09.25.20]
Xbox has traditionally had a harder time breaking into the Japanese video game market, but Xbox head Phil Spencer is confident the Series X will make headway in the region.
Console/PC, Video

Video: Using side projects to battle burnout  
by Staff [09.25.20]
In this 2020 GDC Summer talk, Microsoft's Laralyn McWilliams discusses how the ritual of solo game development can help you win the battle against burnout.
Console/PC, Production, Video

Rocket League tops 1 million concurrent players after free-to-play switch  
by Chris Kerr [09.25.20]
Rocket League has topped 1 million concurrent players one day after going free-to-play.
Console/PC, Business/Marketing

No More Robots founder explains how Metacritic can help crack the Nintendo eShop  
by Chris Kerr [09.25.20]
Mike Rose, founder of Descenders and Hypnospace Outlaw publisher No More Robots, has put together a fascinating Twitter thread detailing his experiences on the Nintendo Switch eShop.
Console/PC, Business/Marketing

Epic Games acquires SuperAwesome to create a range of 'kid safe' services  
by Chris Kerr [09.25.20]
Epic Games has acquired 'kidtech' company SuperAwesome for an undisclosed fee.
Console/PC, Business/Marketing

How to get nearly 250k Steam wishlists, The Riftbreaker way 1
by Simon Carless [09.25.20]
Talking to Pawel Lekki of EXOR Studios, we explored his upcoming game The Riftbreaker, which has amassed nearly 250,000 wishlists on Steam to date pre-release. How did he do it?
Social/Online, Indie, Design, Production, Business/Marketing

Get a job: Join Evil Empire as a Generalist Game Artist (Pixel or 3D)  
by Staff [09.24.20]
Evil Empire, the new team working on Motion Twin’s smash hit Dead Cells among other ambitious projects, is looking for a Generalist Game Artist, preferably with previous experience working on shipped games. 
Art, Recruitment

Supercell to pay $8.5 million over patent dispute with F2P dev Gree  
by Alissa McAloon [09.24.20]
A patent dispute between two mobile developers has ended in a Texas court ordering Tencent subsidiary Supercell to pay $8.5 million to the Japanese dev Gree.
Smartphone/Tablet