Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 16, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Steam's online couch co-op feature Remote Play Together leaves beta  
by Alissa McAloon [11.20.19]
The Remote Play Together feature that allows Steam users to play local co-op games together has left beta, opening its use up to Steam’s entire playerbase, as well those on iOS and Android.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: Shenmue director Yu Suzuki shares his unique approach to game design  
by Staff [11.20.19]
In this classic video, Shenmue director and designer Yu Suzuki appears onstage at GDC 2000 to talk frankly (with the help of an interpreter) about his unique approach to game design.
Console/PC, Design, Production

Writing great video game characters with Brandon Sheffield - GDC Podcast ep. 4  
by Kris Graft [11.20.19]
Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
Console/PC, Indie, Design, Business/Marketing, Podcast, GDC

GDC 2020 debuts new Summit to help devs find funding and forge deals!  
by Staff [11.20.19]
The new Game Funding & Investment Summit will bring together game developers, investors, and deal-makers to help build new projects and partnerships!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

GDC YouTube Top 5: NYU Game Center director Frank Lantz  
by Kris Graft [11.20.19]
For November, we bring you the top GDC YouTube picks from Frank Lantz, director of NYU Game Center and a veteran of the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC

Take-Two leads $20 million funding round into Spellbreak developer Proletariat  
by Chris Kerr [11.20.19]
Spellbreak developer Proletariat has secured $20 million in Series C funding to ramp up production on the fantasy battle royale title.
Console/PC, Production, Business/Marketing

Former Arkane devs Raphael Colantonio and Julien Roby set up WolfEye Studios  
by Alissa McAloon [11.20.19]
Two former key developers at Dishonored and Prey dev Arkane Studios have formed a new studio and set out to try new ideas and approaches away from the world of triple-A development.
Console/PC, Indie

Report: Pokemon Sword and Shield have sold over 1.36 million retail copies in Japan  
by Chris Kerr [11.20.19]
Pokemon Sword and Pokemon Shield have amassed over 1.36 million physical sales in Japan during their first three days on shelves.
Console/PC, Business/Marketing

Blockchain-based game studio Mythical Games nets $19 million in funding  
by Chris Kerr [11.20.19]
Mythical Games, the LA-based studio established last year by a group of former Activision devs, has raised $19 million in venture funding.
Production, Business/Marketing

Mobile party app Bunch nets $3.85M from Supercell, Tencent, and others  
by Chris Kerr [11.20.19]
A group of notable game companies including Supercell, Tencent, and Riot Games have invested $3.85 million into mobile party app, Bunch.
Smartphone/Tablet, Business/Marketing

Blog: DreamHack Atlanta 2019 - A Neko Ghost, Jump! showcase postmortem 2
by Gamasutra Community [11.20.19]
We talk in-depth about our experience showcasing Neko Ghost, Jump! for the first time at a convention. All the struggles and wins.
Business/Marketing

Designing the drunken dialogue puzzles in Night School Studio's Afterparty  
by Bryant Francis [11.20.19]
Afterparty co-director Adam Hines of Night School Studio breaks down the design direction for the game's drunken dialogue puzzles.
Console/PC, Design

Obituary: Everquest designer and MMORPG vet Brad McQuaid  
by Alex Wawro [11.19.19]
The team at Pantheon: Rise of the Fallen developer Visionary Realms confirmed today that studio cofounder and MMORPG veteran Brad McQuaid passed away in the night.
Social/Online

Get a job: Manticore Games is looking for a Backend Engineer  
by Staff [11.19.19]
We are looking for Backend Engineers at all levels to help revolutionize the way we create, play, and share gameplay experiences.
Programming, Recruitment

Video: Game design insights from the GDC 2019 Failure Workshop  
by Staff [11.19.19]
In this set of talks from GDC 2019 set of talks, three modern game makers share real talk and lessons learned from some of their recent failures.
Indie, Design, Video, Vault

Don't Miss: Inside the narrative design of Control, Remedy's least linear game  
by Diego Arguello [11.19.19]
In an effort to better understand the making of the game's striking narrative, Gamasutra chats with Remedy narrative designer Brooke Maggs about her work crafting Control's eerie setting.
Console/PC, Design

Blog: Designing interesting decisions in games (and when not to)  
by Gamasutra Community [11.19.19]
Sid Meier once described games as "a series of interesting decisions". But how do you design interesting decisions in your game? And what are the pitfalls to avoid when trying to design them?
Design

Play through the first-ever GDC Narrative Wall Twine games, created by GDC attendees!  
by Staff [11.19.19]
GDC organizers are excited to publish three Twine games created from the contributions of GDC 2020 attendees to the inaugural GDC Narrative Wall, each telling a tale of love, loss, and adventure!
Console/PC, Design, GDC

Smash Bros, Death Stranding among GOTY nominees for The Game Awards 2019  
by Alissa McAloon [11.19.19]
The folks behind The Game Awards have laid out the yearly show’s 2019 nominees, with games like Death Stranding and Control grabbing nominations across several categories, including as potential Game of the Year.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Get key game design insights from Riot's Teamfight Tactics at GDC 2020!  
by Staff [11.19.19]
This summer League of Legends maker Riot Games added a mega-popular auto-battler mode to the game called Teamfight Tactics, and at GDC 2020 you'll have a chance to see how it was made!
Console/PC, Social/Online, Design, GDC