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September 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Video: How to design multiplayer games that will build friendships  
by Staff [09.05.18]
In this GDC 2018 session, Spry Fox's Daniel Cook explains how to keep human beings from being treated as interchangeable, disposable or abusable when designing multiplayer games.
Console/PC, Design, Video

Sea of Thieves bug resulted in players wielding the spyglass differently  
by Emma Kidwell [09.05.18]
An unexpected bug in Sea of Thieves will be patched out tomorrow, but Rare explains how a mistake lead to an unfortunate animation.
Console/PC, Design

Games intelligence firm SuperData acquired by analytics company Nielsen  
by Emma Kidwell [09.05.18]
Nielsen Holdings announced in a press release today its acquisition of games market intelligence firm SuperData Research, known for collecting and interpreting data from customers.
Console/PC, Smartphone/Tablet, Business/Marketing

Ben Esposito breaks down the personal process behind Donut County  
by Bryant Francis [09.05.18]
We sat down with Ben Esposito, lead developer on Donut County for a chat about making dense yet personal games.
Console/PC, Design, Video

How CD Projekt Red aims to improve side quests in Cyberpunk  
by Emma Kidwell [09.05.18]
Quest director on Cyberpunk 2077 Patrick Mills discusses the process of designing encounters for an open world environment.
Console/PC, Design

Get a job: Seattle-based Camouflaj is hiring a 3D Artist  
by Staff [09.05.18]
Camouflaj, the team behind RÉPUBLIQUE, is about making meaningful games and is seeking to hire skilled 3D artists to join its team to help build a once-in-a-lifetime AAA project.
Art, Recruitment

Tencent suspends community manager following sexual harassment accusations  
by Alissa McAloon [09.05.18]
Tencent has suspended global community manager Nick Zasowski, as it investigates numerous sexual harassment accusations levied against him in the past few days.
Social/Online

Don't miss: How Superhot (and 6 more games) grew from jam prototypes 8
by Staff [09.05.18]
Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market.
Console/PC, Programming, Production

More competition means players won't always stay for DLC, warns Anthem dev  
by Alissa McAloon [09.05.18]
Anthem devs talk to USGamer about the evolution of live games, and why Anthem's post-release content plans might look different than other multiplayer cooperative live games out there.
Console/PC, Social/Online

Rainbow Six Siege takes after Fortnite by offering in-game reward for using 2FA  
by Alissa McAloon [09.05.18]
This gentle push toward a more secure account comes shortly after the announcement that enabling 2-Step Verification will soon be required for players to compete in ranked matches.
Console/PC, Social/Online

See how XR and 3D scanning is improving home improvement at XRDC!  
by Staff [09.05.18]
Come out to XRDC in San Francisco next month and learn all about how a company like Lowe's makes innovative use of 3D scanning and XR technologies!
VR, Design

Chat with the creator of Donut County at 2:30PM EDT  
by Bryant Francis [09.05.18]
We're talking to the mind behind Donut County starting at 2:30 PM EDT.
Console/PC, Design, Video

Now's the time to pitch your talk for the GDC 2019 Narrative Summit!  
by Staff [09.05.18]
Game makers, pitch your talks for next year's GDC Game Narrative Summit, which addresses interactive narrative in all its forms -- from triple-A blockbusters to indie games to mobile/social projects.
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

XRDC speaker Q&A: Tony Aube on making VR/AR software for kids  
by Bryant Francis [09.05.18]
Designer Tony Aube discusses his work with children's VR and AR games as part of his upcoming XRDC session.
VR, Console/PC, Design

Blog: Building a mod toolkit for Edge Of Eternity 2
by Gamasutra Community [09.05.18]
From great tools come great creativity, this is our motto to create a modkit that will push the community forward into creating new awesome content for Edge Of Eternity.
Programming, Design

Nintendo's big mobile earner Fire Emblem Heroes had a bumper summer  
by Chris Kerr [09.05.18]
Nintendo's lucrative mobile title Fire Emblem Heroes is showing no signs of slowing despite having being out in the wild for 18 months.
Smartphone/Tablet, Business/Marketing

21st Century Fox sinks $100M into social streaming platform Caffeine  
by Chris Kerr [09.05.18]
"We are excited to partner with Caffeine and build something special for fans in the growing live social streaming esports and gaming space."
Business/Marketing

Blog: Genetic algorithms in games - Part 1  
by Gamasutra Community [09.05.18]
Part of the problem with procedural generation is ensuring the content is both interesting and challenging across multiple playthroughs. Genetic algorithms offer us a novel solution to this problem.
Design

How Nicki Minaj and a Drag Race superstar inspired Monument Valley  
by Chris Kerr [09.05.18]
"We printed out loads of reference pictures and we used these foam boards with inspiration for the levels that we could carry around with us when we hot desk."
Smartphone/Tablet, Design, Production

Blog: The challenge of finding enough playtesters 3
by Gamasutra Community [09.05.18]
This post discusses why you shouldn't let the same people test your game all the time, and how you can find enough playtesters to curate diverse opinions.
Production