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Taking the citybuilding genre to the skies in Airborne Kingdom  
by Bryant Francis [10.28.20]
Zach Mumbach and Ben Wander break down the design decisions for their studio's upcoming game Airborne Kingdom.
Console/PC, Design, Video

First-party releases are driving sales and operating income at Sony  
by Chris Kerr [10.28.20]
First-party releases are driving sales and operating income within Sony's video game division, according to the company's fiscal report for the second quarter ended September 30, 2020.
Console/PC, Business/Marketing

Scopely raises $340 million to forge new partnerships in mobile games  
by Alissa McAloon [10.28.20]
Scopely has raised $340 million through a Series E funding round, cash the prolific mobile game company plans on using to expand its reach in the space, particularly in the West.
Smartphone/Tablet

Blog: The Zynga analytics platform in 2020  
by Gamasutra Community [10.28.20]
Zynga data scientist Ben Weber provides a look at the company's python-focused analytics platform.
Business/Marketing

Get a job: Gearbox is hiring a Systems Designer  
by Staff [10.27.20]
This role is focused on creating gameplay systems and systemic content that result in a fun, imaginative, rewarding experiences for all players.
Design, Recruitment

Microsoft's game revenue up by $550 million as Xbox readies for Series X debut  
by Alissa McAloon [10.27.20]
While the Xbox One generation is winding down, the Xbox brand is holding strong and is even listed as a driving force behind year-over-year growth in the “more personal computing” as a whole.
Console/PC

Don't Miss: Looking back at Left 4 Dead's dynamic AI 6
by Staff [10.27.20]
Take a look back at this 2013 blog about the unique way the series' AI system fueled the procedural narrative of the classic zombie game.
Console/PC, Social/Online, Design

Report: Latest Cyberpunk 2077 delay announcement blindsides its dev team 4
by Alissa McAloon [10.27.20]
CD Projekt Red has delayed Cyberpunk 2077, but according to comments now circulating online it did so without first informing the developers currently working on the game.
Console/PC

Call for data: (Steam) game revenue over time?  
by Gamasutra Staff [10.27.20]
So your game made $50k in its first week on Steam. But at the end of Year 1, will you have $100k or $250k? Fill in the survey to find out averages! (Plus: bonus takeaways from previous surveys.)
Console/PC, Indie, Design, Production, Business/Marketing

Unity teams up with Lego to teach game development fundamentals  
by Alissa McAloon [10.27.20]
A new Unity Microgame aims to introduce fledgling game makers to the building blocks needed to make their own short games.
Console/PC, Video

Sony delays PS5 launch title Destruction AllStars until 2021  
by Chris Kerr [10.27.20]
Sony has delayed its multiplayer vehicular brawler Destruction AllStars to February 2021, meaning the PlayStation 5's launch lineup just got a little bit lighter. 
Console/PC, Business/Marketing

Video: A better way of depicting war in games  
by Staff [10.27.20]
In this 2018 GDC session Bohemia Interactive's Andrew Barron discusses his experience making game-based training simulators for military use to help developers better understand the realities of war.
Console/PC, Design, Video

Ubisoft and Netflix partner for live action Assassin's Creed series  
by Chris Kerr [10.27.20]
Ubisoft and Netflix are partnering up to create a new live action series based on the Assassin's Creed franchise. 
Console/PC, Business/Marketing

Uplay+ subscription rebrands as Ubisoft+ and adds multi-platform support  
by Chris Kerr [10.27.20]
Ubisoft is rebranding its Uplay+ subscription service as Ubisoft+ and adding multi-platform support.
Console/PC, Business/Marketing

Starbreeze CEO Mikael Nermark resigns with immediate effect  
by Chris Kerr [10.27.20]
Mikael Nermark has resigned as CEO of Payday 2 developer Starbreeze with immediate effect due to personal reasons.
Console/PC, Production, Business/Marketing

Bending the world of Blightbound to lower the horizon  
by Gamasutra Community [10.27.20]
This blog shows how in Blightbound we kept the horizon on-screen by subtly bending the world.
Console/PC, Design

Get a job: Insomniac Games is hiring a Graphics Programmer  
by Staff [10.26.20]
Insomniac Games is looking for a Mid-to-Senior Level Graphics Programmer to join our Core team, responsible for our studio's game engine and tools.
Programming, Recruitment

Clever game dev tech is at the core of Watch Dogs Legion's London  
by Alissa McAloon [10.26.20]
A recent story from The Washington Post dives into how Ubisoft approached developing a game where the concept of a non-player character doesn't really exist.
Console/PC, Programming, Design

Don't Miss: 7 examples of game AI that every developer should study 5
by Staff [10.26.20]
These games are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design.
Console/PC, Indie, Programming, Design

Epic hits back at Apple, saying it 'has no rights to the fruits of Epic's labor' 2
by Alissa McAloon [10.26.20]
Epic argues against the notion that its decision to cut Apple out of the payment process is robbing the iPhone maker of its rightful share.
Smartphone/Tablet, Business/Marketing