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July 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Judge halves ZeniMax's $500M Oculus payout, declines to block Rift sales  
by Emma Kidwell [06.28.18]
After an updated ruling yesterday, Facebook will now only owe ZeniMax Media Inc. half of the $500 million initially granted for allegedly using stolen code to build the Oculus Rift. 
Console/PC, Business/Marketing

Get a job: Cold Iron Studios is hiring a Console Gameplay Engineer  
by Staff [06.28.18]
Cold Iron is seeking a passionate and experienced Console Gameplay Engineer to join it in creating a shooter set in the Alien universe for consoles and PC.
Console/PC, Programming, Recruitment

Niantic acquires machine learning company Matrix Mill  
by Alissa McAloon [06.28.18]
Pokemon Go developer Niantic has acquired the computer vision and machine learning company Matrix Mill for an undisclosed sum.
Console/PC, Business/Marketing

Using VR audio to bring a sense of scale to pint-sized puzzler Moss  
by Chris Kerr [06.28.18]
"I adopted a mindset that I don’t know what the 'right way' is, and that predisposed me to thinking about problems with the game's needs and player experience over convention."
VR, Audio, Production, Video

Blog: Changes to the Google Play Store are putting thousands of indie devs at risk 27
by Gamasutra Community [06.28.18]
"At first, it looked like a normal fluctuation...By Monday morning, most of them lost from 80% to 90% of new organic traffic. They are now all in the same boat, that is about to sink."
Smartphone/Tablet, Indie

Amy Hennig has departed EA to take up independent development 1
by Alissa McAloon [06.28.18]
Amy Hennig has departed Electronic Arts, telling Eurogamer that she officially left the company (and her role as creative director on EA Vancouver’s unnamed Star Wars game) in January.
Indie

Owlchemy explores the future of room-scale VR interaction design at XRDC!  
by Staff [06.28.18]
Come to XRDC in October, where Owlchemy Labs' Devin Reimer and Andrew Eiche will be delivering a forward-looking session on "The Holodeck is Here...Now What?: Advanced Interactions for Room-Scale VR."
VR, Design

Blog: The Westworld fallout - A discussion on work-for-hire 5
by Gamasutra Community [06.28.18]
I want to discuss the recent lawsuit filed by Bethesda Softworks against Behaviour Interactive regarding the similarities between the new Westworld mobile game and Fallout Shelter.
Design, Production

French startup Oh BiBi nets $21M to build out mobile shooter  
by Chris Kerr [06.28.18]
French mobile startup Oh BiBi has raised $21 million to support the development of Frag, an online first-person shooter looking to capitalize on the popularity of Fortnite. 
Smartphone/Tablet, Business/Marketing

Sketchfab Store exits beta, allows devs to buy and sell 3D models 1
by Emma Kidwell [06.28.18]
Sketchfab will now allow for developers to sell and purchase 3D models on the Sketchfab Store, a platform created to help artists monetize their work which exits beta testing this week.
Console/PC, Art

Shuntaro Furukawa has been officially appointed Nintendo president  
by Chris Kerr [06.28.18]
"We will continue striving to offer products and services that anyone can enjoy, regardless of age, gender, or gaming experience."
Console/PC, Business/Marketing

Blog: Planning and game flow architecture 1
by Gamasutra Community [06.28.18]
Dead Body Falls is a VR story driven game published recently by Black River Studios and this post describe how the gameplay architecture was developed.
VR, Design, Production

What Mike Bithell learned in writing his first sequel: Quarantine Circular  
by Samuel Horti [06.28.18]
"There’s going to be more people doing this kind of thing going forward because it removes some of the technical risk," Bithell says after making first Subsurface, then Quarantine Circular.
Indie, Design

Nintendo's Fils-Aime commits to improving Switch storefront curation 1
by Alex Wawro [06.27.18]
"We have a significant global focus on driving our digital business...independent games are a critical part of that," Fils-Aime told Waypoint. "We continue to look at other ways to enhance curation."
Indie, Business/Marketing

Video: How West of Loathing became a game made out of jokes 1
by Staff [06.27.18]
In this GDC 2018 talk, Asymmetric's Zack Johnson, creative director of acclaimed slap-stick-figure cowboy RPG West of Loathing, discusses the team's approach to comedy in video games.
Indie, Design, Video

Game of Thrones: Conquest players find bot exploiting user data  
by Emma Kidwell [06.27.18]
Players of the F2P mobile title Game of Thrones: Conquest claim to have found bots that are exploiting the game's mechanics and cheating players out of money used on in-app purchases.  
Smartphone/Tablet, Business/Marketing

Weekly Jobs Roundup: Telltale Games, Square Enix, and more are hiring now!  
by Staff [06.27.18]
From indie to triple-A, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Programming, Design, Production, Recruitment

Mojang partners with its players to help rebuild coral reefs 1
by Emma Kidwell [06.27.18]
Mojang donates $100,000 to The Nature Conservatory after Minecraft players place ten million coral blocks underwater through the Coral Crafters initiative.
Console/PC, Business/Marketing

Don't Miss: Deconstructing Heavy Rain and its billing as an interactive film 23
by Ian Bogost [06.27.18]
Ian Bogost looks at Quantic Dream's Heavy Rain in the context of film and cinematography's history to explain why he feels the game, billed as an "interactive film," is not quite that.
Console/PC, Design

Bringing narrative to heel: How Xavier Woods mixes video games and wrestling  
by Katherine Cross [06.27.18]
Educational psychologist and WWE wrestler Xavier Woods speaks about the overlap between the storytelling of professional wrestling and narrative design in games.
Social/Online, Design