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November 25, 2020
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Why bringing Donkey Kong 64 into the third dimension required a mental shift  
by Chris Kerr [10.22.20]
Donkey Kong 64 is about to turn 20, and to celebrate that marvelous but inevitable milestone, GameSpot had a sit down chat with some of the creative leads behind the beloved platformer. 
Console/PC, Art, Production, Business/Marketing

EA hit with class action lawsuit in Canada over loot box usage  
by Chris Kerr [10.22.20]
A class action lawsuit has been filed against EA in Canada accusing the publisher of breaching the country's Criminal Code by including loot boxes in its games. 
Console/PC, Design, Business/Marketing

Get a job: Join Remedy as a Sr. Material Artist  
by Staff [10.21.20]
As a Senior Material Artist you'll be responsible for the creation of high quality textures and materials within a cross discipline team.
Art, Recruitment

Rune 2 lawsuit alleges deliberate sabotage from Bethesda, ZeniMax  
by Alissa McAloon [10.21.20]
Accusations of fraud and breach of contract are aimed at Human Head as well as at Bethesda and ZeniMax, the owners of the studio that sprung up over night after Human Head's closure.
Console/PC, Social/Online, Business/Marketing

Video: The developers of Ghostrunner discuss the making a cyberpunk platformer  
by Staff [10.21.20]
Check out this conversation with the folks behind the upcoming cyberpunk platformer Ghostrunner.
Console/PC, Design, Video

Ubisoft Connect announced as a 'refreshed' replacement for Uplay and Ubisoft Club  
by Alissa McAloon [10.21.20]
Following in the footsteps of EA's rebranding of Origin, Assassin's Creed developer Ubisoft has announced that Uplay and Ubisoft Club are being dissolved into an entirely new tool: Ubisoft Connect.
Console/PC, Social/Online

Don't Miss: The designer is god--or the devil--in The Talos Principle 4
by Staff [10.21.20]
The Talos Principle presents players with theological questions as well as puzzles. 'The Garden of Eden is a perfect fit for a story about creating a new intelligence,' says co-writer Jonas Kyratzes.
Console/PC, Indie, Design

Devolver Digital acquires Serious Sam dev Croteam  
by Alissa McAloon [10.21.20]
Devolver Digital has acquired Serious Sam and The Talos Principle dev Croteam, a joining of forces that Devolver says builds on years of collaboration between key members of both teams.
Business/Marketing

Learn how Supergiant brought Hades' hand-painted characters to life  
by Chris Kerr [10.21.20]
Hades developer Supergiant Games has put together a video to showcase how it turned hand-painted character art into the full character models players see in-game.
Art, Video

Data Deep Dive: Meteorfall: Krumit's Tale on Steam  
by Gamasutra Community [10.21.20]
Want lots of real-world Steam data on Meteorfall: Krumit’s Tale, a deckbuilding roguelike title that recently launched out of Early Access. That's what we're giving you here!
Business/Marketing

Devolver brings in head of licensing to put Fall Guys 'on the licensing map'  
by Chris Kerr [10.21.20]
Devolver Digital has named former Dunlop Sports licensing manager Fee Heyer as its new head of licensing.
Console/PC, Business/Marketing

Alexandria Ocasio-Cortez is running an Among Us stream to drive voter turnout  
by Bryant Francis [10.20.20]
New York House Representative Alexandria Ocasio-Cortez is hosting a stream of Among Us to drive voter turnout.
Console/PC, Business/Marketing

Get a job: Join Deep Silver Volition as a Narrative Designer  
by Staff [10.20.20]
Volition is searching for a talented narrative designer for the Saints Row franchise. The ideal candidate is adept at interactive writing and storytelling for AAA open world action games.
Production, Recruitment

Luna, Amazon's take on cloud-based gaming, launches in (limited) early access  
by Alissa McAloon [10.20.20]
Amazon's freshly announced Luna service is now available in early access, though that doesn’t mean that the cloud-based game streaming service is open to the general public.
Console/PC, Social/Online

Video: The origins of Starlink: Battle for Atlas  
by Staff [10.20.20]
In this 2018 GDC talk, Ubisoft's Matthew Rose share how a small team approached a mandate to innovate by employing game jam techniques and rapid prototyping to build Starlink: Battle for Atlas.
Console/PC, Design, Video

Don't Miss: Crafting Danganronpa to surprise players 1
by Staff [10.20.20]
The series' writer/director Kazutaka Kodaka dives into his approach to game writing and development in this extensive new interview on the award-winning, cult-hit franchise.
Console/PC, Design

Ex-Blizzard devs land $4.7m for new studio Frost Giant  
by Alissa McAloon [10.20.20]
A crew of former Blizzard developers have set up a new studio to develop real-time strategy games, and have landed $4.7 million in seed funding to get the effort off the ground.
Console/PC

The Video Game History Foundation is working to save our source code  
by Chris Kerr [10.20.20]
The Video Game History Foundation (VGHF) wants to save our source code with a new initiative called the Video Game Source Project.
Programming, Art, Design, Production, Business/Marketing

French charity steam Z Event raises $6.7 million for Amnesty International  
by Chris Kerr [10.20.20]
French charity stream Z Event has raised over €5.7 million for Amnesty International, breaking its previous record of roughly €3.5 million.
Business/Marketing

New non-profit Hit Save! wants to help preserve video games and their history  
by Chris Kerr [10.20.20]
A new video game preservation initiative has been launched in the form of Hit Save!, a registered non-profit dedicated to preserving video games and the history behind them.
Console/PC, Smartphone/Tablet, Design, Production