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January 23, 2018
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Blog: How to get a job in the (Dutch) games industry - Part 2  
by Gamasutra Community [12.27.17]
If you're looking for a job or internship in the Dutch game industry, there are several ways to increase your chances of success. In this article, Eline Muijres provides you with some tips and advice to help you on your way.
Business/Marketing

Star Wars: Battlefront 2 writer Mitch Dyer talks narrative design  
by John Harris [12.27.17]
No, we're not apologizing for that pun.
Console/PC, Design, Video

Blog: Trials of a self-taught indie dev 9
by Gamasutra Community [12.26.17]
Iíll try to describe what itís like to be a self-taught indie developer without a hit. And, well, it's not the kind of story you see in Indie Game: The Movie or documentaries or from the GDC scene.
Design, Production

Blog: How to get a job in the (Dutch) games industry - Part 1 1
by Gamasutra Community [12.26.17]
If you're looking for a job or internship in the Dutch game industry, there are several ways to increase your chances of success. In this article, Eline Muijres provides you with some tips and advice to help you on your way.
Business/Marketing

Learn to better critique game projects at GDC 2018!  
by Staff [12.26.17]
As part of the GDC 2018 Educators Summit,†Carnegie Mellon's Jessica Hammer and Broken Rules'†Martin Pichlmair will†explain†how you can more effectively critique games and game projects.†
Console/PC, Indie, GDC

Blog: Remastering Full Throttle and curating a classic 1
by Gamasutra Community [12.26.17]
Striking the balance in the production of a remaster is tricky business, and you can easily please as many fans as you disappoint. Here's how we handled the pressure when remastering Full Throttle.
Design, Production

Video Game Deep Cuts: That HQ Donut County Trivia  
by Gamasutra Staff [12.24.17]
This installment of Video Game Deep Cuts includes a look at indie standout Donut County, the potential dystopia behind HQ Trivia, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Take a look at the early design notes that led to Rogue Legacy  
by Alissa McAloon [12.22.17]
"These arenít your standard design notes," warns creative designer Teddy Lee. "Not only are they barely legible, but these are much, much lamer."
Indie, Design

Get a job: Bandai Namco Studios Vancouver is hiring a Lead Software Engineer  
by Staff [12.22.17]
Bandai Namco's Vancouver studio is looking for a Lead Software Engineer to design, build, test, and deploy game systems and contribute to an efficient and productive work environment.
Programming, Recruitment

Even if a game 'makes it', frugality is the best strategy, says Ultimate Chicken Horse dev  
by Alissa McAloon [12.22.17]
"We didn't immediately spend our cash on a fancy new penthouse office or immediately hire 15 people to start pumping out titles. We continued working the way we did before we had money."
Indie, Business/Marketing

Q&A: Resurrecting the past with Outcast: Second Contact's Franck Sauer  
by John Harris [12.22.17]
Here's a few key quotes from our recent conversation with Outcast: Second Contact lead developer Franck Sauer.
Console/PC, Video

Best of 2017: Making indie games is like being a musician. In the bad way 22
by Gamasutra Community [12.22.17]
The Indie Bubble happened. And then the Indie Glut. The indie games business has entered its final phase, which will last forever. What is it, and how can we survive in it?
Indie

Blog: How the 3DO gave birth to my cynicism 5
by Gamasutra Community [12.22.17]
Behind every super logical sounding argument or theory, there is always some kind of emotional charge. Here's mine.
Design

Come to GDC 2018 and learn how Bungie tells stories in Destiny 2 1
by Staff [12.22.17]
At GDC 2018, Bungie†senior tools engineer Evan Moran will go†in-depth into a new visual scripting tool called the Scene Editor that builds Destiny 2 stories by coordinating AI movement and behavior.
Console/PC, Design, GDC

Founding member of Lizard Squad pleads guilty to cyber-crimes  
by Chris Kerr [12.22.17]
The founding member of Lizard Squad, a group of cyber-attackers that took credit for taking down the PlayStation Network in 2014, has plead guilty to cyber-crimes.
Programming

Blog: Are casual games finally growing up? 4
by Gamasutra Community [12.22.17]
I chatted with the Angry Birds 2 developers at Rovio to find out what led them to make some bold design decisions.
Design

One of the first ever LGBTQ video games has been restored 1
by Chris Kerr [12.22.17]
Caper in the Castro, one of the first ever (if not the first) LGBTQ-themed video games, has been restored and is now playable over on the Internet Archive.†
Console/PC, Programming, Production

Blog: Why are players flocking to War Robots? 2
by Gamasutra Community [12.22.17]
Last year was a very good year for War Robots. Revenue increased five-fold and exceeded $3.5 million per month. Here were try and figure out why.
Design, Business/Marketing

Best of 2017: Gamasutra's top games, devs, events and trends  
by Staff [12.22.17]
We bid farewell to the year that was with this celebration of the top game developers, trends, events, and games that defined 2017 and stand poised to shape the industry for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Designing narrative experiences which suspend the player's disbelief  
by Emma Kidwell [12.21.17]
In this GDC 2014 session, Campo Santo's Sean Vanaman†discusses the challenges of†creating a narrative experience with the goal of†suspending a player's disbelief through gameplay.†
Console/PC, Design, Video