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April 21, 2018
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Snapchat acquires cloud-based engine PlayCanvas  
by Emma Kidwell [03.26.18]
Snap Inc., the company behind mobile application Snapchat, has acquired the UK-based technology firm PlayCanvas for an undisclosed fee. 
Smartphone/Tablet, Business/Marketing

100-player Fortnite livestream held on YouTube hit 1M views  
by Emma Kidwell [03.26.18]
A 100-player Fortnite livestream hosted by Spanish YouTuber Rubén Doblas Gundersen garnered over 1.1 million viewers.
Social/Online, Business/Marketing

Devs raise funds for fellow game dev Dave Mark following car accident 4
by Alissa McAloon [03.26.18]
Mark was struck by a car following GDC this past week, and a network of game developers have come together to help his family with travel expenses, medical costs, and rehabilitation.
Social/Online, Serious

Devs should make it easier to play shooters without firing guns 4
by Emma Kidwell [03.26.18]
Campo Santo's programmer Ben Burbank explains how he plays shooters without pulling the trigger, and explains how devs can accommodate for a pacifist playstyle.
Serious, Design

Get a job: Join the Demiurge Studios team as a Principal UI Artist  
by Staff [03.26.18]
Massachusetts-based Demiurge Studios needs a UI artist who understands interaction design subtleties while delivering visually stunning, deceptively simple interfaces.
Art, Design, Recruitment

Google offers 15,000 online scholarships to new and seasoned African devs 1
by Alissa McAloon [03.26.18]
In partnership with Udacity and Andela, Google is offering free access to Udacity’s online coursework to 15,000 game devs based out of in Africa.
Console/PC, Smartphone/Tablet, Programming

Don't Miss: Designing clever single player 'co-op' play in Brothers: A Tale of Two Sons 10
by Staff [03.26.18]
Long before the release of his team's latest novel co-op title A Way Out, Gamasutra caught up with film-director-turned-game-designer Josef Fares to discuss his unique perspective on games
Design

Obituary: Former Visceral dev Walter Huang  
by Alissa McAloon [03.26.18]
Walter Huang spent close to 13 years at Electronic Arts, mostly with the team at Visceral Games, working on titles such as Battlefield: Hardline and Dead Space.
Serious

Report: Worms creator Team 17 could go public in $280M deal  
by Chris Kerr [03.26.18]
British studio Team 17 is planning to go public on the London Stock Exchange in a move that could see the company valued at £200 million ($284 million). 
Console/PC, Business/Marketing

Unity releases engine and editor source code through GitHub 2
by Chris Kerr [03.26.18]
The company has shared the code under a reference-only license so game devs can peek under the hood and better understand the engine's capabilities. 
Programming, Design, Production

Obituary: Game design pioneer Bernard 'Bernie' DeKoven 1
by Chris Kerr [03.26.18]
Veteran game designer, teacher, and theorist Bernard "Bernie" DeKoven has passed away after struggling with an illness. He was aged 76.
Design

One Life Left x GDC podcast: Representation, storytelling, and war  
by Staff [03.26.18]
In the second GDC x One Life Left show, we talk about space, representation, storytelling, and war over 90 minutes of scintillating chat.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video

How Monster Hunter: World's director breathed new life into the game's old bones  
by Alan Bradley [03.26.18]
“The most appealing aspect of...new hardware was its memory & processing power," says game director Yuyu Tokuda. "Without this, the rich, living ecosystem we envisioned...would not have been possible."
Console/PC, Social/Online, Design

Video Game Deep Cuts: We're Through The GDC Valley  
by Gamasutra Staff [03.25.18]
This week's longform article & video highlights include plenty of GDC standouts, as well as a fascinating profile of Stardew Valley's creator. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Telling an emotional tale through mechanics in Monument Valley 2  
by Alissa McAloon [03.23.18]
“The team didn’t want to add the story by usual methods; the goal was to leverage games as a medium and allow the player to feel the game through its mechanics.”
Smartphone/Tablet, Indie, Design, GDC

Creative Director on Far Cry 3: Blood Dragon Dean Evans leaves Ubisoft  
by Emma Kidwell [03.23.18]
Dean Evans, best known as the creative director on Far Cry 3: Blood Dragon, has departed Ubisoft after 12 years at the company.
Console/PC, Business/Marketing

LGBTQ devs & players speak up about the need for authentic queer culture in games  
by Alex Wawro [03.23.18]
 "For many of the [queer] people we talked to, when they were young...games were safe," said Playing With Pride producer Matt Baume at GDC today. When they got older, that changed."
Serious, GDC

Crytek partners with PlayFusion to bring mixed reality tools to CryEngine  
by Chris Kerr [03.23.18]
PlayFusion has developed a variety of artificial intelligence and robotics technologies that can be used to create mixed reality experiences. 
VR, Business/Marketing

EA has taught an AI how to play Battlefield 1 multiplayer 5
by Chris Kerr [03.23.18]
The publisher uploaded a video showing the artificial intelligence in action, and it's interesting to watch the AI go to war across one of the game's sprawling maps. 
Console/PC, Programming, Video

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death  
by Staff [03.23.18]
Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutra editor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC