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June 24, 2019
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Get a job: Disbelief is hiring a Senior Programmer  
by Staff [05.23.19]
Disbelief is looking for a senior programmer to work both independently and with a team to develop, test and integrate software into a larger codebase.
Programming, Recruitment

Telltale Games titles are being delisted from GOG 5
by Alissa McAloon [05.23.19]
PC games storefront GOG has announced that Telltale Games' entire library will be delisted on May 27 as a result of the studio’s closure last year.
Console/PC, Social/Online

Video: Cultivating and caring for great AI behavior trees  
by Staff [05.23.19]
In this 2017 GDC talk, Bobby Anguelov, Mika Vehkala, and Ben Weber outline core principles to get the most out of your behavior trees while avoiding common issues!
Console/PC, Indie, Programming, Design, Video, Vault

Don't Miss: The blessing and the curse of early buzz for Rime 5
by Staff [05.23.19]
"People compared it to Wind Waker and ICO. This is a small indie title made by 18 people. When you're compared to blockbuster masterpieces, you consider what you did wrong in terms of expectations.
Console/PC, Indie, Design

GitHub launches Patreon-like crowdfunding program GitHub Sponsors 2
by Alissa McAloon [05.23.19]
The new addition lets developers on GitHub sign up to sponsor other creators on the platform and pledge recurring monthly payments.
Console/PC

Blog: A technical approach to Titan's environment in Afterlight  
by Gamasutra Community [05.23.19]
Afterlight has a strong narrative aspect that its achieved by a carefully balanced mix of actual Titan's documentation and its creative interpretation.
Programming, Design

Dead Cells has surpassed 2 million copies sold  
by Alissa McAloon [05.23.19]
Motion Twin's Dead Cells has officially sold over 2 million copies, an achievement that comes under a year since the game left early access and ahead of its planned launches on iOS and Android.
Console/PC, Indie

Sony CEO: Consoles a 'niche market' within the games industry 4
by Chris Kerr [05.23.19]
Sony chief exec Jim Ryan has suggested consoles now exist in a 'niche market' within the wider games industry.
Console/PC, Business/Marketing

Blog: Why crunch will break the best and brightest in the industry  
by Gamasutra Community [05.23.19]
The core problem with enforcing crunch is the effect, damage, and loss of capability in the people and teams. Smash the team, and you damage everything.
Design, Production

Zenimax settles 'Redfall' trademark dispute with book publisher  
by Chris Kerr [05.23.19]
The two companies came to loggerheads in February after Zenimax attempted to trademark the term, which is also the name of the BookBreeze published sci-fi novel series from author Jay Falconer.
Console/PC, Business/Marketing

Blog: The double-edged sword of live service games 4
by Gamasutra Community [05.23.19]
Live Service has become a goal for developers to continue to support their titles, but it presents some interesting challenges when it comes to the constant development of a game.
Design

The Playdate is a new crank-clad handheld from Firewatch publisher Panic 1
by Chris Kerr [05.23.19]
Firewatch and Untitled Goose Game publisher Panic has unveiled an experimental portable games console called Playdate. 
Console/PC, Design, Business/Marketing

Game Design Deep Dive: Re-imagining the double-jump in The Messenger  
by Thierry Boulanger [05.23.19]
Thierry Boulanger at Quebec-based studio Sabotage goes in-depth on the design of the "Cloudstep" -- the core gameplay mechanic of standout platformer, The Messenger.
Indie, Design, Deep Dive

Windows 10 now offers a game-focused Xbox Game Bar overlay  
by Alissa McAloon [05.22.19]
An update to Windows 10 has introduced the Xbox Game Bar, a quick access overlay that lets Windows users access music, capture tools, and Xbox Live friends while playing almost any game.
Console/PC, Social/Online

Video: The care and feeding of live narrative game Fallen London  
by Staff [05.22.19]
In this 2019 GDC session, Failbetter Games' Olivia Wood looks at the difficulties of maintaining a live narrative game like Fallen London and how Failbetter has adapted to surmount them.
Social/Online, Indie, Design, Production, Video, Vault

Get a job: CCP's EVE Online team is hiring a Production Director  
by Alissa McAloon [05.22.19]
CCP Reykjavik are looking for a world-class Production Director to lead production efforts on EVE Online.
Console/PC, Social/Online, Production, Recruitment

Metro Exodus made back its dev and marketing costs in under 2 months 3
by Alissa McAloon [05.22.19]
4A Games' Metro Exodus managed to earn enough to cover both its development and marketing costs by the end of THQ Nordic's Q5.
Console/PC, Business/Marketing

GOG Galaxy 2.0 aims to bridge the platform gap in game communities  
by Alissa McAloon [05.22.19]
The soon-to-be-in-beta client overhaul turns GOG Galaxy into a hub for games and communities spread across multiple launchers and platforms.
Console/PC, Social/Online

Don't Miss: A retrospective on the Ouya 8
by Alissa McAloon [05.22.19]
A personal story, and a retrospective on why the OUYA failed and what can be learned from it.
Console/PC

The Ouya's game store will close for good in June 2
by Alissa McAloon [05.22.19]
Razer is ending support the game stores for Ouya, Forge TV, and MadCatz Mojo on June 25.
Console/PC