Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: Overcoming AR design challenges with HoloLens  
by Staff [08.29.18]
In this GDC 2018 talk, AR designer Bart Trzynadlowski discusses the design and technical challenges of augmented reality after a year of game prototype development on Microsoft's HoloLens platform.
VR, Design, Video

Bethesda's Pete Hines: 'I have banned the word replayable because that's not a feature' 6
by emma kidwell [08.29.18]
Bethesda's Pete Hines discusses the company's position on single-player experiences and choosing to play Fallout 76 solo.
Console/PC, Social/Online, Design

Weekly Jobs Roundup: Wargaming, Cloud Imperium Games, and more are hiring now!  
by Staff [08.29.18]
Those companies and more are looking for designers, engineers, artists, and devs from a variety of other disciplines right now on the Gamasutra Job Board!
Programming, Art, Design, Production, Business/Marketing, Recruitment

NPD: Fortnite, PUBG help push U.S. game spending up 40%  
by Emma Kidwell [08.29.18]
Consumer spending on video games in the U.S. increased 40% compared to the same time last year, driven by sales of popular titles like PlayerUnknown's Battlegrounds and Fortnite.
Console/PC, Business/Marketing

Gamescom 18 boasts 15,000 jump in attendees at record 370,000  
by Alissa McAloon [08.29.18]
The annual Gamescom event in Cologne, Germany beat out previous years to set a new attendance record, according to numbers provided by the organizers of the event.
Social/Online

Don't Miss: Spelunky and why it's okay for game designers to be mean 13
by Staff [08.29.18]
"Spelunky may be another example of why imminently-attainable and generous rewards aren't always the ideal recipe for design success."
Console/PC, Indie, Design

Nintendo files takedown notice against Pokemon fan game creation tool 1
by Alissa McAloon [08.29.18]
Nintendo has filed a takedown notice against Pokemon Essentials, a Pokemon-themed fan game making tool that has been up and running for more than a decade.
Console/PC

Riot Games details steps forward after workplace toxicity allegations 1
by Alissa McAloon [08.29.18]
Three weeks after Kotaku published a story collecting allegations from past and current Riot Games employees, Riot has detailed how it plans to move forward.
Social/Online

We're playing Exapunks with Zach Barth starting at 3PM EDT  
by Bryant Francis [08.29.18]
We're talking to the lead developer of hacking simulator Exapunks starting at 3PM EDT.
Console/PC, Design, Video

XRDC speaker Q&A: Douglas North Cook explores the boundaries of VR  
by Bryant Francis [08.29.18]
Doug North Cook will be joining a panel of design experts at XRDC 2018 to discuss more about his work.
VR, Design

Blog: Social stats from the first week of Boyfriend Dungeon's Kickstarter
by Gamasutra Community [08.29.18]
A dive into the social numbers behind Boyfriend Dungeon's Kickstarter, which reached it's goal of $50,000 in just over 6 hours.
Business/Marketing

Riot Games 'a long way' from breaking even in esports  
by Chris Kerr [08.29.18]
League of Legends maker Riot Games has chucked a lot of cash at esports over the past few years, but despite some big investments and high-profile events, the company still hasn't broke even.
Console/PC, Business/Marketing

Blog: How Love Balls became a viral smash hit  
by Gamasutra Community [08.29.18]
Minimalist physics game Love Balls managed to reach the overall #1 slot on the App Store in over 60 countries. We dissected it to understand how.
Smartphone/Tablet, Design, Business/Marketing

Weather Factory launches Coven Club to help connect women in games  
by Chris Kerr [08.29.18]
"We've started Coven Club to help women make friends with other women in the industry. We’re in the minority, and it can be quite isolating."
Business/Marketing

Game Marketing 101: How to make games and stay afloat  
by Gamasutra Community [08.29.18]
11 bit's Patryk Grzeszczuk offers an unvarnished look at the odds when you ship a game in 2018, as well as basic tips for ensuring you and your studio stay afloat long enough to make your next game.
Indie, Business/Marketing

Video: What developers should expect from design tests  
by Staff [08.28.18]
In this GDC 2018 talk, Studio Gobo's Peter Buchardt discusses best practices when taking design tests to help young designers land careers in a field they love.
Console/PC, Design, Video

Battle Chef Brigade dev warns against putting work first  
by Emma Kidwell [08.28.18]
Battle Chef Brigade developer discusses how indie devs shouldn't put their lives on hold in order to prioritize work.
Indie, Production

Why Donut County changed halfway through development  
by Emma Kidwell [08.28.18]
Donut County was finally released today after six years in development-- but it was originally supposed to be an entirely different game.
Indie, Design, Production, Video

Get a job: Velan Studios is hiring an Online Programmer  
by Alissa McAloon [08.28.18]
Velan Studios is looking for an Online Programmer to aid it in building a competitive online multiplayer game with novel mechanics, a shiny new client-side engine, and backend network services.
Console/PC, Social/Online, Indie, Programming, Recruitment

Sony launches new and improved PlayStation Store search keyboard 1
by Alissa McAloon [08.28.18]
Gone is the letter-by-letter search entry that launched with the PlayStation 4; the console’s official shop now uses a more conventional keyboard for its search.
Console/PC