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July 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Onrush dev breaks down the prototyping of Codemasters' arcade racer  
by Bryant Francis [06.20.18]
Watch the director of Onrush explain the process behind making an off-kilter racing game.
Console/PC, Design, Video

Following hardware exploit, Nintendo bans Switch consoles with pirated games 7
by Emma Kidwell [06.20.18]
After a hardware exploit for the Nintendo Switch was noticed back in April, a hacker warns against individuals pirating games by pointing out how Nintendo cracks down on illegal downloads.
Console/PC, Design

PlayerUnknown's Battlegrounds introduces a paid event pass  
by Emma Kidwell [06.20.18]
Starting this week, PlayerUnknown's Battlegrounds will introduce the Event Pass, a 4 week limited time add-on for players where they can unlock exclusive content and missions.
Console/PC, Business/Marketing

Educational app TinyTap raises $5M toward accessible learning  
by Emma Kidwell [06.20.18]
Educational games company TinyTap has raised $5 million in funding to go toward providing accessible learning for children through its games.
Smartphone/Tablet, Business/Marketing

Get a job: Creative Assembly is hiring an Animation Programmer for Total War  
by Staff [06.20.18]
As Animation Programmer, you will be making Total War’s uniquely epic battles look visually dynamic and immersive, ensuring the studio stays on the cutting edge.
Console/PC, Programming, Recruitment

Don't Miss: Creating audio that matters 2
by Staff [06.20.18]
Dead Space 2's J White, Limbo's Martin Stig Andersen, and One Single Life's Thom Kellar explore what goes into the creation of audio that really sticks with players and brings more to the game
Console/PC, Indie, Audio

Mojang revives Scrolls as the free-to-play PC game Caller's Bane  
by Alissa McAloon [06.20.18]
Mojang has relaunched the game as a free-to-play title, this time with the ability for players to host their own online servers and a less controversial name.
Console/PC, Social/Online

Blog: Game design and gamification in real life  
by Gamasutra Community [06.20.18]
For years, companies have been trying to use game design principles to change user behavior or get them to buy more products. In this article I assess some of the techniques they've used.
Design

Citing Dutch law, Valve drops trading CS:GO and Dota 2 items in the Netherlands 2
by Alissa McAloon [06.20.18]
The company notes that shutting down those systems was the only practical way to deal with new laws that restrict in-game goods and loot boxes.
Console/PC, Social/Online, Business/Marketing

Chat with the developers of Onrush at 3PM EDT  
by Bryant Francis [06.20.18]
We're talking to the makers of Onrush about making a hero...driver racing game starting at 3PM EDT.
Console/PC, Design, Video

Blog: How much protection does Fair Use really offer? 4
by Gamasutra Community [06.20.18]
In this post I want to explain what Fair Use is, and why it doesn't mean you're protected when using copyrighted assets without permission.
Production, Business/Marketing

Layoffs at Shroud of the Avatar developer Portalarium  
by Chris Kerr [06.20.18]
Texas-based game studio Portalarium has made some layoffs in order to "right-size" its Shroud of the Avatar development team.
Console/PC, Business/Marketing

Stick or Twitch? How streaming is hurting single-player games 2
by Chris Kerr [06.20.18]
"Why would any major studio outside of a first party trying to sell consoles, or a studio with a reputation for single-player games, bother with an immersive, single-player campaign?"
Design, Production, E3

Blog: Creating decoupled features using the Blackboard system  
by Gamasutra Community [06.20.18]
Our most recent game uses a data communication system that we called Blackboard. In this article, I’ll talk a bit about this system, the idea behind it, and how it works.
Design, Business/Marketing

Fortnite revenue tops $100M on iOS after 90 days  
by Chris Kerr [06.20.18]
It's a milestone that means Epic's popular battle royale effort has outstripped some of the most successful mobile titles of the past two years.
Smartphone/Tablet, Business/Marketing

'It can never be that simple': Designing the quests of Cyberpunk 2077 1
by Bryant Francis [06.20.18]
CD Projekt Red quest designer Patrick Mills explains the underlying ideas informing the development of Cyberpunk 2077's open-world quests.
Console/PC, Design, Video, E3

Dev of mobile FPS Critical Ops gets $6.3M to fuel eSport ambitions  
by Alex Wawro [06.19.18]
As the studio's flagship mobile multiplayer FPS Critical Ops inches closer to 1.0, the studio says it plans to use Business Finland's money to help grow the game and an "esports ecosystem" around it.
Smartphone/Tablet, Business/Marketing

Video: How Primal Rage II bounced back 20 years after being cancelled  
by Staff [06.19.18]
In this GDC 2018 session, Hitsparks Games' Chris Tang discusses the death and rebirth of Primal Rage II an Atari arcade fighting game cancelled back in 1997 and brought back by fans.
Console/PC, Design, Video

Unity unveils new augmented reality extension MARS  
by Emma Kidwell [06.19.18]
Unity announces MARS, a new customizable AR extension for developers that will require little custom coding.
VR, Design

Unity moving entire infrastructure to Google Cloud for 'connected games'  
by Emma Kidwell [06.19.18]
Unity is migrating its entire infrastructure over to Google Cloud as part of a new partnership that will allow for game developers to access development tools for "connected games."    
Console/PC, Business/Marketing