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November 25, 2020
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Unity creates Social Impact Division to support non-profits  
by Chris Kerr [10.16.20]
Unity has created a Social Impact Division funded by 750,000 shares of company equity two support non-profit organisations. 
Production, Business/Marketing

Blizzard winding down development on StarCraft II after over a decade  
by Chris Kerr [10.16.20]
Blizzard is halting development on StarCraft II after over a decade, but will continue supporting the title with season rolls and balance fixes.
Console/PC, Production, Business/Marketing

Switch game discovery - look on the bright side?  
by Gamasutra staff [10.16.20]
With Switch game discoverability, perhaps everyone's pessimist side has been over-exposed. So here's why you should dig releasing on Switch! (And more discovery news.)
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Tides of Chaos: How Baldur's Gate 3 tackles the RNG of D&D-inspired dice rolls 2
by Alissa McAloon [10.16.20]
Dice rolls in Baldur's Gate 3 are played straight with pure RNG and no additional smoke and mirrors. Here's what Larian Studios has learned so far about developing a D&D game with honest to goodness random rolls.
Console/PC, Design

Blog: The in-app purchase merchandising playbook - Part 1  
by Gamasutra Community [10.16.20]
In mobile games, IAP Merchandising is an area where best-practices are well established. Here's your checklist for creating IAP Special Offers that sell!
Smartphone/Tablet, Design, Business/Marketing

Game rental shop GameFly acquired by Alliance Entertainment group  
by Alissa McAloon [10.15.20]
With the acquisition, GameFly sees a bolstered rental catalog as well as new business in console, accessory, and collectable sales.
Console/PC

Get a job: Join Sucker Punch Productions as a Producer  
by Staff [10.15.20]
The Producer will work with the production team and team leads across all areas of the project to manage the development process, including team scheduling, milestone planning and more
Production, Recruitment

GameStop's Microsoft partnership reportedly lands it a cut of digital Xbox revenue 1
by Alissa McAloon [10.15.20]
GameStop and Microsoft's freshly forged partnership brings more to the brick and mortar retailer than a preference for Surface tablets and the ability to offer financing options for next-gen Xbox boxes.
Console/PC

Don't Miss: The undying allure of the Metroidvania 19
by Staff [10.15.20]
In this timeless 2015 feature, Gamasutra's Christian Nutt speaks to a swath of devs about the "Metroidvania" genre -- what drew them to it, and its potential.
Console/PC, Indie, Design

Video: How Criterion Games improved its studio leadership  
by Staff [10.15.20]
In this 2018 GDC talk, Criterion Games' Steve Cuss breaks down how the studio began to rethink the concept of leadership, how that helped producers better support the developers who rely on them.
Console/PC, Production, Video

The PlayStation 5 user interface is an instant hub that prioritizes gameplay  
by Chris Kerr [10.15.20]
Sony has finally shown off the PlayStation 5 user interface in a new State of Play video, detailing a range of functions that make use of the console's new SSD.
Console/PC, Design, Production, Video

Blog: Networking into the games industry as a new grad  
by Gamasutra Community [10.15.20]
Struggling as a new grad? I definitely was! Nonetheless, I managed to have some success despite 2020 being 2020 and I want to share my internship experience at UX is Fine.
Business/Marketing

Sega takes flak for releasing Golden Axe prototype made 'under crunch conditions'  
by Chris Kerr [10.15.20]
Sega has been called out for releasing a canceled Golden Axe prototype that was created under crunch conditions.
Console/PC, Production, Business/Marketing

How to get on the good side of media & streamers  
by Gamasutra Staff [10.14.20]
Analyzing a Twitter thread asking ‘content creators’ & media folks about the game promo-related practices that devs and publishers should stop doing. Plus lots more game discovery goodness!
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Get a job: Join Dreamlit Entertainment as a (remote!) Generalist UE4 Engineer  
by Staff [10.14.20]
As a Generalist Engineer, you will collaborate with other engineers to help develop and implement various systems and features for the game in C++ and UE4.
Programming, Recruitment

Don't Miss: How Brawlhalla built a fighting game community from the ground up  
by Staff [10.14.20]
"We just try to be active everywhere we can, we try to take every opportunity we can with our partners, & that's how we've driven it," Brawlhalla dev Zeke Sparkes says about the F2P brawler's success.
Console/PC, Design

Blog: How to Judge Game Design With Achievement Analytics  
by Gamasutra Community [10.14.20]
Studying Game Design factually is difficult to do, but for today's piece we're going to use achievements to see if we can learn more about fan engagement and use it to accurately judge a game's quality.
Design, Production

Video: An accessibility Q&A with EA's Karen Stevens  
by Staff [10.14.20]
In this 2020 GDC Summer AMA, EA Sports' Karen Stevens discusses game development best practices, workplace best practices, and how supporting those with disabilities leads to better products for all.
Console/PC, Design, Video

10mg: invading Steam with microgames to make a point 1
by Gamasutra Staff [10.14.20]
As games flood onto Steam, some devs are trying to make their games even more complex. Not so the 10mg (Ten Minute Games) project, a series of 10 microgames which each take 10 minutes to complete.
Console/PC, Indie, Design, Business/Marketing

Register now for the first-ever GDC Masterclass program  
by Staff [10.14.20]
Explore new opportunities to sharpen your skills with GDC's new Masterclass program.
Console/PC, Programming, Design, Production, Business/Marketing, GDC