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May 7, 2021
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Get a job: Deep Silver Volition needs a Senior Technical Designer  
by Staff [03.25.21]
Volition is searching for a Senior Technical Designer with expertise in creating tools, improving pipelines and workflows, visual scripting, and prototyping.
Console/PC, Programming, Design, Recruitment

Asian-American devs discuss longtime struggles after a year of rising racism  
by Bryant Francis [03.25.21]
IGN news editor Matt Kim shares stories from Asian-American game developers examining Asian representation in games and how anti-Asian racism manifests in the video game industry.
Console/PC, Business/Marketing

Using Data for Good: A free talk, Q&A with Exploding Kitten's lead game designer  
by Kris Graft [03.25.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar

Sony is developing a Ghost of Tsushima film with the director of John Wick  
by Bryant Francis [03.25.21]
The director of the John Wick movies is working to bring Sucker Punch's Ghost of Tsushima to the big screen.
Console/PC, Business/Marketing

Reggie Fils-Aime departing GameStop board of directors after one year  
by Chris Kerr [03.25.21]
Former Nintendo of America president Reggie Fils-Aime is stepping down from GameStop's board of directors after little over a year.

PUBG Mobile has topped 1 billion downloads in three years  
by Chris Kerr [03.25.21]
PUBG Mobile has amassed 1 billion downloads outside of China since launching in March 2018, according to publisher Tencent.
Smartphone/Tablet, Business/Marketing

IO's Forest Large on Hitman and game production - GDC Podcast ep. 18  
by Kris Graft [03.25.21]
Forest Swartout Large is executive producer at IO Interactive working on the Hitman franchise. We talk design philosophies behind the stealthy Hitman series, burnout and work-life balance, and what makes for an effective video game producer.
Production, Podcast

Blizzard vets at Frost Giant Studios raise $5 million to create new RTS  
by Chris Kerr [03.25.21]
Fledgling developer Frost Giant Studios has raised $5 million in funding to create a brand new real-time strategy title.
Console/PC, Business/Marketing

Get a job: Disbelief is hiring a Junior Programmer  
by Staff [03.24.21]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
Programming, Recruitment

One-off narrative games & Steam/console success  
by Gamasutra Staff [03.24.21]
Perhaps you want to make narrative-led games that are designed to be played once - not systemic, Games As a Service-y things? We talk about examples that have sold, and why.
Console/PC, Indie, Art, Design

Analyst: Genshin Impact surpasses $1 billion on mobile in six months  
by Alissa McAloon [03.24.21]
According to data captured by the analysts at Sensor Tower, Genshin Impact has now surpassed $1 billion on mobile since September 2020.
Social/Online, Smartphone/Tablet

MTG acquires Bloons dev Ninja Kiwi for $141.8 million  
by Alissa McAloon [03.24.21]
The studio, first founded back in 2006, is of course best known for its yet-ongoing Bloons series, the first of which released as a Flash game back in 2007.
Console/PC, Smartphone/Tablet

GhostWire: Tokyo creative director Ikumi Nakamura to set up new indie studio  
by Alissa McAloon [03.24.21]
Former Tango Gameworks dev and GhostWire: Tokyo creative director Ikumi Nakamura has lightly announced her next venture, though she has yet to reveal much about the studio itself.

Video: Great design lessons and bugs from the making of Loop Hero  
by Staff [03.24.21]
Watch two of the developers of Loop Hero discuss the development of their hit new roguelike game.
Console/PC, Design, Video

Sponsored: A practical guide to game dev success in gaming and esports  
by Telstra [03.24.21]
Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title.
Console/PC, Social/Online, Smartphone/Tablet, Whitepaper

Video: Narrative nuances in mobile game design  
by Staff [03.24.21]
In this 2019 GDC session, Jam City's Ryan Kaufman explains how game writers can come up with compelling narratives that take advantage of mobile devices and resonate with players.
Console/PC, Design, Video

Rec Room raises $100 million in funding at $1.25 billion valuation  
by Chris Kerr [03.24.21]
The investment values the free-to-play social experience at $1.25 billion and will be used to continue expanding the game beyond its VR roots.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Tobias Sjogren appointed permanent CEO of Payday developer Starbreeze  
by Chris Kerr [03.24.21]
Sjogren was appointed acting CEO in October 2020 following the resignation of Mikael Nermark, and has been a Starbreeze board member since 2019.
Production, Business/Marketing

THQ Nordic opens Czech studio Ashborne Games to create new strategy RPGs  
by Chris Kerr [03.24.21]
The studio has already begun working on a brand new property, which is being pitched as a historical strategy title with RPG elements.
Production, Business/Marketing

Get a job: Bit Fry Game Studios is hiring a (potentially remote!) Gameplay Engineer  
by Staff [03.23.21]
This mid-to-senior level engineer will join an ongoing product and will be required to innovate major gameplay systems for fast-paced, networked games.
Programming, Recruitment