Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 19, 2019
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Blizzard pulls devs off Heroes of the Storm and cuts eSports support 6
by Alex Wawro [12.13.18]
Today Blizzard announced plans to pull developers off of its free-to-play MOBA Heroes of the Storm and discontinue Heroes eSports events in a bid to position the game for "long-term sustainability."
Social/Online, Business/Marketing

Video: Hacking into the combat AI of Watch Dogs 2  
by Staff [12.13.18]
In this GDC 2017 talk, Ubisoft's Chae Dickie-Clark explains how the NPCs of Watch Dogs 2 efficiently process their environment to select cover and perform other dynamic behaviors.
Console/PC, Programming, Video

Call of Duty developer Infinity Ward evacuated after bomb threat 1
by Emma Kidwell [12.13.18]
Infinity Ward, the Los Angeles-based developer behind multiple Call of Duty games, evacuated employees today following a bomb threat.
Serious, Business/Marketing

Twitch sells Curse Media after two years  
by Emma Kidwell [12.13.18]
Wiki hosting service Fandom (formerly known as Wikia) announced that it is currently in the process of acquiring Curse Media, which hosts a collection of gaming websites.
Social/Online, Business/Marketing

Get a job: Warframe dev Digital Extremes is looking for a Sr. UI Artist  
by Staff [12.13.18]
Digital Extremes is looking for a dev to tackle the creation and implementation of an in-game user interface, among other tasks, as a member of its Canadian game dev studio.
Art, Recruitment

League of Legends will no longer support Windows XP and Vista in 2019  
by Emma Kidwell [12.13.18]
League of Legends is officially ending support for Windows XP and Vista as of May 14, 2019. 
Social/Online, Design

Best of 2018: How Rare designed Sea of Thieves' infinite pirate generator 1
by Jack Yarwood [12.13.18]
Rare lead character artist Sam Chester talks through the conception, design, and implementation of the "infinite pirate generator" character creator in the studio's swashbuckle-'em-up Sea of Thieves.
Console/PC, Programming, Art

Indie Megabooth is hosting a curated indie game collection on Kartridge  
by Alissa McAloon [12.13.18]
A partnership between the two companies will see past Indie Megabooth games regularly highlighted on Kongregate’s indie game storefront Kartridge.
Console/PC, Indie

Applications are now open for GDC 2019's low-income free pass program!  
by Staff [12.13.18]
Game Developers Conference organizers have once again donated a number of complimentary GDC 2019 passes that will be given away (via lottery) as part of a special low-income GDC pass program!
Serious, GDC

Come to GDC and see how BioWare shaded the world of Anthem!  
by Staff [12.13.18]
At GDC 2019 you'll get an inside look at how BioWare artists breathe life into Anthem's dynamic seasons, weather events, and time of day using smart shader techniques.
Console/PC

Blog: How I faked Desert Child's striking 3D visuals 2
by Chris Kerr [12.13.18]
Oscar Brittain and Akupara Games are releasing Desert Child on Switch, Xbox, PS4, and Steam on December 11. Oscar hit us with the following tech blog on how he 'faked' the game's striking 3D look.
Console/PC, Programming, Art, Design

How 'user stories' can help players grasp new content
by Gamasutra Community [12.13.18]
An in-depth look at why creating "user stories" is one of the main tricks in a game developer's arsenal.
Design

Blog: Why being an indie game dev is harder than ever 14
by Chris Kerr [12.13.18]
This is my contribution for data-points on the Indiepocalypse, wherein I compare my best-rated and best-selling games.
Production, Business/Marketing

Video: The living world of The Witcher 3: The Wild Hunt
by Staff [12.12.18]
In this GDC 2016 session, CD Projekt Red's Matthew Steinke explains how he developed a role-playing experience that would provide players with gameplay spanning the vast open world of The Witcher 3: The Wild Hunt.
Console/PC, Design, Video

Detroit: Become Human has sold over 2M units worldwide  
by Emma Kidwell [12.12.18]
Quantic Dream announced earlier today that Detroit: Become Human has sold over 2 million copies worldwide since launching back in May. 
Console/PC, Business/Marketing

Get a job: Colorado-based Jade Ember Studios is hiring a Level Designer  
by Staff [12.12.18]
Jade Ember Studios is looking for a Level Designer with 1-3 years of professional experience to join the team in creating an original action/adventure 3D title in the metroidvania genre for PC and consoles.
Design, Recruitment

First-party Switch games are setting new attach rate records for Nintendo 5
by Alissa McAloon [12.12.18]
Nintendo says that the Switch is performing at historic levels for the company, and the attach rates for many of the company’s first-party titles are one such example of that.
Console/PC, Business/Marketing

Best of 2018: A Classic Tools Retrospective on the first version of the Unreal Editor 10
by David Lightbown [12.12.18]
Epic founder Tim Sweeney talks to David Lightbown about UnrealEd, one of the most popular level editors in the game industry, used to build levels for Unreal, Deus Ex, Gears of War, BioShock and more.
Console/PC, Programming

Black Desert Online dev Pearl Abyss to open California office to handle Western affairs  
by Alissa McAloon [12.12.18]
Pearl Abyss, parent company of EVE Online dev CCP Games, has set up its first North American office.
Social/Online

Blog: Resources for game music composers - The big list  
by Gamasutra Community [12.12.18]
Composer Winifred Phillips has gathered together some of the top online resources and guidance available for newbies in the field of video game music. Take a look.
Audio, Production