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November 25, 2020
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Blizzard workers in France called to strike over closure of Versailles office 3
by Chris Kerr [10.14.20]
Blizzard France employees are preparing to strike over the company's decision to close its office in Versailles.
Production, Business/Marketing

Blog: How do you know when you need ray-tracing?  
by Gamasutra Community [10.14.20]
Developing your game in Unity? Then you need to pay attention to five signs that reveal you should to move into ray-tracing.
Programming, Design

Virtuos acquires CounterPunch Studios and opens Montreal branch  
by Chris Kerr [10.14.20]
Development and 3D art production company Virtuos has acquired CounterPunch Studios and opened a new concept studio in Montreal. 
Art, Production, Business/Marketing

Tencent-owned Sharkmob opens triple-A studio in London  
by Chris Kerr [10.14.20]
Tencent-owned developer Sharkmob has cut the ribbon on a new triple-A development studio in London.
Console/PC, Production, Business/Marketing

Blog: Game composers and the importance of themes - Part 5  
by Gamasutra Community [10.14.20]
This is the last installment of the five-part article series on the use of thematic content in video game music composition.
Audio, Design

MyGames buys minority stake in hyper-casual studio Mamboo Games  
by Chris Kerr [10.14.20]
My.Games has purchased a minority stake in hyper-casual mobile developer-publisher Mamboo Games for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Beamable, once known as Disruptor Beam, files for bankruptcy  
by Alissa McAloon [10.13.20]
Beamable, the studio that once helmed projects like Star Trek Timelines as developer Disruptor Beam, has filed for bankruptcy.
Social/Online, Smartphone/Tablet

Get a job: Join Remedy Entertainment as an Animation Director  
by Staff [10.13.20]
As the Animation Director you will provide a clear vision for the cinematic and gameplay animation within the project and ensure that the vision is delivered to the highest possible standard.
Art, Recruitment

Don't Miss: How Playground imports real skies into Forza Horizon 3
by Staff [10.13.20]
In this classic feature, Forza Horizon 3 art director Benjamin Penrose explains how Playground Games went all the way down under to get real skies to put into their wide-ranging racing game.
Console/PC, Art

Apple touts the new iPhone 12 and its 5G as a game changer for mobile games 1
by Alissa McAloon [10.13.20]
This latest line is split across four models of varying size, but all promise access to 5G networks and Apple’s shiny new A14 Bionic chip.
Social/Online, Smartphone/Tablet

Video: Bridging the gap between UX and game design  
by Staff [10.13.20]
In this 2018 GDC session, Epic Games' Jim Brown discusses the intersection between game design and UX on games like Fortnite.
Console/PC, Video

Here's how backwards compatible titles will look on the Xbox Series S and X  
by Chris Kerr [10.13.20]
In a new blog post, Microsoft has finally shown has its backwards compatibility upgrades will look on screen.
Console/PC, Production, Business/Marketing

Roblox quietly submits draft registration for proposed public offering  
by Chris Kerr [10.13.20]
Roblox has submitted a draft registration statement for a proposed public offering, effectively confirming it intends to go public.
Console/PC, Business/Marketing

The weirdest Steam refund messages (& lessons for game devs!)  
by Simon Carless [10.13.20]
Many Steam refund comments are legitimate, and definitely worth reading to give you an idea of sentiments around the game or technical issues. But others.. oi. Here's a survey of them!
Console/PC, Design, Business/Marketing

Unity launches Game Growth Program to help indie mobile devs flourish  
by Chris Kerr [10.13.20]
Engine maker Unity is looking to support indie developers on mobile with the launch of a new Game Growth Program.
Smartphone/Tablet, Production, Business/Marketing, Video

Report: Ni No Kuni dev Level-5 winds down North American presence  
by Alissa McAloon [10.12.20]
According to a report from GamesIndustry, layoffs scattered over the last year or so have left Ni No Kuni developer Level-5 with only a "skeleton crew" at its NA studios.
Console/PC

Get a job: Strange Loop Games is hiring a (remote!) Programmer  
by Staff [10.12.20]
Strange Loop is looking to hire experienced Unity programmers at various levels to help build the online multiplayer game Eco.
Programming, Recruitment

UK regulator bans misleading Homescapes, Gardenscapes pin puzzle ads 1
by Alissa McAloon [10.12.20]
The UK ad authority has put the kibosh on a certain format of ads used by Playrix, arguing that the ads for each wildly misrepresent the gameplay of each title.
Console/PC, Smartphone/Tablet, Business/Marketing

Crackdown 2 dev Ruffian Games is now a Rockstar Games studio  
by Alissa McAloon [10.12.20]
After a year-long courtship, Rockstar Games has full-on acquired Crackdown 2 developer Ruffian Games and rebranded the new subsidiary as Rockstar Dundee.
Console/PC

Don't Miss: The making of Crackdown 2 3
by Staff [10.12.20]
Mission designer Martin Livingston of Crackdown 2 inheritor Ruffian Games talks developing the sequel within a tight cycle, the studio's mindset about the game, how players influenced the design and more.
Console/PC, Design