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March 23, 2019
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ZeniMax hit with trademark dispute over its application for 'Redfall' 1
by Alissa McAloon [02.21.19]
ZeniMax filed a trademark application for the world Redfall (presumably in relation to the in-development Elder Scrolls 6), but the author of a sci-fi book series of the same name is opposing the app.
Console/PC

Come to GDC and see how Killer Queen built an esport on an indie budget!  
by Staff [02.21.19]
There's a healthy competitive scene around the (up to) ten-player competitive arcade game Killer Queen, and now the game's creators are coming to GDC next month to share how they pulled it off!
Social/Online, Indie, Design, Business/Marketing, GDC

Blog: Some overdue thoughts on launch trailers  
by Gamasutra Community [02.21.19]
I've been thinking about launch trailers for years. Maybe some of these thoughts could help map-out your launch trailer's plans.
Business/Marketing

Starbreeze applies for extended reconstruction period as it looks to regroup  
by Chris Kerr [02.21.19]
The Stockholm District Court initially approved the company's reconstruction up until March 3, 2019, but Starbreeze is now asking for another three months to get its house in order.
Business/Marketing

Keywords acquires Dutch cloud-based software platform GetSocial  
by Chris Kerr [02.21.19]
Notably, the deal will see GetSocial's team of 12 engineers, led by chief exec Jeroen Bouman and COO and founder Viral Partel, join Keywords to continue developing the platform.
Smartphone/Tablet, Production, Business/Marketing

THQ Nordic issues new shares to raise $225 million for future acquisitions  
by Chris Kerr [02.21.19]
The company issued 11 million new Class B shares, all of which were snapped up by existing investors and newcomers alike.
Business/Marketing

Blog: The horror design of an alpha antagonist
by Gamasutra Community [02.21.19]
Today's post looks at the recent success of the Resident Evil 2 Remastered and how they improved on the Mr. X formula to create an alpha antagonist.
Design

ESA's acting CEO stays neutral on unionization, opposes 'gaming disorder' 2
by Kris Graft [02.21.19]
ESA's acting CEO Stanley Pierre-Louis spoke with Gamasutra on broad topics including the World Health Organization's "gaming disorder" classification, ESA's meeting with the Trump administration, and unionization in the game industry.
Business/Marketing

Watch Chucklefish's CEO and tech director discuss Wargroove's development  
by Bryant Francis [02.20.19]
Watch two of the developers behind Wargroove break down their game-making process.
Console/PC, Design, Video

Video: How Hitman guides players through non-linear level design  
by Staff [02.20.19]
At GDC Europe 2016 Io Interactive's Mette Poedenphant Andersen and Jacob Mikkelsen take the stage to discuss how they design the levels and systems of Hitman to be intuitive and easy to navigate.
Console/PC, Design, Video, Vault

Epic Games pulls Fortnite YouTube ads over child predator concerns  
by Alissa McAloon [02.20.19]
Epic Games has put a temporary halt on Fortnite advertising on YouTube, following news that its ads were running on videos used by online predators to coordinate and exploit children.
Social/Online, Business/Marketing

Get a job: Ascendant Studios is hiring an Animator  
by Staff [02.20.19]
Ascendant Studios is looking for an animator to help bring its first title to life. This is a full time, on-site position at its office in San Rafael, California.
Console/PC, Art, Recruitment

Don't Miss: Nuke Possum Springs - A Night in the Woods design postmortem  
by Staff [02.20.19]
Night in the Woods co-creator Scott Benson presents a discussion of the ups, downs, design philosophies, and decisions that went into making the award-winning game.
Indie, Design

Road to the IGF: Zachariah Chandler's Nth Dimension[al] Hiking  
by Joel Couture [02.20.19]
Nth Dimension[al] Hiking explores places you're not supposed to be, leaving players to explore and wander them as they seek the hidden truths buried within seemingly dead ends.
Indie, Video, IGF

Use the GDC 2019 Session Scheduler to get the most out of your show!  
by Staff [02.20.19]
Conference organizers encourage you to take advantage of the free GDC 2019 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

PS4-exclusive Dreams is launching into early access this spring  
by Alissa McAloon [02.20.19]
Fresh off the end of the game's public beta, Media Molecule has announced that Dreams will be launching into early access on the PlayStation 4 this spring.
Console/PC, Social/Online

Come and play these lovely indie games at the GDC 2019 Mild Rumpus!  
by Staff [02.20.19]
The much-loved Mild Rumpus is back again and open to all GDC 2019 passholders, so stop by to relax for a bit and check these games out while you're at the show this year! 
Indie, GDC

Tonk Tonk Games raises $2 million ahead of the launch of its first game  
by Alissa McAloon [02.20.19]
The team has grabbed investments from Bitkraft Esports Ventures and Modern Times Group to fund the studio's office and its mobile fighting game uFighter.
Smartphone/Tablet

Ico animator shows you how to create memorable, non-speaking characters at GDC!  
by Staff [02.20.19]
Amata K.K. lead 3D animator Atsuko Fukuyama (who worked on Ico and Shadow of the Colossus) will join Amata K.K. animator & artist Alexis Broadhead at GDC 2019 to talk animating memorable, mute characters!
Console/PC, Indie, Art, GDC

Paradox and Microsoft have created an open modding platform for Paradox titles  
by Chris Kerr [02.20.19]
The platform will allow modders to share their beloved creations with players on both Xbox One and PC with a single upload.
Console/PC, Business/Marketing