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November 25, 2020
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Blog: Steam Game Festival kicks into high gear  
by Simon Carless [10.12.20]
OK, so with the Steam Game Festival - Autumn Edition now running (until October 13th), I thought it was worth peeking into changes for this edition and how it’s being received on ‘the Internet’ so far. Plus more news!
Console/PC, Indie, Design, Production, Business/Marketing

Video: Tips for building diverse teams  
by Staff [10.12.20]
In this 2020 GDC Summer AMA, Revelation Interactive's Carl Varnado leads a discussion on representation in games and discusses how developers can create safe spaces for people who make games.
Console/PC, Production, Video

Epic vs. Apple judge warns of 'serious ramifications' for console makers 2
by Chris Kerr [10.12.20]
The legal battle between Apple and Epic Games over the former's decision to remove Fortnite from the App Store could have "serious ramifications for Sony, Nintendo and Microsoft."
Console/PC, Smartphone/Tablet, Business/Marketing

Behavior trees and the future of intelligent control  
by Thibaud de Souza [10.12.20]
From game logic to game AI, discussing the design of a tightly integrated BT library.
Programming

UK National Videogame Museum awarded grant to ensure its short-term survival  
by Chris Kerr [10.12.20]
The National Videogame Museum has been awarded a grant from the Arts Council of England's Culture Recovery Fund that will ensure its survival until spring.
Business/Marketing

Nag Studios nets $1 million to create esports games  
by Chris Kerr [10.12.20]
Swedish startup Nag Studios has secured $1 million in pre-seed funding to develop esports games "made for players, streamers, and viewing audiences alike."
Production, Business/Marketing

Amazon cancels free-to-play shooter Crucible 1
by Kris Graft [10.09.20]
The development team behind Crucible, Amazon Game Studios’ effort to break into the free-to-play multiplayer shooter genre, announced Friday even it would halt development of the game.
Console/PC, Social/Online, Business/Marketing

Video: Game art remastered - From Crash, to Kerrigan, to Corley Motors  
by Staff [10.09.20]
In this 2018 GDC panel, Yujin Kiem, Cory Turner & Brian Sousa share their insights, experiences, and eventual success of remastering Crash Bandicoot, StarCraft, and Full Throttle.
Art, Video, Vault, GDC

Kids vs. Zombies dev Donut Lab raises $1.6 million  
by Kris Graft [10.09.20]
Donut Lab, creator of the in-development mobile game Kids vs. Zombies, has raised $1.6 million in funding, VentureBeat reports.
Smartphone/Tablet, Business/Marketing

Unknown number of layoffs at GameSpot following Red Ventures deal  
by Chris Kerr [10.09.20]
A unknown number of GameSpot employees have been laid off following its acquisition by Red Ventures.
Business/Marketing

Report: Microsoft will deploy browser workaround to bring Game Pass to iOS  
by Chris Kerr [10.09.20]
Microsoft will bring Xbox Game Pass to iOS devices by implementing a "direct browser-based solution," according to leaked comments from Xbox chief Phil Spencer.
Console/PC, Business/Marketing

How Arthurian tragedy drives the design of Pendragon  
by Bryant Francis [10.09.20]
Inkle's Jon Ingold and Tom Kail discuss the influence of Arthurian legend on the studio's new strategy narrative game Pendragon.
Console/PC, Design, Video

Get a job: Question is hiring a remote and Unreal-savvy Level Designer  
by Staff [10.08.20]
The position is paid, remote full-time work in a highly collaborative (though virtual!) environment.
Design, Recruitment

Video: Facing down failure as a freelancing game dev  
by Staff [10.08.20]
Freelancing comes with many failures and intimidations but some friendly advice can help game developers learn to roll with those punches and make the most of their project-to-project aspirations.
Production, Video, Vault

Staff say Twitch has a chronic problem with racism, sexism, and indifference  
by Alissa McAloon [10.08.20]
UPDATE: A sprawling report from GamesIndustry collects the experiences of over a dozen Twitch employees that make the argument that the company has repeatedly failed its staff and users.
Social/Online

Don't Miss: The Door Problem of Combat Design 12
by Gamasutra Community [10.08.20]
An examination of classic level design and techniques for inviting the player into arenas instead of fighting from the doors.
Design

An in-depth analysis of IAP pack design in free-to-play mobile games 4
by Javier Barnes [10.08.20]
Currency packs are the core of the monetization of any F2P mobile game. We share some of the key concepts, techniques and ferengi tricks involved with their creation and balancing.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Early Among Us character concepts depict the birth of the bean  
by Chris Kerr [10.08.20]
Innersloth co-founder Marchs Bromander (a.k.a. Puffballs United) has shared an early look at the character designs for Among Us, and it looks like the studio hit a home run on the very first attempt.
Console/PC, Art

My.Games buys controlling stake in mobile studio Deus Craft for $49.1M  
by Chris Kerr [10.08.20]
My.Games has acquired a controlling stake in Russian mobile game studio Deus Craft in a deal worth up to $49.1 million. 
Business/Marketing

Get a job: Join Digital Extremes as an Environment Artist  
by Staff [10.07.20]
Excellent understanding of efficient techniques for game production, traditional art background or experience as well as strong composition skills and an understanding of colour theory are preferred extras.
Art, Recruitment