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December 10, 2018
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Blizzard announces its first mobile Diablo game 3
by Emma Kidwell [11.02.18]
Blizzard announced Diablo: Immortal, a new game in the Diablo franchise, will be making its mobile debut sometime next year. 
Smartphone/Tablet, Design

Visual tweaks hit Rainbow Six Siege ahead of release in Asian countries 1
by Alissa McAloon [11.02.18]
The minor visual changes made to bring Rainbow Six Siege in line with regulations in countries like China will be present in the Western versions of the game as well.
Console/PC, Social/Online

Blizzard's long-awaited World of Warcraft Classic releases next summer  
by Alissa McAloon [11.02.18]
The revamped World of Warcraft MMORPG captures a version of the game as it was 14 years ago before various updates and expansions changed the landscape of the online world.
Console/PC, Social/Online

Survey: Teens spend an average of $184 on video games a year  
by Alissa McAloon [11.02.18]
Based on its past 15 surveys, the investment firm Piper Jaffray says that the average teenager spends $184 on video games, though 2018’s average expected spend alone is $215.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: My PAX Australia indie showcase experience  
by Gamasutra Community [11.02.18]
This past weekend I showcased TeleBlast as part of the PAX Australia Indie Showcase. It was an absolutely unreal experience, so I thought I'd share some of the things I learned.

Obituary: Mario Segale, the real-life namesake of Super Mario, has passed away  
by Chris Kerr [11.02.18]
Mario Segale, the Washington-based real estate developer who Nintendo's very own Super Mario was named after, has passed away at the age of 84.

Blog: This is not another postmortem 4
by Gamasutra Community [11.02.18]
A year ago we released The Fall of Lazarus. It cost $162.972 and it made $5.155. This is not another postmortem, its a story with letters and numbers, successes and mistakes.
Design, Production

Behind the colorful music wheel of Wandersong 1
by Bryant Francis [11.02.18]
Wandersong's Greg Lobanov digs into the game's intriguing color wheel of song,, why he crafted an aesthetic around a 'rainbow of sound', and how he designed puzzles solvable by singing.
Console/PC, Design

Video: How Tom Francis dealt with scope change while making Heat Signature  
by Staff [11.01.18]
Indie developer Tom Francis walks through the scope changes that occurred while making Heat Signature and what lessons can be applied to other games.
Console/PC, Production, Video

Pokemon: Let's Go to be last director role for Junichi Masuda  
by Bryant Francis [11.01.18]
Longtime Pokemon game director Junichi Masuda plans to step aside from the role after the Let's Go games are released.
Console/PC, Business/Marketing

Obituary: Amazon Digital Games biz dev boss Dan Winters passes at 55  
by Bryant Francis [11.01.18]
Veteran game industry exec and former professional baseball player Dan Winters has passed away at the age of 55.
Console/PC, Business/Marketing

Get a Job: Digital Extremes is seeking a Build/Integration Programmer  
by Staff [11.01.18]
Ontario-based Digital Extremes is looking for a dev to design, develop and maintain build systems and more as a Build/Integration Programmer at its studio.
Programming, Recruitment

Kartridge, Kongregate's game platform with generous rev share, launches in open beta  
by Alissa McAloon [11.01.18]
Kongregate’s digital game store, launching today in beta, takes an interesting approach to revenue share that sees developers claiming 100% of revenue for the first $10k in sales.
Console/PC, Business/Marketing

Don’t Miss: 17 mold-breaking fighting games that all devs should study 8
by Alissa McAloon [11.01.18]
From Street Fighter to Super Smash Bros., Patrick Miller walks through some of the fascinating deviations and beautiful experiments that devs took to try and change the fighting game formula.
Console/PC, Design

Report: Oculus eyeing inside-out tracking for potential Rift hardware refresh  
by Alissa McAloon [11.01.18]
Sources speaking to TechCrunch say that, following the cancellation of a full Rift 2 headset, Oculus is working on refreshing the original Rift with minor hardware upgrades.

TI Media donates $1.3 million as apology for leaking internal Take-Two documents  
by Alissa McAloon [11.01.18]
As part of the settlement over the publication of details from a "confidential corporate document," TI Media’s $1.3 million donation was split between three charities selected by Take-Two.
Console/PC, Social/Online

Profits down at Sega despite upswing in packaged game sales  
by Chris Kerr [11.01.18]
Sales and profits are on the wane at Sega, according to the company's financials for the six months ending September 30, 2018. 
Console/PC, Business/Marketing

Alt.Ctrl.GDC Inspirations: Steel Crate's Keep Talking and Nobody Explodes!  
by Staff [11.01.18]
To inspire you to submit your own wild controller prototypes to Alt.Ctrl.GDC at GDC 2019, today we highlight another submission that went on to win big: Steel Crate's Keep Talking and Nobody Explodes!
Indie, Design, GDC

Blog: A case for single-player matchmaking 2
by Gamasutra Community [11.01.18]
Match-based single-player games have an inherent efficiency advantage over more linear formats, but it's being threatened by one specific design problem.
Programming, Design

Here's your first look at one of Telltale's final projects  
by Chris Kerr [11.01.18]
Netflix has released the first trailer for Minecraft: Story Mode, an interactive choose-your-own-adventure style television series that's being developed in partnership with Telltale Games. 
Design, Business/Marketing