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November 25, 2020
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Video: Best practices for accessible in-game communication  
by Staff [10.07.20]
EA Sports accessibility lead Karen Stevens uses concrete examples from games like Madden NFL and Apex Legends to demonstrate some accessibility best practices in this important area of in-game communication.
Console/PC, Audio, Design, Production, Video, Vault

Chat Filtering exits Steam Labs testing, is now a bonafide Steam feature 1
by Alissa McAloon [10.07.20]
After a brief stint in the experimental Steam Labs program, the Steam team at Valve has launched the Chat Filtering feature in full and brought the customizable filters it provides to the masses.
Console/PC, Social/Online

Don't Miss: Double Fine's in-depth postmortem of Costume Quest 2 2
by Staff [10.07.20]
"I still can't believe what we were able to do in the short amount of time we had. Despite our limitations, we were able to fill this game with oodles of incredible art, animation, music, ideas, and personality."
Console/PC, Indie, Programming, Art, Design, Production

Download-free demos via xCloud is (somewhere) on Xbox's to-do list  
by Alissa McAloon [10.07.20]
While Spencer notes that it is indeed on the "long list of cool things the xCloud is working on," that reveal comes with the admission that it's still a ways down on the list.
Console/PC, Social/Online

Blog: Should game devs become YouTubers to get (more) successful?  
by Simon Carless [10.07.20]
Instead of pitching all those photogenic, influential YouTubers - why don’t you just become a slick, photogenic YouTuber? Some thoughts for game discoveryland, including the above!
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Epic Games and Apple will head to trial in May 2021 1
by Chris Kerr [10.07.20]
The legal dispute between Epic Games and Apple will go to trial in May 2021, which is a little earlier than the July 2021 date that was previously being touted.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Moving to 170 mini remote offices while maintaining your culture  
by Gamasutra Community [10.07.20]
During this unprecedented time, Iron Galaxy’s COO Chelsea Blasko discusses how she quickly transitioned her team to work-from-home settings while maintaining a unique culture.
Business/Marketing

PlayStation 5 teardown offers an up-close look at the next-gen console 3
by Chris Kerr [10.07.20]
Sony has uploaded a PlayStation 5 teardown video to showcase the shiny innards of its next-gen console.
Console/PC, Design, Business/Marketing, Video

Blog: Tips and advice for pitching your game to a publisher  
by Gamasutra Community [10.07.20]
A step-by-step guide, written by Andrey Sazhin, producer at META Publishing, about presenting your indie game to publishers, standing out from the crowd, and making a great impression.
Production, Business/Marketing

Riot Games shuts Sydney office and scraps OPL esports league  
by Chris Kerr [10.07.20]
League of Legends maker Riot has closed its office its Sydney, Australia, after its esports efforts in the region struggled to take flight.
Console/PC, Business/Marketing

The player-focused design and development of battle royale breakout Spellbreak  
by Bryant Francis [10.07.20]
Proletariat CEO Seth Sivak discusses the decisions that are helping Spellbreak thrive in a competitive market.
Console/PC, Design, Production, Business/Marketing

Get a job: Join InnoGames as a Concept Artist  
by Staff [10.06.20]
We are looking for an Artist to transform this vision into a game we are not only proud of playing ourselves but one that shapes the success story of InnoGames in the years to come.
Smartphone/Tablet, Art, Recruitment

Astro's Playroom devs played a key part in the creation of the PS5's DualSense  
by Alissa McAloon [10.06.20]
"The hardware team considered the mechanics, we considered the gameplay, and we exchanged many opinions with each other."
Console/PC

Video: Working in games with chronic illness  
by Staff [10.06.20]
In this GDC Summer Talk, Victoria Dorn discusses how folks dealing with chronic illness can lead a relatively normal work life in the games industry, and how other members of the industry can help.
Console/PC, Video, Vault

Don't Miss: Spilling data-driven indie marketing secrets with No More Robots' Mike Rose  
by Staff [10.06.20]
Mike Rose, founder of Descenders and Hypnospace Outlaw publisher No More Robots talks about his approach to data-driven indie marketing and publishing, and what he looks for when signing new games.
Indie, Business/Marketing

Blog: Estimating platform revenues - a discovery conundrum!  
by Simon Carless [10.06.20]
How do developers and publishers try to predict their revenue per platform? A look at The Gardens Between's results, and some hints as to possibilities - plus lots more game discovery news.
Console/PC, Indie, Design, Production, Business/Marketing

Niantic launches new Pokemon Go initiative to help small businesses hit by COVID  
by Alissa McAloon [10.06.20]
The Niantic Local Business Recovery Initiative started taking nominations earlier this year, and has narrowed down those submissions to 1,000 small businesses to support through Pokemon Go.
Smartphone/Tablet, Business/Marketing

Report: Call of Duty publisher Actvision Blizzard to shut down French office  
by Chris Kerr [10.06.20]
UPDATE Activision Blizzard is shutting down its office in Versailles, France, and laying off a number of staff.
Production, Business/Marketing

Tilting Point acquires TerraGenesis from Edgeworks Entertainment  
by Chris Kerr [10.06.20]
Free-to-play publisher Tilting Point has acquired terraforming simulator TerraGenesis from Edgeworks Entertainment for an undisclosed fee.
Production, Business/Marketing

Mortal Kombat 11 has topped 8 million sales in under two years  
by Chris Kerr [10.06.20]
Mortal Kombat 11 has sold more than 8 million copies since launching in March 2019, according to developer NetherRealm.
Console/PC, Business/Marketing