Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 21, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Crytek sues Star Citizen devs for breach of contract 10
by Alissa McAloon [12.13.17]
UPDATE The complaint stems from a number of incidents surrounding the development of Star Citizen, the devs' online space exploration game which used CryEngine for the bulk of its development.
Console/PC, Social/Online, Serious, Production

Get a job: QC Games is hiring a Software Engineer  
by Staff [12.13.17]
Texas-based QC Games is hiring a Software Engineer to be responsible for owning the implementation and support of features for games, the creation of games, and game services.
Programming, Recruitment

Ahead of FCC vote, Twitch CEO speaks on importance of net neutrality 1
by Alissa McAloon [12.13.17]
"[Net neutralitly] repeal could have a serious impact on our community, especially for our creators who do so much to make Twitch the unique place it is."
Social/Online, Serious, Business/Marketing

Best of 2017: The physics of trains in Assassin's Creed: Syndicate 9
by Gamasutra Community [12.13.17]
Ubisoft gameplay engineer Bartlomiej Waszak goes in-depth on the custom simulator that the studio created to model the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming, Design, Production

Indie publisher Raw Fury closes $600k seed funding round  
by Alissa McAloon [12.13.17]
The investment will allow Raw Fury to bring more games onto its publishing label than originally planned during 2018 and will fund the hiring of additional personnel to work with devs.
Console/PC, Indie, Business/Marketing

Blog: The five most common indie game PR mistakes  
by Gamasutra Community [12.13.17]
A run-down of the easiest traps to fall into, and advice on how any and all developers -- including those without any budget to speak of -- can avoid them.
Business/Marketing

Patreon backs away from controversial fee restructuring plan 2
by Alissa McAloon [12.13.17]
Patreon won't alter the way service fees are levied as explained last week, but persists the system will have to change in the future.
Business/Marketing

Opinion: How Robot House bridges divides with Rumu  
by Katherine Cross [12.13.17]
Gamasutra contributor Katherine Cross examines how Robot House's emotional robot vacuum adventure game Rumu gets at the true nature of love.
Indie, Design

Come to GDC 2018 for a behind-the-scenes look at the making of Hellblade  
by Staff [12.13.17]
At GDC 2018, Ninja Theory cofounder Tameem Antoniades and commercial director Dominic Matthews will discuss the approach taken by a small team of 20 to deliver a high-quality game.
Indie, Design

Blog: Porting Tanzia to the Nintendo Switch - Part 2  
by Gamasutra Community [12.13.17]
A look at how I ported my PC game to the Switch, and why having a good manual is incredibly important on a console.
Console/PC, Programming

Investors sink $25M into mobile eSports platform Skillz 1
by Chris Kerr [12.13.17]
Skillz has hosted over 100 million mobile tournaments over the past six years, and currently hosts over 500,000 tournaments each and every day. 
Smartphone/Tablet, Business/Marketing

Multiplayer-centric Manticore Games secures $15M in funding  
by Chris Kerr [12.13.17]
Manticore was founded in 2016 by industry veterans Frederic Descamps and Jordan Maynard, who have worked at a number of high profile companies including Zynga, Trion Worlds, and EA.
Business/Marketing

Blog: How RPG design has influenced action games 3
by Gamasutra Community [12.13.17]
One of the bigger design trends of this decade has been integrating RPG design and systems into action games, and we're going to talk about how that has helped and harmed the genre.
Design

Keywords expands into co-development with $27M Sperasoft acquisition  
by Chris Kerr [12.13.17]
Game service provider Keywords has expanded into co-development and engineering by picking up Sperasoft for an undisclosed fee.
Production, Business/Marketing

Why Device 6 dev Simogo is taking a break from mobile games 5
by Jennifer Allen [12.13.17]
It seems like a big deal for the studio, and a significant bellwether for mobile game devs, so Gamasutra quickly talks with Simogo cofounder Simon Flesser to find out more about the decision.
Smartphone/Tablet, Design, Business/Marketing

Video: Visual designer Peter Chan shares how artists can revitalize their creativity  
by Emma Kidwell [12.12.17]
In this 2014 GDC session, visual designer Peter Chan discusses how artists of all skill levels can rediscover their creative drive even in the face of adversity.
Serious, Art, Video, Vault

Why BioWare decided to create Mass Effect instead of Star Wars: KotOR 2  
by Alissa McAloon [12.12.17]
Longtime BioWare team member James Ohlen explores the development of Knights of the Old Republic and explains how its influence can still be felt in later BioWare games.
Console/PC, Production

Weekly Jobs Roundup: Insomniac Games, Gamehouse, and more are hiring now  
by Staff [12.12.17]
This week's roundup of game development job openings includes companies looking to hire animators, engineers, programmers, and release managers.
Programming, Art, Production, Recruitment

Best of 2017: No industry for old men (or women) 50
by Staff [12.12.17]
Ageism, fatigue, frustration and hope: what is it like to grow old in the video game industry?
Console/PC, Business/Marketing

Bungie tweaks expansion-locked Destiny 2 modes in wake of player criticism 4
by Alissa McAloon [12.12.17]
The dev says that it planned to lock certain end-game activities behind each new expansion in an effort to keep those modes competitive, but that the decision was poorly received.
Console/PC, Social/Online, Production