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February 21, 2020
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PlayStation backs out of PAX East due to coronavirus concerns  
by Alissa McAloon [02.19.20]
Sony Interactive Entertainment has made the call to back out of PAX East, pulling both PlayStation's own presence and SIE-owned studios like Naughty Dog from the show a week before the event’s start.
Console/PC

Chat with Baba is You developer Arvi Teikari at 3PM EST  
by Bryant Francis [02.19.20]
Join Baba is You lead developer Arvi Teikari for a chat about the game's design and development on the GDC Twitch channel at 3PM EST.
Console/PC, Video

Play these charming experimental games at the GDC 2020 Mild Rumpus!  
by Staff [02.19.20]
The much-loved Mild Rumpus is back again with a freshly-designed space open to all GDC 2020 passholders, so stop by to relax for a bit and check out some cool games while you're at the show! 
Console/PC, Indie, GDC

Embracer-owned Koch Media acquires Let's Sing developer Voxler  
by Chris Kerr [02.19.20]
Koch Media has agreed to acquire French music game developer Voxler for an undisclosed fee. 
Production, Business/Marketing

THQ Nordic approves Gothic remake and confirms plans to open Barcelona studio  
by Chris Kerr [02.19.20]
THQ Nordic has approved its proposed Gothic remake after receiving "unambiguous feedback" from those who played its recently released prototype.
Console/PC, Production, Business/Marketing

Blog: What is reward fatigue? 3
by Gamasutra Community [02.19.20]
Tangible and expected rewards loosely linked to performance were, among other kinds of extrinsic gratifications, found to decrease intrinsic motivation.
Design, Production

THQ Nordic parent Embracer Group acquires World War Z dev Saber Interactive  
by Chris Kerr [02.19.20]
THQ Nordic parent company Embracer Group has acquired World War Z developer Saber Interactive for an initial $150 million.
Console/PC, Production, Business/Marketing

Rebuilding a classic in Age of Empires II: Definitive Edition  
by Bryant Francis [02.19.20]
Age of Empires II: Definitive Edition developer Bert Beeckman talks about the process of updating the original game and adding new content inspired by new civilizations.
Console/PC, Art, Design

Get a job: AfterThought is hiring an Unreal Engine 4 Programmer  
by Staff [02.18.20]
AfterThought is looking for a dev familiar with Unreal Engine 4 to join its team in Nevada.
Programming, Recruitment

Video: A game dev's guide to salary negotiation  
by Staff [02.18.20]
In this 2019 GDC session Tara Brannigan, Robin Yang, and Elizabeth Sampat discuss why salary negotiation is important for your career in game development -- no matter who you are or where you start.
Console/PC, Indie, Business/Marketing, Video, Vault

Don't Miss: What went right (and wrong) during the development of Persona 4 9
by Staff [02.18.20]
In this classic postmortem, the Atlus team behind Persona 4 discuss what went right and what went wrong in creating the acclaimed RPG, touching on design challenges and QA woes.
Design, Production

Road to the IGF: Studio Seufz's THE LONGING  
by Joel Couture [02.18.20]
THE LONGING has a player waiting for four hundred real world days for the return of their king. How will you spend all of that time, though?
Video, IGF

The GDC 2020 schedule is now live; use it to make the most of your GDC!  
by Staff [02.18.20]
Conference organizers encourage you to take advantage of the free GDC 2020 Session Scheduler to lay out your week at the show in an intuitive, easy-to-navigate fashion.
Console/PC, Indie

Stadia support arrives on 19 non-Google Pixel phone models this week  
by Alissa McAloon [02.18.20]
Google's not-so-steady rollout of new Stadia features continues with the announcement of support for nearly 20 new devices, the first non-Pixel mobiles to work with the service.
Social/Online, Smartphone/Tablet

Following Project Nova's 'end', CCP won't be as public with its early projects  
by Alissa McAloon [02.18.20]
The project was revealed a few years back, but the hubbub around it and now its 'cancellation' has CCP rethinking how it shares information on potential new releases with its community.
Console/PC, Social/Online

Watch GDC 2020 speakers (try to) pitch you their talks -- in 60 seconds or less!  
by Staff [02.18.20]
As you're planning out your time at GDC 2020 next month, organizers want to remind you that some speakers have taken the time to make great, brief (60 seconds-ish) pitch videos for their talks! 
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Remedy is preparing to jump into the live service arena with 'Vanguard'  
by Chris Kerr [02.18.20]
Control and Alan Wake developer Remedy Entertainment is preparing to jump into the live service arena with a new project codenamed 'Vanguard.'
Console/PC, Business/Marketing

Operating profits up at Paradox as monthly active players hits record high  
by Chris Kerr [02.18.20]
Swedish developer-publisher Paradox Interactive has published its financials for the full-year ended December 31, 2019, and both revenues and operating profits are up.
Console/PC, Production, Business/Marketing

Report: Nintendo facing global Switch shortage because of coronavirus  
by Chris Kerr [02.18.20]
Nintendo could face a global Switch shortage as a result of the coronavirus outbreak, according to a new report from Bloomberg.
Console/PC, Production, Business/Marketing

The state of Steam discoverability: February 2020 1
by Gamasutra Community [02.18.20]
Here's a new monthly rundown of digestible takeaways regarding the state of game discoverability on Steam's crowded marketplace.
Console/PC, Indie, Business/Marketing