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December 12, 2018
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Ubisoft ends automatic bans for offensive language in Rainbow Six Siege  
by Alissa McAloon [12.11.18]
The company says it’s making the switch to more hands-on anti-toxicity measures by pairing chat filters with human moderation.
Console/PC, Social/Online

Blog: How Tom Clancy's The Division manages AI online  
by Gamasutra Community [12.11.18]
In the second part of my series on The Division, I explain how the online systems manage the AI characters in-game.
Console/PC, Programming, Design

Amy Hennig to be honored with Lifetime Achievement Award at GDC 2019!  
by Staff [12.11.18]
Organizers of the 19th Annual Game Developers Choice Awards will be honoring esteemed writer and director Amy Hennig (Uncharted series, Soul Reaver) with the Lifetime Achievement Award at GDC 2019!
Console/PC, GDC

Tim Schafer, Amy Hennig among inaugural speakers confirmed for DICE 2019  
by Emma Kidwell [12.11.18]
The 2019 DICE Summit will be held February 11th to the 13th at the Aria Resort & Casino Las Vegas, where four speakers have been confirmed to discuss the theme of trailblazers. 
Console/PC, Business/Marketing

Sea of Thieves devs share automated testing tips at GDC 2019  
by Staff [12.11.18]
Hey game makers, at the 2019 Game Developers Conference in March the Sea of Thieves devs will show you how they found success using automated testing techniques from day one!
Console/PC, Production

UK Parliament launches inquiry into 'immersive and addictive' tech  
by Chris Kerr [12.11.18]
The inquiry will touch on various topical issues such as the future of eSports in the UK, the wider uses of gamification, and the potential links between gaming and gambling.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Chat with Supergiant Games' Greg Kasavin about making Hades at 1PM ET  
by Bryant Francis [12.11.18]
Jump in for a conversation with Supergiant Games' Greg Kasavin starting at 1PM ET on the GDC Twitch channel.
Console/PC, Design, Video

Blog: Building a team-oriented approval process  
by Gamasutra Community [12.11.18]
How well the team works out creative differences is discernible in the end product. Quality suffers when the team cannot balance the input of many personalities.
Design, Production

UBM India announces the premiere edition of Game Development and Design Conference
by UBM India [12.11.18]
UBM India has announced the premiere edition of Game Development and Design Conference (GDDC) slated for February 21st-22nd 2019 in Pune.
Programming, Art, Audio, Design, Production, Business/Marketing

Report: Super Smash Bros. Ultimate launch sales top 1.3M in Japan  
by Chris Kerr [12.11.18]
A preliminary sales estimate from Famitsu claims Super Smash Bros. Ultimate has already surpassed 1.3 million sales in Japan.
Console/PC, Business/Marketing

Sledgehammer Games co-founder Glen Schofield has left Activision  
by Chris Kerr [12.11.18]
The news might come as a surprise to some, given it's only been a few months since Schofield announced he'd be departing Sledgehammer to take on new "executive duties" within Activision. 
Console/PC, Production, Business/Marketing

Blog: Why the Epic Store (in its current state) isn't good for anyone 36
by Gamasutra Community [12.11.18]
Epic puts in 12 percent of the effort with an abysmal game launcher and few user features, but still some fantastic incentives for indie developers.
Production, Business/Marketing

How to get started with game programming
by Ben Wasser [12.11.18]
This post digs into the rather unconventional approach to learning to code that worked for us (and might even work for you?).
Console/PC, Programming, Production

Citing support issues, Epic stops selling Infinity Blade games 3
by Alex Wawro [12.10.18]
Epic has removed Chair Entertainment's three Infinity Blade iOS games from sale on Apple's App Store, explaining that it no longer makes sense for the company to support the games.
Smartphone/Tablet, Business/Marketing

Survey shows devs are more concerned over Steam's algorithm 17
by Emma Kidwell [12.10.18]
Indie dev Lars Doucet published a survey earlier today reaching out to fellow devs across the world spanning different communities on their opinions about the Steam storefront.
Console/PC, Indie, Business/Marketing

Epic Store influences developers to pull Steam releases 2
by Emma Kidwell [12.10.18]
Some game developers are pulling their upcoming releases from the Steam page entirely, or choosing to make their titles a timed exclusive with the Epic Games Store. 
Console/PC, Business/Marketing

Best of 2018: Reversing the sunk cost fallacy - Devs recount regrettable cuts 2
by Richard Moss [12.10.18]
"We should abandon that feature, even though we've sunk so much time and effort into it!" Sometimes this is the right call, but other times, maybe not -- as these dev stories suggest.
Console/PC, Indie, Design, Production

Get a job: The team at Hi-Rez Studios is hiring a Lead Gameplay Programmer  
by Staff [12.10.18]
Hi-Rez Studios is immediately hiring an experienced Lead Programmer to work at its studio in Alpharetta, Georgia on Paladins.
Programming, Recruitment

Devs explore what did and didn't work in their text-driven IF Comp games  
by Alissa McAloon [12.10.18]
Postmortems of this year's entries include reflections on topics like presentation, user experience, creative process, narrative structure, puzzles, and more.
Console/PC, Indie

John Romero plans Doom spiritual successor in the form of a free Doom Megawad 1
by Alissa McAloon [12.10.18]
John Romero, the co-creator of the original Doom, is releasing a spiritual successor to id Software’s classic first-person shooter in the form of Sigil, a free mod for the 1993 game.
Console/PC