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May 20, 2019
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Blog: Successfully launching a game with a near-zero marketing budget  
by Gamasutra Community [05.16.19]
A detailed account of the work needed to take a completely unknown indie game,Nova Drift, and achieve a reasonably successful launch, mainly thought streamer outreach.
Production, Business/Marketing

Nintendo offers Switch Online voucher to serve up digital discounts  
by Chris Kerr [05.16.19]
Nintendo has unveiled a new limited-time voucher offer that lets Switch Online subscribers purchase two digital titles worth up to $59.99 each for $99.99, saving them a cool $20.
Console/PC, Business/Marketing

Blog: Peeping under the hood of a rhythm game in Unity  
by Gamasutra Community [05.16.19]
Quick guide to some of the programming that goes into creating a rhythm game. The article uses Unity to build a game, but the principles could be applied to most engines.
Programming, Design

Steam Link streaming app launches on iOS a year after Apple rejection  
by Chris Kerr [05.16.19]
Valve's Steam Link streaming app has finally arrived on iOS almost a year after it was rejected by Apple for "business conflicts."
Console/PC, Smartphone/Tablet, Business/Marketing

Exploring the potential of 'metroidvania' design in Supraland  
by Aron Garst [05.16.19]
The "metroidvania" genre has been around for decades, but has it sufficiently evolved over the years? David Münnich, developer on Supraland, thinks more can be done to get the most out of metroidvania design.
Indie, Design

Don't Miss: Lessons of game design learned from Super Mario Maker 3
by Staff [05.15.19]
Super Mario Maker has been a real eye-opener when it comes to game design, and I wanted to share some tips I've learned after designing and playing custom levels.
Console/PC, Design

PUBG Mobile now reminds minors to take breaks from playing in some countries  
by Alissa McAloon [05.15.19]
A PUBG Mobile update rolled out to select countries includes a "gameplay management" system that periodically reminds players under the age of 18 to step away from the game.
Social/Online, Smartphone/Tablet

Revenue and profit up at Tencent despite stagnant games revenue  
by Alissa McAloon [05.15.19]
Tencent reported year-over-year increases in both revenue and profit for the first quarter of its 2019 financial year, though the company’s online games business didn’t share in that growth.
Console/PC, Social/Online, Smartphone/Tablet

Video: Lessons learned in making This War of Mine and Frostpunk  
by Staff [05.15.19]
In this 2019 GDC session, 11 bit studios' Przemyslaw Marszal and Michal Drozdowski explain their unique approach of the design and development processes behind Frostpunk and This War of Mine.
Indie, Design, Production, Video, Vault

Get a job: Into the Breach dev Subset Games is hiring a Platform Engineer  
by Alissa McAloon [05.15.19]
Subset Games, the game studio behind FTL and Into the Breach, is looking for an experienced C++ programmer to work remotely and help manage our growing library of games.
Console/PC, Programming, Recruitment

The Epic Games Store quietly launches in China 1
by Alissa McAloon [05.15.19]
The Epic Games Store has quietly and suddenly opened up to Chinese users.
Console/PC, Social/Online

Blog: Dealing with China's ban on blood in video games 3
by Gamasutra Community [05.15.19]
Game devs used to be able to skirt Chinese bans on blood in video games in a simple manner, make blood any color but red, and you were good to go. New rules have banned this workaround. What now?
Design, Business/Marketing

Sponsored: The Talking Tom team's 5 tips for building a 'super' endless runner  
by Outfit7 Limited [05.15.19]
Talking Tom Hero Dash developer Outfit7 Limited digs into the question of "what's next?" for the endless runner genre and offers advice to developers working in a similar space.
Smartphone/Tablet, Design, Production

Watch A Plague Tale's lead devs break down their rat-ridden game 1
by Bryant Francis [05.15.19]
Two of the lead developers on A Plague Tale: Innocence drop by to discuss their game-making process.
Console/PC, Design, Video

The Killing Floor series has earned $100 million in revenue in 10 years  
by Alissa McAloon [05.15.19]
 Tripwire Interactive has announced that its now decade-old game series Killing Floor has brought in over $100 million in revenue since its 2009 start.
VR, Console/PC, Social/Online

Ubisoft sees record player engagement as full-year net bookings surpass $2.2 billion  
by Alissa McAloon [05.15.19]
Ubisoft says that its games saw 100 million active unique players for the year, a record for overall player engagement.
Console/PC, Social/Online

Register now for XRDC 2019, the premier AR/VR/MR event for devs!  
by Staff [05.15.19]
Registration is now open for XRDC, the prime event for developers, investors, and other innovators in the vibrant AR/VR/MR industries!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Key franchises boost video game sales at Bandai Namco  
by Chris Kerr [05.15.19]
The worldwide launch of major new titles like Soulcalibur VI, Ace Combat 7, and Jump Force helped boost sales at Bandai.
Console/PC, Business/Marketing

Blog: Using your YouTube channel to market your games  
by Gamasutra Community [05.15.19]
We all know that Twitter and YouTube are greatly useful platforms for marketing our indie games. But what if I told you that you might not be using them the best way you can?
Business/Marketing

Chat with the developers of A Plague Tale: Innocence at 12PM EST  
by Bryant Francis [05.15.19]
The developers of A Plague Tale: Innocence are taking your questions starting at 12PM EST on the GDC Twitch channel.
Console/PC, Design, Business/Marketing, Video