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April 6, 2020
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Journey to the Savage Planet a reaction to a past life of AAA development  
by Aron Garst [04.03.20]
After life as creative director on huge Ubisoft games like Assassin's Creed III and Far Cry 4, Alex Hutchinson was ready to make games at his own small studio.
Indie, Design, Production, Video

Get a job: Heart Machine is hiring a Level Designer  
by Staff [04.02.20]
We're looking for talented, passionate, smart, highly communicative and just plain good people to become part of our crew, to collaborate, shape and build something ambitious and unique.
Design, Recruitment

Phil Spencer talks how Xbox teams are weathering remote work in the lead-up to Series X  
by Alissa McAloon [04.02.20]
Xbox head Phil Spencer talks about how Xbox teams are handling the sudden swap to entirely remote development.
Console/PC, Production

Report: Game X Change keeps stores open, gives staff bogus advice for facing COVID-19  
by Alex Wawro [04.02.20]
As the world grapples with the coronavirus pandemic, Kotaku reports U.S. game retailer Game X Change is keeping its stores open and giving its employees bogus advice on how to avoid getting sick.
Console/PC, Serious, Business/Marketing

USC Games Expo swaps to virtual for 2020 student game showcase  
by Alissa McAloon [04.02.20]
The annual student game exhibition is switching over to an all-digital event for 2020 as more and more events pivot to offer social distancing-friendly shows during the coronavirus pandemic.
Design

Video: Learning from 2 case studies of LGBTQ+ representation in games 1
by Staff [04.02.20]
In this 2020 GDC virtual talk, game writer and narrative designer Tori Schafer explains her design process for creating complex and interesting LGBT+ characters.
Console/PC, Serious, Video, Vault

The Last of Us Part II and Iron Man VR delayed as COVID-19 complicates release plans  
by Alissa McAloon [04.02.20]
Sony Interactive Entertainment says logistical problems spanning from the current global crisis have made delivering both games on time an impossible feat.
Console/PC

ALT.CTRL.GDC Showcase: Red Planet Games' Vincere  
by Joel Couture [04.02.20]
Vincere is a competitive chariot racing game, where players must lean in their chariot and pull on the reins to overcome the opponent beside them.
Indie, Video, alt ctrl gdc

Unity launches 'Unite Now' digital series to help devs stay in the know during pandemic  
by Chris Kerr [04.02.20]
Unity has launched a new digital programming series of talks, how-tos, demos, Q&As, and stories under the 'Unite Now' banner to help developers learn more about its tech during the COVID-19 pandemic.
Programming, Art, Design, Production, Business/Marketing

Blog: The difference between random and randomized progression 9
by Gamasutra Community [04.02.20]
Lootbox design has often been equated to randomized progression seen in ARPGs, but today's post will dispel that myth and how random and randomized progression aren't the same for the player.
Design

Activision scores First Amendment victory in Humvee trademark lawsuit 8
by Chris Kerr [04.02.20]
Activision has come out on top in a trademark lawsuit brought against it by Humvee maker AM General.
Business/Marketing

Blog: Historians discuss Through the Darkest of Times  
by Gamasutra Community [04.02.20]
Historians Bob Whitaker and Ned Richardson-Little discuss the historical strategy game Through the Darkest of Times.
Design, Production

Sony forms $100 million global relief fund to help those affected by COVID-19  
by Chris Kerr [04.02.20]
PlayStation maker Sony has established a $100 million global relief fund to help those around the world affected by the COVID-19 pandemic.
Console/PC, Business/Marketing

Interview: Tuning promotion to make Academia a success  
by Simon Carless [04.02.20]
How Squeaky Wheel co-founder Ryan Sumo helped scale his studio's game Academic: School Simulator to $1 million in gross Steam revenue.
Console/PC, Design, Production, Business/Marketing

With Half-Life: Alyx out, Valve shifts focus to its Hammer level editor  
by Alissa McAloon [04.01.20]
Hammer, which might end up being the world's only taste of Source 2 devtools, was originally planned to release alongside Alyx in March, but mention of it was noticeably absent on launch day.
VR

Get a job: Frictional Games is hiring a Tech Lead  
by Staff [04.01.20]
We are looking for a Tech Lead to have a major part in forming tech and the workflow for upcoming projects at Frictional Games.
Programming, Recruitment

Report: Gearbox overspent on Borderlands 3, and devs see bonuses cut in response 3
by Alissa McAloon [04.01.20]
Sources speaking to Kotaku say Gearbox dangled the carrot of six figure bonuses in front of underpaid developers, only cut promised profit sharing at the last minute.
Console/PC, Business/Marketing

Don't Miss: Give players a place to feel 'cozy' and they'll keep coming back  
by Alissa McAloon [04.01.20]
"It's like eating mac-and-cheese in video game form." Slime Rancher dev Nick Popovich says that capturing that comfort-food feeling is key to bringing players back to your game time and time again.
Console/PC, Indie, Design

Video: How Gearbox baked accessibility features into Borderlands 3 1
by Staff [04.01.20]
In this GDC 2020 virtual talk, Gearbox Software's Andre Bair discusses how accessibility features were embedded into the design of Borderlands 3 at an early stage in development.
Console/PC, Serious, Design, Video, Vault

ALT.CTRL.GDC Showcase: Hug Machine  
by Joel Couture [04.01.20]
Hug Machine takes players to a distant future where humanity is learning how to hug again, using a convenient person-shaped machine to practice their hugging techniques.
Indie, Video, alt ctrl gdc