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Mortal Kombat 11 has topped 8 million sales in under two years  
by Chris Kerr [10.06.20]
Mortal Kombat 11 has sold more than 8 million copies since launching in March 2019, according to developer NetherRealm.
Console/PC, Business/Marketing

Blog: Notes from the Q&A sessions with Steam  
by Gamasutra Community [10.06.20]
I recently attended the Steam Q&A hosted by GamePlay Space, and I took a bunch of notes for myself. A few friends asked about the event, so I figured I'd just upload my notes somewhere I can share.
Console/PC, Design

The strange flexibility of boundaries in strategy games 1
by Gamasutra Community [10.06.20]
Tightly defined game experiences can produce larger sets of options for players than less tightly defined ones. Here's how.
Console/PC, Design

Video: The data-driven game design of Rainbow Six Siege  
by Staff [10.05.20]
Ubisoft's Leroy Athanassoff and Geoffroy Mouret walk through how the Rainbow Six Siege team uses data analysis and community feedback to shape the design of the popular team-based shooter.
Console/PC, Social/Online, Design, Video, Vault

Get a job: Phoenix Labs is hiring an Art Director  
by Staff [10.05.20]
As the first Art Director for this studio, this person will build an art team from the ground up, and own the art style and quality of an original game IP.
Console/PC, Art, Recruitment

Starbreeze says Payday 3 development is underway, this time using Unreal Engine  
by Alissa McAloon [10.05.20]
The Swedish studio has now shared a slight update to Twitter to note that development on the game is moving along.
Console/PC, Programming

Don't Miss: Building a solid foundation for your toolset - Where Cards Fall's 'Master Tool'  
by Staff [10.05.20]
Joel Clark, tech lead and gameplay designer at The Game Band, offers an in-depth look at the "Master Tool" -- the toolset used to create the highly-acclaimed Apple Arcade game Where Cards Fall.
Console/PC, Indie, Production

RNG and player agency: Solving random number generation abuse in roguelikes 10
by Alex Pine [10.05.20]
Roguelikes have a strange relationship with RNG that may lead to frustration or RNG abuse. This article examines the various ways and methods you can design RNG in roguelikes to provide the best player experience and reduce RNG abuse.
Indie, Design

Sky: Children of the Light has topped 50 million installs worldwide  
by Chris Kerr [10.05.20]
Thatgamecompany's social adventure Sky: Children of the Light has topped 50 million installs worldwide since launching in July 2019.
Smartphone/Tablet, Business/Marketing

Thunderful Group acquires UK developer Coatsink for $29.8 million  
by Chris Kerr [10.05.20]
Nordic development and publishing group Thunderful has fully acquired Shadow Point and Phogs! developer Coatsink Software for an initial $29.8 million. 
Production, Business/Marketing

Rovio CEO Kati Levoranta will leave the company at the end of 2020  
by Chris Kerr [10.05.20]
Rovio CEO Kati Levoranta will depart the company at the end of 2020 after more than four years at the helm.
Smartphone/Tablet, Business/Marketing

Get a job: Join the team at Volition as a Junior Gameplay Programmer  
by Staff [10.02.20]
At Volition, we have a highly collaborative team of game creators, a strong programming culture, and lots of senior programmers ready and willing to help mentor you and develop your talent.
Programming, Recruitment

Google officially ends support for Daydream VR  
by Alissa McAloon [10.02.20]
Google’s short lived foray into virtual reality has come to a close, with the official launch of Android 11 ushering in the end of Daydream.
VR, Smartphone/Tablet

Don't Miss: The buzzer-beating bug fix that saved Crash Bandicoot 33
by Staff [10.02.20]
A coder on the original Crash Bandicoot explains how his first big game almost shipped with a destructive save-wiping bug -- and how he and the team at Naughty Dog eventually solved it.
Console/PC, Programming

20% of Ubisoft staff don't feel respected or safe at work, reveals internal survey  
by Alissa McAloon [10.02.20]
Ubisoft has shared the results of an internal staff survey with Kotaku, likely a reaction to the many stories of harassment and inappropriate conduct reported over the last several months.

Blog: Switch & Steam discount strategies? Here's some good ones  
by Simon Carless [10.02.20]
Let's look at some interesting discount and sale strategies for console and PC games - including Switch eShop discounts and Steam sales.
Console/PC, Indie, Design, Production, Business/Marketing

Some Epic Games Store games can now be purchased through GOG Galaxy 2.0  
by Alissa McAloon [10.02.20]
Now it looks like the folks at GOG are taking GOG Galaxy 2.0's mission statement one step further by testing the ability to buy games from other digital stores through the platform.
Console/PC, Social/Online

Q&A: The operatic art of 2D animation in Eastern Exorcist  
by Chris Kerr [10.02.20]
"We had all worked on 3D projects until now, so moving to 2D with Eastern Exorcist meant we had to learn and master a lot of new techniques."
Console/PC, Programming, Production, Video

Video: Brenda Romero's hidden histories of women in programming  
by Staff [10.02.20]
In this 2020 GDC Summer talk, Romero Games' Brenda Romero digs up the fascinating history of women in computer programming.
Console/PC, Design, Video

Blog: Using statistics to design balanced dice  
by Gamasutra Community [10.02.20]
This post into the statistics behind various dice algorithms and how they can be implemented in the design of more balanced options for players.