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July 18, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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HitRECord founder responds to backlash over crowdsourcing assets for Beyond Good and Evil 2 9
by Emma Kidwell [06.14.18]
HitRECord founder Joseph Gordon-Levitt posts a blog discussing the recent announcement to collaborate with Ubisoft on crowdsourcing assets for Beyond Good and Evil 2.
Console/PC, Business/Marketing

Get a job: Funcom is hiring a Sr. Tools Programmer  
by Staff [06.14.18]
Funcom Inc. is looking for an enthusiastic, talented and versatile Sr. Tools Programmer to join its development team in Durham, North Carolina working on Live Games.
Programming, Recruitment

Don't Miss: 5 tips on making great DLC from Dying Light: The Following devs 1
by Staff [06.14.18]
The developers of the well-received expansion Dying Light: The Following share advice and lessons on the many different aspects of making great DLC.
Console/PC

THQ Nordic raises $168 million for future acquisitions  
by Emma Kidwell [06.14.18]
Swedish game publisher THQ Nordic announced earlier today that it has raised $168 million in funds to be used to finance future acquisitions.
Console/PC, Business/Marketing

Following App Store rejection, Valve cuts game purchasing from iOS Steam Link app  
by Staff [06.14.18]
Valve has slightly tweaked the testing build of its Steam Link iOS app to remove game purchasing, likely in response to Apple’s new rules that prohibit such apps in the App Store.
Social/Online, Smartphone/Tablet, Business/Marketing

Rare official arcade versions of Donkey Kong, Sky Skipper headed to Switch  
by Alissa McAloon [06.14.18]
Nintendo is officially bringing a pair of long lost arcade games to the Switch under the Arcade Archives series, one of which never saw a full release.
Console/PC, E3

Following GDPR, Steam now discloses a ton of collected account data to users  
by Alissa McAloon [06.14.18]
Now rounded up in one place, Steam users are able to see their past reports, inventory history, uploaded content, award nominations, and much much.
Console/PC, Social/Online, Business/Marketing

Blog: Windows aesthetics for a speculative sex game 1
by Gamasutra Community [06.14.18]
An essay about the influence of visual aesthetics on design decisions in a game about a future in which we have erotic relationships with our software rather than people.
Design, Production

Nintendo boss says loot boxes have 'gotten a bit of a bad rap' 5
by Chris Kerr [06.14.18]
Nintendo of America boss Reggie Fils-Amie has thrown his two cents into the loot box debate, and says the polarizing monetization model has "gotten a bit of a bad rap."
Design, Business/Marketing

Unity updates ARKit plugin with improved features and new tools  
by Chris Kerr [06.14.18]
The update will be of interest to augmented reality developers working on iOS, and talks through the addition and improvement of tools like ARWorldMap and UnityObjectScanner.
VR, Smartphone/Tablet, Business/Marketing

Sony issues evasive response to Fortnite cross-platform controversy 2
by Chris Kerr [06.14.18]
"We're always open to hearing what the PlayStation community is interested in to enhance their gaming experience."
Business/Marketing, E3

How Captain Spirit is helping Dontnod prep for Life is Strange 2 1
by Bryant Francis [06.14.18]
"Captain Spirit lets us prepare ourselves to completely launch a new game," says Dontnod's Raoul Barbet. "It allows us to train ourselves to design with those new ways of thinking and interaction."
Console/PC, Design, E3

Cyberpunk dev: QA can absolutely help your team prevent offensive moments 14
by Bryant Francis [06.13.18]
If you're trying to keep hateful moments from showing up in your game, your QA team may helpful in flagging them before they ship, says one quest designer from CD Projekt Red.
Console/PC, Design, E3

Video: How Move or Die continued to gain players after launch  
by Staff [06.13.18]
In this GDC 2018 session, Those Awesome Guys' Nicolae Berbece talks about how he and his team handled the release of their online party game Move or Die.
Indie, Design, Video

Get a job: Skydance Interactive is hiring a Systems Designer  
by Staff [06.13.18]
Skydance Interactive is seeking a skilled and enthusiastic Systems Designer to work on a The Walking Dead VR title.
VR, Console/PC, Design, Recruitment

Don't Miss: Remastering Double Fine's Day of the Tentacle and Grim Fandango  
by Alissa McAloon [06.13.18]
Double Fine's Oliver Franzke and Shiny Shoe's Mark Cooke dig into the interesting improvements and challenges they encountered while remastering both for PS4, PS Vita, PC, and mobile.
Console/PC, Indie, Art, Design, Production

Report: Microsoft to launch next Xbox console in 2020  
by Emma Kidwell [06.13.18]
According to leaked internal documents, Microsoft has plans to release a new Xbox console in 2020.
Console/PC, Production, Business/Marketing

One day in, Fortnite attracts 2 million downloads on Switch  
by Alissa McAloon [06.13.18]
Fortnite and its free-to-play Battle Royale mode have arrived on Switch with a bang, securing more than 2 million downloads in less than 24 hours.
Console/PC, Social/Online, Business/Marketing, E3

Telltale is bringing Minecraft: Story Mode to Netflix  
by Alissa McAloon [06.13.18]
The developer is launching an adapted version of Minecraft: Story Mode on Netflix that will be playable from within the video streaming platform.
Console/PC, Social/Online, Smartphone/Tablet

Playing Fortnite on PS4 blocks players from logging in on Switch 2
by Alissa McAloon [06.13.18]
Fortnite players receive an error message when they attempt to log in to the Switch version of the game, but the only if their account has been previously associated with Fortnite on PS4.
Console/PC, Social/Online, E3