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April 23, 2018
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Don't Miss: Demaking Outer Wilds  
by Gamasutra Community [03.15.18]
"We needed a way for players to test the game's entire narrative structure in a fraction of the time it would take during a normal playthrough."
Console/PC, Indie, Design

Don't miss your opportunities to make new friends and contacts at GDC  
by Staff [03.15.18]
The 2018 Game Developers Conference is just days away, and that means now is the right time for attendees to brush up on all the ways you can meet interesting new people at the show!
Social/Online, Business/Marketing, GDC

Ex-PlayStation head Jack Tretton starts indie investment fund  
by Alissa McAloon [03.15.18]
Tretton, alongside Studio Wildcard CEO Doug Kennedy, plans to invest between $1 million and $5 million into at two to three indies a year through their company Interactive Gaming Ventures.
Console/PC, Business/Marketing

Road to the IGF: TPM CO Soft Works' Tarotica Voo Doo  
by Joel Couture [03.15.18]
Tarotica Voo Doo, an MSX game in the works since 1993, takes players on a silly, but challenging journey that looks to recapture that sense of playing video games for the very first time.
Indie, Video, IGF

Microsoft targets game devs with new 'device-agnostic' Gaming Cloud biz  
by Alex Wawro [03.15.18]
"We're taking a very device-agnostic approach," Microsoft's Kevin Gammill tells Gamasutra. "That's one aspect you could argue is slightly different from Microsoft's old-school approach."
Console/PC, Social/Online, Business/Marketing

Blog: Building the world behind Project Empires  
by Gamasutra Community [03.15.18]
Project Empires introduced new challenges for us to tackle, from world generation to diplomatic actions between empires. So, let's go behind the scenes and find out what makes the game tick.
Programming, Design

Minecraft console edition dev invests in Scottish studio Puny Astronaut  
by Chris Kerr [03.15.18]
4J Studios, the developer behind the console versions of Minecraft, has invested a six figure sum into Scottish indie studio Puny Astronaut. 
Console/PC, Business/Marketing

At GDC 2018, get expert insight on how to teach game dev around the world  
by Staff [03.15.18]
At GDC 2018, educator and American University Game Lab director Lindsay Grace digs into some important questions for game dev educators around the world.
Serious, GDC

Blog: Building a cash flow and budget document 3
by Gamasutra Community [03.15.18]
This post describes the cash flow and budget document we use at Clever Endeavour Games, and includes instructions and things to consider when making a similar document or using our template.
Production, Business/Marketing

Toy-Con Garage toolkit lets Labo users build their own contraptions 2
by Chris Kerr [03.15.18]
Nintendo Labo, the Switch's whimsical cardboard playground, will come with a 'Toy-Con Garage' feature that lets users invent new ways to play by programming their own homemade creations. 
Console/PC, Programming, Design, Video

Virtuos secures $15 million in funding, announces new R&D center in Singapore  
by Emma Kidwell [03.15.18]
3D art production company Virtuos announced the successful completion of a $15 million funding round today. 

Hellblade: Senua's Sacrifice leads BAFTA Games Awards 2018 nominations  
by Chris Kerr [03.15.18]
Ninja Theory's brutal journey into myth and madness leads the way with nine nominations, including nods in the Best Game, Artistic Achievement, and Game Innovation categories.

Blog: Developing Skirmish Line - A tale of two indies 1
by Gamasutra Community [03.15.18]
For the past two years I've been working on a game called Skirmish Line. This my postmortem, which is more of a cautionary tale about developing games.
Design, Production

How Diablo's David Brevik is rediscovering his action RPG roots 3
by Joel Couture [03.15.18]
Diablo designer David Brevik chats with Gamasutra about his transition to being a solo indie dev making It Lurks Below, a Stygian action-RPG that's taking him back to his roots as a game maker.
Indie, Design, Video

Toys 'R' Us to close all of its U.S. stores, cut ~33,000 jobs 2
by Alex Wawro [03.14.18]
This is a big deal for the game industry since Toys 'R' Us is one of the few remaining U.S. retail chains which devotes significant shelf space to video games, game consoles and accessories. 
Console/PC, Business/Marketing

Video: Environmental storytelling in Spider: Rite of the Shrouded Moon  
by Emma Kidwell [03.14.18]
In this 2016 GDC session, Tiger Style's Randy Smith discusses how the story of Spider: Rite of the Shrouded Moon supports solvable mysteries all without text or a single line of dialogue.
Indie, Design, Video

Street Fighter collection revives rare multiplayer mode for Switch 1
by Emma Kidwell [03.14.18]
Street Fighter 30th Anniversary Collection includes twelve games across the many iterations of Street Fighter, including a unique arcade cabinet mode playable only on the Switch.
Console/PC, Business/Marketing

Get a job: Magic Leap is hiring a Game Designer  
by Staff [03.14.18]
Magic Leap is looking for an experienced game designer with a strong grasp of cure design fundamentals to join its team in Florida.
Design, Recruitment

Designing great minigames and sidequests for indie JRPG Legrand Legacy  
by Joel Couture [03.14.18]
Legrand Legacy lead designer Henry William 'Uwil' Winat chats about the value minigames and sidequests bring to games, and how to design them effectively.
Indie, Design

Analysts: Games responsible for 80% of all mobile app spending in 2017  
by Alissa McAloon [03.14.18]
A report from analyst firms App Annie and IDC examines how the mobile game market fared in 2017.
Smartphone/Tablet, Business/Marketing