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August 18, 2019
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Keywords Studios opens recording studio for game localization in Brazil  
by Alissa McAloon [07.05.19]
Keywords Studios has opened a recording studio in São Paulo Brazil to support and expand its existing localization services in the country.
Production

Nintendo is 'investigating' 5G and streaming tech, but refuses to 'chase trends' 2
by Chris Kerr [07.05.19]
Nintendo is "investigating" how technologies such as cloud streaming and 5G will affect the video game landscape, but has rejected the notion that following those trends is absolutely critical.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Former Paradox CEO defends studio's continuous DLC model as 'fair and balanced' 1
by Chris Kerr [07.05.19]
Former Paradox CEO and president Fredrik Wester has defended the company's approach to DLC as "fair and balanced."
Production, Business/Marketing

Q&A: Exploring the design of cat-in-a-mech Metroidvania Gato Roboto 1
by John Harris [07.05.19]
In this in-depth Q&A, the dev team behind Doinksoft's remarkable cat-in-a-mech explore-'em-up Gato Roboto dig into its level design and reflect on what makes a great lo-fi Metroidvania.
Console/PC, Indie, Design

Research lessons from the making (and near-breaking) of Halo 2  
by Chris Kerr [07.04.19]
"I'd argue that, just like for the players in our games, there is an ideal level of failure for researchers. If every study is equally successful, it just means that we aren’t innovating enough."
Console/PC, Production, Business/Marketing

French government launches 'Join the Game' campaign to recruit game devs  
by Chris Kerr [07.04.19]
The French government is trying to convince game developers to ply their trade in France through a new campaign called 'Join the Game.'
Business/Marketing

Shovel Knight has surpassed 2.5 million sales  
by Chris Kerr [07.04.19]
Shovel Knight has sold over 2.5 million copies in just over five years, according to developer Yacht Club Games. 
Console/PC, Business/Marketing

Video: Designing the control and progression schemes of Brawl Stars  
by Staff [07.04.19]
In this 2019 GDC session, Supercell's Antti Summala explores the many control schemes and progression systems designed for Brawl Stars.
Smartphone/Tablet, Design, Video, Vault

Zachtronics games are now free for public schools and educational nonprofits  
by Alex Wawro [07.03.19]
Dubbed Zachademics, the new initiative allows teachers and other educators to request licenses for Zachtronics games if they're going to be used for teaching purposes.
Indie, Business/Marketing

Video: Designing Uncharted: The Lost Legacy's remarkable elephant ride  
by Staff [07.03.19]
In this 2019 GDC talk, Naughty Dog story animator Marianne Hayden covers the story and design evolution of the remarkable elephant ride in Uncharted: The Lost Legacy.
Console/PC, Design, Video, Vault

Don't Miss: Breaking down the art of web-slinging in Marvel's Spider-Man 1
by Staff [07.03.19]
Insomniac Games' Marvel's Spider-Man is the fastest and most fluid open-world game in recent memory. So we had to catch up with game director Ryan Smith to dive deeper into the philosophy of the swing.
Console/PC, Design

Get a job: Disruptor Beam is hiring a Senior Game Designer  
by Staff [07.03.19]
As a Senior Game Designer, you will work with a team of producers, designers, engineers, product managers and marketers to lead the creation of world-class free-to-play mobile games.
Smartphone/Tablet, Design, Recruitment

Artifact's pricing and value didn't quite line up, says consulting designer 4
by Alissa McAloon [07.03.19]
"Obviously, when the customer's complaining about it, there's something wrong," says veteran MtG designer Skaff Elias
Console/PC, Social/Online

Blog: MVP like Nintendo in 1980 5
by Gamasutra Community [07.03.19]
How one of Nintendo's least-known Minimum Viable Products shaped the history of handheld gaming.
Design, Business/Marketing

Blog: How game developers can get the most out of Discord 1
by Jared Neal [07.03.19]
A Former Discord QA engineer explains how to build your superfan base with some simple tips from Modus Indie Access.
Console/PC, Social/Online

Man sentenced to 2 years in prison for 2013 DDoS attack against Daybreak  
by Alissa McAloon [07.03.19]
The Southern District of California’s U.S. Attorney’s Office says that the court has ordered the perpetrator to pay $95,000 in restitution to Daybreak and serve 27 months in prison.
Social/Online

Series: Your Story Universe developer Endless Entertainment lays off 7 staff  
by Alissa McAloon [07.03.19]
Endless Entertainment confirmed the layoffs in a statement given to Gamastura, saying that the decision was a reflection of a slowing development cycle rather than the performance of any individuals affected.
Smartphone/Tablet

Blog: The design trade-offs behind Way of Rhea's entity system  
by Gamasutra Community [07.03.19]
Here's an explainer detailing some of the trade-offs I made when designing Way of Rhea's entity system.
Design, Production

Optimizing the complex mechanics of Project Hospital 1
by Gamasutra Community [07.03.19]
Getting a tycoon game with a lot of complex mechanics running well is a long process -- let's have a look at some examples and tricks used in Project Hospital.
Design

Blog: Charting the pacing of Uncharted 2 - Part 2  
by Gamasutra Community [07.02.19]
Uncharted 2 has some of the most exceptional pacing in action-adventure video game history. Let's take a look at what that means and how the game achieves it.
Design