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January 19, 2018
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Survey: 11% of British children have taken part in game-related gambling 17
by Chris Kerr [12.12.17]
An annual survey from the UK Gambling Commission has found that over 1 in 10 British children aged between 11 to 16 have participated in some form of game-related gambling.
Business/Marketing

Nintendo Switch worldwide sales top 10M units  
by Chris Kerr [12.12.17]
The Nintendo Switch has now sold-through more than 10 million units since launching on March 3, 2017. 
Console/PC, Business/Marketing

Blog: Using intention and meaning to add depth 4
by Gamasutra Community [12.12.17]
A series of questions and examples I use to inspire creativity while designing fail states. I hope this can be useful for anyone that wants to be more innovative when dealing with player death.
Design

Bury Me, My Love and the emotional rollercoaster of making a video game 2
by Gamasutra Community [12.12.17]
Bury Me, My Love creative director Florent Maurin walks through every step of the dev team's very intense 18 months building the striking game about a Syrian migrant's journey to Europe.
Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

New Zealand says lootboxes 'do not meet the legal definition for gambling' 16
by Katherine Cross [12.11.17]
New Zealand's gambling regulator--the Gambling Compliance office of its Department of Internal Affairs--has told Gamasutra that "the Department is of the view that loot boxes do not meet the legal definition of gambling."
Design, Business/Marketing

Ubisoft Milan on the pitching process of Mario + Rabbids Kingdom Battle  
by Emma Kidwell [12.11.17]
Ubisoft Milan's Dario Migliavacca and Davide Soliani discuss their experience working with Nintendo on Mario + Rabbids Kingdom Battle and the challenges of working with an established IP.
Console/PC, Production

Video: The making of Little Inferno  
by Emma Kidwell [12.11.17]
In this 2014 GDC session, Tomorrow Corporation's Kyle Gray discusses the development process of Little Inferno.
Indie, Design, Production, Video, Vault

Get a job: TheWaveVR is hiring a Game Designer  
by Staff [12.11.17]
TheWaveVR is looking for a Game Designer/Product Manager to be in charge of designing, implementing, and tuning game mechanics in its music concert platform TheWaveVR.
VR, Design, Production

You Must be 18 or Older to Enter cut from Steam over pornography concerns 3
by Alissa McAloon [12.11.17]
Valve quietly pulled SeeminglyPointless' offbeat horror game from the Steam Store, later telling the developer that it had been classified as porn.
Console/PC, Indie

Best of 2017: How to design decisions that feel intimately difficult 17
by Gamasutra Community [12.11.17]
Kuba Stokalski, lead designer at 11 bit Studios, explores the conflict at the heart of many choices in This War of Mine - and examines how it can be used in other contexts.
Indie, Design

Apple's evolving rules make iOS a hard platform for small devs, says Year Walk dev  
by Alissa McAloon [12.11.17]
Keeping a game from being phased out of Apple's App Store means devs have to keep it supporting it perpetually, something some devs are finding hard to justify.
Console/PC, Smartphone/Tablet, Production

Come to GDC 2018 and see how Owlchemy brought Rick & Morty into VR  
by Staff [12.11.17]
Owlchemy Labs' Alex Schwartz and Devin Reimer will break down the successes, failures, and lessons learned during the development of the game, published earlier this year by Adult Swim.
VR, Design, Production, GDC

Blog: Exploring the link between light distribution and art direction 2
by Gamasutra Community [12.11.17]
A brief look at the importance of bidirectional reflectance distribution functions (BRDFs) in stylized work, which is often overlooked in favor of simply changing art assets.
Art, Design

Ubisoft delays projects after Assassin's Creed: Origins finds success 3
by Chris Kerr [12.11.17]
Ubisoft has delayed Far Cry 5, The Crew 2, and another unannounced project to give its development teams more time to add polish. 
Console/PC, Business/Marketing

GDC partners with Unity to present the Unity 3D Game Art Challenge! 1
by Staff [12.11.17]
Organizers of the Unity 3D Game Art Challenge are looking for the most beautiful and skillfully-created 3D games made in Unity. Submit by December 31st to show your game at GDC!
Console/PC, Art, GDC

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Make games inspired by the public domain 6
by Gamasutra Community [12.11.17]
Public domain works-based games aren't something you should fear or hate. In fact, I believe we should make more games that use public domain licenses.
Design

Boss Key co-founder Arjan Brussee departs to rejoin Epic Games  
by Chris Kerr [12.11.17]
Boss Key co-founder and COO Arjan Brussee is leaving the LawBreakers developer and heading back to Epic Games. 
Business/Marketing

The Uncharted franchise has surpassed 41M sales  
by Chris Kerr [12.11.17]
The Uncharted series has surpassed 41 million sales worldwide since Naughty Dog launched the franchise with Drake's Fortune in November 2007.
Console/PC, Business/Marketing

Blog: Teaching Dimension Drive's unique mechanic through its trailers  
by Gamasutra Community [12.11.17]
Dimension Drive delivers a unique twin-screen take on the SHMUP genre. We needed to make a trailer that presented that mechanic in a way that transmitted its nuances. Here's how we did it.
Design, Business/Marketing