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September 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Video: The double-edged sword of developing Darkest Dungeon as partners  
by Staff [08.14.18]
Red Hook Studios' Tyler Sigman and Chris Bourassa share crucial lessons learned throughout the development of Darkest Dungeon.
Console/PC, Production, Business/Marketing, Video

Ready at Dawn shuts down Deformers servers 1
by Emma Kidwell [08.14.18]
Developer Ready at Dawn has officially shut down Deformers servers over a year after launching the multiplayer brawling game. 
Console/PC, Social/Online, Business/Marketing

Epic Games launches new learning platform providing free video tutorials 2
by Emma Kidwell [08.14.18]
Epic Games announces the launch of Unreal Engine Online Learning, a platform which provides free video tutorials on how to use Unreal Engine 4.
Console/PC, Social/Online, Business/Marketing

Hi-Rez creates 3 new studios to handle Smite, Paladins, and Realm Royale  
by Alissa McAloon [08.14.18]
Hi-Rez Studios has created three new subsidiaries, something the company's leadership says will allow it to 'scale multiple games more easily' going forward.
Console/PC, Social/Online

Microsoft nabs triple-A talent to bolster its new studio The Initiative  
by Emma Kidwell [08.14.18]
Microsoft's new studio, The Initiative, has brought on a handful of fresh hires from various well-established studios including Rockstar, Santa Monica Studio, and Crystal Dynamics.
Console/PC, Business/Marketing

Get a job: Roblox is looking for a Game Networking Engineer  
by Staff [08.14.18]
Roblox is looking for a dev to develop network communication code that creates a smooth and real-time experience for Roblox players and more as a member of its team in San Mateo.
Programming, Recruitment

Don't Miss: Building the new PvE features in World of Warcraft: Battle for Azeroth 6
by Bryant Francis [08.14.18]
With the latest expansion now released to the world, take a look back at this 2017 chat about how the expansion aims to help World of Warcraft create new co-operative experiences.
Console/PC, Social/Online, Design

Ex-Naughty Dog dev explores the perks of a studio devoid of 'dedicated management' 1
by Alissa McAloon [08.14.18]
Former Naughty Dog dev Andrew Maximov offers insight into how teams can function, even thrive, with few managers or producers.
Production, Video

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Visual novel publisher Sekai Project lays off staff  
by Alissa McAloon [08.14.18]
The visual novel publisher Sekai Project has laid off an undisclosed portion of its staff as a result of what the company has now described as a necessary restructuring effort.
Console/PC, Business/Marketing

Come to XRDC and see how VR racer Sprint Vector became an eSport!  
by Staff [08.14.18]
At XRDC in October, Survios senior game designer Andrew Abedian reveals the grassroots evolution of their early speed-running prototype into a pioneer multiplayer title in VR eSports!
VR, Design, Business/Marketing

Blog: The dangers of the echo chamber effect on game development 2
by Gamasutra Community [08.14.18]
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.
Design, Production

Blog: Design principles as applied to virtual reality 4
by Gamasutra Community [08.14.18]
Freelance level designer Seth Eden discusses several design principles and looks at how they do or don't apply to virtual reality.
VR, Design

EA's chief design officer Patrick Soderlund is stepping down  
by Chris Kerr [08.14.18]
Company CEO Andrew Wilson broke the news in an open letter to employees, and explained Soderlund is departing to "begin a new chapter" later this year.
Production, Business/Marketing

Dear Esther dev The Chinese Room acquired by Sumo Digital  
by Chris Kerr [08.14.18]
Chinese Room co-founder Dan Pinchbeck will be staying on in the role of creative director, while fellow co-founder Jessica Curry will continue her career as an independent composer.
Console/PC, Business/Marketing

Blog: Understanding the relationship between exploration and discovery  
by Gamasutra Community [08.14.18]
What is it which fills a game world with wonder? This article examines the relationship between exploration and discovery by analyzing Watch Dogs 2, The Witcher 3, and Breath of the Wild.
Design

'Fundamentally we were building an MMO': Designing The Walking Dead AR game  
by Alan Bradley [08.14.18]
The developers of the new augmented reality game The Walking Dead: Our World open up about their experiences designing and building on the cutting edge of AR tech.
VR, Smartphone/Tablet, Design

Video: How Brendan 'PlayerUnknown' Greene went from mod maker to creative director  
by Staff [08.13.18]
In this GDC 2018 talk, PlayerUnknown's Battlegrounds' Brendan Greene shares his history in games, mod making, and the path he took to become creative director at PUBG Corp.
Console/PC, Design, Production, Video

Blog: The Dream IS the Product 4
by Bryant Francis [08.13.18]
One futurist attempts to analyze the expensive investments pouring into companies like Magic Leap.
Console/PC, Business/Marketing

Mobile-focused Tencent is reportedly on the outs with Riot  
by Emma Kidwell [08.13.18]
Riot Games' relationship with parent company Tencent Holdings is reportedly on thin ice over declining profits and differences over mobile gaming.
Console/PC, Business/Marketing