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May 16, 2021
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Blog: As it nears 10 million users, why has Nvidia altered the price of GeForce Now?  
by Gamasutra Community [03.19.21]
Omdia's senior analyst George Jijiashvili assesses Nvidia's recent decision to double the monthly subscription price of its GeForce Now game streaming service.
Console/PC, Business/Marketing

Disco Elysium: The Final Cut has been refused classification in Australia  
by Chris Kerr [03.19.21]
Disco Elysium: The Final Cut has been refused classification in Australia ahead of its planned release on March 30.
Console/PC, Business/Marketing

Starbreeze signs co-publishing agreement with Koch Media for Payday 3  
by Chris Kerr [03.19.21]
"In addition to securing the continued development, this deal secures global publishing of Payday 3 as well as the marketing efforts through the entire game life cycle."
Console/PC, Production, Business/Marketing

Blog: Creating super flexible 2D animations using the Blightbound Skin Editor  
by Gamasutra Community [03.19.21]
This post discusses how we designed the Blightbound Skin Editor so that we can reuse 2D animations, swap gear, quickly tweak the looks of characters, add special effects and attach objects to characters convincingly.

Get a job: Join the Insomniac Games team as a Narrative System Designer  
by Staff [03.18.21]
The Narrative Systems Designer is responsible for the creative implementation of dialogue and working to maximize and improve our narrative systems.
Design, Recruitment

PlayStation acquires fighting game tournament behemoth Evo  
by Alissa McAloon [03.18.21]
PlayStation positions the move as an "exciting step" in its plans to expand its own fighting game and esports reach.
Console/PC, Social/Online

The differences between writing Pillars of Eternity and The Outer Worlds 1
by Bryant Francis [03.18.21]
Obsidian narrative designer and game director Carrie Patel breaks down the differences between writing The Outer Worlds and Pillars of Eternity.
Console/PC, Design, GDC

Nvidia is doubling the price of GeForce Now's paid subscription for new members  
by Chris Kerr [03.18.21]
Nvidia is doubling the price of its GeForce Now cloud streaming service for new members.
Console/PC, Business/Marketing

Don't miss the fourth day of GDC Showcase  
by Staff [03.18.21]
GDC Showcase is almost over! Don't miss all of today's great talks.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

THQ Nordic parent Embracer raises $890 million to finance more acquisitions  
by Chris Kerr [03.18.21]
THQ Nordic parent company Embracer Group has raised $890 million through a new share issue.
Production, Business/Marketing

Blog: The metrics of success every studio needs to hit  
by Gamasutra Community [03.18.21]
Success is often hard to measure for game studios, especially indie dev. But for today, I want to talk about an important metric that every studio needs to hit, and sadly, most have yet to reach.

Sony unveils next-generation VR controller for PlayStation 5  
by Chris Kerr [03.18.21]
Sony has revealed the new controller that will come with its recently teased 'next-generation VR system' for the PlayStation 5.
VR, Console/PC, Business/Marketing

Get a job: Sucker Punch is hiring a Producer  
by Staff [03.17.21]
The Producer will work with the production team and team leads across all areas of the project to manage the development process.
Production, Recruitment

Game studios speak out against escalating violence toward Asian communities  
by Alissa McAloon [03.17.21]
Sony, Ubisoft, Bethesda, and others have spoken out against anti-Asian hate crimes and hate speech this week following shootings targeting and several Asian American-staffed businesses.
Console/PC, Social/Online

How XCOM 2's environmental storytelling overlapped its combat system  
by Bryant Francis [03.17.21]
XCOM 2 senior environment artist Justin Rodriguez took to GDC Showcase to offer additional lessons from Firaxis Games' turn-based strategy game.
Console/PC, Art, Design, GDC

How to differentiate your game for success in 2021  
by Gamasutra Staff [03.17.21]
Switch and Xbox aren't the same: what does it take to get somewhere - revenue and success-wise - on various game platforms in the hot, hot video game market of 2021?
Console/PC, Indie, Design, Production, Business/Marketing

The PS5's storage system is helping Sucker Punch change how it makes games  
by Bryant Francis [03.17.21]
Sucker Punch co-founder Brian Fleming praised the PlayStation 5's storage and loading capabilities as being tech that will shape how the studio develops its games in the future.
Console/PC, Programming, Art, Design, Production, GDC

Digging deep and learning to make your marketing failures matter  
by Alissa McAloon [03.17.21]
Innersloth community director Victoria Tran shares her tips for turning your failures into opportunities for growth!
Social/Online, Indie, Business/Marketing

NetEase is shutting down its open-world VR survival title Nostos  
by Chris Kerr [03.17.21]
NetEase is closing down its PC and VR cross-platform multiplayer survival title, Nostos, after two years.
VR, Console/PC, Business/Marketing

Warren Spector explains the player-first design choices behind Deus Ex  
by Chris Kerr [03.17.21]
Deus Ex creator Warren Spector has some sage advice for developers looking to create the next great immersive sim: stop telling players what to do. 
Console/PC, Design, Production, Business/Marketing, GDC