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June 24, 2019
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Fig Open Access offers devs an 'open-ended' crowdfunding option  
by Alissa McAloon [05.09.19]
The equity crowdfunding platform Fig has launched a new milestone based funding system for developers that choose to launch games through its service.
Social/Online, Indie, Business/Marketing

Video: The Lemmings Classic Game Postmortem  
by Staff [05.09.19]
In this GDC 2019 presentation Lemmings co-creator Mike Dailly discusses the creation of the seminal DMA Design puzzle-platform game starring those allegedly suicidal rodents
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Scopely acquires Digit Game Studios  
by Alissa McAloon [05.09.19]
Scopely has acquired the Irish game development studio Digit Game Studios for an undisclosed sum.
Smartphone/Tablet, Business/Marketing

Google Play Store tweaks ratings system to focus on recent reviews 1
by Alissa McAloon [05.09.19]
Google has changed how the Google Play Store calculates an app's overall rating, with the goal of making those scores better reflect an app’s recent reception.
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Tools for selling your story  
by Gamasutra Community [05.09.19]
Games require teamwork, and if you're a game writer or developer then you'll need your team's support and buy-in on your work. So, here are some tools to help you sell your story to the masses.
Production, Business/Marketing

Sports and mobile titles driving growth at Konami  
by Chris Kerr [05.09.19]
Konami said positive performances from Pro Evolution Soccer 2019 and mobile title Yu-Gi-Oh! Duel Links, which has now surpassed 90 million downloads, helped drive global revenue,
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo predicts tough expansion into China despite Tencent partnership  
by Chris Kerr [05.09.19]
Nintendo recently partnered up with Tencent to bring the Switch to China, but the company still believes that finding a foothold in the famously lucrative video game market will be anything but easy.
Console/PC, Business/Marketing

Blog: Four steps for branding your studio  
by Gamasutra Community [05.09.19]
Branding and marketing games is one thing, but indie developers should also dedicate some thought to how they position their studios.
Business/Marketing

Sega has acquired Two Point Hospital developer Two Point Studios  
by Chris Kerr [05.09.19]
"The Searchlight team at SEGA Europe have done a fantastic job integrating the studio over the past two years and the studio have gone on to produce a fantastic title with clear franchise potential."
Console/PC, Business/Marketing

How hit crafting game Forager happily handles thousands of instances 1
by Gamasutra Community [05.09.19]
Gabe "lazyeye" Weiner, lead programmer on hit crafting and exploration game Forager, explains how he optimized a GameMaker game that could have thousands of active instances at any given moment.
Indie, Programming

Get a job: Wizards of the Coast is hiring a Lead Software Engineer  
by Staff [05.08.19]
The Magic: The Gathering Arena team is looking for an experienced engineer to help manage and lead a team of engineers who build and maintain scalable cloud services.
Programming, Recruitment

Don't Miss: Analyzing how friendly AI 'cheats' in Ghost Recon Wildlands 2
by Gamasutra Community [05.08.19]
Sometimes if you want to make your game work as intended, you need to cheat a little bit. Game AI researcher Tommy Thompson examines what he calls one of the best "cheating" AI systems in recent years.
Console/PC, Programming

EA in 'advanced negotiations' to bring Apex Legends to China and mobile  
by Alissa McAloon [05.08.19]
Electronic Arts is in the process of trying to expand Apex Legends beyond just console, PC, and its current markets.
Console/PC, Social/Online, Smartphone/Tablet

Anthem fell short of EA's sales expectations 3
by Alissa McAloon [05.08.19]
At the close of its fourth quarter, Electronic Arts says that BioWare’s Anthem failed to sell as well as hoped.
Console/PC, Social/Online

Watch Close To The Sun's developers talk launching on the Epic Game Store  
by Bryant Francis [05.08.19]
Storm in a Teacup, the developer behind Close To The Sun, discusses launching on the Epic Game Store and making polished horror games on an indie budget.
Console/PC, Design, Video

Proposed legislation aims to ban loot boxes in the United States 12
by Alissa McAloon [05.08.19]
Senator Josh Hawley has introduced a bill that aims to address and restrict the use of loot boxes and "pay to win" microtransactions in video games, particularly in games aimed at children.
Social/Online, Business/Marketing

Nintendo says 3DS demand 'stable' despite notable declines  
by Alissa McAloon [05.08.19]
Despite the decline in 3DS hardware and software sales (and scaling back sales forecasts for the coming fiscal year), Nintendo president Shuntaro Furukawa tells investors in a recent Q&A that demand is steady.
Console/PC

Blog: Complying with China's new loot box rules  
by Chris Kerr [05.08.19]
New Chinese regulations put restrictions on how loot boxes can be monetized, meaning the more you earn through loot box sales, the more you'll be affected. Here's how to cope with those changes.
Design, Business/Marketing

Supercell invests $3.8 million into Swedish studio Luau Games  
by Brandon Sheffield [05.08.19]
Clash Royale and Clash of Clans developer Supercell has invested $3.8 million into Swedish mobile studio Luau Games.
Smartphone/Tablet, Business/Marketing

Chat with the developers behind Close To The Sun at 12PM EST  
by Bryant Francis [05.08.19]
You can chat with the Italy-based developers of the Epic Games Store exclusive Close To The Sun starting at 12PM EST.
Console/PC, Design, Business/Marketing, Video