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December 15, 2018
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Blizzard's Hearthstone reaches 100 million registered players  
by Emma Kidwell [11.05.18]
Blizzard Entertainment's Hearthstone has reached 100 million registered players just over five years after launch. 
Smartphone/Tablet, Business/Marketing

Don't Miss: A Level Design Deep Dive into Dishonored 2's Clockwork Mansion 2
by Staff [11.05.18]
"Having the walls move in an elegant and credible way is very difficult in itself, but making sure the player wouldn't be lost was one of the biggest challenges for us." - Christophe Carrier, Level Design Director at Arkane Studios
Console/PC, Programming, Design

Horror survival game The Forest has sold over 5.3 million copies  
by Alissa McAloon [11.05.18]
Endnight Games’ survival game The Forest has sold over 5.3 million copies in four years, a milestone that comes just ahead of the game’s PlayStation 4 release this week.
Console/PC, Social/Online

A look back at the top-selling games of the '90s 1
by Alissa McAloon [11.05.18]
The data tracks the top 10 best-selling video games for the game consoles that dominated the mid to late1990s like the Sega Saturn, PlayStation, and Nintendo 64.
Console/PC

Tencent will use police databases to restrict playtime in China
by Chris Kerr [11.05.18]
Mobile game maker Tencent intends to start verifying the identifies of its players against police databases so it can more effectively restrict the playtime of youths in China
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Diablo's Deltarune... To The Stars?  
by Gamasutra Staff [11.05.18]
This week's highlights include the top news from Blizzcon around Diablo and other devilish titles, Toby Fox's Deltarune & his radical transparency, and Marty O'Donnell talking 'The Music Of The Spheres'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Why it's time to re-think A/B testing 3
by Gamasutra Community [11.05.18]
In this article, I want to explain why we decided to completely change the way we perform A/B tests in Pixel Federation.
Design, Production

Game Programming Deep Dive: 3 scenarios for movement prediction 6
by Gamasutra Community [11.05.18]
Bartlomiej Waszak, senior software engineer at Titanfall studio Respawn Entertainment, dives deep into three different situations of movement prediction in game programming.
Console/PC, Smartphone/Tablet, Indie, Programming, Design

Video: Experimental approaches to improving peer feedback in games  
by Staff [11.02.18]
In this GDC 2018 talk, Carnegie Mellon University's Jessica Hammer and Broken Rules' Martin Pichlmair share experimental approaches for improving peer feedback on game projects both big and small.
Console/PC, Design, Video

To balance Heroes of the Storm, 'remember that MOBAs aren't a true sport' 7
by Bryant Francis [11.02.18]
Two Heroes of the Storm designers break down the process behind making minute game changes that have big impacts.
Console/PC, Design

Don't Miss: The world building of Diablo III 21
by Staff [11.02.18]
In this interview from 2011, Blizzard designer Leonard Boyarsky talks to Gamasutra about the process of expanding the Diablo universe significantly with the third installment of the series.
Console/PC, Design

Weekly Jobs Roundup: Monster Squad, Game Closure, and more are hiring now!  
by Staff [11.02.18]
Here are just some of the many, many positions being advertised right now on Gamasutra's Job Board.
Smartphone/Tablet, Programming, Design, Production, Recruitment

Blizzard announces its first mobile Diablo game 3
by Emma Kidwell [11.02.18]
Blizzard announced Diablo: Immortal, a new game in the Diablo franchise, will be making its mobile debut sometime next year. 
Smartphone/Tablet, Design

Visual tweaks hit Rainbow Six Siege ahead of release in Asian countries 1
by Alissa McAloon [11.02.18]
The minor visual changes made to bring Rainbow Six Siege in line with regulations in countries like China will be present in the Western versions of the game as well.
Console/PC, Social/Online

Blizzard's long-awaited World of Warcraft Classic releases next summer  
by Alissa McAloon [11.02.18]
The revamped World of Warcraft MMORPG captures a version of the game as it was 14 years ago before various updates and expansions changed the landscape of the online world.
Console/PC, Social/Online

Survey: Teens spend an average of $184 on video games a year  
by Alissa McAloon [11.02.18]
Based on its past 15 surveys, the investment firm Piper Jaffray says that the average teenager spends $184 on video games, though 2018’s average expected spend alone is $215.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: My PAX Australia indie showcase experience  
by Gamasutra Community [11.02.18]
This past weekend I showcased TeleBlast as part of the PAX Australia Indie Showcase. It was an absolutely unreal experience, so I thought I'd share some of the things I learned.
Business/Marketing

Obituary: Mario Segale, the real-life namesake of Super Mario, has passed away  
by Chris Kerr [11.02.18]
Mario Segale, the Washington-based real estate developer who Nintendo's very own Super Mario was named after, has passed away at the age of 84.

Blog: This is not another postmortem 4
by Gamasutra Community [11.02.18]
A year ago we released The Fall of Lazarus. It cost $162.972 and it made $5.155. This is not another postmortem, its a story with letters and numbers, successes and mistakes.
Design, Production

Behind the colorful music wheel of Wandersong 1
by Bryant Francis [11.02.18]
Wandersong's Greg Lobanov digs into the game's intriguing color wheel of song,, why he crafted an aesthetic around a 'rainbow of sound', and how he designed puzzles solvable by singing.
Console/PC, Design