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Video: Designing the robot dinosaurs of Horizon Zero Dawn  
by Staff [10.29.20]
In this 2018 GDC session, Guerrilla Games' Jan-Bart Van Beek breaks down the process for creating the visual style that defines the robotic dinosaur enemies of Horizon Zero Dawn.
Console/PC, Art, Video

CD Projekt: Cyberpunk crunch 'not that bad', 'mostly' hits QA, engineers, programmers  
by Alissa McAloon [10.29.20]
Concerns over extended crunch for developers working on Cyberpunk 2077 were met with CEO Adam Kiciński's assurances that crunch isn't as widespread as everything would indicate.
Console/PC, Programming

PlayStation boss prefers organic studio growth over 'frenzied' spending  
by Chris Kerr [10.29.20]
"Very quietly, in a very PlayStation way, we've been building something quite special with these studios. You can do it with frenzied acquisition, or measured acquisition, or you can do it organically."
Console/PC, Business/Marketing

Digital and catalog sales continue to drive growth at Capcom  
by Chris Kerr [10.29.20]
Digital game sales are driving net sales and profits at Capcom, which just released its fiscal report for the six months ended September 30, 2020.
Console/PC, Business/Marketing

Blog: Breaking down the level design of Die Young: Prologue  
by Gamasutra Community [10.29.20]
The article describes the process that guided me in designing the levels of DY: Prologue, and my attempt to translate a three-act story structure into level design.
Console/PC, Design

Understanding workplace toxicity with Emily Greer - GDC Podcast ep 14  
by Kris Graft [10.29.20]
"It can't just be one bad apple if you're seeing it at so many companies of so many different sizes in so many different regions. It's coming up again and again." Kongregate co-founder Emily Greer joins us on the GDC Podcast.
Business/Marketing, Podcast

Stillfront acquires collectible card game developer Everguild for $1.37 million  
by Chris Kerr [10.29.20]
Swedish game company Stillfront Group has purchased indie studio Everguild Limited to expand into the collectible card game genre.
Console/PC, Business/Marketing

CD Projekt Red devs speak out after Cyberpunk 2077 delay met with death threats 1
by Alissa McAloon [10.28.20]
Developers working on the game say they've received threatening messages online over the studio's decision to delay the game an additional 21 days.
Console/PC, Social/Online

Video: Bridging community divides in cross-platform online games  
by Staff [10.28.20]
In this 2018 GDC talk, Eric Cleaver, EM Stock, Linda Carlson, John Bergman and Troy Hewitt discuss the nuances of managing communities for games that are available on multiple platforms.
Console/PC, Business/Marketing

Get a job: Join Rogue Harbour as a Game Economy Designer  
by Staff [10.28.20]
The successful candidate should have a wealth of experience and a successful track record in balancing economy-driven games. 
Design, Recruitment

Longtime Hearthstone, World of Warcraft designer Dave Kosak departs Blizzard  
by Alissa McAloon [10.28.20]
Dave Kosak has left Blizzard after a decade of design leadership on games like World of Warcraft and Hearthstone.
Console/PC, Smartphone/Tablet

Another top Halo Infinite dev has stepped away from the project  
by Alissa McAloon [10.28.20]
The development team for Halo Infinite has seen its fair share of high profile departures, with the latest being project director Chris Lee.

Don't Miss: Why Clint Hocking wanted every NPC in Watch Dogs: Legion to be playable 1
by Bryant Francis [10.28.20]
Veteran game designer Clint Hocking shares his thoughts about making every NPC playable in Ubisoft's new game Watch Dogs: Legion.
Console/PC, Design

Excel at the art of the pitch in Jason Della Rocca's GDC Masterclass  
by Staff [10.28.20]
Entrepreneur and investor Jason Della Rocca is teaching the art of the pitch in his GDC Masterclass. Register now!
Console/PC, Business/Marketing, GDC

Facebook's cloud gaming push, why social gaming took off, more!  
by Gamasutra Staff [10.28.20]
What's up with Facebook's cloud gaming push? Why did social gaming take off during COVID? And how do you write the perfect pitch email? Discovery news galore within...
Console/PC, Indie, Design, Production, Business/Marketing

Control and Hitman 3 are heading to the Switch via the cloud 1
by Chris Kerr [10.28.20]
Nintendo has revealed that both Control and Hitman 3 are launching on the Switch via the power of cloud streaming.
Console/PC, Business/Marketing

Taking the citybuilding genre to the skies in Airborne Kingdom  
by Bryant Francis [10.28.20]
Zach Mumbach and Ben Wander break down the design decisions for their studio's upcoming game Airborne Kingdom.
Console/PC, Design, Video

First-party releases are driving sales and operating income at Sony  
by Chris Kerr [10.28.20]
First-party releases are driving sales and operating income within Sony's video game division, according to the company's fiscal report for the second quarter ended September 30, 2020.
Console/PC, Business/Marketing

Scopely raises $340 million to forge new partnerships in mobile games  
by Alissa McAloon [10.28.20]
Scopely has raised $340 million through a Series E funding round, cash the prolific mobile game company plans on using to expand its reach in the space, particularly in the West.

Blog: The Zynga analytics platform in 2020  
by Gamasutra Community [10.28.20]
Zynga data scientist Ben Weber provides a look at the company's python-focused analytics platform.