Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 24, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Don't Miss: How the developers of New Vegas took back Fallout 17
by Staff [10.19.20]
In this 2010 chat, Obsidian chief (and key team member on the original Fallout games) Feargus Urquhart discusses his team's approach to crafting Fallout: New Vegas and returning to their roots.
Console/PC, Art, Design

Future PS5 updates will optimize cooling based on data from individual games  
by Alissa McAloon [10.19.20]
Now, thanks to a translation of a chat with 4Gamer (via ResetEra), we can learn a bit more about both how that cooling system came to be and how it'll evolve after the console's November launch.
Console/PC

Cut better game trailers after taking this GDC Masterclass  
by Staff [10.19.20]
Learn how to make better game trailers from veteran video editor Derek Lieu.
Console/PC, Business/Marketing

How the Nemesis system got an indie makeover in Star Renegades  
by Bryant Francis [10.19.20]
The Star Renegades developers discuss why they borrowed the Middle-earth series' Nemesis system for roguelike JRPG.
Console/PC, Design

Report: China-owned mobile studio Playtika is chasing an IPO in the U.S.  
by Chris Kerr [10.19.20]
China-owned social and mobile games company Playtika is looking to go public in the United States.
Console/PC, Business/Marketing

Players slam 2K after publisher inserts unskippable ads into NBA 2K21 1
by Chris Kerr [10.19.20]
UPDATE: NBA 2K21 publisher 2K has indicated the unskippable ads that recently appeared in-game were the result of an error and "impacted our players' experience in a way we didn't intend."
Console/PC, Business/Marketing

Blog: Shaders for beginners (with examples in OpenGL and Defold)  
by Gamasutra Community [10.19.20]
I had many problems with understanding shaders, but after getting a grasp - it is so easy, convenient and powerful! I present to you my twisted and very affordable guide.
Design, Production

Get a job: Join Insomniac Games as a Technical Artist  
by Staff [10.16.20]
We are looking for an excited team member to be responsible for the front lines of cutting-edge real-time graphics and technology development.
Console/PC, Programming, Art, Recruitment

PlayStation clarifies how its voice chat reporting tool will work on PS5 1
by Alissa McAloon [10.16.20]
An unannounced PS5 feature became known to the world thanks to the latest PS4 update, but the PS team assures its users that the new tool doesn't mean it’ll be listening in on voice chats.
Console/PC, Social/Online

Don't Miss: Crafting GoNNER's modular abilities  
by Staff [10.16.20]
"I thought, what if your character's head is an item that you can pick up and use for stuff? And that naturally became having different kinds of heads, and obviously, they would give you different abilities."
Console/PC, Indie, Design

Oculus Quest 2 quietly drops support for Oculus Go games 1
by Alissa McAloon [10.16.20]
Facebook quietly cut support for Go games and apps from the Oculus Quest 2’, essentially cutting an entire library of games made off from any new VR adopters moving forward.
VR

Sponsored: Learn how AI helps counter disruptive online behavior in this free webinar 1
by Staff [10.16.20]
Join this session to learn from experts at Google Cloud and Improbable on how machine learning can be applied to identify and mitigate toxic behaviors.
Social/Online, Webinar

EA Motive boss: 'player autonomy' is key to studio's future  
by Bryant Francis [10.16.20]
EA Motive general manager Patrick Klaus discussed the studio's future with Gamasutra, indicating a shift toward "player autonomy" for its future games.
Console/PC, Design, Business/Marketing

Phil Spencer: Xbox could recoup Bethesda acquisition without PlayStation releases  
by Alissa McAloon [10.16.20]
This isn't to say that Xbox plans to lock every single Bethesda or ZeniMax game into Xbox exclusivity, but Spencer remains confident that doing so wouldn’t leave them in a tough spot.
Console/PC

Video: Why your game community is now a marketing asset  
by Staff [10.16.20]
In this 2018 GDC session, PlayBrain's Mike Sheetal explains how Frictionless Marketing is turning community teams into the core of the marketing department. 
Console/PC, Business/Marketing, Video

Sharpen your storytelling skills for games in this GDC Masterclass  
by Staff [10.16.20]
In this Masterclass, veteran writer Susan O'Connor will teach you reliable techniques for game storytelling that will support you no matter what kind of game you're working on.
Console/PC, Design

Unity creates Social Impact Division to support non-profits  
by Chris Kerr [10.16.20]
Unity has created a Social Impact Division funded by 750,000 shares of company equity two support non-profit organisations. 
Production, Business/Marketing

Blizzard winding down development on StarCraft II after over a decade  
by Chris Kerr [10.16.20]
Blizzard is halting development on StarCraft II after over a decade, but will continue supporting the title with season rolls and balance fixes.
Console/PC, Production, Business/Marketing

Switch game discovery - look on the bright side?  
by Gamasutra staff [10.16.20]
With Switch game discoverability, perhaps everyone's pessimist side has been over-exposed. So here's why you should dig releasing on Switch! (And more discovery news.)
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Tides of Chaos: How Baldur's Gate 3 tackles the RNG of D&D-inspired dice rolls 2
by Alissa McAloon [10.16.20]
Dice rolls in Baldur's Gate 3 are played straight with pure RNG and no additional smoke and mirrors. Here's what Larian Studios has learned so far about developing a D&D game with honest to goodness random rolls.
Console/PC, Design