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January 20, 2018
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YouTube introduces new, stricter requirements for partners  
by Alissa McAloon [01.17.18]
Joining the partner program now requires 1,000 subscribers and 4,000 hours of view time in the past year. Channels currently not at that level risk losing partner status.
Social/Online, Business/Marketing

Get tips from Riot on how to design for player behavior at GDC 2018 1
by Staff [01.17.18]
At GDC 2018 Riot's Kimberly Voll will look in depth at the League of Legends dev's latest understanding of the "how" and "why" in player behavior, with an emphasis on practical design applications.
Social/Online, Design, GDC

Chat with the developers behind InnerSpace today at 3PM EST  
by Bryant Francis [01.17.18]
We're chatting with the developers behind the new indie alien flying game InnerSpace at 3PM EST.
Console/PC, Design, Video

Sharpen your level design skills at the GDC 2018 Level Design Workshop!  
by Staff [01.17.18]
From Uncharted to Tacoma and more are all featured in the all-star lineup of talks taking place at this year's GDC Level Design Workshop!
Console/PC, Indie, Design, Production, GDC

Cold Iron Studios acquired by FoxNext Games  
by Alissa McAloon [01.17.18]
Just one year after opening its doors, the game developer Cold Iron Studios has been picked up by FoxNext Games.
Console/PC, Business/Marketing

Blog: Building useful player models using behavioral profiling  
by Gamasutra Community [01.17.18]
Behavioral profiling is among the most useful of the tools in the arsenal of a game analyst. This post covers some of the profiling basics, and presents notes on popular types of profiles.

Tencent enlists Chinese police in the fight against Battlegrounds cheaters 7
by Chris Kerr [01.17.18]
Tencent is working with Chinese police to track down the cheaters and hackers running amok in PlayerUnknown's Battlegrounds
Console/PC, Business/Marketing

Report: Microsoft wants Forza Horizon developer to resurrect Fable 1
by Chris Kerr [01.17.18]
"Sources close to the project" are said to have leaked the news, though Microsoft has predictably refused to confirm or comment on the rumor.  
Production, Business/Marketing

Blog: What I learned founding my own marketing agency  
by Gamasutra Community [01.17.18]
A few lessons I picked up after deciding to leave the comforts of a triple-A studio to start a marketing agency of my own.

7 notable puzzle-platformers every dev should study 3
by Richard Moss [01.17.18]
The puzzle-platformer (a popular contradiction!) remains a difficult genre to do well, an important one to explore, and a crowded one to enter. Here are 7 examples of games that do all three well.
Console/PC, Indie, Design

Video: The community management behind Assassin's Creed: Brotherhood  
by Emma Kidwell [01.16.18]
In this 2015 GDC session, Graziani examines how traditionally counterintuitive practices can help developers define and nurture a passionate community.

Get a job: Wargaming is hiring a UI Engineer  
by Staff [01.16.18]
Wargaming is looking for a UI Engineer with 2 or more years of experience to join its team at Wargaming Chicago-Baltimore.
Programming, Recruitment

How collaboration brought Horizon Zero Dawn's writing to life  
by Alissa McAloon [01.16.18]
“It's just one of these examples of how wrong I can be and, really, the importance of collaboration across the disciplines," John Gonzalez recalls one difficult decision from development.
Console/PC, Design, Video

Don't Miss: Taking cues from Shadow of the Colossus to design good companions 1
by Gamasutra Community [01.16.18]
"Compared to some other support characters, Shadow of the Colossus' Agro’s list of gameplay uses is pretty limited but they are perfect for the overall design of the game. There’s nothing unnecessary about him."
Console/PC, Design

Analyst: Mobile game sessions decreased by 16% in 2017 1
by Alissa McAloon [01.16.18]
As overall smartphone use approaches a plateau, the analytical firm Flurry says that mobile game sessions have once again decreased.
Smartphone/Tablet, Business/Marketing

Blog: Server syncing solutions and data-driven balancing  
by Gamasuta Community [01.16.18]
Let's talk about the solutions we built for the continuous server syncing of Blood Runs Cold's player data, and the data-driven balancing toolset that let us juggle 400+ ScriptableObjects.
Programming, Design

Steam competitor Robot Cache hopes to woo devs by slashing platform fees 4
by Chris Kerr [01.16.18]
The company is hoping to entice game makers by using blockchain technology to reduce fees and offer a bigger cut of sales. 
Console/PC, Business/Marketing

Don't skip the smorgasbord of great talks at GDC 2018's Indie Games Summit!  
by Staff [01.16.18]
It's 2 months 'til GDC 2018, so organizers want to highlight some great Indie Games Summit talks on everything from portraying death in games to what's involved with porting your game.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: A production analysis of I Am Overburdened, with numbers! 3
by Gamasutra Community [01.16.18]
It has been a little over two months since I released I Am Overburdened, my silly indie roguelike. Here's an in-depth analysis how the overall production and final numbers turned out.
Production, Business/Marketing

Lego bringing online games to China with help from Tencent  
by Chris Kerr [01.16.18]
Lego and Tencent are joining forces to create online games and experiences aimed at children in China. 
Production, Business/Marketing