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August 17, 2019
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Video: Designing great room-scale VR interactions the Vacation Simulator way 1
by Staff [08.13.19]
In this 2019 GDC talk, Owlchemy Labs' Devin Reimer and Andrew Eiche share lessons learned and stories of success and failure from the development of Vacation Simulator.
VR, Design, Video, Vault

Don't Miss: Training players right, so they don't hate learning to play 13
by Mike Stout [08.13.19]
In this 2015 feature, designer Mike Stout takes a look at examples of in-game training that skip the boring tutorials and teach players the rules of the game by letting them play the game.
Console/PC, Design

Multi-platform games from Xbox-owned studios must 'make sense for the franchise'  
by Alissa McAloon [08.13.19]
Xbox Game Studios head Matt Booty won't rule out multi-platform first-party launches, but says the decision needs to make sense for that specific franchise.
Console/PC, Social/Online

Blog: 7 must-read books for game designers 3
by Gamasutra Community [08.13.19]
This article discusses when and how game design has become a profession. Oh, and it also suggests seven books that every game designer needs to read.
Design

Oculus co-founder Nate Mitchell departs Facebook  
by Alissa McAloon [08.13.19]
Nate Mitchell, one of the original co-founders of the now Facebook-owned VR company, has left Oculus altogether.
VR

Learn what makes for great location-based VR experiences at XRDC!  
by Staff [08.13.19]
Come to XRDC in October and learn firsthand what it takes to build and operate (and design games for) one of the largest free-roam location-based VR venues in Europe!
VR, Design, Business/Marketing, XRDC

The IGF 2020 call for judges is now open!  
by Staff [08.13.19]
IGF organizers seek new game developers, journalists and academics to be a part of the judging body for this competition, so if you think you'd be a good fit, apply before September 3rd!
Indie, Business/Marketing, IGF

US tariffs on video game consoles imported from China delayed to December 4
by Alissa McAloon [08.13.19]
Video game consoles are on a list of Chinese imports that won't face tariffs until December 15, while other imports not granted an exemption will see a 10 percent tariff starting September 1.
Console/PC

Blog: Understanding the reality of game development 4
by Gamasutra Community [08.13.19]
In this piece, I share my thoughts and experiences on what it means to make video games for a living, with insights from developers I've met over the past seven years.
Design

Swedish studio Isbit Games shuts down after running out of funds  
by Chris Kerr [08.13.19]
Warp Shift and Zlatan Legends developer Isbit Games has shut down after running out of cash.
Production, Business/Marketing

Bohemia Interactive will modify all versions of DayZ to avoid Australia ban  
by Chris Kerr [08.13.19]
DayZ developer Bohemia Interactive has confirmed it plans to modify all versions of the game after it was banned by the Australian Classification Board.
Console/PC, Production, Business/Marketing

Blog: Lessons learned from the development of Vicious Circle  
by Gamasutra Community [08.13.19]
I sit down with the Head Designer of Vicious Circle, the newest game from Rooster Teeth. We discuss how the game came to be, and some of the lessons learned along the way.
Design

Singularity 6 secures $16.5 million to fund tech and game development  
by Chris Kerr [08.13.19]
Singularity 6, the fledgling LA studio founded by a group of former Riot staffers, has secured $16.5 million in Series A funding.
Console/PC, Production, Business/Marketing

Get a job: Insomniac Games is hiring a Lead Character TD  
by Staff [08.12.19]
Insomniac Games is looking for a Lead Character TD (may be called a Rigger/Technical Animator) to join our studio.
Art, Recruitment

Twitch CEO apologizes after lengthy porn stream promoted on Ninja's old page  
by Alissa McAloon [08.12.19]
Twitch CEO Emmet Shear now says that a now-suspended experimental feature was to blame for the promotion, but notes that “it should not have happened. No excuses.”
Social/Online

After 24 years at id, Tim Willits is now Saber Interactive's chief creative officer  
by Alissa McAloon [08.12.19]
Willits departed id Software last month after over two decades with the studio, and has now announced he’s joining Saber as its chief creative officer.
Production

Don't Miss: How data miners shed light on P.T.'s ghost story 1
by Staff [08.12.19]
In this excerpt of his ebook "P.T. - A Video Game Ghost Story," Gamasutra contributor Joel Couture chats with P.T. data miner luxox18 about some of the secrets he's found in the game.
Console/PC, Design

Video: Using AI to build a better future for game art production  
by Staff [08.12.19]
In this 2019 GDC session, Promethean AI founder Andrew Maximov breaks down 3 categories of potential applications for AI in art production:in content creation, at runtime and as creative partner.
Console/PC, Art, Video, Vault

Mojang cancels Minecraft's big graphics overhaul after performance struggles 1
by Alissa McAloon [08.12.19]
Announced back in 2017, the Super Duper Graphics Pack has been canceled due to the overhaul’s inescapable impact on Minecraft’s performance.
Console/PC

Blog: Delivering a closed alpha build to a store channel on Discord  
by Gamasutra Community [08.12.19]
In this post I review the current methods for closed alpha distribution and talk about why I think Discord is a great, underutilized option.
Console/PC, Production