Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 15, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Improbable calls for Unity to clarify TOS in wake of SpatialOS dev concerns 4
by Alissa McAloon [01.11.19]
"Currently the lack of clarity in the Terms of Service for Unity - and the ambiguity created by their subsequent statements - places us and developers in a difficult situation," argues Improbable.
Social/Online, Business/Marketing

Netflix sued for trademark infringement by 'Choose Your Own Adventure' publishers 3
by Emma Kidwell [01.11.19]
Netflix is being sued by Chooseco LLC, known for publishing the "Choose Your Own Adventure" novels popular in the 1980s and 90s, for alleged trademark infringement in 'Bandersnatch'. 
Console/PC, Business/Marketing

Games4EU outlines the good and (mostly) bad of potential Brexit deal  
by Alissa McAloon [01.11.19]
Games4EU has put together a breakdown of the Brexit deal the UK government is set to vote on this month, outlining why the organization says the plan is a raw deal for game developers in the UK.

Don't Miss: A deep dive into the 'old school' save system of Alien: Isolation 15
by Staff [01.11.19]
How going "old-school" with game saves -- they're manual! -- created a sorely-needed sense of tension in Creative Assembly's first-person horror-shooter Alien: Isolation.
Console/PC, Programming, Design, Production

Alt.Ctrl.GDC Showcase: Plünge  
by Joel Couture [01.11.19]
Plünge will have players putting their toilet-plunging skills to work, playing through multiplayer minigames that require they plunge as fast and hard as possible with some real plungers.
Indie, Video, alt ctrl gdc

ESA and World Health Organization discuss 'gaming disorder' classification  
by Alissa McAloon [01.11.19]
The two organizations have had at least one conversation on the recent 'gaming disorder' classification, though the WHO notes that the chats don't mean it's collaborating with the ESA.

Niantic's chief explores the future of AR game design at GDC 2019's Vision Track!  
by Staff [01.11.19]
The popular, foward-looking Vision Track returns for GDC 2019, and its first announced speaker is Niantic (Pokemon Go) CEO John Hanke discussing the real challenges and exciting future of AR game dev!
VR, Smartphone/Tablet, GDC

Blog: Applying level flow in games like Uncharted 4 and The Last of Us 3
by Gamasutra Community [01.11.19]
The past few months I have been doing research in the level flow and environment design in games like, Uncharted 4 and The Last of Us. This blog will discuss my findings.
Console/PC, Design

These were the most downloaded games on the PlayStation Store in 2018  
by Chris Kerr [01.11.19]
FIFA 19, Call of Duty: Black Ops 4, and Red Dead Redemption 2 topped the PlayStation Store download charts in 2018.
Console/PC, Business/Marketing

Blizzard and NetEase extend China publishing deal until 2023  
by Chris Kerr [01.11.19]
The pair have been working together to publish Blizzard titles in the region for the past 11 years, and have now extended their publishing agreement until January 2023. 
Console/PC, Business/Marketing

Blog: Growing the conversation on game design 12
by Gamasutra Community [01.11.19]
Despite how it has come to define this industry, the study of game design for a lot of people continues to be discounted, and it's time for that to change.

All the ways of doing a beta 3
by Staff [01.11.19]
Giving players access to the beta of a new game before it's released is a great way to get feedback and find bugs. With different ways to give players access to a beta, how do developers choose?
Console/PC, Production

Epic, Improbable start fund to lure devs away from Unity amid engine kerfuffle 6
by Kris Graft [01.10.19]
Epic Games said Thursday night it has partnered with Improbable to establish a $25 million fund to "assist developers who are left in limbo by the new engine and service incompatibilities that were introduced today."
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video: Creating the characters and world of Mafia III
by Staff [01.10.19]
In this GDC 2017 talk, Hangar 13's William Harms discusses how the team used real history to inform Mafia III's characters and overarching narrative
Console/PC, Design, Video

Bungie takes Destiny 2 publishing rights back from Activision 2
by Emma Kidwell [01.10.19]
Activision and Bungie are splitting after eight years of partnership, with the Destiny franchise being transferred to developer Bungie, which will assume full publishing rights. 
Console/PC, Business/Marketing

Report: GameStop ownership to change hands as early as mid-February  
by Alissa McAloon [01.10.19]
Two companies are quietly in the process of bidding for the physical game retailer GameStop and the business could go up for sale as early as mid-February, according to a source familiar with the company.

Report: Amazon is developing its own game streaming service  
by Emma Kidwell [01.10.19]
Amazon is reportedly developing its own cloud-based streaming service that would allow players to download and play games by streaming them through the Internet. 
Console/PC, Business/Marketing

Get a job: WWE is hiring an Interactive Games Manager  
by Staff [01.10.19]
WWE is looking for an experienced project manager with an understanding of free-to-play and mobile games to join its company as a Manager of Interactive Games.
Smartphone/Tablet, Production

Don't Miss: Honest tales from the trenches of AAA game writing 4
by Bryant Francis [01.10.19]
This 2015 feature shares stories from a panel of accomplished game writers, offering everything from basic advice on getting into games writing to anecdotes on the triumphs and struggles of making their biggest projects.

Tencent picks up 36% ownership of Warhammer: Vermintide 2 dev Fatshark  
by Alissa McAloon [01.10.19]
Reports from the Swedish website DI Digital say that the deal sets Tencent back around $56 million in exchange for a 36 percent stake, making the Chinese company a minority owner in Fatshark.