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June 18, 2019
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State of California investigates Riot for systematic gender discrimination 1
by Chris Kerr [06.13.19]
The California Department of Fair Employment and Housing has filed an investigation enforcement action against League of Legends maker Riot Games.
Business/Marketing

In-depth: A tool for game accessibility and depth analysis 3
by Gamasutra Community [06.13.19]
Game industry veteran Tobias Karlsson (Battlefield 1942, Star Wars 1313, Days Gone) offers a method for viewing, analyzing, and comparing depth and accessibility of games.
Design

Get a job: Backflip Studios is hiring a Senior Cloud Software Engineer  
by Staff [06.12.19]
Backflip is looking for a dev to join its server team comprised of talented and passionate software engineers focused on writing high availability golang microservices for client teams.
Programming, Recruitment

Next Games is making a location-based Stranger Things mobile game  
by Alissa McAloon [06.12.19]
Netflix has been popping up more and more around video games lately, and its latest announcement sees the video streaming platform partnering with developer Next Games for a Pokemon Go-like mobile game.
Social/Online, Smartphone/Tablet, E3

Rec Room dev Against Gravity secures $24 million in funding  
by Alissa McAloon [06.12.19]
Rec Room developer Against Gravity has secured $24 million in funding across two rounds.
VR, Social/Online

Xbox head: xCloud aims to complement video game hardware, not replace it  
by Alissa McAloon [06.12.19]
Xbox head Phil Spencer says that the company views xCloud as a long-term solution, but one that isn't out to render in-home console and PC setups obsolete.
Console/PC, Social/Online, E3

Video: How cheating and making player life easier helped Dead Cells shine  
by Staff [06.12.19]
In this 2019 GDC talk, Motion Twin's Sebastien Benard provides a closer look at how cheating and making player life easier actually made Dead Cells a hardcore game without the rage-quitting.
Indie, Design, Video, Vault

VR app Virtual Desktop dropping VR streaming feature at Oculus' behest 1
by Alissa McAloon [06.12.19]
Update:: Facebook's Jason Rubin addressed the issue in a Twitter thread, saying "updates that add flawed experimental features, don’t work for some users, or otherwise create a bad experience are not acceptable."
VR, Social/Online

Don't Miss: Designing Zelda: Breath of the Wild's unconventional mechanics  
by Staff [06.12.19]
At GDC 2017, some of the lead developers on Nintendo's The Legend of Zelda: Breath of the Wild talk earnestly about how (and why) they designed the game's convention-breaking systems and mechanics.
Console/PC, Design

Report: Tariffs prompt Nintendo to move some Switch production out of China  
by Alissa McAloon [06.12.19]
The Wall Street Journal says the shift includes some production of the current Switch as well as production of the two rumored new versions of the console.
Console/PC

Level up your VR game's music with tips from Owlchemy at XRDC!  
by Staff [06.12.19]
Come out to XRDC at Fort Mason in October, where Owlchemy Labs audio wizard Daniel Perry will share a fun look at how you can leverage music in VR projects without breaking immersion or flow.
VR, Audio, XRDC

Steam developers can start uploading assets for new library layout  
by Chris Kerr [06.12.19]
Steam might be a few weeks away from trialing its new Steam Library layout, but eager developers can start uploading and previewing new assets today. 
Console/PC, Business/Marketing

Breath of the Wild sequel partially inspired by Red Dead Redemption 2 1
by Chris Kerr [06.12.19]
Zelda producer Eiji Aonuma revealed the team working on the follow-up to Breath of the Wild have been playing a lot of Red Dead Redemption 2.
Console/PC, Design, Production, E3

What Massive has learned making live content for The Division 2  
by Bryant Francis [06.12.19]
Massive Entertainment live content manager Yannick Banchereau shares lessons the company's picked up from making live content for The Division and The Division 2.
Console/PC, Production, E3

Epic Games has acquired group video chat platform Houseparty  
by Chris Kerr [06.12.19]
Fortnite maker Epic Games has acquired synchronous social network Houseparty for an undisclosed fee. 
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: New World Interactive is hiring a Head of Production  
by Staff [06.11.19]
New World Interactive is looking for someone to facilitate a best-in-class game development environment as part of its Calgary-based team.
Production, Recruitment

Atari's throwback Atari VCS console up for pre-order, starting at $250 1
by Alissa McAloon [06.11.19]
Atari has narrowed down the release window for its own spin on the re-released classic console trend, and the Atari VCS has officially gone up for pre-order online.
Console/PC

Don't Miss: How bad crediting hurts the game industry and muddles history 7
by Richard Moss [06.11.19]
Historians reflect on the game industry's bumpy track record of accurately crediting developers, and make a case for why standardizing game credits is critical if we want to understand the industry.
Console/PC, Production

New Nintendo of America president Doug Bowser speaks against crunch  
by Alissa McAloon [06.11.19]
Bowser says it's important that the industry has conversations about crunch and that companies like Nintendo "need to make sure that our employees have good work-life balance."
Production, E3

Nintendo's E3 Direct had nothing new for the 3DS 1
by Alissa McAloon [06.11.19]
This year’s show offered no new announcements or upcoming games for the long-running handheld what-so-ever, though Nintendo has yet to officially end support for the 3DS.
Console/PC, E3