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July 30, 2021
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Valve says every game it has tested on the Steam Deck is hitting at least 30fps 1
by Chris Kerr [07.26.21]
Valve says the Steam Deck is capable of playing every piece of software the company has tested on it at 30fps or more.
Console/PC, Programming, Design, Production, Business/Marketing

Mortal Kombat 11 has topped 12 million sales in just over two years  
by Chris Kerr [07.26.21]
Publisher Warner Bros. Games broke the news in a short press release, and said the entire franchise has now sold more than 73 million copies to date.
Console/PC, Business/Marketing

Amazon's New World beta has passed 200,000 concurrent users on Steam 1
by Chris Kerr [07.26.21]
The closed beta for Amazon Games' upcoming MMO, New World, pulled in more than 200,000 concurrent players over the weekend.
Console/PC, Business/Marketing

Death Stranding has reached 5 million sales across PS4 and PC 1
by Chris Kerr [07.26.21]
Death Stranding had sold 5 million copies worldwide across PS4 and PC as of March 2021, according to developer Kojima Productions.
Console/PC, Business/Marketing

Washing the worries away: Inside the surprisingly relaxing design of PowerWash Simulator 3
by John Harris [07.26.21]
"Video games don't need to be antagonistic in order to find an audience, and I think this game and other sims show there is still a huge gap in the market for games that simply offer relaxing escapism."
Console/PC, Indie, Design, Business/Marketing, Video

Balancing art and production needs to create Valorant's cosmetics 1
by Bryant Francis [07.23.21]
Riot's Preeti Khanolkar and Sean Marino shared how Riot Games produces the high-tier cosmetics driving revenue for Valorant at GDC 2021.
Console/PC, Social/Online, Art, Production, GDC

Facebook relents, launches Instant Games hub as web app  
by Bryant Francis [07.23.21]
After numerous failures to launch its cloud gaming Instant Games portal on the iOS App Store, Facebook has launched web-only version of Instant Games.
Console/PC, Business/Marketing

Blog: Getting excellent voice acting into your indie game - Part 4 6
by Gamasutra Community [07.23.21]
The actors have auditioned and you've made hard choices. In this final part of my series, I go over the last steps for bringing voice acting into your game.
Audio, Production

How the painful process of cutting ideas almost sank Sea of Solitude 1
by Chris Kerr [07.23.21]
"Calculating the timeframe and the scope for development so poorly is what nearly caused the whole production to fail."
Design, Production, Business/Marketing, GDC

Using vorticles to simulate wind in Ghost of Tsushima 1
by Chris Kerr [07.23.21]
"We're doing the most basic approximation of fluid dynamics by taking several height map samples out in front of each particle and giving it an upwards velocity in advance so they float over things nicely."
Console/PC, Programming, Design, Production, GDC

Blog: A step-by-step guide to game localization  
by Gamasutra Community [07.23.21]
Modern game developers understand that it's not enough just to create an awesome game -- you have to make it accessible to the broader public. That's where localization comes in.
Production, Business/Marketing

Activision exec tells team that lawsuit is actually what's hurting company 5
by Bryant Francis [07.23.21]
An internal e-mail to Activision Blizzard employees from executive Fran Townsend blames California’s lawsuit for damaging the company culture, rather than alleged incidents of sexual harassment.
Console/PC, Business/Marketing

Get a job: Egosoft is hiring a Senior Game Programmer  
by Staff [07.23.21]
Egosoft, the creators of the popular X space simulation game series, are looking for an experienced Game Programmer.
Console/PC, Programming, Recruitment

It’s the final day of GDC 2021. Let’s finish strong!  
by Staff [07.23.21]
It’s time to finish up GDC 2021 with a bang. Join us for the final day of this year’s all-digital conference!
Console/PC, Business/Marketing, GDC

Blizzard president internally comments on 'troubling' harassment lawsuit  
by Alissa McAloon [07.23.21]
An internal email from Blizzard president J. Allen Brack calls the actions described in the lawsuit unacceptable and tells employees that the company is taking those claims seriously.

Sports Interactive is bringing women's football to Football Manager  
by Chris Kerr [07.23.21]
Football Manager developer Sports Interactive is bringing the women's game to the popular soccer simulator for the first time.
Console/PC, Production, Business/Marketing

Report: Blizzard's misfiring Warcraft III remake was the result of cost-cutting and mismanagement 1
by Chris Kerr [07.23.21]
"We have developers who have dealt with exhaustion, anxiety, depression and more for a year now. Many have lost trust in the team and this company."
Console/PC, Business/Marketing

Epic Games acquires Sketchfab asset store, reduces platform fees to 12 percent  
by Chris Kerr [07.23.21]
Epic Games has acquired the Sketchfab asset store for an undisclosed fee, and has pledged to immediately lower platform fees to 12 percent.
VR, Art, Design, Production, Business/Marketing

How Naughty Dog prototyped the interactive guitar in The Last of Us Part II  
by Chris Kerr [07.22.21]
"[We decided] the simplest affordance is probably going to be a wheel menu on the analog stick. That way the player can deflect in a corresponding direction without having them look down."
Console/PC, Programming, Design, Production, GDC

Get a job: Legends of Learning is looking for a Senior Systems Designer  
by Staff [07.22.21]
The team at Legends of Learning is looking for a Senior Systems Designer to help build fun educational games.
Console/PC, Programming, Recruitment