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April 6, 2020
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COVID-19 preventing Bethesda from hosting digital E3 showcase  
by Chris Kerr [04.01.20]
Bethesda won't be hosting a digital conference in June to replace its canceled E3 showcase, which was scrapped along with the rest of E3 in March as a result of the COVID-19 pandemic.
Business/Marketing

Terraria has sold over 30 million copies across all platforms 1
by Chris Kerr [04.01.20]
Terraria has sold 30.3 million copies across all platforms since launching in 2011, according to a forum post from developer Re-Logic.
Console/PC, Smartphone/Tablet, Business/Marketing

Rockstar pledges 5% of Red Dead and GTA Online revenue to fight COVID-19  
by Chris Kerr [04.01.20]
Rockstar will be donating 5 percent of revenue from purchases made in GTA Online and Red Dead Online from April 1 to May 31 to COVID-19 relief efforts. 
Console/PC, Business/Marketing

Activision has dished out over 50,000 permabans in Call of Duty: Warzone  
by Chris Kerr [04.01.20]
Activision is clamping down on cheaters in Call of Duty: Warzone, and has already issued over 50,000 permanent bans worldwide.
Console/PC, Production, Business/Marketing

What happens when an outbreak ruins your game announcement plans?  
by Aron Garst [04.01.20]
Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing

Get a job: Fire Hose Games is hiring a Progression and Monetization Designer  
by Staff [03.31.20]
Join Fire House Games in Cambridge, Massachusetts and help develop sustainable monetization strategies and engaging progression systems for a live game.
Design, Production, Recruitment

QuakeCon 25 called off over COVID-19 concerns  
by Alissa McAloon [03.31.20]
Organizers say that uncertainties involving the ongoing COVID-19 coronavirus pandemic make planning this year's event too difficult at this stage.
Social/Online

Don't Miss: The Valkyrie Profile-inspired design of Indivisible 1
by Bryant Francis [03.31.20]
Mike Zaimont and Mariel Cartwright of Lab Zero Games break down the design and production processes that brought Indivisible to life.
Console/PC, Design

Dozens of devs pitch in games for Humble's all-for-charity Conquer COVID-19 bundle  
by Alissa McAloon [03.31.20]
Dozens of devs have chipped in for this latest 100 percent charitable bundle in an effort to raise money for those on the front lines of the COVID-19 response effort, one $30 bundle at a time.
Console/PC

Niantic acquires 6D.ai to help map out the entire world for AR  
by Alissa McAloon [03.31.20]
Niantic has acquired 6D.ai, a move meant to further the Pokemon Go-maker’s goals of developing a robust, developer friendly augmented reality platform and enabling planet-scale AR experiences.
VR

Video: Using forgiveness mechanics to design better games  
by Staff [03.31.20]
In this 2020 GDC virtual talk Butterscotch Shenanigans' Seth Coster examines forgiveness mechanics, game systems that allow the player to be 'off' in their inputs but still get desirable results.
Console/PC, Indie, Design, Video, Vault

ALT.CTRL.GDC Showcase: People of the Moon  
by Joel Couture [03.31.20]
People of the Moon puts two players on teeter totters that guide a ship through the night sky, using both of their movements to capture the lights that glimmer in the dark.
Indie, Video, alt ctrl gdc

Blog: Differentiating narratives using the selfish story model  
by Gamasutra Community [03.31.20]
A model for designers and writers in developing stories for games that explains how to differentiate traditional storytelling compared to games.
Design

Eidos-Montreal hosting Deus Ex flash sale to help those affected by COVID-19  
by Chris Kerr [03.31.20]
Eidos-Montreal and Square Enix are putting a hosting a flash Deus Ex sale and donating the proceeds to charity.
Console/PC, Business/Marketing

Cyberpunk dev CD Projekt Red donates $950,000 to help fight COVID-19  
by Chris Kerr [03.31.20]
The Witcher 3 and Cyberpunk 2077 developer CD Projekt Red has donated $950,000 to help fight the COVID-19 pandemic. 
Production, Business/Marketing

Showcasing on Steam's Game Festival: the real numbers!  
by Simon Carless [03.31.20]
Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their relentless twin-stick shooter/roguelite set in the roaring '80s, discussed the positive effects of having their game in the new Steam Game Festival.
Console/PC, Indie, Design, Production, Business/Marketing

Colopl acquires game and interactive novel developer Mages for $14.92 million  
by Chris Kerr [03.31.20]
Japanese mobile developer-publisher Colopl has acquired entertainment company Mages for approximately $14.92 million.
Production, Business/Marketing

Blog: Understanding the improved out parameters in Unity C# 4
by Gamasutra Community [03.31.20]
In this post, you will learn about the improved Unity C# out Parameters feature that is available since C# 7.0.
Programming, Design

Kojima Productions working remotely after employee diagnosed with COVID-19  
by Alex Wawro [03.30.20]
Death Stranding developer Kojima Productions announced today that all staff currently working will be doing so from home for the foreseeable future after a sick employee was diagnosed with COVID-19.
Console/PC, Business/Marketing

Get a job: Join Infinity Ward as a Quality Assurance Manager  
by Staff [03.30.20]
Infinity Ward, developer of Call of Duty: Modern Warfare, is looking for a talented and passionate QA Manager to join our high-caliber team.
Console/PC, Production, Recruitment