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Get a job: PlayStation is hiring a Sr. Director, UX Design  
by Staff [04.09.21]
This person is a key member of the UX Design leadership team and is responsible for the design of signature PlayStation experiences on and off console.
Design, Recruitment

Ubisoft hires ex-Uber HR director as new chief people officer 1
by Alissa McAloon [04.09.21]
Ubisoft has brought on former Uber HR senior director Anika Grant to oversee its recruitment, talent management, and leadership development.
Business/Marketing

Blog: An essential guide to live ops - Part 3  
by Gamasutra Community [04.09.21]
A comprehensive guide to designing, planning, and implementing a winning live ops cadence for your game to maximize user engagement.
Design, Business/Marketing

Don't Miss: Designing the Elusive Target system in IO Interactive's Hitman 6
by Staff [04.09.21]
"They would be tough because players would have one chance to get them right, and the whole dynamic around how you play the game should change."
Console/PC, Design

Wargaming opens Lithuania studio to bolster 'distributed development model'  
by Chris Kerr [04.09.21]
The office will become the home of Wargaming's mobile development studio MS-1 as it continues working on World of Tanks Blitz.
Smartphone/Tablet, Production, Business/Marketing

PlayStation boss joins Disability: IN campaign to drive disability inclusion  
by Chris Kerr [04.09.21]
Sony Interactive Entertainment chief exec Jim Ryan has joined a coalition of CEOs advocating for the advancement of disability inclusion.
Console/PC, Business/Marketing

Blog: The nemesis of narrative  
by Gamasutra Community [04.09.21]
The recent patenting of the Nemesis system in the Middle-Earth series is a blow to the ecological system of entertainment, where the game business runs the risk of painting itself into a corner.
Design

UK mobile studio Tripledot nets $78 million with an eye on acquisitions  
by Chris Kerr [04.09.21]
UK mobile games company Tripledot Studios has raised $78 million in Series A funding to accelerate its growth and finance studio acquisitions.
Smartphone/Tablet, Business/Marketing

Blog: Charting the 10-year journey of Ultima Ratio Regum  
by Gamasutra Community [04.09.21]
Exploring the inner workings and 10-year journey behind the development of Ultima Ratio Regum: a roguelike that procedurally generates cultural human cultures.
Design, Production

Report: Sony's relentless pursuit of blockbusters is stifling its developers 2
by Chris Kerr [04.09.21]
Sony's focus on blockbuster franchises and its star studios is causing unrest at the PlayStation maker.
Console/PC, Business/Marketing

Get a job: Join Volition as a Senior Technical Designer  
by Staff [04.08.21]
Volition is searching for a Senior Technical Designer with expertise in creating tools, improving pipelines and workflows, visual scripting, and prototyping.
Programming, Design, Recruitment

Twitch outlines plan to take action against off-platform misconduct  
by Alissa McAloon [04.08.21]
Twitch has outlined how it plans to execute an off-service conduct policy that will cover behavior that takes place outside of its platform.
Console/PC, Social/Online

Don't Miss: Devs reflect on the influence and impact of Star Fox  
by Staff [04.08.21]
An original Star Fox programmer (who also coded the stretchy Mario 64 face) joins other devs influenced by his work to talk about the development and enduring legacy of Nintendo's first Super FX game.
Console/PC, Design, Production, History

Death Stranding earned $27 million on PC in only 5 months  
by Alissa McAloon [04.08.21]
505 Games parent company Digital Bros says that Death Stranding outearned its other games last year, with the Kojima Productions-developed title earning over $27 million on PC in 2020.
Console/PC

Atari sets up two new divisions: Atari Gaming and Atari Blockchain 4
by Alissa McAloon [04.08.21]
Atari has established two divisions with very different focuses, and its now-former CEO Frédéric Chesnais has stepped down in order to focus on its new Blockchain division.
Console/PC, Social/Online

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Report: Apple will argue it faces competition from other platforms during Epic trial  
by Chris Kerr [04.08.21]
Apple intends to argue that it has plenty of competition when it comes to video game transactions when it's legal battle against Epic Games heads to trial in May.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Making serious indie games - A first-year business postmortem 3
by Gamasutra Community [04.08.21]
An honest report about our first year as an independent studio looking at how we resurrected an old title, diversified our portfolio, tackled long-tail, and more!
Console/PC, Design, Business/Marketing

Blog: Narrative subtlety and atmospheric world-building in Cyberpunk 2077 3
by Gamasutra Community [04.08.21]
How Cyberpunk 2077's narrative subtlety and atmospheric world-building drives one of the best game experiences I've ever had.
Console/PC, Design

Life is Strange dev Dontnod is branching into third-party publishing  
by Chris Kerr [04.08.21]
Life is Strange and Tell Me Why developer Dontnod Entertainment is moving into third-party publishing.
Business/Marketing