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December 14, 2018
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Survey shows devs are more concerned over Steam's algorithm 17
by Emma Kidwell [12.10.18]
Indie dev Lars Doucet published a survey earlier today reaching out to fellow devs across the world spanning different communities on their opinions about the Steam storefront.
Console/PC, Indie, Business/Marketing

Epic Store influences developers to pull Steam releases 2
by Emma Kidwell [12.10.18]
Some game developers are pulling their upcoming releases from the Steam page entirely, or choosing to make their titles a timed exclusive with the Epic Games Store. 
Console/PC, Business/Marketing

Best of 2018: Reversing the sunk cost fallacy - Devs recount regrettable cuts 2
by Richard Moss [12.10.18]
"We should abandon that feature, even though we've sunk so much time and effort into it!" Sometimes this is the right call, but other times, maybe not -- as these dev stories suggest.
Console/PC, Indie, Design, Production

Get a job: The team at Hi-Rez Studios is hiring a Lead Gameplay Programmer  
by Staff [12.10.18]
Hi-Rez Studios is immediately hiring an experienced Lead Programmer to work at its studio in Alpharetta, Georgia on Paladins.
Programming, Recruitment

Devs explore what did and didn't work in their text-driven IF Comp games  
by Alissa McAloon [12.10.18]
Postmortems of this year's entries include reflections on topics like presentation, user experience, creative process, narrative structure, puzzles, and more.
Console/PC, Indie

John Romero plans Doom spiritual successor in the form of a free Doom Megawad 1
by Alissa McAloon [12.10.18]
John Romero, the co-creator of the original Doom, is releasing a spiritual successor to id Software’s classic first-person shooter in the form of Sigil, a free mod for the 1993 game.
Console/PC

Catch new & classic GDC talks broadcasting live on the GDC Twitch channel  
by Staff [12.10.18]
The official Game Developers Conference Twitch channel has begun broadcasting gems from the GDC Vault of game development talks, roundtables, and postmortems, and you can tune in live now to watch!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video

See BioWare deconstruct the flight and movement of Anthem at GDC 2019 1
by Staff [12.10.18]
At GDC 2019 BioWare's David Hoang & Daniel Nordlander will reveal the process they used to create some of the more exotic traversal abilities players have at their disposal in Anthem: flight and swim.
Console/PC, Social/Online, Design, GDC

Don't Miss: How id Software created the original Doom 8
by Alexander Antoniades [12.10.18]
As the Doom franchise celebrates its 25th anniversary, we revisit a 1994 interview from the very first Game Developer mag to learn how id Software cooked up the original hellish shooter.
Console/PC, Design, Production

China has established an ethics committee to vet online games 1
by Chris Kerr [12.10.18]
The committee is comprised of online gaming experts and researchers from government departments, industry institutions, and media outlets. 
Business/Marketing

The South Korean government just made boosting a criminal offense 2
by Chris Kerr [12.10.18]
Boosting is a lucrative business in South Korea, and is particularly prevalent in popular titles like Overwatch and League of Legends.
Console/PC, Business/Marketing

Game Tech Deep Dive: The fast and furious window shaders of Forza Horizon 4 2
by Gareth Harwood [12.10.18]
Gareth Harwood, technical art director at Playground Games, offers an in-depth run-down of the shaders used to give buildings realistic rooms in the fast and beautiful Forza Horizon 4.
Console/PC, Art, Design, Deep Dive

Video Game Deep Cuts: Smash That Punch-Out, Hard  
by Gamasutra Staff [12.09.18]
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a looks at the latest acclaimed Smash Bros. game, & a multitude of other neatness.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The GDC 2011 game design challenge  
by Staff [12.07.18]
In this classic 2011 GDC game design challenge, Jenova Chen, Jason Rohrer and John Romero all pitch hypothetical games that create a combination of gameplay and religious concepts.
Console/PC, Design, Video

Daybreak Games lays off estimated 70 employees 6
by Emma Kidwell [12.07.18]
H1Z1 developer Daybreak Games has laid off a portion of its workforce, cutting jobs across various departments within the studio in the process.
Console/PC, Business/Marketing

Dauntless to provide cross-platform play across all devices  
by Emma Kidwell [12.07.18]
Phoenix Labs announced that its RPG Dauntless will be heading to Xbox One and PlayStation 4 for free in April 2019, with a Switch release to follow later on. 
Console/PC, Business/Marketing

Weekly Jobs Roundup: Sucker Punch, Sony PlayStation, and more are hiring now!  
by Staff [12.07.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Farming Simulator 19 sells over 1M units 10 days after launch 1
by Emma Kidwell [12.07.18]
Farming Simulator 19 has sold over one million copies worldwide within the first 10 days of launch, making it the fastest in the franchise's history to reach this milestone.
Console/PC, Business/Marketing

BioWare says Anthem won't rely on big-spending 'whales' for success 4
by Bryant Francis [12.07.18]
BioWare lead producer Mike Gamble breaks down some of the ways the company plans to support players for its new online RPG hybrid.
Console/PC, Production, Business/Marketing

Don't Miss: Deconstructing the art design of Journey  
by Steve Johnson [12.07.18]
Thatgamecompany's Journey is dominated by gentle slopes, but in this GDC 2013 talk its art director, Matt Nava, explains how the game's art direction coalesced through rocky starts and sharp turns.
Art, Design