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September 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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XRDC speaker Q&A: Lucas Toohey and the metrics VR developers need right now  
by Bryant Francis [09.17.18]
We talked to XRDC speaker Lucas Toohey, who will be presenting a talk on useful metrics in VR at XRDC 2018.
VR, Business/Marketing

Don't Miss: A look at what makes Kirby's Epic Yarn work so well 5
by Gamasutra Community [09.17.18]
Zack Wood takes a critical look at Nintendo and Good-Feel's Wii platformer Kirby's Epic Yarn, exploring how its cohesive fabric-based worldview sets it apart from other games.
Console/PC, Design

Washington State and 15 countries team up over video game gambling concerns  
by Alissa McAloon [09.17.18]
The squad of sixteen regulators has signed a declaration over growing concerns with the overlap between gambling and video games through things like loot boxes and skin betting.
Social/Online

Blog: Evolving classic RTS interactions for VR - Part 2  
by Gamasutra Community [09.17.18]
Here's how we approached the challenge of letting players interact with their units when developing a virtual reality real-time strategy title.
Design

Disney shuts down Star Wars: Rivals following soft launch 1
by Alissa McAloon [09.17.18]
The game has already been removed from online marketplaces as it awaits full shutdown next month.
Smartphone/Tablet

Blog: Object design for web-based games 2
by Gamasutra Community [09.17.18]
Many strong developers building their first web-based game quickly discover that constructing items is not an easy task. This post might help.
Design

Check out the pitch documents for the original Pokemon games  
by Chris Kerr [09.17.18]
The documents offer some interesting insights into the formative days of the now globally recognized franchise, including concept art, sprite designs, and map layouts.
Console/PC, Design, Business/Marketing

Assassin's Creed III creative director explains how he'd update the remaster 1
by Chris Kerr [09.17.18]
For starters, he'd incorporate some of the optional side-missions into the main narrative, primarily because they help present a more well-rounded view of protagonist Connor.
Console/PC, Design

Blog: Why I love physics-based games 1
by Gamasutra Community [09.17.18]
Independent video game developer Peter Stock explores how and why physics can provide enduringly fun gameplay.
Design

Game Design Deep Dive: Creating Falcon Age's feathered companion
by Outerloop Games [09.17.18]
Let’s do a deep dive of the design of the falcon, animation and rig setup, AI and navigation, feather tech, and raptor sounds.
Console/PC, Programming, Design, Production, Video

Video: The iterative programming pipeline of Far Cry 4  
by Staff [09.14.18]
In this 2015 GDC talk, Ubisoft Montreal's Remi Quenin discusses game-changing improvements applied to the programming pipeline of Far Cry 4.
Console/PC, Design, Video

Long-running game dev interview series Don't Die now available in audio form  
by Emma Kidwell [09.14.18]
Interviews with game developers from the series Don't Die have been converted as audio and uploaded to YouTube, featuring discussions with individuals from experimental indies to triple-A vets.
Console/PC, Indie, Design

Weekly Jobs Roundup: Cryptic Studios, The Game Band, and more are hiring!  
by Staff [09.14.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Art, Production

Assassin's Creed for Switch adopts pay-as-you-play pricing in Japan  
by Emma Kidwell [09.14.18]
Assassin's Creed Odyssey is coming to the Switch in Japan as a "Cloud Edition".
Console/PC, Production

Less than 2 years in, VR game I Expect You To Die surpasses $3M revenue  
by Alissa McAloon [09.14.18]
Schell Games’ I Expect You To Die has officially brought in $3 million since its late 2016 launch, with the majority of that sum being earned in the last year alone.
VR

XRDC speaker Q&A: Chris O'Connor and using VR in the auto biz  
by Bryant Francis [09.14.18]
Zerolight's Chris O'Connor explains how the automotive industry is taking advantage of virtual reality technology in this Q&A for his upcoming XRDC talk.
VR, Design

Don't Miss: The strange, unresolved conflict in Animal Crossing 6
by Ian Bogost [09.14.18]
In this classic 2013 feature Ian Bogost explores how, through the years, Animal Crossing's overall themes remain constant: the strange, unresolved conflict between consumption and naturalism.
Console/PC, Design

Nintendo requires online subscription to purchase Switch NES controller 3
by Alissa McAloon [09.14.18]
Sale of the wireless NES controllers recently announced for the Switch is limited to one per Nintendo account as well.
Console/PC, Social/Online

Got a great idea for a VR/AR talk? Pitch it for GDC 2019's VRDC!  
by Staff [09.14.18]
Got a great AR/VR/MR talk in mind? If it has to do with games or entertainment in general, GDC 2019 is still accepting VRDC talk submissions -- but only until Friday, October 5th at 11:59 pm Pacific!
VR, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: What headphones are right for VR?  
by Gamasutra Community [09.14.18]
Video game composer Winifred Phillips explores headphones designed for VR use, including promising new models, and previously-discussed products that failed to hit retail.
VR, Audio