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October 20, 2019
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How Ubisoft designed and refined its Assassin's Creed VR escape rooms  
by Staff [10.14.19]
At XRDC in San Francisco today Cyril Voiron took to the stage to talk a bit about his work on Ubisoft’s Escape Games, VR experiences that challenge players to escape virtual puzzle rooms.
VR, XRDC

Fortnite's latest narrative turn has taken the entire game offline  
by Alissa McAloon [10.14.19]
Epic Games Fortnite is no stranger to environmental storytelling, but the close of the free-to-play game's tenth season takes the narrative tool to the extreme.
Console/PC, Social/Online

Report: 50 workers laid off at Bendy and the Ink Machine developer Kindly Beast 1
by Chris Kerr [10.14.19]
Although the Ottawa-based studio hasn't officially confirmed the cuts, a number of (now former) Kindly Beast employees have been sounding out job opportunities on social media.
Business/Marketing

Curve Digital owner Catalis Group acquired by NorthEdge Capital for $113 million  
by Chris Kerr [10.14.19]
UK-based independent game company Catalis Group has been acquired by private equity firm NorthEdge Capital for £90 million ($113.3 million). 
Business/Marketing

Blog: The simple difficulty of bringing Frostpunk to consoles 2
by Gamasutra Community [10.14.19]
Here's one short tale about how UX design theory can get you out of a hole when bringing a survival-city builder designed for a mouse and keyboard to consoles.
Console/PC, Programming, Production

The real buildings that inspired Control's Oldest House 1
by Ewan Wilson [10.14.19]
Remedy Entertainment's Control launches at just the right time to lean into Brutalism with an intensity I'm not sure we’ve seen before.
Console/PC, Art

Blizzard reduces ban for Hearthstone player, but stands by its initial reasoning 4
by Alissa McAloon [10.11.19]
Blizzard believes its decision to take action against those involved was the right call and in line with the company's values, though Blizzard president J. Allen Brack admits it initially reacted too hastily.
Console/PC, Social/Online

Daybreak Games lays off multiple employees in company 'realignment' 1
by Bryant Francis [10.11.19]
Daybreak Games appears to have laid off another round of employees less than a year after letting 70 employees go from the company.
Console/PC, Business/Marketing

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales 1
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: GreenPark Sports is hiring an Art Director  
by Staff [10.11.19]
As the studio's central Art Director it will be up to you to define, refine and constantly develop the look of our game and lead the general artistic effort in close collaboration with internal vision holders.
Art, Recruitment

Riot calls for esports casters, players to avoid 'sensitive topics' during its broadcasts 1
by Alissa McAloon [10.11.19]
"As a general rule, we want to keep our broadcasts focused on the game, the sport, and the players," writes John Needham, Riot Games' global head of League of Legends esports.
Console/PC, Social/Online

Don't Miss: 10 video game production lessons learned the hard way 11
by Staff [10.11.19]
In this classic 2012 feature, an experienced producer shares the secrets he's learned from years of seeing devs fail to learn from the mistakes they've made on projects in the past.
Production, Business/Marketing

Video: The math behind predictable projectiles in games 1
by Staff [10.11.19]
In this 2017 GDC talk, Robot Entertainment's Chris Stark explains the math and code behind predictive linear and ballistic projectile aiming in game design.
Console/PC, Indie, Programming, Video, Vault

Reminder: Know and abide by your XRDC Code of Conduct!  
by Staff [10.11.19]
If you're coming out to XRDC in San Francisco next week, make time to read through the Code of Conduct and commit it to heart -- violating it is grounds for removal from the event, with no refunds.
VR, XRDC

Mixer co-founder Matt Salsamendi departs Microsoft  
by Alissa McAloon [10.11.19]
Matt Salsamendi, who co-founded the streaming platform that would eventually become Microsoft’s Mixer, has left both Mixer and Microsoft in favor of a career change.
Console/PC, Social/Online

IGF 2020 accepts over 550 innovative and exciting entries!  
by Staff [10.11.19]
These submissions came in from a diverse and widespread selection of veteran indie game makers, first-time entrants, and students, all of whom will compete to win at the IGF Awards in March!
Indie, Business/Marketing, IGF

Esports-focused mobile dev Meta Games nets $2 million in funding  
by Chris Kerr [10.11.19]
Esports-focused mobile game developer Meta Games has secured a $2 million investment to finish production on its upcoming title, Rivals Esports Manager.
Smartphone/Tablet, Production, Business/Marketing

Niantic wants players to help expand location-games with new 'Wayfarer' tool  
by Chris Kerr [10.11.19]
Niantic has unveiled an expanded 'Wayfarer' tool that will give more people the ability to nominate and review new locations for inclusion in the company's roster of location-based games. 
Smartphone/Tablet, Production

DIY thumbsticks and clay creations: How Google designed its Stadia gamepad 1
by Chris Kerr [10.11.19]
What goes into designing a new gamepad? Given most of them share a striking number of similarities, you'd be forgiven for thinking the answer to that question is 'not much.' If only.
Design, Business/Marketing

Blog: Accessibility and difficulty as barriers to art 6
by Gamasutra Community [10.11.19]
Who should be able to experience art? While in an ideal world the answer is everybody, there are some who are unable to engage with video games for numerous reasons, including difficulty.
Design