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February 21, 2020
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Road to the IGF: Blue Manchu's Void Bastards  
by Joel Couture [02.14.20]
Void Bastards is a strategic sci-fi shooter of combing through dangerous ships for supplies, tasking you with knowing when to blast your enemies and when to cut your losses and run.
Video, IGF

Untitled Goose Game comes out on top at DICE Awards 3
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Insomniac Games is hiring an Audio Designer  
by Staff [02.13.20]
Insomniac Games is looking for an audio designer with strong technical skills and Wwise proficiency to create, edit, and implement game-ready audio of the highest quality for AAA projects.
Audio, Design, Recruitment

How Supergiant weaves narrative rewards into Hades' cycle of perpetual death  
by Alissa McAloon [02.13.20]
Supergiant Games’ Greg Kasavin digs into the narrative structure in a recent interview with Rock Paper Shotgun, shedding light on how the studio’s foray into Early Access has fared so far.
Console/PC, Design, Production

Road to the IGF: Nothing in Sight  
by Joel Couture [02.13.20]
Nothing in Sight is an exploration of the crushing mental cost that came from trench warfare during WWI, having you care for the well-being of four French soldiers in Ypres. 
Video, IGF

Releasing an update archive benefits both devs and players, says Dead Cells dev  
by Alissa McAloon [02.13.20]
"There’s a creative freedom that comes from knowing any change we make can be easily reverted by naysayers."
Console/PC, Social/Online, Production

Video: The raw numbers behind indie game success, from $0 to $1 million  
by Staff [02.13.20]
In this 2018 GDC session indies Richard Atlas and Tanya X. Short compare and contrast the financial strategies of their two companies, revealing differences in pay rates, burn rates, and much more!
Indie, Business/Marketing, Video, Vault

Don't Miss: How Neopets has influenced a generation of game developers  
by Emma Kidwell [02.13.20]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Console/PC, Indie, Art, Design

Reminder: Now's the time to register for GDC 2020 childcare!  
by Staff [02.13.20]
Just a quick reminder that if you're coming to GDC 2020 next month and you want to take advantage of the on-site childcare service, the advance deadline to register is this Monday, February 17th!
Serious, GDC

Kine dev Gwen Frey hopes flexible scopes help devs avoid bad funding deals  
by Staff [02.13.20]
'Being able to walk away from any funding deal and still make a game you are proud of is important,' Frey says. 'I honestly think that is the key to crafting a game with a unique and personal vision.'
Indie, Design, Business/Marketing, GDC

Ex-Starbreeze exec convicted of insider trading  
by Alissa McAloon [02.13.20]
Former CEO Bo Andersson was also under investigation, but was cleared of suspicion earlier this year.
Business/Marketing

Catch these insightful video game films at the 2020 GDC Film Festival!  
by Staff [02.13.20]
Across 3 days at GDC 2020 a wide range of documentaries and other filmed material based around the video game medium will be screened, and the Festival will include onstage Q&As with film-makers!
Console/PC, Indie, GDC

Former Nike and Zynga exec Adam Sussman named president of Epic Games  
by Chris Kerr [02.13.20]
Nike's former chief digital officer and head of global strategy Adam Sussman has been named president of Fortnite developer Epic Games.
Console/PC, Business/Marketing

Smilegate, Sony, and Tencent partner to give Crossfire the movie treatment  
by Chris Kerr [02.13.20]
Sony Pictures has partnered with South Korean developer Smilegate and Tencent to create a movie based on the popular free-to-play shooter Crossfire.
Production, Business/Marketing

Blog: My experience as a game creator in an artist residency 2
by Gamasutra Community [02.13.20]
This article is about the great experience I got the chance to live in 2019: becaming the first game creator to be selected at Villa Kujoyama, a French Artist Residency program in Kyoto, Japan.
Design

Angry Birds franchise can't prevent profits slipping at Rovio  
by Chris Kerr [02.13.20]
Profits are down at Angry Birds maker Rovio despite some growth in the company's games business.
Smartphone/Tablet, Business/Marketing

ALT.CTRL.GDC Showcase: Guilty Smells  
by Joel Couture [02.13.20]
Guilty Smells tests players' sense of smell, having them act as a food-sniffing dog seeking to hunt down those "guilty" of bringing foreign influences into American life.
alt ctrl gdc

Get a job: Square Enix seeks experienced artists, programmers, and technical artists  
by Staff [02.12.20]
We are seeking motivated and experienced artists, programmers and technical artists to work with us in Tokyo.
Programming, Art, Recruitment

Don't Miss: How composer Petri Alanko created the otherworldly score for Control 1
by Chris Kerr [02.12.20]
We recently caught up with BAFTA nominated composer, musician, and producer Petri Alanko to learn more about his anomalous approach to audio on Control.
Console/PC, Audio, Production

Video: Monitoring and validating world design data in Assassin's Creed Origins  
by Staff [02.12.20]
In this 2018 GDC talk Ubisoft's Nicholas Routhier reveals how the Assassin's Creed Origins team used daily automated tests/reports to monitor, validate & visually convey the state of world game data.
Console/PC, Production, Video, Vault