Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 23, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Factor 5 reflects on the dev decisions that doomed Lair  
by Chris Kerr [01.18.18]
How did a title backed by Sony, and developed over three years to the tune of $25 million, wind up so disjointed? The Factor 5 team have told their side of the story.
Console/PC, Production

Blog: Can hardware and software revenue reach $235B by 2022?  
by Gamasutra Community [01.18.18]
Games software and hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Let's take a look at those numbers in more detail.
Business/Marketing

Mythic founder's new MMO game studio nets $7.5M in funding 1
by Emma Kidwell [01.18.18]
Developers of the MMOCamelot Unchained City State Entertainment announced today that it has secured a $7.5 million minority investment.
Business/Marketing

Minecraft chief Matt Booty taking charge of Xbox game dev and publishing  
by Chris Kerr [01.18.18]
Minecraft team leader Matt Booty has been named as the new head of Microsoft Studios, and will fill the gap left by the recently promoted Phil Spencer.
Console/PC, Production, Business/Marketing

Blog: Rendering sprites onscreen using Phaser on iOS  
by Gamasutra Community [01.18.18]
I wanted to share my experience of discovery as I attempted to get sprites rendering onscreen using Phaser on iOS.
Production, Business/Marketing

Inside the Harebrained task of reviving Battletech  
by Bryant Francis [01.18.18]
Battletech game director Mike McCain of Harebrained Schemes sits down to discuss the digital revival of Battletech and its broader implications for strategy game design.
Console/PC, Design, Video

Video: Behind the minimalistic visual design of Mini Metro  
by Emma Kidwell [01.17.18]
In this 2017GDC session, Mini Metro developer Jamie Churchman examines how visual design and user interface decisions play a role in creating a gratifyingexperience for the player in Mini Metro.
Indie, Video

How audio and visual effects sell combat in The Signal From Tlva  
by Emma Kidwell [01.17.18]
Founder of studio Big Robot Jim Rossignoldiscusses how bright visual effects andsci-fisound clips contributed toenhancing how it feels to shoot guns in The Signal From Tlva.
Indie, Design

How InnerSpace's developers made a flying game that has no 'up'  
by Bryant Francis [01.17.18]
The developers behind InnerSpace share secrets about odd flying games and optimizing your title for the Nintendo Switch.
Console/PC, Design, Video

Nintendo announces DIY Nintendo Labo for the Switch 13
by Emma Kidwell [01.17.18]
Nintendo announces Nintendo Labo, combining DIY creations with the Switch platform.
Video

Blizzard boasts 10M viewers for Overwatch League opening week  
by Alissa McAloon [01.17.18]
By Blizzards count, the four-day-long event caught over 10 million views online with one game holding the attention of 437,000 concurrent viewers at once.
Console/PC, Social/Online

Weekly Jobs Roundup: Ubiquity6, Imangi Studios, and more are hiring now!  
by Staff [01.17.18]
If you're a programmer, engineer, designer, UI artist, or community manager looking for work in game development, these companies are currently taking applications.
Programming, Art, Design, Business/Marketing, Recruitment

Don't Miss: The nuts and bolts of Fable III 4
by Staff [01.17.18]
With a new Fable game reportedly on the way, now's a great time to take a look back at this 2010 interview with Fable III's lead designer Josh Atkins on the road to the last major Fable release.
Design

Epic candidly discusses the challenge of making Paragon sustainable  
by Alissa McAloon [01.17.18]
"Though Paragon has evolved, no iteration has yet achieved that magical combination of ingredients that make for a sustainable game."
Social/Online, Business/Marketing

YouTube introduces new, stricter requirements for partners  
by Alissa McAloon [01.17.18]
Joining the partner program now requires 1,000 subscribers and 4,000 hours of view time in the past year. Channels currently not at that level risk losing partner status.
Social/Online, Business/Marketing

Get tips from Riot on how to design for player behavior at GDC 2018 1
by Staff [01.17.18]
At GDC 2018 Riot's Kimberly Vollwill look in depth at the League of Legends dev's latest understanding of the "how" and "why" in player behavior, with an emphasis on practical design applications.
Social/Online, Design, GDC

Chat with the developers behind InnerSpace today at 3PM EST  
by Bryant Francis [01.17.18]
We're chatting with the developers behind the new indie alien flying game InnerSpace at 3PM EST.
Console/PC, Design, Video

Sharpen your level design skills at the GDC 2018 Level Design Workshop!  
by Staff [01.17.18]
From Uncharted to Tacoma and more are all featured in the all-star lineup of talks taking place at this year's GDC Level Design Workshop!
Console/PC, Indie, Design, Production, GDC

Cold Iron Studios acquired by FoxNext Games  
by Alissa McAloon [01.17.18]
Just one year after opening its doors, the game developer Cold Iron Studios has been picked up by FoxNext Games.
Console/PC, Business/Marketing

Blog: Building useful player models using behavioral profiling  
by Gamasutra Community [01.17.18]
Behavioral profiling is among the most useful of the tools in the arsenal of a game analyst. This post covers some of the profiling basics, and presents notes on popular types of profiles.
Design