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January 20, 2021
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Blog: Have video games become products like any other? 3
by Gamasutra Community [01.07.21]
When we buy a defective product, we report it and demand either a replacement or a refund. But when we buy a deficient video game, we tend to see it as part of what a player has to endure.
Console/PC, Design, Business/Marketing

Roblox secures fresh $520 million investment, outlines plans for direct listing  
by Chris Kerr [01.07.21]
Roblox now intends to go public by way of a direct listing instead of an initial public offering (IPO) as previously reported.
Console/PC, Business/Marketing

Discount strategy: your key post-launch game discovery tool  
by Gamasutra Staff [01.07.21]
So, when your game has been released, how do you get people to keep talking about it or buying it? Discounts are key, but are you looking at comparables, & do you have a methodical strategy?
Console/PC, Indie, Design, Business/Marketing

Nvidia's takeover of Arm is being investigated by UK competition authorities  
by Chris Kerr [01.07.21]
The UK Competition and Markets Authority (CMA) intends to investigate Nvidia's recent $40 million acquisition of chip maker ARM.
Console/PC, Production, Business/Marketing

Blog: Deconstructing the product strategy of PC Building Simulator  
by Gamasutra Community [01.07.21]
Once a game reaches maturity, how can it keep generating revenue and maintain player interest? We talk about that while analyzing the challenges and opportunities on PC Building Simulator.
Design, Business/Marketing

Get a job: Join Nintendo as a Assistant Manager, Special Projects  
by Staff [01.06.21]
Nintendo of America is looking for a bilingual Japanese speaker to join its team as an 'Assistant Manager, Special Projects.'
Business/Marketing, Recruitment

Xbox once pitched an acquisition of Nintendo, and was met with laughter 2
by Alissa McAloon [01.06.21]
"Steve [Ballmer] made us go meet with Nintendo to see if they would consider being acquired. They just laughed their asses off."
Console/PC, Business/Marketing

Blog: An empathy-driven way to design games  
by Gamasutra Community [01.06.21]
The 'Interactive Empathy and Embodiment' framework is an innovative, sensory design approach to game design founded on traditional craft.
Design

Video: Clint Hocking's 2011 game design keynote  
by Staff [01.06.21]
How do games generate meaning? In this 2011 GDC session, veteran game designer Clint Hocking explores the ways that game mechanics help players to derive meaning from their time with them.
Console/PC, Design, Video

Postmortem: How Allods Team ported MMO Skyforge to Nintendo Switch  
by Dmitry Lisichkin [01.06.21]
Following the successful port of Warface to the Switch, MY.GAMES’ studio Allods Team tried its hand at porting the MMO Skyforge. Some things went really well, and others were more difficult.
Console/PC, Production

The Sinking City returns to stores as legal dispute over publishing rights continues  
by Chris Kerr [01.06.21]
The game was removed from a number of platforms in August 2020 due to a dispute between developer Frogwares and publisher Nacon.
Console/PC, Business/Marketing

Blog: The JRPG startup cost - Part 3 1
by Gamasutra Community [01.06.21]
The evolution of JRPGs in the 6th console generation. The rise of 3D environments, abstract game systems, and ever-younger protagonists.
Design, Business/Marketing

Blog: Getting started with ray-tracing in Unity  
by Gamasutra Community [01.06.21]
Here's one of the questions that I often get when it comes to ray-tracing in Unity: how do I get started? Let me help you out with that.
Programming, Design

Obituary: Influential Sony, LucasArts, and THQ exec Kelly Flock  
by Chris Kerr [01.06.21]
A number of notable industry figured shared the news online, and paid tribute to Flock's leadership abilities and commitment to giving new voices a chance to shine.

Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Bryant Francis [01.05.21]
Take a look at these tips from the Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge devs on making speedrunable games.
Indie, Design

Video: Improving your odds in programming job interviews  
by Staff [01.05.21]
In this 2017 GDC talk, Rez Graham and Brian Schwab share interviewing insights from a combined 30 years in the industry and dozens of companies, both as job seekers and hiring interviewers.
Console/PC, Business/Marketing, Video

Minecraft Earth is going dark at the end of June  
by Alissa McAloon [01.05.21]
Microsoft-owned Mojang has made the call to close down its Minecraft AR game Minecraft Earth, ending the location-based game's run less than two years after first launch.
VR, Social/Online, Smartphone/Tablet

Blog: Historians discuss Call of Duty: Black Ops Cold War  
by Gamasutra Community [01.05.21]
Historians Bob Whitaker, Chris Dietrich, and Joe Parrott discuss Call of Duty: Black Ops Cold War. Topics include the Cold War in the 1980s, Operation Fracture Jaw, and the game's depiction of Ronald Reagan.
Design

Sony discontinues all but one PS4 model in Japan  
by Alissa McAloon [01.05.21]
Sony Interactive Entertainment has slimmed down its line of last-generation consoles, at least in Japan.
Console/PC

Blog: How I wasted time and money developing a game that earned $30 5
by Gamasutra Community [01.05.21]
My postmortem analysis of Drunk Shotgun, a hardcore indie game you've probably never heard of.
Production, Business/Marketing