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February 21, 2020
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Xbox extends Project xCloud preview to iOS devices  
by Alissa McAloon [02.12.20]
The ongoing Project xCloud preview can now be trialed on iOS devices, though the platform's somewhat restrictive nature means it won't be identical to what's currently offered on Android.
Console/PC, Social/Online, Smartphone/Tablet

Epic's Sweeney: Game companies should be platform agnostic, 'divorce' from politics 10
by Kris Graft [02.12.20]
Epic Games head Tim Sweeney offers a blunt but candid discussion on the current state of the video game business, and what the game industry needs to do see real growth in the decade ahead.
Console/PC, Social/Online, Business/Marketing

ALT.CTRL.GDC Showcase: Ozone  
by Joel Couture [02.12.20]
Ozone puts a pair of players in gas masks, tasking them with communicating problems about their partner's breathing apparatus without being able to speak.
Video, alt ctrl gdc

GDC 2020 is proud to again donate passes to the Indie Giving charity!  
by Staff [02.12.20]
Every year GDC teams up with Indie Giving to help give back to people in need, and afford charitable indie devs who are willing to give their time and service an opportunity to attend GDC!
Indie, GDC

Ubisoft's next Prince of Persia game is a VR escape room  
by Alissa McAloon [02.12.20]
Ubisoft has unveiled its next Prince of Persia project, a VR spin on the popular escape room business dubbed Prince of Persia: The Dagger of Time.
VR

An inside look at how Bungie found and fixed Destiny 2's currency-deleting bug 1
by Alissa McAloon [02.12.20]
The post makes for a refreshingly candid breakdown of the live game management process, and how bugs can be misdiagnosed or overlooked despite a developer's best efforts.
Console/PC, Social/Online

Come to GDC for an inside look at a secret game that helped win WWII  
by Staff [02.12.20]
The story of how young women designed a game to help the Allies win WWII is remarkably well-told in Simon Parkin's new book, and now he's coming to GDC to share rare insights into the game's design!
Serious, Design, History, GDC

Chat with the developers behind Outer Wilds at 3PM EST  
by Bryant Francis [02.12.20]
Learn more about the making of The Outer Wilds in this interview with Loan Verneau and Wesley Martin starting at 3PM EST.
Console/PC, Design, Video

Ultimate Rivals dev Bit Fry Game Studios lands $3.5 million investment  
by Alissa McAloon [02.12.20]
Bit Fry Game Studios has raised $3.5 million in funding thanks to contributions from Xbox co-creator Ed Fries' 1Up Ventures and Bitkraft Esports Ventures.
Social/Online, Smartphone/Tablet

Former BioWare scribe Drew Karpyshyn joins Archetype Entertainment  
by Chris Kerr [02.12.20]
Former BioWare scribe Drew Karpyshyn has been appointed lead writer at Archetype Entertainment, the new game studio formed by Wizards of the Coast.
Production, Business/Marketing

Chat with Control's Mikael Kasurinen and Brooke Maggs at 12PM EST  
by Bryant Francis [02.12.20]
Control game director Mikael Kasurinen and narrative designer Brooke Maggs are taking your questions on the GDC Twitch channel starting at 12PM EST.
Console/PC, Design, Video

EA handing Need for Speed franchise back to Criterion 1
by Chris Kerr [02.12.20]
EA is handing the Need for Speed franchise back to Criterion Games and turning current franchise custodian Ghost Games into an engineering support studio.
Production, Business/Marketing

Fledgling mobile studio Double Loop secures $2.5 million in seed funding  
by Chris Kerr [02.12.20]
Fledgling mobile studio Double Loop Games has netted over $2.5 million in seed funding from London Venture Partners and 1UP Ventures.
Smartphone/Tablet, Production, Business/Marketing

Activision Blizzard pulls support for Nvidia's GeForce Now streaming platform 2
by Chris Kerr [02.12.20]
UPDATE: Nvidia has now explained why Activision Blizzard pulled support for GeForce Now, and claimed the situation was the result of a fairly innocuous "misunderstanding." 
Business/Marketing

Blog: Video game composers and the importance of research 1
by Gamasutra Community [02.12.20]
Game composer Winifred Phillips discusses the role of music research in the game music composition process, from the context of her work composing the music for the Sports Scramble VR game.
Audio

Road to the IGF: SmokeStab's Orbital Bullet  
by Joel Couture [02.12.20]
Orbital Bullet steadily climbs through generated 360° stages, having players working hard to survive incoming gunfire when it wraps around the level to hit them.
Video, IGF

Get a job: Double Fine Productions is hiring a Gameplay Programmer  
by Staff [02.11.20]
Double Fine has an immediate opening for a Gameplay Programmer for its San Francisco development studio on the Psychonauts 2 team.
Programming, Recruitment

Humble Bundle rolls out regional pricing for a handful of currencies  
by Alissa McAloon [02.11.20]
The folks over at Humble Bundle now support regional pricing for goods sold through the storefront, including the Humble Store, Humble Choice subscription, and the titular Humble Bundles.
Console/PC, Social/Online

Bigben Interactive is now Nacon as publishing and accessories businesses merge  
by Alissa McAloon [02.11.20]
The Bigben Group is merging two of its dealings, its video game accessory business Nacon and its video game publishing business Bigben Interactive, into a single entity.
Console/PC

Road to the IGF: OKYO GAMES' Neon Beats  
by Joel Couture [02.11.20]
Neon Beats aims for simplicity as it tasks players with platforming through levels to the beat of the music, pressing them harder as the music's intensity rises. 
Video, IGF