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October 27, 2020
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How to get on the good side of media & streamers  
by Gamasutra Staff [10.14.20]
Analyzing a Twitter thread asking ‘content creators’ & media folks about the game promo-related practices that devs and publishers should stop doing. Plus lots more game discovery goodness!
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Get a job: Join Dreamlit Entertainment as a (remote!) Generalist UE4 Engineer  
by Staff [10.14.20]
As a Generalist Engineer, you will collaborate with other engineers to help develop and implement various systems and features for the game in C++ and UE4.
Programming, Recruitment

Don't Miss: How Brawlhalla built a fighting game community from the ground up  
by Staff [10.14.20]
"We just try to be active everywhere we can, we try to take every opportunity we can with our partners, & that's how we've driven it," Brawlhalla dev Zeke Sparkes says about the F2P brawler's success.
Console/PC, Design

Blog: How to Judge Game Design With Achievement Analytics  
by Gamasutra Community [10.14.20]
Studying Game Design factually is difficult to do, but for today's piece we're going to use achievements to see if we can learn more about fan engagement and use it to accurately judge a game's quality.
Design, Production

Video: An accessibility Q&A with EA's Karen Stevens  
by Staff [10.14.20]
In this 2020 GDC Summer AMA, EA Sports' Karen Stevens discusses game development best practices, workplace best practices, and how supporting those with disabilities leads to better products for all.
Console/PC, Design, Video

10mg: invading Steam with microgames to make a point  
by Gamasutra Staff [10.14.20]
As games flood onto Steam, some devs are trying to make their games even more complex. Not so the 10mg (Ten Minute Games) project, a series of 10 microgames which each take 10 minutes to complete.
Console/PC, Indie, Design, Business/Marketing

Register now for the first-ever GDC Masterclass program  
by Staff [10.14.20]
Explore new opportunities to sharpen your skills with GDC's new Masterclass program.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Blizzard workers in France called to strike over closure of Versailles office 3
by Chris Kerr [10.14.20]
Blizzard France employees are preparing to strike over the company's decision to close its office in Versailles.
Production, Business/Marketing

Blog: How do you know when you need ray-tracing?  
by Gamasutra Community [10.14.20]
Developing your game in Unity? Then you need to pay attention to five signs that reveal you should to move into ray-tracing.
Programming, Design

Virtuos acquires CounterPunch Studios and opens Montreal branch  
by Chris Kerr [10.14.20]
Development and 3D art production company Virtuos has acquired CounterPunch Studios and opened a new concept studio in Montreal. 
Art, Production, Business/Marketing

Tencent-owned Sharkmob opens triple-A studio in London  
by Chris Kerr [10.14.20]
Tencent-owned developer Sharkmob has cut the ribbon on a new triple-A development studio in London.
Console/PC, Production, Business/Marketing

Blog: Game composers and the importance of themes - Part 5  
by Gamasutra Community [10.14.20]
This is the last installment of the five-part article series on the use of thematic content in video game music composition.
Audio, Design

MyGames buys minority stake in hyper-casual studio Mamboo Games  
by Chris Kerr [10.14.20]
My.Games has purchased a minority stake in hyper-casual mobile developer-publisher Mamboo Games for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Beamable, once known as Disruptor Beam, files for bankruptcy  
by Alissa McAloon [10.13.20]
Beamable, the studio that once helmed projects like Star Trek Timelines as developer Disruptor Beam, has filed for bankruptcy.
Social/Online, Smartphone/Tablet

Get a job: Join Remedy Entertainment as an Animation Director  
by Staff [10.13.20]
As the Animation Director you will provide a clear vision for the cinematic and gameplay animation within the project and ensure that the vision is delivered to the highest possible standard.
Art, Recruitment

Don't Miss: How Playground imports real skies into Forza Horizon 3
by Staff [10.13.20]
In this classic feature, Forza Horizon 3 art director Benjamin Penrose explains how Playground Games went all the way down under to get real skies to put into their wide-ranging racing game.
Console/PC, Art

Apple touts the new iPhone 12 and its 5G as a game changer for mobile games 1
by Alissa McAloon [10.13.20]
This latest line is split across four models of varying size, but all promise access to 5G networks and Apple’s shiny new A14 Bionic chip.
Social/Online, Smartphone/Tablet

Video: Bridging the gap between UX and game design  
by Staff [10.13.20]
In this 2018 GDC session, Epic Games' Jim Brown discusses the intersection between game design and UX on games like Fortnite.
Console/PC, Video

Here's how backwards compatible titles will look on the Xbox Series S and X  
by Chris Kerr [10.13.20]
In a new blog post, Microsoft has finally shown has its backwards compatibility upgrades will look on screen.
Console/PC, Production, Business/Marketing

Roblox quietly submits draft registration for proposed public offering  
by Chris Kerr [10.13.20]
Roblox has submitted a draft registration statement for a proposed public offering, effectively confirming it intends to go public.
Console/PC, Business/Marketing