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Blog: The hidden Switch demo upside & more discoverability tricks  
by Simon Carless [05.20.20]
Why having a Switch demo may have hidden advantages, even more great trending information from SteamDB, and a host of other useful info for those looking to get their game seen.
Console/PC, Indie, Design, Business/Marketing

Mobile battle royale title Free Fire just hit 80 million daily active users 1
by Chris Kerr [05.20.20]
Mobile battle royale title Free Fire has recorded a new peak of 80 million daily active users, according to publisher Garena.
Smartphone/Tablet, Business/Marketing

Blog: Developing multi-tile creatures in roguelikes 2
by Gamasutra Community [05.20.20]
Describing technical and design issues associated with having creatures that occupy multiple cells in the grid-based world of a roguelike, with solutions.
Programming, Design

UK hypercasual developer Kwalee opens studio in Bangalore  
by Chris Kerr [05.20.20]
UK mobile developer-publisher Kwalee has opened a new studio in Bangalore, India, to help expand production.
Smartphone/Tablet, Business/Marketing

Blog: Composing the interactive music of SPYDER - Part 2  
by Gamasutra Community [05.20.20]
In the second of her two-part series, game composer Winifred Phillips delves into the dynamic music system for the recently-released SPYDER, which was developed by Sumo Digital for Apple Arcade.
Audio, Design

Planet Zoo has surpassed 1 million sales in under six months  
by Chris Kerr [05.20.20]
Planet Zoo has topped 1 million sales in under six months, according to developer Frontier Developments.
Console/PC, Business/Marketing

Breaking down the open-world enemy AI of Mafia III  
by Jiri Holba [05.20.20]
A broad survey of the most important systems that went into creating Mafia III’s AI such as perception, position selection and the cover system.
Console/PC, Design

Get a job: Stray Bombay Company is looking for a Senior Unreal Engineer  
by Staff [05.19.20]
Help define and architect innovative, best-in-class co-operative multiplayer games at scale.
Programming, Recruitment

2K and Hangar 13 get in on the classic game remake trend with Mafia: Definitive Edition  
by Alissa McAloon [05.19.20]
With the announcement of Mafia: Trilogy, 2K and Hangar 13 are following in the footsteps of other beloved franchise custodians and completely remaking a classic for modern platforms.
Console/PC

Video: How Ubisoft handled NPC voice design for The Division 2  
by Staff [05.19.20]
In this GDC 2020 virtual talk Ubisoft's Adam Ritchie offers insight into the effort that goes into making NPCs talk in games like Tom Clancy's The Division 2, as well as the pipeline and tools behind it. 
Console/PC, Social/Online, Audio, Design, Video, Vault

Don't Miss: Mafia 3 and the value of putting game developers in a box 2
by Alex Wawro [05.19.20]
Sometimes, maybe the best thing you can do as a developer is box yourself in. That's one takeaway from this chat with Hangar 13's Haden Blackman about lessons learned in making a new Mafia game.
Design, Production

Blog: Adding life to worlds with dialogue barks 3
by Gamasutra Community [05.19.20]
Ambient dialogue can work brilliantly to breathe life into a world, reinforce goals and lore, and make the player truly feel a part of the world.
Design

The Dark Souls franchise has topped 27 million lifetime sales  
by Chris Kerr [05.19.20]
The Dark Souls series has amassed over 27 million lifetime sales, according to developer FromSoftware.
Console/PC, Business/Marketing

Price drops and pandemics driving PlayStation Now and PS Plus subscriptions  
by Chris Kerr [05.19.20]
Sony witnessed a notable increase in the number of PlayStation Plus and PlayStation Now subscriptions over the past 12 months.
Console/PC, Business/Marketing

Respawn opens Vancouver studio to focus on Apex Legends development  
by Chris Kerr [05.19.20]
Apex Legends developer Respawn has opened a new studio in Vancouver to ramp up development on the battle royale shooter.
Console/PC, Business/Marketing

Blog: Open-world enemy AI in Mafia III  
by Gamasutra Community [05.19.20]
A broad survey of the most important systems that went into creating the AI of Mafia III, such as perception, position selection and the cover system.
Console/PC, Programming, Design

King has opened up and relinquished control of the Defold game engine  
by Chris Kerr [05.19.20]
King has opened up and relinquished ownership of the Defold game engine in what it claims is an effort to bring more transparency to the development process.
Smartphone/Tablet, Production, Business/Marketing

Q&A: Making XCOM tighter and more focused with Chimera Squad 1
by Alex Wawro [05.19.20]
XCOM: Chimera Squad lead designer Mark Nauta explains some of the reasoning behind the game's big changes to XCOM's turn-based tactical combat and offers some design insights straight from Firaxis.
Console/PC, Design

Epic rolls easier refunds, keyless third-party sales into its Epic Games Store  
by Alissa McAloon [05.18.20]
Epic's latest feature additions to the Epic Games Store center around how players buy games, and request games purchased be refunded.
Console/PC, Business/Marketing

Get a job: Question is hiring a remote Senior Network Engineer  
by Staff [05.18.20]
Question is seeking a network engineer with Unreal Engine multiplayer experience for a full time position to round out our team with ownership over matchmaking, session flow, and/or dedicated servers.
Programming, Recruitment