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February 21, 2020
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Don't Miss: Translating the humor & tone of Yakuza games for the West 2
by Alex Wawro [02.11.20]
"The humor of a Yakuza game is a fine line to walk," says localization producer Scott Strichart in this in-depth chat about localization, the Yakuza games, and the ins and outs of Japanese humor.
Console/PC, Production

Visual Studio's Unity Analyzers are now open source  
by Alissa McAloon [02.11.20]
The project is a set of Unity-specific code diagnostics and code fixes for Visual Studio that aim to reduce issues Unity developers may face when working within Visual Studio.
Programming

Video: Monetization design and overcoming the dark side of gacha  
by Staff [02.11.20]
In this 2019 GDC talk, Pixonic's Vladimir Krasilnikov discusses how a drastic change to the in-game economy of War Robots brought amazing financial results but ultimately upset the community too much.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing, Video, Vault

GDC 101 is the place to be if you want to learn to make the most of GDC  
by Staff [02.11.20]
Whether you're a first-time attendee or you've been coming for years, GDC is a big event, and sometimes it's nice to get a crash course in what to see and do while you're at the show! 
Console/PC, Indie, Business/Marketing, GDC

Payday 'front and center' as Starbreeze closes out its reconstruction-filled 2019  
by Alissa McAloon [02.11.20]
Starbreeze has detailed the results of the 2019 financial year, a pivotal period for the once nearly-defunct company.
Console/PC, Social/Online

Attend GDC to see how Disney designed the immersive stories of Star Wars: Galaxy's Edge!  
by Staff [02.11.20]
The Walt Disney Imagineers designed one of the most remarkable immersive entertainment experiences in the world with Star Wars: Galaxy's Edge, and at GDC you'll have a chance to see how they did it!
Console/PC, Social/Online, Design, GDC

Clash of Clans maker Supercell to 'significantly' cut back on hiring  
by Chris Kerr [02.11.20]
Clash of Clans developer Supercell will slow down its employee growth significantly in a bid to preserve its company culture as it enters its second decade of existence. 
Production, Business/Marketing

Atari acquires Wonder assets to expand capabilities of VCS console  
by Chris Kerr [02.11.20]
Atari has acquired all an exclusive license for all the assets of gaming company Wonder for an undisclosed fee.
Console/PC, Production, Business/Marketing

Game development agency Amber opens support studio in Mexico  
by Chris Kerr [02.11.20]
Full-service game development agency Amber has opened a new support studio in Guadalajara, Mexico.
Production, Business/Marketing

And Yet it Hurt: How I made a game played in Notepad
by Gamasutra Community [02.11.20]
And yet it hurt is a game that is played entirely in Notepad. Ludum Dare-winning indie game developer Daniel Haazen explains how he made this unique game.
Console/PC, Indie, Programming, Design, Production

'Games need to find players': Phil Spencer talks Game Pass, Series X as next gen looms  
by Alissa McAloon [02.10.20]
“Our job as a platform is to create the broadest platform for gamers so they can find the broadest set of games that they can go play," Xbox chief Phil Spencer says in a recent chat.
Console/PC, Social/Online, Business/Marketing

Get a job: Schell Games is hiring a Community Marketing Specialist  
by Staff [02.10.20]
Schell Games is looking for a skilled online community marketing specialist to build and grow communities for original games, as well as our corporate channels. 
Production, Recruitment

Sony's 2019 acquisition of Insomniac Games priced at $229 million  
by Alissa McAloon [02.10.20]
A recent SEC filing has put a pricetag on the transaction that came to light in August 2019.
Console/PC

Video: How the Nyamakop team broke into game dev from Africa  
by Staff [02.10.20]
At GDC 2019 Nyamakop's Ben Myres and Cukia Kimani delve into the unique challenges and opportunities of making games in an African country and explore the notion of 'breaking into' indie games today.
Indie, Business/Marketing, Video, Vault

Don't Miss: Devs look back at the influential BioShock 2  
by Bryant Francis [02.10.20]
We caught up with some of the developers from BioShock 2 for lessons and memories from the game's development.
Console/PC, Programming, Design, Production

Team Ninja's Nioh surpasses 3 million sold  
by Alissa McAloon [02.10.20]
Nioh has officially sold over 3 million copies during its lifetime, a milestone revealed just after the three-year anniversary of the game’s launch.
Console/PC

BioWare hits pause on seasonal content to work on full Anthem overhaul 1
by Alissa McAloon [02.10.20]
BioWare’s future plans for Anthem include a sizable redesign to overhaul the game’s core loop and progression.
Console/PC, Social/Online

IronSource opens mobile studio Supersonic Games to create ad-based games  
by Chris Kerr [02.10.20]
Mobile marketing company IronSource has launched a new mobile game studio called Supersonic Games.
Production, Business/Marketing

Collaborate with friends and meet new ones at these GDC 2020 Community Spaces!  
by Staff [02.10.20]
This year GDC will host four community spaces (Narrative, Design, Audio, and Art), each appointed comfortably with creative aids to help you communicate and collaborate with fellow GDC attendees!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, GDC

Blog: Finding the right publisher for your game and other dev tips  
by Gamasutra Community [02.10.20]
Ministry Of Broadcast is a cinematic platformer mixing 1984 with modern reality TV. Find out how the dev team found the right publishers, tied gameplay and mechanics together, and made it stand out.