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PUBG Mobile has topped 1 billion downloads in three years  
by Chris Kerr [03.25.21]
PUBG Mobile has amassed 1 billion downloads outside of China since launching in March 2018, according to publisher Tencent.
Smartphone/Tablet, Business/Marketing

IO's Forest Large on Hitman and game production - GDC Podcast ep. 18  
by Kris Graft [03.25.21]
Forest Swartout Large is executive producer at IO Interactive working on the Hitman franchise. We talk design philosophies behind the stealthy Hitman series, burnout and work-life balance, and what makes for an effective video game producer.
Production, Podcast

Blizzard vets at Frost Giant Studios raise $5 million to create new RTS  
by Chris Kerr [03.25.21]
Fledgling developer Frost Giant Studios has raised $5 million in funding to create a brand new real-time strategy title.
Console/PC, Business/Marketing

Get a job: Disbelief is hiring a Junior Programmer  
by Staff [03.24.21]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
Programming, Recruitment

One-off narrative games & Steam/console success  
by Gamasutra Staff [03.24.21]
Perhaps you want to make narrative-led games that are designed to be played once - not systemic, Games As a Service-y things? We talk about examples that have sold, and why.
Console/PC, Indie, Art, Design

Analyst: Genshin Impact surpasses $1 billion on mobile in six months  
by Alissa McAloon [03.24.21]
According to data captured by the analysts at Sensor Tower, Genshin Impact has now surpassed $1 billion on mobile since September 2020.
Social/Online, Smartphone/Tablet

MTG acquires Bloons dev Ninja Kiwi for $141.8 million  
by Alissa McAloon [03.24.21]
The studio, first founded back in 2006, is of course best known for its yet-ongoing Bloons series, the first of which released as a Flash game back in 2007.
Console/PC, Smartphone/Tablet

GhostWire: Tokyo creative director Ikumi Nakamura to set up new indie studio  
by Alissa McAloon [03.24.21]
Former Tango Gameworks dev and GhostWire: Tokyo creative director Ikumi Nakamura has lightly announced her next venture, though she has yet to reveal much about the studio itself.
Indie

Video: Great design lessons and bugs from the making of Loop Hero  
by Staff [03.24.21]
Watch two of the developers of Loop Hero discuss the development of their hit new roguelike game.
Console/PC, Design, Video

Sponsored: A practical guide to game dev success in gaming and esports  
by Telstra [03.24.21]
Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title.
Console/PC, Social/Online, Smartphone/Tablet, Whitepaper

Video: Narrative nuances in mobile game design  
by Staff [03.24.21]
In this 2019 GDC session, Jam City's Ryan Kaufman explains how game writers can come up with compelling narratives that take advantage of mobile devices and resonate with players.
Console/PC, Design, Video

Rec Room raises $100 million in funding at $1.25 billion valuation  
by Chris Kerr [03.24.21]
The investment values the free-to-play social experience at $1.25 billion and will be used to continue expanding the game beyond its VR roots.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

Tobias Sjogren appointed permanent CEO of Payday developer Starbreeze  
by Chris Kerr [03.24.21]
Sjogren was appointed acting CEO in October 2020 following the resignation of Mikael Nermark, and has been a Starbreeze board member since 2019.
Production, Business/Marketing

THQ Nordic opens Czech studio Ashborne Games to create new strategy RPGs  
by Chris Kerr [03.24.21]
The studio has already begun working on a brand new property, which is being pitched as a historical strategy title with RPG elements.
Production, Business/Marketing

Get a job: Bit Fry Game Studios is hiring a (potentially remote!) Gameplay Engineer  
by Staff [03.23.21]
This mid-to-senior level engineer will join an ongoing product and will be required to innovate major gameplay systems for fast-paced, networked games.
Programming, Recruitment

GameStop closes FY2020 with a net sales decline (despite a 191% surge in e-commerce)  
by Alissa McAloon [03.23.21]
A powerful pivot to online business slowed the fall, but wasn't enough to completely offset what can only be described as a complicated year for GameStop.
Console/PC

2K acquires and rebrands HookBang game division as Visual Concepts Austin  
by Chris Kerr [03.23.21]
2K has acquired the game division of software design and development company HookBang for an undisclosed fee.
Production, Business/Marketing

Amazon sets up new game development studio in Montreal 3
by Alissa McAloon [03.23.21]
Amazon Games joins the growing list of game studios set up in Montreal with the creation of its fourth development studio.
Console/PC, Social/Online

Nintendo and Niantic creating new AR apps including unnamed Pikmin project  
by Chris Kerr [03.23.21]
Nintendo has partnered with Pokemon Go developer Niantic to create a range of new augmented reality titles for mobile.
VR, Smartphone/Tablet, Production, Business/Marketing

Report: Upgraded Switch arriving this year with new Nvidia SoC and DLSS support  
by Chris Kerr [03.23.21]
The next iteration of the Nintendo Switch will pack more memory and an upgraded CPU thanks to a new Nvidia system-on-chip.
Console/PC, Production, Business/Marketing