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September 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Blog: The story of Turkey's video game pioneers 5
by Gamasutra Community [09.14.18]
A fascinating interview with Özgür Özol, designer of Legends of Istanbul: Tulip Warriors, one of the first games developed in Turkey.
Console/PC, Business/Marketing

Head like a hole: The wisdom of Donut County dev Ben Esposito  
by Alex Wawro, Bryant Francis [09.14.18]
Ben Esposito spent six years of his life making a wonderful game about a hole that eats up a California county -- and he learned a lot along the way.
Console/PC, Smartphone/Tablet, Indie, Art, Design, Business/Marketing

Take-Two CEO: U.S. gov't needs to take a stand on China's game trade  
by Alex Wawro [09.13.18]
"Our government actually does need to take a position with regard to our trade with China," Zelnick said this week. "China has been stealing our intellectual property for a really long time. Those things just have to change."
Console/PC, Social/Online, Business/Marketing

Ex-Riot devs net $2.5M to help launch new LA studio Singularity 6  
by Alex Wawro [09.13.18]
There's a new game studio in Los Angeles: Singularity 6, founded by former Riot Games staffers Anthony Leung and Aidan Karabaich with an eye towards creating "genre-defining" online games.
Smartphone/Tablet, Business/Marketing

Video: The risky development of Sword & Sworcery  
by Staff [09.13.18]
In this classic GDC 2012 talk, Capy Games' Nathan Vella outlines the choices made by the team that helped one of the App Store's weirdest games become a critical and financial success.
Indie, Design, Video

Opinion: The dark allure of We. The Revolution  
by Katherine Cross [09.13.18]
Columnist Katherine Cross examines We. The Revolution, a gorgeous strategy-simulation game from Polish studio Polyslash that puts players in the role of a Revolutionary Tribunal during the French Revolution.
Indie, Design

Mobile marketplaces accused of publishing apps violating kids' privacy laws  
by Emma Kidwell [09.13.18]
An analysis by The New York Times examines a lawsuit filed by New Mexico’s attorney general claiming mobile game Fun Kid Racing violated a federal children’s privacy law.
Smartphone/Tablet, Design

Get a job: Nerd Kingdom is hiring a Lead Gameplay Programmer  
by Staff [09.13.18]
Texas-based Nerd Kingdom is looking for an adept lead gameplay programmer to be a key part of its core development team, oversee and manage the operations of several gameplay programmers, and more.
Programming, Recruitment

IGDA collaborates with IEP to bring indie devs online learning resources  
by Emma Kidwell [09.13.18]
The IGDA and IEP are collaborating on providing online lessons aimed at helping indie devs improve the commercial viability of their games.
Indie, Production, Business/Marketing

Finding the balance between too little and too much to do in Destiny 2  
by Alissa McAloon [09.13.18]
“We found with Destiny 2 – and this is the case, I think, on any game – that players don’t want to be told when to stop playing.”
Console/PC, Social/Online, Design

Don't Miss: Creating Assassin's Creed III's memorable seafaring experience 4
by Staff [09.13.18]
One of the most impressive components in Ubisoft's Assassin's Creed III was the game's naval battles. Ubisoft Singapore's Hugues Ricour explains how the studio made that possible.
Console/PC, Design

Why some devs partner with investment funds over publishers  
by Alissa McAloon [09.13.18]
Polygon spoke with a couple of devs currently working with the investment fund Kowloon Nights to offer a look at why those devs went with the fund instead of a more traditional publisher.
Indie, Business/Marketing

Attend XRDC and learn how to better evoke empathy in your AR/VR work!  
by Staff [09.13.18]
At XRDC in San Francisco next month, XEODesign founder Nicole Lazzaro will guide you through three empathy-deepening XR techniques distilled from 4 years of player research!
VR

Ubisoft details its blockchain-powered game HashCraft  
by Alissa McAloon [09.13.18]
Ubisoft showed off its in-development title HashCraft at Blockchain Gamer Connects San Francisco this year
Console/PC, Social/Online

Obituary: Celebrated Austin artist Micael Priest 1
by Alex Wawro [09.13.18]
In addition to his impactful work in the Austin music scene, Priest also contributed to a number of game projects in collaboration with Origin Systems, including Ultima Online.
Console/PC, Art

Blog: Designing a game without words  
by Gamasutra Community [09.13.18]
Lead artist Łukasz Sałata and chief designer Daniel Gizicki dig into the challenges of creating a game with no verbal communication.
Design

Pitch your exciting, insightful game UX talks for GDC 2019's UX Summit!  
by Staff [09.13.18]
GDC organizers are still accepting UX Summit talk submissions -- but only until Friday, October 5th at 11:59 PM Pacific!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, GDC

Blog: Kliuless? Gaming industry ICYMI #2  
by Gamasutra Community [09.13.18]
This is the weekly games industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well.
Business/Marketing

Analysts doubt China will take six months to begin reapproving games  
by Chris Kerr [09.13.18]
"There's already been changeover in leadership in the past few months in the new agencies. Meanwhile, gamers are still avid, and games are still hot."
Business/Marketing

Telecoms giant Sky forms new mobile studio with The Walking Dead producer 1
by Chris Kerr [09.13.18]
UK telecoms outfit Sky has partnered with multi-platform entertainment company Skybound to create new mobile game studio, Skybound Stories. 
Smartphone/Tablet, Business/Marketing