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July 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Analyst: Two years in, Pokemon Go crosses $1.8B lifetime revenue  
by Alissa McAloon [07.09.18]
The mobile analytics firm Sensor Tower reports that Pokemon Go has surpassed $1.8 billion lifetime revenue worldwide, over half of which came from the United States and Japan.
VR, Smartphone/Tablet, Business/Marketing

THQ Nordic acquires German developer and publisher HandyGames  
by Alissa McAloon [07.09.18]
THQ Nordic has acquired the German developer and publisher HandyGames, noting that it plans to use the new outfit as an international publisher for small and mid-sized developers and projects.
Smartphone/Tablet, Business/Marketing

Nexon and EA cancel Asia-exclusive Titanfall Online  
by Alissa McAloon [07.09.18]
Nexon and EA have ended development on the team-up project that would’ve brought an entirely online Titanfall game to Asian markets.
Console/PC, Social/Online

Sponsored: A practical way to make more money from your mobile games 1
by Amelia Zins, Facebook Audience Network [07.09.18]
Amelia Zins from Facebook Audience Network takes a deeper view into the field of app bidding, which is causing app publishers and game developers to pause and take notice.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

UI curveball means Uncharted's Nathan Drake 'doesn't ever take bullet damage' 1
by Chris Kerr [07.09.18]
"The red UI that shows 'hits' is to represent his 'luck' running out. Eventually, enemies will get a clear shot and kill him if he takes enough near-misses."
Console/PC, Design

Blog: How to use Wheel Collider in Unity  
by Chris Kerr [07.09.18]
The main objective of this post is to give an idea of how to work with Wheel Collider in Unity.
Programming

How Journey eliminated online toxicity with a simple ping  
by Chris Kerr [07.09.18]
"In prototyping and playtesting we found it was kind of ambiguous. People might know you are mad, but they don't hear you cursing at them."
Console/PC, Design

Tencent going global with WeGame digital marketplace as Steam targets China  
by Chris Kerr [07.09.18]
Chinese tech giant Tencent is looking to launch an international version of its WeGame digital PC game marketplace. 
Console/PC, Business/Marketing

Blog: How StarCraft and shower epiphanies influenced Diablo 2  
by Gamasutra Community [07.09.18]
A combination of late-morning showers and customizing StarCraft's research trees had major design consequences for Diablo 2.
Console/PC, Design

Meet the dev making his first DOS game -- in 2018 8
by Samuel Horti [07.09.18]
“[MS-DOS coding] is a lost art,” says David Murray, developer of MS-DOS RTS Planet X3. “If I didn’t have the help...I probably wouldn’t have figured out how to do half the things I need to do.”
Console/PC, Programming

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Gamasutra Staff [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The unique development challenges of Mark of the Ninja  
by Staff [07.06.18]
In this GDC 2013 talk, Klei's Jeff Agala and Jamie Cheng discuss Mark of the Ninja's unique development challenges.
Console/PC, Design, Production, Video

Valve swiftly removes new method for estimating Steam sales 2
by Emma Kidwell [07.06.18]
Leaked data from Valve's API was available for a very short amount of time earlier this week, offering developers a clear look at the number of games Steam has actually sold.
Console/PC, Business/Marketing

The Semblance devs explain their platform-altering design process  
by Bryant Francis [07.06.18]
The developers behind Semblance sit down to share some insight on making smart puzzles and prickly platformers.
Console/PC, Design, Video

Get a job: HITN is hiring a QA Analyst  
by Staff [07.06.18]
HITN is seeking a QA Analyst to continually and extensively test its software, including educational games and engaging learning resources in Spanish and English for early childhood education.
Production, Recruitment

Pokemon Quest nabs 7.5M downloads across Switch and mobile 1
by Alissa McAloon [07.06.18]
Game Freak’s free-to-play blocky brawler Pokemon Quest has surpassed 7.5 million worldwide downloads across all platforms.
Console/PC, Smartphone/Tablet

Following Fate/Grand Order international release, Sony Aniplex hits $1.8B revenue  
by Alissa McAloon [07.06.18]
For comparison’s sake, that number is roughly twice the sales figure of $934 million reported by the Aniplex during the preceding year.
Smartphone/Tablet, Business/Marketing

Chat with developers of Semblance at 3PM EDT  
by Bryant Francis [07.06.18]
We're talking to the South African dev team that cooked up Semblance starting at 3PM EDT.
Console/PC, Design, Video

Blog: How to use C# Events in Unity 4
by Gamasutra Community [07.06.18]
The main objective of this blog post is to give you an idea about how to use C# Events in Unity.
Programming, Design

The Sims Mobile has amassed $15M in revenue in four months  
by Chris Kerr [07.06.18]
The Sims Mobile has pulled in over $15 million in global revenue since launching on March 6, with the bulk of player spending coming from the States.
Smartphone/Tablet, Business/Marketing