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January 23, 2018
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Get a job: Jam City is hiring a Unity Developer  
by Staff [01.12.18]
Mobile developer Jam City is hiring a Unity Engineer with 4 to 6 years of experience for its Culver City office.
Smartphone/Tablet, Programming, Recruitment

ESA rebukes U.S. President's 'shithole countries' comment 11
by Alissa McAloon [01.12.18]
The Entertainment Software Association calls Trumps comment 'repulsive', saying that it condemns the 'backward thinking' represented by the comment.
Serious

6 of the most significant mobile game trends in 2017 2
by Jon Jordan [01.12.18]
Did you catch the big moves in mobile games last year? Here, Gamasutra looks over 2017 and highlights six trends that are likely to influence the course of mobile game dev in the year(s) to come.
Smartphone/Tablet, Business/Marketing

Join us at 3PM EST as we make predictions for the game industry in 2018  
by Bryant Francis [01.12.18]
The Gamasutra editorial team will be making (ill-advised) predictions over on our Twitch channel at 3PM EST.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Blog: Urban planning for your video game cities 2
by Gamasutra Community [01.12.18]
Let's discuss the basics of urban structure and the three classic city models; a fine way of getting started with imaginary urban planning for your video game cities.
Design

Get a behind-the-scenes look at the Frog Fractions 2 ARG at GDC 2018!  
by Staff [01.12.18]
Writer Justin Bortnickplayed a key role in orchestrating theFrog Fractions 2ARG, and at GDC 2018 he plans to reveal the mysteries behind the beloved (and notorious) alternate-reality experience.
Console/PC, Indie, Design, Business/Marketing, GDC

Blog: How to actually finish your first game this year 17
by Gamasutra Community [01.12.18]
They say that your first game should be simple. But what does "simple" even mean? Let's break down that idea.
Design, Production

Spanish government gives indies funding boost with new $7.9M grant 2
by Chris Kerr [01.12.18]
The Spanish government has established a 6.5 million ($7.9 million) grant to help nurture the country's indie development scene.
Production, Business/Marketing

Blog: Implementing a minimalist container library in C - Part 1 1
by Gamasutra Community [01.12.18]
Game development veteran Niklas Gray explained how to implement a minimalist library of container types in C.
Design, Production

Battlegrounds surpasses 3 million players on Xbox One  
by Chris Kerr [01.12.18]
The hugely popular last-man-standing shooter launched through the Xbox Game Preview program on December 12, and has evidently found its feeton the console.
Console/PC, Business/Marketing

Devs answer: What were the overlooked gems of 2017? 11
by Alan Bradley [01.12.18]
2017 was a remarkable year for the game industry, and so we wanted to check in with devs (who worked on everything from Spelunky to Tacoma) and ask: what game was overlooked last year?
Console/PC, Indie, Design

Video: Behind the visual effects of inFAMOUS: Second Son  
by Emma Kidwell [01.11.18]
In this GDC 2014 session, Sucker Punch's Matt Vainiogoes overthe techniques behind the visual effects development of inFAMOUS: Second Son.
Video

Nintendo sues mobile developer Colopl over patent infringement 4
by Emma Kidwell [01.11.18]
Japanese mobile games developer Colopl is being sued by Nintendo for allegedly infringing on five of the publisher's patents.
Business/Marketing

How XCOM's creative director was inspired by Mario + Rabbids  
by Emma Kidwell [01.11.18]
Creative director and design lead for XCOM at Firaxis Games Jake Solomon explains how Mario + Rabbids inspired him to reevaluate turn-based tactics.
Design

Developers share their favorite indie games of 2017  
by Thomas Faust [01.11.18]
A smorgasbord of great games were released last year; here, a group of game developers from around the industry weigh in on what their favorite indie game of 2017 was, and why.
Console/PC, Indie, Business/Marketing

Don't Miss: The train physics in Assassins Creed Syndicate 9
by Emma Kidwell [01.11.18]
Ubisoft gameplay engineer Bartlomiej Waszak goes in-depth on the custom simulator that the studio created to model the physics of trains in Assassin's Creed Syndicate.

Get a job: Wargaming is hiring a UI Engineer  
by Staff [01.11.18]
Wargaming is looking to hire a positive and team-oriented UI Engineer with 2+ years experience for its growing Chicago-Baltimore studio.
Console/PC, Programming, Recruitment

Madden NFL 18 and Horizon Zero Dawn among Writers Guild Awards nominees  
by Alissa McAloon [01.11.18]
All in all, four games are up for the 'Outstanding Achievement in Videogame Writing' Writers Guild Award.
Console/PC, Production

Opinion: Rethinking 'the cost of doing business' for game devs 3
by Katherine Cross [01.11.18]
Gamasutra contributor Katherine Cross challenges the notion that abuse & vitriol are now part of "the cost of doing business" for game devs, asking: what can we do to reach beyond that toxic minority?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC 2018 is proud to welcome back the Train Jam game showcase!  
by Staff [01.11.18]
The games made during the sixth annual Train Jam game jam will once again be playable in a special interactive space on-site at GDC 2018,sodon't miss your chance to stop by and check it out!
Indie, Business/Marketing, GDC