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July 31, 2021
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Guiding players with story-driven events in live games using 'breadcrumbs'  
by Bryant Francis [07.20.21]
King's Abigail Rindo shared how the studio uses “narrative breadcrumbs” to guide players through story-driven events.
Console/PC, Design, GDC

Free-to-play publisher Tilting Point has raised $235 million to fund more acquisitions  
by Chris Kerr [07.20.21]
"With this financing, we plan to expand our operations and aggressively pursue larger M&A opportunities with our top developer partners."
Business/Marketing

It’s time for the second day of GDC 2021  
by Staff [07.20.21]
Day 2 of GDC 2021 is about to begin! Here are some can’t-miss sessions you should check out during this week’s all-digital event.
Console/PC, Business/Marketing, GDC

Tencent opens another AAA studio in North America through its Timi subsidiary  
by Chris Kerr [07.20.21]
Tencent has opened a new triple-A studio in Montreal, Canada, through its Timi Studios subsidiary.
Console/PC, Production, Business/Marketing

Tim Schafer on crunch: 'Change the mentality that it's just part of the system'  
by Chris Kerr [07.20.21]
Double Fine founder Tim Schafer believes studios must do more to dispel the entrenched view that crunch is an unavoidable part of game development.
Console/PC, Production, Business/Marketing

How ecological adventure In Other Waters's planet-wide mystery gives players hope  
by Joel Couture [07.20.21]
"My aim was to make In Other Waters a game which brings the player through the despair of discovering the history of climate change and human ecological destruction towards a position of hope."
Video, IGF

Tencent grabs majority stake in Battlerite and V Rising developer Stunlock Studios 1
by Chris Kerr [07.20.21]
Tencent has acquired a majority stake in Battlerite developer Stunlock Studios for an undisclosed fee.
Production, Business/Marketing

In Death Stranding, navigating the world was harder for NPCs than players  
by Bryant Francis [07.19.21]
Kojima Productions' Eric Johnson explained why NPCs had a harder time navigating Death Stranding's treacherous terrain than players did—and how they worked around that difficulty.
Console/PC, Programming, GDC

GDC 2021: Find all our coverage here!  
by Staff [07.19.21]
Stay up to date on news, interviews, session coverage and more from the all-virtual GDC 2021.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Creating inclusive communities through accessible community management  
by Alissa McAloon [07.19.21]
Accessibility isn't a single task; it's a process that touches every aspect of game development, including community management.
Social/Online, Business/Marketing, GDC

Get a job: Disbelief is hiring a programmer  
by Staff [07.19.21]
Disbelief, a game development studio focusing on contracting and consulting services, is hiring a programmer.
Console/PC, Programming, Recruitment

Report: Over half of U.S households now own a game console  
by Bryant Francis [07.19.21]
A report from the Consumer Technology association indicates game console ownership rose sharply in the pandemic, and more Americans intend to purchase a new game console than in prior years.
Console/PC, Business/Marketing

Accessibility ideas and testing tips from Dreams developer Media Molecule  
by Chris Kerr [07.19.21]
"One thing was to not make assumptions about what a player might need or use. You can't assume that just because a player has a certain disability, that they're definitely going to use X,Y, and Z settings."
Console/PC, Design, Production, GDC

Explaining the value of show don't tell storytelling in Outer Wilds 3
by Chris Kerr [07.19.21]
"Players don't always get the knowledge they're looking for, but it's always valuable and steers them in the right direction."
Console/PC, Design, Production, Business/Marketing, GDC

Welcome to the first day of GDC 2021!  
by Staff [07.19.21]
It’s the first day of GDC 2021! Let’s make it a great one with these incredible sessions.
Console/PC, Design, Business/Marketing, GDC

Mobile game company Scopely sinks over $50 million into trio of European studios  
by Chris Kerr [07.19.21]
Mobile game company Scopely has invested over $50 million into three studios to reiterate its "commitment to game-making."
Production, Business/Marketing

GDC 2021 begins today with over 550 can't-miss virtual talks  
by Staff [07.19.21]
GDC 2022 returns to San Francisco as an in-person event March 21 - 25, 2022 with the call for papers opening August 3rd.
Console/PC, Business/Marketing, GDC

Sponsored Content
Q&A: Make your game a social platform and retain players with Agora  
by Staff [07.19.21]
Sponsored: Gamasutra speaks with Sid Sharma, sr. director of developer relations and partner engineering at Agora, about how Agora's real-time engagement platform can turn your multiplayer online game into a social platform.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Sponsored Article

French union files complaint against Ubisoft for creating system of harassment 1
by Chris Kerr [07.19.21]
French worker union Solidaires Informatique has filed a complaint against Ubisoft and some of its current and former employees for creating and perpetuating a toxic workplace culture.
Console/PC, Business/Marketing

Sparking joy through tile placement in idyllic village builder Dorfromantik 1
by Joel Couture [07.19.21]
"One of our core philosophies when making games is that the interaction the player does the most has to feel as satisfying as possible."
Video, IGF