Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 16, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Watch Parkitect's developers explain the design of their theme park sim  
by Bryant Francis [12.05.18]
Learn how the developers of Parkitect carved their niche in the theme park management sim space.
Console/PC, Design, Video

Video: How developers can collaborate and manage conflict  
by Staff [12.05.18]
In this GDC 2017 session, Happy Brain Science's Scott Crabtree discusses how to better manage cultures of conflict in a company in order to create more productive, less stressful work environments.
Console/PC, Production, Video

Virtuos offers dev advice on porting games to the Switch
by Emma Kidwell [12.05.18]
Geek.com published an interview with Virtuos, a video game outsourcing studio known for porting big third-party titles like Dark Souls: Remastered and Starlink: Battle for Atlas.
Console/PC, Design

Epic Games is being sued over one of Fortnite's dance emotes 1
by Alissa McAloon [12.05.18]
Backing up legal threats from last month, the rapper 2 Milly has filed a legal complaint alleging that Fortnite's 'Swipe It' dance move infringes on his recently filed copyright on the 'Milly Rock' dance
Social/Online

Quake Champions to introduce a paid battle pass  
by Emma Kidwell [12.05.18]
In a similar vein to Fortnite's business model, developers Bethesda and id Software are introducing a new progression system and paid Battle Pass to Quake Champions on December 20.
Console/PC, Business/Marketing

Epic unveils new Fortnite Creative mode focused on building  
by Emma Kidwell [12.05.18]
To usher in Fortnite's upcoming season 7, developer Epic Games announced Fortnite Creative, a new expansion that focuses on building.
Console/PC, Design

Get a job: Join the Fantasy Flight team as a Software Engineering Lead  
by Staff [12.05.18]
Wisconsin-based Fantasy Flight Interactive is looking for a Software Engineering Lead to oversee the code base for all of its existing and future games.
Programming, Recruitment

Don't Miss: Using specific design pillars to find the core of your game 3
by Gamasutra Community [12.05.18]
Max Pears breaks down how breaking key game qualities down into specific pillars can help developers keep their games coherent, and examines the practice through games like Breath of the Wild and The Last of Us.
Console/PC, Design

Epic Games is no longer actively developing Unreal Tournament 1
by Alissa McAloon [12.05.18]
After doubling down on Fortnite's ongoing development earlier this year, Epic head Tim Sweeney has now confirmed that the game is no longer being actively developed at the company.
Console/PC, Social/Online

Chat with the developers of Parkitect starting at 3PM ET  
by Bryant Francis [12.05.18]
The developers of Parkitect are answering your questions starting at 3PM ET.
Console/PC, Design, Video

Learn to do cheap, high-quality facial scans the State of Decay 2 way at GDC 2019  
by Staff [12.05.18]
Undead Labs technical artist Matt Heiniger will be at GDC 2019 to give you a crash course in low-budget, high-quality photogrammetry for scanning faces into your work.
Console/PC, Indie, Art

Blog: What anthropology has to say about games 1
by Gamasutra Community [12.05.18]
A personal inquiry into anthropological reasons of playing in an attempt to derive some game design suggestions from our inherited desires, needs and behaviors.
Design, Production

Former Dragon Age director Mike Laidlaw joins Ubisoft Quebec  
by Chris Kerr [12.05.18]
Mike Laidlaw has joined Assassin's Creed Odyssey developer Ubisoft Quebec as creative director on an unannounced triple-A project. 
Console/PC, Production

Blog: What designers failed to learn from Dark Souls 9
by Gamasutra Community [12.05.18]
The success of Dark Souls has spawned many imitators, and for today's post, we're going to look at the common elements people get wrong when analyzing Souls-like design.
Console/PC, Design

Swedish authorities raid Starbreeze on suspicion of insider trading  
by Chris Kerr [12.05.18]
The Swedish Economic Crime Authority swept through the company's Stockholm headquarters on Wednesday, and seized various items including a computer. 
Console/PC, Business/Marketing

Enemy AI design in Tom Clancy's The Division 1
by Gamasutra Community [12.05.18]
This post explained how Massive attempted to diversify enemy encounters in The Division with five factions and 36 unique enemy character types.
Console/PC, Programming, Design

Opinion: It's 'Store Wars' in the 21st century 3
by Joost van Dreunen [12.05.18]
In this opinion piece, SuperData Research founder Joost van Dreunen examines the new digital store rivalries between Steam, Epic and a host of others - who will reign supreme?
VR, Console/PC, Indie, Design, Production, Business/Marketing

Valve explains recent Steam store traffic changes 2
by Alex Wawro [12.04.18]
Valve claims traffic from Steam's 'More Like This' recommendation engine did drop noticeably for two weeks in early October, but that it 'recovered around October 19th, and has stabilized since.'
Console/PC, Business/Marketing

Video: The nature of order in game narrative  
by Staff [12.04.18]
In this GDC 2018 talk, Schell Games' Jesse Schell explores common elements in well-received game narratives in order to help developers create a story that will stick with players.
Console/PC, Design, Video

Tim Sweeney says Fortnite prepped Epic to run a game store  
by Emma Kidwell [12.04.18]
Epic Games founder Tim Sweeney discusses how the new Epic Games Store operates in an interview with Game Informer.
Console/PC, Business/Marketing