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May 20, 2019
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EA Access is launching on PlayStation 4  
by Alissa McAloon [05.07.19]
Electronic Arts has announced plans to bring its subscription game library EA Access to PlayStation 4, though signing up won’t grant players access to the same service on other platforms.
Console/PC, Social/Online

Marvel Strike Force and Shadowgun Legends honored at 2019 Google Play Awards  
by Chris Kerr [05.07.19]
Marvel Strike Force, Shadowgun Legends, and Tick Tock are just some of the mobile games honored at the 2019 Google Play Awards. 
Smartphone/Tablet, Business/Marketing

Blog: Exploring familiarity in level design  
by Gamasutra Community [05.07.19]
Artist and designer Mateusz Piaskiewicz discuss how developers can harness positive memories and experiences by injecting the level design concept of familiarity into their design.
Console/PC, Indie, Design

Key franchises help Capcom to record profits for second consecutive year  
by Chris Kerr [05.07.19]
Capcom said its Digital Contents division was bolstered by the performance of Resident Evil 2, which "exceeded expectations," and the "consistent demand" for the recently launched Devil May Cry 5
Console/PC, Business/Marketing

Porting Dead Cells to mobile: An in-depth breakdown  
by Laura Saada [05.07.19]
Laura Saada with mobile publisher Playdigious dives deep into the harrowing process of bringing a frenetic button-centric "roguevania" to touchscreen devices.
Smartphone/Tablet, Indie, Design, Production

Blog: Tips for finding and working with a publisher  
by Gamasutra Community [05.07.19]
Signing with a publisher is a step that shouldn't be taken lightly. It's important to ask yourself the right questions and to set up realistic expectations.
Indie, Business/Marketing

Former Fortnite UX lead digs into ethical game design 1
by Bryant Francis [05.07.19]
Former Fortnite UX lead Celia Hodent talks to Gamasutra about building a more ethical games industry, and what it would take for lead developers to shift the way they monetize their games.
Console/PC, Social/Online, Design

Get a job: Join Sucker Punch Productions as a Narrative Writer  
by Staff [05.06.19]
Sucker Punch is looking for a Narrative Writer to help create engaging narrative content for our upcoming project, Ghost of Tsushima.
Console/PC, Production, Recruitment

Take a look at some of the earliest designs for Plants vs. Zombies  
by Staff [05.06.19]
The original Plants vs. Zombies has turned 10 years old and the game's creator has shared some of his early design doodles to celebrate.
Console/PC, Design

Apple's first new game in 10 years is Warren Buffett's Paper Wizard  
by Alissa McAloon [05.06.19]
Apple has launched a game on the iOS App Store, something MacRumors says the company hasn’t done since 2008.
Smartphone/Tablet

Gameloft to bring Xbox Live features to 3 mobile games  
by Alissa McAloon [05.06.19]
Three of Gameloft's existing mobile games will be updated to offer Xbox Live support in the coming year.
Social/Online, Smartphone/Tablet

Video: Designing Spider-Man 2's classic web-swinging mechanic  
by Staff [05.06.19]
In this GDC 2019 classic game mechanic postmortem, dev Jamie Fristrom breaks down how the acclaimed web-swinging mechanics in Treyarch's 2004 game Spider-Man 2 were designed and implemented.
Console/PC, Design, Video, Vault

Don't Miss: A Plants vs. Zombies dev's guide to teaching mechanics to players  
by Staff [05.06.19]
In this GDC 2012 session, PopCap's George Fan walks through how he managed to get his mom to play video games through the development of Plants Vs Zombies.
Console/PC, Smartphone/Tablet, Design

Riot Games employees organize walkout over forced arbitration  
by Alissa McAloon [05.06.19]
Riot Games employees plan to stage a walkout this afternoon to protest the studio's response to lawsuits filed against it by current and former staff members across the last year.
Console/PC

China remains a massive PC game market despite regulation hiccups  
by Alissa McAloon [05.06.19]
A report from Niko Partners finds that PC game revenue in China hit $15.21 billion in 2018 and could reach $16 billion by 2023.
Console/PC, Social/Online, Business/Marketing

Blog: Transitioning from desktop to mobile game development 2
by Gamasutra Community [05.06.19]
This is the blog post that I wish I had read when I first transitioned to mobile games: an overview of the top challenges and solutions I faced developing mobile games having focused solely on PC games prior.
Console/PC, Smartphone/Tablet, Programming, Production

Blog: Mapping your soft launch with hard-hitting IP  
by Gamasutra Community [05.06.19]
Strong IP is a boost that can catapult games apps to the top of the charts. To make it big requires a new level of teamwork and open communications.
Production

Designing SteamWorld Quest's card-based battle system  
by Kris Graft [05.06.19]
Game director Peter Johansson and lead game designer Robert Olsén​ deconstruct the design of Hand of Gilgamech's fun, accessible card battle system and reflect on what makes a good deckbuilding game.
Indie, Design

Video Game Deep Cuts: Type Dreams, Death Punch Nightmares  
by Gamasutra Staff [05.05.19]
This week's roundup includes a look at the Cart Life creator's Victorian typing follow-up, the primal rage of One Finger Death Punch 2, developer pets in video games & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Inside Prismata's hierarchical portfolio search AI
by Staff [05.03.19]
At GDC 2017 Lunarch Studios' David Churchill describes the Hierarchical Portfolio Search AI system created for Prismata, and how it can be adapted to fit almost any genre of game!
Console/PC, Production, Video, Vault