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December 16, 2019
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Over 450 million PlayStation home consoles have been sold in 25 years  
by Chris Kerr [12.03.19]
The PlayStation family of home consoles have sold over 450 million units since the original PlayStation launched 25 years ago. 
Console/PC, Business/Marketing

Composing a soundtrack to match the intimate game design of Telling Lies  
by Jay Castello [12.03.19]
Accompanying the intimate game design of Sam Barlow's Telling Lies is the striking score by Nainita Desai. Here she explains in detail how she composed music that complements the game's characters, their personalities, and their situations.
Indie, Audio

Persona 5 has topped 3.2 million sales worldwide  
by Chris Kerr [12.03.19]
Breaking the news in a short press release, the studio also revealed the visually striking RPG has sold 400,000 units in Japan alone. 
Console/PC, Business/Marketing

Apple has named the best iOS games of 2019  
by Chris Kerr [12.03.19]
The omniscient souls over at Apple have revealed their picks for the best iOS apps and games of 2019, and some familiar names have made the grade.
Smartphone/Tablet, Art, Design, Production

Designing strategically intelligent AI in Halo Wars 2 1
by Tommy Thompson [12.03.19]
Let's explore the AI Commander system in Halo Wars 2 that enables Atriox to not only exhibit strategic intelligence, but be capable of defeating players on various difficulty levels without cheating.
Console/PC, Programming, Design

Quantic Dream on the hook for €7,000 for allowing vulgar images to circulate  
by Alissa McAloon [12.02.19]
While the unlawful dismissal request at the center of the case was not granted, a judge found Quantic Dream failed to protect its employee's security by allowing harassing images to circulate in the first place.
Console/PC

Get a job: Sony PlayStation is looking for a VFX Artist  
by Staff [12.02.19]
We are looking for a Senior FX Artist to come aboard and help us build the highest quality game FX possible.
Console/PC, Art, Recruitment

Riot Games to pay $10 million in gender discrimination settlement  
by Alissa McAloon [12.02.19]
The settlement of a class-action lawsuit over allegations of discrimination at League of Legends developer Riot Games will see the studio paying out $10 million to women that worked at the studio in the past five or so years.
Console/PC

Rocketwerkz CEO shares how and why the studio offers unlimited time off 2
by Alissa McAloon [12.02.19]
For some staff, Rocketwerks offers unlimited leave, a move CEO Dean Hall says aims to both attract talent and keep spirits on the up at the New Zealand-based studio.
Production

Video: Breathing life into the machines of Horizon Zero Dawn  
by Staff [12.02.19]
In this 2018 GDC session, Guerrilla Games' Richard Oud discusses what it took for the team to create the mechanical beasts of Horizon Zero Dawn from scratch.
Console/PC, Art, Video, Vault

Best of 2019: The 'Door Problem' of combat design 12
by Andrew Yoder [12.02.19]
An examination of classic level design and techniques for inviting the player into arenas instead of fighting from the doors.
Design

Super Mario Maker 2's first big update brings new mode, playable Link  
by Alissa McAloon [12.02.19]
Another popular Nintendo character makes an appearance in the DIY Switch game Super Mario Maker 2, this time with his own skillset.
Console/PC, Video

Come to GDC 2020 for an inside look at Astroneer's crafting system overhaul  
by Staff [12.02.19]
It's never been more important for game makers to understand the nuances of updating live games, and at GDC 2020 the Astroneer team will offer their own lessons learned on how to do it gracefully.
Console/PC, Social/Online, Production

Sponsored: Beyond game design - 5 absolutely vital jobs in game development  
by Jam City [12.02.19]
It can take anywhere from a few to hundreds of people to make a game, but when talking about careers in game development people often think that the only path is open to designers, producers, and QA Testers.
Programming, Art, Production

Here are your juries for the IGF 2020 Narrative, Student, and Visual Art awards!  
by Staff [12.02.19]
The diverse group of devs and industry professionals who make up the juries of the GDC 2020 Independent Games Festival will soon decide the finalists for next year's awards!
Indie, Art, Design, IGF

Why Steam's discoverability improvements may still mean your game won't sell 3
by Gamasutra Community [12.02.19]
"With all the sourness about Steam and game discoverability that's sometimes going on, I did want to note that I - personally - feel like the company is making an effort recently. But after all that, your game may still not sell."
Business/Marketing

Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry  
by Gamasutra Staff [11.30.19]
This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, loneliness in games, Disco Elysium, Vader Immortal, & more.
VR, Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Learn how Rockstar breathed life into the wildlife of Red Dead Redemption 2 at GDC  
by Staff [11.29.19]
The illusion of a living, breathing world full of wildlife was key to the design of Red Dead Redemption 2, and at GDC 2020 you'll have a rare chance to see how the team at Rockstar pulled it off.
Console/PC, Design, GDC

Xbox boss: We want to deliver a new first-party game 'every three or four months'  
by Chris Kerr [11.29.19]
"We feel really good heading into 2020. We've got a goal of being able to deliver a [first-party] game, roughly, every three to four months."
Console/PC, Business/Marketing

Codemasters acquires Project Cars developer Slightly Mad Studios  
by Chris Kerr [11.29.19]
British developer-publisher Codemasters has purchased Project Cars developer Slightly Mad Studios for a reported $30 million.
Console/PC, Production, Business/Marketing