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October 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Epic is bringing a physical Fortnite bundle to store shelves for the holidays  
by Alissa McAloon [10.09.18]
Epic’s free-to-play battle royale game Fortnite is the centerpiece of the $30 bundle it and Warner Bros Interactive Entertainment plan to release both digitally and physically next month.
Console/PC, Social/Online

Blog: Why Aquamarine's design needed 17 months to evolve  
by Gamasutra Community [10.09.18]
Without my 17-month process of experimentation and change, I would have never found the right structure to build around Aquamarine's core ideas.
Design, Production

Blog: Creating the S.P.E.C.I.A.L. character system in Fallout 1
by Gamasutra Community [10.09.18]
Tim Cain, Brian Fargo, and other Interplay developers reveal the origins of Fallout's S.P.E.C.I.A.L. attribute system in an excerpt from "Beneath a Starless Sky."
Design

Come to XRDC for a data-driven look at what VR devs need to know  
by Staff [10.09.18]
If you love actionable data you want to see this XRDC talk, which highlights data-driven insights into VR design best practices and how design decisions directly affect playability and retention.
VR, Design

Smash Bros. director: Play what you hate to make games great 1
by Chris Kerr [10.09.18]
"I went out of my way to play games I didn't like or find interesting. Those ended up being a lot more informative. I have literally thousands of games, and I think of them all as pearls of wisdom."
Design, Production

Sponsored Content
Catch up on Magic Leap's L.E.A.P. Conference here!  
by Staff [10.09.18]
Get inspired by visionary developers from Epic, ILMxLAB, Unity Technologies and more at Magic Leap's first creator conference. Follow Gamasutra's live coverage, in partnership with Magic Leap!
Sponsored Article

CD Projekt Red partners with multiplayer studio Digital Scapes  
by Chris Kerr [10.09.18]
Digital Scapes specializes in triple-A multiplayer console and PC game development, and is made up of industry veterans from BioWare, Radical Entertainment, and Relic. 
Console/PC, Programming, Production

Sony CEO claims next-gen hardware is 'necessary' 1
by Chris Kerr [10.09.18]
The chief exec claimed it's absolutely "necessary to have a next-generation hardware," though stopped short of christening that device the PlayStation 5.
Console/PC, Business/Marketing

Building a multiplayer real-time strategy game in Unreal Engine 10
by Gamasutra Community [10.09.18]
A detailed, but practical take on transferring bits and networking architecture for a real-time strategy game.
Console/PC, Indie, Programming

Microsoft unveils Project xCloud game streaming technology
by Chris Kerr [10.08.18]
"Our vision for the evolution of gaming is similar to music and movies -- entertainment should be available on demand and accessible from any screen."
Business/Marketing, Video

Epic Games acquires game security and player service outfit Kamu 4
by Chris Kerr [10.08.18]
Kamu offers a suite of services focusing on game security, game telemetry, and game management, while its Easy Anti-Cheat system is used by over 100 million PC players around the world.
Console/PC, Production

Skybound Games will finish work on Telltale's The Walking Dead  
by Chris Kerr [10.08.18]
While the terms of the deal are still being ironed out, Skybound has confirmed that members of the original development team will be brought back onboard to finish the project.
Production, Business/Marketing

Making Insomniac's Spider-Man do what a spider can 2
by Bryant Francis [10.08.18]
Insomniac Games' Ryan Smith talks to Gamasutra about the game design foundations of Marvel's Spider-Man (and how far back in Insomniac Games history they go).
Console/PC, Design

Video Game Deep Cuts: Uri Geller's Pessimistic Starlink  
by Gamasutra Staff [10.07.18]
This week's highlights include Uri Geller vs. Pokemon, why we need pessimistic games, a look at Ubisoft's Starlink, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Icons dev Wavedash Games lays off 'majority' of staff  
by Alex Wawro [10.05.18]
Update It's a rough blow for Wavedash, which set up shop in 2015 and launched its free-to-play platform fighter Icons: Combat Arena on Steam's Early Access service earlier this summer.
Social/Online, Business/Marketing

Watch us play The Light Keeps Us Safe with lead developer Jim Rossignol  
by Bryant Francis [10.05.18]
We talked to the lead developer of The Light Keeps Us Safe over on the Gamasutra Twitch channel about making successful Early Access games.
Console/PC, Design, Video

Video: Building Brink's SMART parkour traversal system  
by Staff [10.05.18]
At GDC 2012 Splash Damage's Arne Olav Hallingstad, presents a detailed programmer-oriented overview of the freedom of movement implementation in the studio's 2011 multiplayer shooter Brink.
Console/PC, Programming, Design, Video, Vault

Weekly Jobs Roundup: Nerd Kingdom, Plarium Michigan Studio, and more are hiring now!  
by Staff [10.05.18]
From gameplay programmers to UX designers, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Production, Recruitment

Don't Miss: 6 ways that the Final Fantasy series continues to influence devs 5
by Staff [10.05.18]
"Final Fantasy was the first game that really made you feel something for characters, and feel that the game world meant something," says Andrew Allanson, whose YIIK was inspired by the franchise.
Console/PC, Art, Design

Leaving the comforts of linear design behind to create the first Assassin’s Creed  
by Alissa McAloon [10.05.18]
Developers that worked on the original Assassin's Creed game recall the title's origins and the technology that allowed them to move from a linear story to an open world game.
Console/PC, Design