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August 17, 2019
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Blog: Face your fears and put surround sound in your 2D game 2
by Gamasutra Community [08.05.19]
Why do 2D games seldom feature surround sound output? Should they? How can this be done correctly? Let's take a deeper look at those questions, and hopefully provide some answers.
Audio, Design

Layoffs at Nexon America as two California-based offices are closed 2
by Alissa McAloon [08.05.19]
According to a post from one of the developers affected, the restructuring of Nexon America has resulted in the closure of Nexon’s Division Partners Office and a number of layoffs.
Social/Online, Smartphone/Tablet, Production

Slitherine acquires Master of Magic publishing rights from Atari 2
by Alissa McAloon [08.05.19]
Strategy game developer Slitherine has picked up the full publishing rights to the Master of Magic franchise from Atari, an acquisition that looks to pave the way for a new game in the classic series.
Console/PC

Video: Delivering data-driven dynamic gameplay effects in For Honor  
by Staff [08.05.19]
In this 2017 GDC talk, Ubisoft's Aurelie Le Chevalier dives into For Honor's modifiers system, a data-driven system that allows designers to dynamically create gameplay effects.
Console/PC, Social/Online, Design, Video, Vault

Nexon to acquire Swedish game developer Embark Studios  
by Alissa McAloon [08.05.19]
Nexon has once again increased its investment in Embark Studios, this time setting the stage for a full acquisition of the Stockholm-based game developer.
Production, Business/Marketing

Rift surpasses Vive as VR devs' top platform in new XRDC Innovation Report  
by Staff [08.05.19]
The free XRDC 2019 Innovation Report offers nuanced, wide-reaching perspective on the AR/VR/MR industries: verything from what platforms devs are focusing on right now to how they’re being funded!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, XRDC

Got a great pitch for a GDC 2020 Production & Team Management talk? Submit it now!  
by Staff [08.05.19]
GDC 2020 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Giving players the ability to bump off any NPC in The Outer Worlds was 'insanely hard' 1
by Chris Kerr [08.05.19]
What happens when a studio decides to give players total control over life and death? According to The Outer Worlds senior designer Brian Heins, it can present one or two hurdles.
Console/PC, Design, Production

Blog: Preparing for the changes to Google Play's ratings system  
by Gamasutra Community [08.05.19]
Google will soon be changing how an app's average rating is calculated. In this post I'll explain why that's both good and bad news, and hopefully help you prepare for the switch-up.
Smartphone/Tablet, Design

Roblox has surpassed 100 million monthly active users  
by Chris Kerr [08.05.19]
DIY game platform Roblox has surpassed 100 million monthly active users, according to developer Roblox Corporation. 
Console/PC, Business/Marketing

Making family matter in Children of Morta  
by Bryant Francis [08.05.19]
Children of Morta lead developer Amir Fassihi shares insight on making a pixel-heavy action RPG starring a family of adventurers.
Console/PC, Design, Video

Video Game Deep Cuts: Fortnite World Cup's Fire-y Youngblood  
by Gamasutra Staff [08.03.19]
This week's roundup includes Epic's Fortnite World Cup, analyses of Nintendo's new Fire Emblem and Wolfenstein: Youngblood, as well as time loops in games, Candyland, Elsinore and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: What an art-house indie learned from a year of working in F2P  
by Staff [08.02.19]
In this 2017 GDC session, PlayDots' Margaret Robertson reveals some surprising truths about what she learned in the shift from an indie career to one at a successful free-to-play game company.
Smartphone/Tablet, Design, Business/Marketing, Video, Vault

An in-game casino gave GTA Online its biggest player surge since launch  
by Alissa McAloon [08.02.19]
Developer Rockstar Games says that ribbon-cutting has caused players to flock to the game in a way they hadn’t seen since Online’s launch in 2013.
Console/PC, Social/Online

Don't Miss: Building the monstrous transforming puzzle heads of GNOG  
by Staff [08.02.19]
Gnog lead designer and artist Sam Boucher reveals how the game was originally conceived, and how the team went about designing each of its charmingly grotesque puzzle faces.
Indie, Art, Design

Get a job: PlayStation is hiring a Global Partner Marketing Manager  
by Staff [08.02.19]
As a Global Partner Marketing Manager, you'll be responsible for shaping the global strategy and operational direction of marketing for your designated accounts and key partnerships.
Business/Marketing, Recruitment

Tencent aiding with localization, online services for the Switch's move into China  
by Alissa McAloon [08.02.19]
Nintendo shared some details about the partnership that will eventually see it launch the Switch in China, noting how Tencent will handle some of the online elements of the launch.
Console/PC

Google is developing a game and app subscription service called Play Pass 1
by Chris Kerr [08.02.19]
Google is quietly working on a new mobile app and game subscription service for Android users called 'Play Pass.'
Smartphone/Tablet, Business/Marketing

Koch Media opens Polish publishing office to boost presence in Europe  
by Chris Kerr [08.02.19]
Koch is the owner of the Dead Island and Saints Row franchises, which it publishes through its subsidiary Deep Silver, and was last year purchased by THQ Nordic for $148.9 million.
Console/PC, Business/Marketing

Creative Assembly and NetEase partner up to bring Total War to China  
by Chris Kerr [08.02.19]
The UK studio explained the "long-term partnership" will give NetEase the rights to publish every single Total War title in China.
Console/PC, Business/Marketing