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October 27, 2020
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Video: Facing down failure as a freelancing game dev  
by Staff [10.08.20]
Freelancing comes with many failures and intimidations but some friendly advice can help game developers learn to roll with those punches and make the most of their project-to-project aspirations.
Production, Video, Vault

Staff say Twitch has a chronic problem with racism, sexism, and indifference  
by Alissa McAloon [10.08.20]
UPDATE: A sprawling report from GamesIndustry collects the experiences of over a dozen Twitch employees that make the argument that the company has repeatedly failed its staff and users.
Social/Online

Don't Miss: The Door Problem of Combat Design 12
by Gamasutra Community [10.08.20]
An examination of classic level design and techniques for inviting the player into arenas instead of fighting from the doors.
Design

An in-depth analysis of IAP pack design in free-to-play mobile games 4
by Javier Barnes [10.08.20]
Currency packs are the core of the monetization of any F2P mobile game. We share some of the key concepts, techniques and ferengi tricks involved with their creation and balancing.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Early Among Us character concepts depict the birth of the bean  
by Chris Kerr [10.08.20]
Innersloth co-founder Marchs Bromander (a.k.a. Puffballs United) has shared an early look at the character designs for Among Us, and it looks like the studio hit a home run on the very first attempt.
Console/PC, Art

My.Games buys controlling stake in mobile studio Deus Craft for $49.1M  
by Chris Kerr [10.08.20]
My.Games has acquired a controlling stake in Russian mobile game studio Deus Craft in a deal worth up to $49.1 million. 
Business/Marketing

Get a job: Join Digital Extremes as an Environment Artist  
by Staff [10.07.20]
Excellent understanding of efficient techniques for game production, traditional art background or experience as well as strong composition skills and an understanding of colour theory are preferred extras.
Art, Recruitment

Video: Best practices for accessible in-game communication  
by Staff [10.07.20]
EA Sports accessibility lead Karen Stevens uses concrete examples from games like Madden NFL and Apex Legends to demonstrate some accessibility best practices in this important area of in-game communication.
Console/PC, Audio, Design, Production, Video, Vault

Chat Filtering exits Steam Labs testing, is now a bonafide Steam feature 1
by Alissa McAloon [10.07.20]
After a brief stint in the experimental Steam Labs program, the Steam team at Valve has launched the Chat Filtering feature in full and brought the customizable filters it provides to the masses.
Console/PC, Social/Online

Don't Miss: Double Fine's in-depth postmortem of Costume Quest 2 2
by Staff [10.07.20]
"I still can't believe what we were able to do in the short amount of time we had. Despite our limitations, we were able to fill this game with oodles of incredible art, animation, music, ideas, and personality."
Console/PC, Indie, Programming, Art, Design, Production

Download-free demos via xCloud is (somewhere) on Xbox's to-do list  
by Alissa McAloon [10.07.20]
While Spencer notes that it is indeed on the "long list of cool things the xCloud is working on," that reveal comes with the admission that it's still a ways down on the list.
Console/PC, Social/Online

Blog: Should game devs become YouTubers to get (more) successful?  
by Simon Carless [10.07.20]
Instead of pitching all those photogenic, influential YouTubers - why don’t you just become a slick, photogenic YouTuber? Some thoughts for game discoveryland, including the above!
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing

Epic Games and Apple will head to trial in May 2021 1
by Chris Kerr [10.07.20]
The legal dispute between Epic Games and Apple will go to trial in May 2021, which is a little earlier than the July 2021 date that was previously being touted.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Moving to 170 mini remote offices while maintaining your culture  
by Gamasutra Community [10.07.20]
During this unprecedented time, Iron Galaxy’s COO Chelsea Blasko discusses how she quickly transitioned her team to work-from-home settings while maintaining a unique culture.
Business/Marketing

PlayStation 5 teardown offers an up-close look at the next-gen console 3
by Chris Kerr [10.07.20]
Sony has uploaded a PlayStation 5 teardown video to showcase the shiny innards of its next-gen console.
Console/PC, Design, Business/Marketing, Video

Blog: Tips and advice for pitching your game to a publisher  
by Gamasutra Community [10.07.20]
A step-by-step guide, written by Andrey Sazhin, producer at META Publishing, about presenting your indie game to publishers, standing out from the crowd, and making a great impression.
Production, Business/Marketing

Riot Games shuts Sydney office and scraps OPL esports league  
by Chris Kerr [10.07.20]
League of Legends maker Riot has closed its office its Sydney, Australia, after its esports efforts in the region struggled to take flight.
Console/PC, Business/Marketing

The player-focused design and development of battle royale breakout Spellbreak  
by Bryant Francis [10.07.20]
Proletariat CEO Seth Sivak discusses the decisions that are helping Spellbreak thrive in a competitive market.
Console/PC, Design, Production, Business/Marketing

Get a job: Join InnoGames as a Concept Artist  
by Staff [10.06.20]
We are looking for an Artist to transform this vision into a game we are not only proud of playing ourselves but one that shapes the success story of InnoGames in the years to come.
Smartphone/Tablet, Art, Recruitment

Astro's Playroom devs played a key part in the creation of the PS5's DualSense  
by Alissa McAloon [10.06.20]
"The hardware team considered the mechanics, we considered the gameplay, and we exchanged many opinions with each other."
Console/PC