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Four better ways to talk about immersion in video games 7
by Gamasutra Community [05.15.20]
Dr. Mata Haggis-Burridge, whose credits include Resident Evil Resistance, Dying Light 2, and more, approaches the nebulous concept of "immersion" and breaks it down into four different types.
Console/PC, Design

Get a job: Join Heart Machine as a Quality Assurance Manager  
by Staff [05.14.20]
Your responsibility will be to organize and track the team’s QA process, including playtesting feedback, bug tracking, localization & platform certification.
Production, Recruitment

Humble's indie game publishing biz is now Humble Games  
by Alissa McAloon [05.14.20]
Humble is doing a bit of a makeover on its publishing branch, and unveiled Humble Games today as a dedicated, multiplatform game publishing division focused on working alongside indie teams.
Console/PC, Indie, Business/Marketing

Former Xbox exec J Allard is now Intellivision's global managing director  
by Alissa McAloon [05.14.20]
J Allard, one of the key figures behind the early days of Xbox, has joined up with Intellivision Entertainment ahead of the company’s big Intellivision Amico launch later this year.
Console/PC, Business/Marketing

Don't Miss: A look back at the creation and launch of Alan Wake's American Nightmare 13
by Staff [05.14.20]
Matias Myllyrinne talks about bouncing back from the surprise slump of the original Alan Wake with American Nightmare -- an Xbox Live Arcade title with shifts in tone designed to win an audience unconvinced by the original.
Design, Business/Marketing

Ubisoft beats Q4 forecasts, thanks in no small part to player recurring investment  
by Alissa McAloon [05.14.20]
Player recurring investment, or the sort of player spend that comes from in-game purchases, DLC sales, season passes, and subscriptions, helped Ubisoft beat its expectations for the 3 month period ending March 31, 2020.
Console/PC, Social/Online, Business/Marketing

Blog: How the Game & Watch impacted Nintendo's handheld vision  
by Gamasutra Community [05.14.20]
Many folks know about the Game & Watch, but how many know the impact that it had on Nintendo's handheld gaming?
Design

AppLovin acquires Final Fantasy XV: A New Empire dev Machine Zone  
by Chris Kerr [05.14.20]
Mobile marketing company AppLovin has acquired Final Fantasy XV: A New Empire developer Machine Zone for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Net sales down at Square Enix due to lack of major HD game releases  
by Chris Kerr [05.14.20]
A lack of major new releases have attributed to a sales dip at Square Enix, which just released its financials for the full year ended March 31, 2020.
Console/PC, Business/Marketing

Blog: Creating sequels as an indie developer  
by Gamasutra Community [05.14.20]
David Galindo, creator and developer of the game series Cook, Serve, Delicious!, returns to our blog to tackle sequels and creating a multi-game franchise while being an indie developer.
Production, Business/Marketing

Q&A: Surviving failed Kickstarters and publishing woes to launch Song of Horror 2
by Chris Kerr [05.14.20]
Protocol Games co-founder Carlos Grupeli explains how the studio overcame two failed Kickstarters and an ill-fated publishing deal to eventually launch Song of Horror.
Console/PC, Production, Business/Marketing, Video

Square Enix won't hold one big, E3-like announcement stream this summer  
by Alissa McAloon [05.13.20]
For some, the plan is to launch their own online events to host an E3's worth of news and announcements, but for others that option simply isn't feasible.
Social/Online, Business/Marketing

Get a job: Visual Concepts is hiring a Producer  
by Staff [05.13.20]
Our Agoura Hills studio is looking for a Producer to work with our team to help organize, focus, prioritize and track a host of new features and best-in-class visuals that we're creating for the WWE 2K franchise.
Production, Recruitment

Scavengers Studio ends active development on Darwin Project  
by Alissa McAloon [05.13.20]
It's an unfortunate end to any online game, and one the team at Scavengers says they tried to stave off with new platforms, content, and features to no avail.
Console/PC, Social/Online

Don't Miss: Paradox Development Studio's postmortem of Stellaris 4
by Staff [05.13.20]
Game director Henrik Fåhraeus and project lead Rikard Åslund take us through the making of Paradox Development Studio's epic 4X space strategy game Stellaris.
Console/PC, Programming, Design, Production

Video: Understanding different specialties & approaches in game production  
by Staf [05.13.20]
In this 2017 GDC talk veteran prodcer Caryl Shaw reviews different producer-adjacent roles that exist today, deconstructs different approaches to game production, and offers practical production tips.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Devs using Unreal Engine won't owe Epic royalties on a game's first $1 million 4
by Alissa McAloon [05.13.20]
Epic Games started the day with a slew of good news for game developers, including a change to its royalties scheme.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: How to host a charity game dev event online on a shoestring budget  
by Gamasutra Community [05.13.20]
Insight into how to run an online two-hour conference for a local gamedev community with eight speakers, hundreds of attendees, and thousands raised for charity.
Design, Business/Marketing

Epic debuts free Online Services to help devs build cross-platform, cross-play games 2
by Alex Wawro [05.13.20]
Epic today launched its Online Services SDK, a free toolkit devs can use to create cross-platform multiplayer backend services like matchmaking & friends lists spanning consoles, PC & (soon) mobile.
Console/PC, Programming, Business/Marketing

Blog: Tilemaps - More than a grid  
by Gamasutra Community [05.13.20]
This post describes two approaches where tilemaps are used in ways that aren't traditionally used. When built correctly, tilemaps can be more than just a static grid of tiles in a 2D space.
Design