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July 19, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Don't Miss: Doing agile QA the BioWare way 14
by Gamasutra Community [07.10.18]
In this timeless blog post, veteran game dev Tulay Tetiker McNally shows how how and why quality assurance should be an integral part of game development, with specific examples from BioWare QA.
Console/PC, Production

ESA: Strong wages and opportunities keep unionization from being a 'significant issue' 6
by Alissa McAloon [07.10.18]
In a conversation with Waypoint, ESA president Michael Gallagher talks about the past and current state of the video game industry and labor organization.
Business/Marketing

The sound design behind Bethesda's Oblivion and Fallout 3  
by Emma Kidwell [07.10.18]
In a recent video interview with Noclip, audio director Mark Lampert goes over the music and sound behind classic Bethesda titles from Fallout to The Elder Scrolls series. 
Console/PC, Audio, Design

Get a job: Embodied is hiring a Game Designer  
by Staff [07.10.18]
Embodied is looking for a Game Designer to join its team in developing products and services that leverage robotics to impact people’s quality of life in meaningful ways.
Design, Recruitment

'Gatcha' is a good fit for Fire Emblem, but it isn't Nintendo's standard for mobile 2
by Alissa McAloon [07.10.18]
Despite reports that Fire Emblem Heroes has been the big earner for Nintendo’s mobile pool, it isn’t resigning to only releasing games that use those same cash-for-random-reward monetization mechanics.
Smartphone/Tablet, Business/Marketing

Blog: Visualizing StarCraft replays with R  
by Gamasutra Community [07.10.18]
Here's how you can use the R programming language to create interesting summarizations of expert StarCraft gameplay.
Console/PC, Programming

How do companies like Nintendo and CD Projekt Red approach crunch? 4
by Alissa McAloon [07.10.18]
"Crunching in our company is actually something that all of the workers think that they need to do right now, because they want to have their work look better, you know?"
Indie, Production

Blog: Behind the AI and storytelling of Spec Ops: The Line  
by Gamasutra Community [07.10.18]
In this article I explore how the horrific story of Spec Ops is held aloft by smart AI systems and designers exploiting them to full effect.
Console/PC, Programming, Design

Attend XRDC for cutting-edge insight into AR data visualization!  
by Staff [07.10.18]
At XRDC in San Francisco this October, IBM's Reena Ganga and Jenna Goldberg will share lessons learned from building AR tools that help data scientists analyze data and present their findings in 3D.
VR, Programming

Blog: Localization project manager boot camp - Part 1  
by Gamasutra Community [07.10.18]
Part 1 of 10 in a localization series for aspiring Localization Project Managers. Here, I will share my knowledge of localization having worked for Activision and Sony on over 100 games.
Production

What game devs can learn from Japan's most interesting puzzle magazine 1
by John Harris [07.10.18]
Gamasutra contributor John Harris explores the logic puzzle designs of the Japanese puzzle company Nikoli (which popularized Sudoku) and shares useful takeaways for curious game devs.
Console/PC, Design

ArenaNet president: Fired devs 'could have chosen not to engage' on social media 65
by Alex Wawro [07.09.18]
"Executives promised us that they wanted us to speak up about the ugly things, the harmful things, and that we wouldn’t be punished for doing so," fired ArenaNet staffer Jessica Price tells Polygon.
Social/Online, Business/Marketing

ArenaNet firings inspire IGDA to remind devs: Ask about harassment protection 13
by Alex Wawro [07.09.18]
International Game Developers Association chief Jen MacLean updated her company blog today with a post offering "Questions You Should Ask For Your Protection" if you're a game dev on social media.
Console/PC, Serious

Video: How Plague Inc successfully jumped from mobile to Steam  
by Staff [07.09.18]
At GDC 2015, Ndemic Creations' founder James Vaughan showcases the many challenges Ndemic faced in bringing its hit mobile strategy game Plague Inc to Steam.
Console/PC, Smartphone/Tablet, Production, Video, Vault

Electronic Arts snaps up Alex Seropian's studio Industrial Toys  
by Alex Wawro [07.09.18]
Founded by Bungie cofounder Alex Seropian in 2012, Industrial Toys has so far focused on making free-to-play mobile games and will now operate as part of EA Worldwide Studios.
Console/PC, Business/Marketing

Get a job: Visual Concepts is hiring Software Engineers  
by Staff [07.09.18]
Visual Concepts is seeking Software Engineers to join its ongoing development efforts across a multitude of platforms.
Programming, Recruitment

Ideally, Nintendo wants 20 to 30 new indies to hit the Switch per week  
by Alissa McAloon [07.09.18]
Speaking during an investor Q&A, Nintendo leadership explained why the company strives to create an indie-friendly environment, and how indies 'invigorate' the Nintendo Switch.
Console/PC, Indie

Don't Miss: What's the ideal time frame for announcing your release date?  
by Staff [07.09.18]
We speak with experts from game companies big and small to learn the best strategy when making the big decision about determining when to announce a launch date.
Console/PC, Indie, Business/Marketing

Analyst: Two years in, Pokemon Go crosses $1.8B lifetime revenue  
by Alissa McAloon [07.09.18]
The mobile analytics firm Sensor Tower reports that Pokemon Go has surpassed $1.8 billion lifetime revenue worldwide, over half of which came from the United States and Japan.
VR, Smartphone/Tablet, Business/Marketing

THQ Nordic acquires German developer and publisher HandyGames  
by Alissa McAloon [07.09.18]
THQ Nordic has acquired the German developer and publisher HandyGames, noting that it plans to use the new outfit as an international publisher for small and mid-sized developers and projects.
Smartphone/Tablet, Business/Marketing