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January 23, 2018
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Developers share their favorite indie games of 2017  
by Thomas Faust [01.11.18]
A smorgasbord of great games were released last year; here, a group of game developers from around the industry weigh in on what their favorite indie game of 2017 was, and why.
Console/PC, Indie, Business/Marketing

Don't Miss: The train physics in Assassins Creed Syndicate 9
by Emma Kidwell [01.11.18]
Ubisoft gameplay engineer Bartlomiej Waszak goes in-depth on the custom simulator that the studio created to model the physics of trains in Assassin's Creed Syndicate.

Get a job: Wargaming is hiring a UI Engineer  
by Staff [01.11.18]
Wargaming is looking to hire a positive and team-oriented UI Engineer with 2+ years experience for its growing Chicago-Baltimore studio.
Console/PC, Programming, Recruitment

Madden NFL 18 and Horizon Zero Dawn among Writers Guild Awards nominees  
by Alissa McAloon [01.11.18]
All in all, four games are up for the 'Outstanding Achievement in Videogame Writing' Writers Guild Award.
Console/PC, Production

Opinion: Rethinking 'the cost of doing business' for game devs 3
by Katherine Cross [01.11.18]
Gamasutra contributor Katherine Cross challenges the notion that abuse & vitriol are now part of "the cost of doing business" for game devs, asking: what can we do to reach beyond that toxic minority?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC 2018 is proud to welcome back the Train Jam game showcase!  
by Staff [01.11.18]
The games made during the sixth annual Train Jam game jam will once again be playable in a special interactive space on-site at GDC 2018,sodon't miss your chance to stop by and check it out!
Indie, Business/Marketing, GDC

Unreal hosting livestream to help devs navigate potential legal landmines  
by Chris Kerr [01.11.18]
Epic wants to help devs navigate potential legal landmines by hosting a livestream with its own legal counsel, Canon Pence.
Business/Marketing

Attend GDC 2018 and see how neural networks can help you build better games  
by Staff [01.11.18]
Come to GDC 2018 to see Temple Gate chief Theresa Duringerexplain how the studio's gameRace for the Galaxy(a digital adaptation of a board game)uses temporal difference learning to power its AI.
Console/PC, Indie, Programming, Production, GDC

Blog: How Splatoon 2 encourages movement  
by Gamasutra Community [01.11.18]
Breaking down how the Splatoon series encourages movement, and makes strategic motion critical to winning matches.
Console/PC, Design

Switch becomes Dark Souls of Nintendo consoles with Dark Souls: Remastered 5
by Chris Kerr [01.11.18]
Praise the sun and prepare to die, because From Software is remastering the original Dark Souls for a re-release on the Xbox One, PlayStation 4, PC, and Nintendo Switch.
Console/PC, Business/Marketing

Blog: The limitations of matchmaking without server logic 6
by Gamasutra Community [01.11.18]
This post discusses the matchmaking approaches we tried in Awesomenauts, and why we ultimately developed our own from scratch.
Programming, Design

Paradox grabs 33% stake in Blacklight Retributon dev Hardsuit Labs 1
by Chris Kerr [01.11.18]
Swedish publisher Paradox Interactive has snapped up a 33 percent stake in Blacklight Retribution developer Hardsuit Labs for $2 million.
Console/PC, Business/Marketing

How Trinket found the right recipe while designing Battle Chef Brigade  
by John Harris [01.11.18]
Trinket Studios' Tom Eastman talks to Gamasutra about the ins and outs of game design and making a Match-3 cooking game work (wok?) well as the heart of Battle Chef Brigade.
Console/PC, Design, Video

Video: The importance of storytellers in eSports 1
by Emma Kidwell [01.10.18]
In this GDC 2016eSports day panel, industry professionals discuss how storytelling is a crucial component in eSports.
Design, Video

Japanese console game market experiences growth for the first time in 11 years  
by Emma Kidwell [01.10.18]
The Japanese video game console market has grown for the first time in 11 years, experiencing a spike in sales during 2017.
Console/PC, Business/Marketing

Writer Justin Bortnick discusses the secrets of the Frog Fractions 2 ARG  
by Bryant Francis [01.10.18]
One of the minds behind Frog Fractions 2's mind-bending alternate reality game discusses his craft and his upcoming GDC session.
Console/PC, Design, Business/Marketing, Video

Discovering the first video game commercial  
by Emma Kidwell [01.10.18]
The Video Game History Foundationanalyzes how the marketing push for the Odyssey console created confusion for consumers during the 1970's and looks to the original commercial for answers.
Business/Marketing

Get a job: Shiny Shoe is hiring a Gameplay and Engine Programmer  
by Staff [01.10.18]
Shiny Shoe is looking for a talented, self-starting Gameplay and Engine Programmer with a good understanding of code architecture, optimization strategies, and debugging.
Programming, Recruitment

7,672 games hit Steam in 2017 alone, says Steam Spy 3
by Alissa McAloon [01.10.18]
According to the unofficial Steam analytics platform Steam Spy, Steam saw over 2000 more game releases in 2017 than it did in the preceding year.
Console/PC, Business/Marketing

Don't Miss: How the Witcher devs turn ideas into actual game features  
by Staff [01.10.18]
If you're working well, you winnow out bad ideas and build great game elements out of your good ideas. But how, exactly, do you do that?
Console/PC, Design