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August 3, 2020
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GDC Summer's Sponsor Showcase offers access to industry heavyweights like Unity  
by Staff [07.17.20]
Don't overlook the opportunities you'll have to learn from the industry leaders sponsoring GDC Summer, as they'll be offering services and tutorials to help you take your career to the next level.
Console/PC, Business/Marketing, GDC

As the PS5 draws near, PlayStation promises there's 'still a ton of life in' the PS4 2
by Alissa McAloon [07.17.20]
While PlayStation isn't as big on cross-gen launches as Xbox is, support of the PlayStation 4 won't end when the PlayStation 5 finally makes its debut.
Console/PC

'We believe in generations:' PlayStation argues cross-gen games risk stifling innovation 8
by Alissa McAloon [07.17.20]
"In many cases, we can't take everybody with us from previous consoles into [a next-generation experience]. You need new hardware, you need new devices to experience what these developers want you to experience."
Console/PC, Design, Business/Marketing

GDC Summer State of the Industry: 33% of devs had a game delayed due to COVID-19  
by Staff [07.17.20]
Dive deeper into the results of the free State of the Industry: Work From Home Edition Survey to see how COVID-19 quarantine measures have affected game developers' ability to ship games on schedule!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Learn AR game design from Pokemon Go dev Niantic at GDC Summer  
by Staff [07.17.20]
GDC organizers are excited to confirm that some of of the game design experts at Pokemon Go maker Niantic will be offering a crash course in AR game design at GDC Summer next month!
Smartphone/Tablet, Design, GDC

Paradox acquires Surviving the Aftermath developer Iceflake Studios  
by Chris Kerr [07.17.20]
Iceflake is currently developing Surviving the Aftermath with Paradox, which had already agreed to publish the post-apocalyptic survival title.
Console/PC, Business/Marketing

Crossfire dev Smilegate opens Barcelona studio to develop triple-A projects  
by Chris Kerr [07.17.20]
South Korean developer Smilegate has opened a new studio in Barcelona that will focus on triple-A game development.
Console/PC, Production, Business/Marketing

Blog: How modern roguelikes are becoming more accessible  
by Gamasutra Community [07.17.20]
Roguelike design has come a long way over the last 20 years, and we're going to talk about a recent change that has afforded modern roguelikes to be more approachable to newcomers of the genre.
Console/PC, Design

Mobile dev Carbonated raises $8.5 million in seed funding  
by Alissa McAloon [07.16.20]
Carbonated has raised $8.5 million at the close of a seed funding round, money the California-based team plans to use to get its first project, an AI-driven squad-based shooter for mobile, off the ground.
Smartphone/Tablet

Get a job: Join Futureplay as a Senior Game Animator  
by Staff [07.16.20]
We're now on the lookout for a Senior Game Animator to join our team and help us build on the top quality animations Futureplay is already known for.
Art, Recruitment

Stadia's 'Click To Play' - the future?  
by Simon Carless [07.16.20]
Does Stadia's 'click to play' functionality change the game for the cloud gaming platform? And all kinds of other game discovery news besides...
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: Designing a domestic hunter-killer thriller the Hello Neighbor way  
by Alissa McAloon [07.16.20]
Dynamic Pixels lead designer Nikita Kolesnikov tells Gamasutra a tale of how the small mobile studio scaled up to build a stealth horror game with a terrifying AI -- and what went awry along the way.
Console/PC, Design

Video: Uses and abuses of analytics in games  
by Staff [07.16.20]
In this GDC 2018 session Kongregate's Emily Greer exposes common pitfalls in data analysis to provide practical guidance on how to improve the rigorousness of your tests and the quality of your data.
Console/PC, Social/Online, Indie, Business/Marketing, Video, Vault

Microsoft ending production of Xbox One X and Xbox One S All-Digital Edition  
by Alissa McAloon [07.16.20]
The Xbox One S is the only console Microsoft looks to be keeping in production as attention shifts toward the next-generation of video game consoles.
Console/PC

Blog: Game composers and the importance of themes - Part 2 3
by Gamasutra Community [07.16.20]
The second instalment of a five-part article series based on game composer Winifred Phillips' presentation during the GDC 2020 online conference.
Audio, Production

GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs 1
by Staff [07.16.20]
GDC today released the results of a special State of the Industry: Work From Home Edition Survey which reveal how the ongoing COVID-19 pandemic has impacted game developers across the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

TinyBuild nabs Hello Neighbor dev team, plans to invest $15M into the franchise  
by Chris Kerr [07.16.20]
TinyBuild has acquired the development team behind Hello Neighbor from Dynamic Beasts and announced plans to invest $15 million into the franchise.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Blog: Looking at the response to accessibility in The Last of Us Part II  
by Gamasutra Community [07.16.20]
The Last Of Us Part II is a landmark moment for game accessibility, resulting in an outpouring of emotion from all across the community. I've pulled together a few examples.
Console/PC, Design

Microsoft is adding xCloud to Xbox Game Pass Ultimate in September  
by Chris Kerr [07.16.20]
As rumored earlier this year, Microsoft is bringing Xbox Game Pass and Project xCloud together under the Xbox Game Pass Ultimate membership.
Console/PC, Business/Marketing

A new skull has been added to Halo 3 after 13 years  
by Chris Kerr [07.16.20]
The revamped PC version of Halo 3 features some notable technical improvements, but what's really got fans talking is the inclusion of a new skull. 
Console/PC, Design, Business/Marketing