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September 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Niantic touts 35 percent growth in active players for Pokemon Go 2
by Bryant Francis [09.11.18]
Thanks to new social features and a busy summer, Niantic says Pokemon Go has seen a 35 percent growth in active users.
Smartphone/Tablet, Business/Marketing

Video: Surviving the transition from college to indie dev  
by Staff [09.11.18]
At GDC 2018, noted indie developers Ted DiNola, Asher Vollmer and Jenny Jiao Hsia take the stage to offer their own stories about how they succeeded after (and during) college in different ways!
Indie, Production, Business/Marketing, Video, Vault

'To stay relevant', U.S. adds select PC games to national software registry  
by Alex Wawro [09.11.18]
Some were donated by Valve, EA and Blizzard, others were purchased, but the important thing for devs to know is that these games are now embalmed in a national registry of popular computer software.
Console/PC

Get a job: Mimic Technologies is hiring a Software Engineer  
by Staff [09.11.18]
Mimic Technologies is looking for a skilled and motivated Software Engineer to join its growing software team and help implement its next generation of medical simulation technology.
Programming, Recruitment

Don't Miss: Breaking down the mechanics of tension 7
by Gamasutra Community [09.11.18]
"Good horror games have an agenda, and it goes beyond cheap haunted house titillation. Horror design is about maximizing player engagement and creating a deep emotional investment."
Console/PC, Design

NPD survey: 34% of players exclusively play mobile games  
by Alissa McAloon [09.11.18]
The NPD Group's EEDAR has released a report examining the platforms typically favored by players, offering devs insight into how groups of people prefer to play games.
Console/PC, Smartphone/Tablet, Business/Marketing

Valve approves uncensored adult game for release on Steam 4
by Alissa McAloon [09.11.18]
Valve’s most recent Steam update has paved the way for games featuring adult content to launch on the platform, though even seeing the store page for adult games requires an account to first opt-in.
Console/PC, Indie

Come to XRDC for expert advice on designing great UX for AR apps!  
by Staff [09.11.18]
Come to XRDC in San Francisco next month to see Placenote chief Neil Mathew walk you through the possibilities, best practices, and limitations of UX design for modern AR games and apps!
VR, Design

Blog: Best practice guidelines for business sustainability  
by Gamasutra Community [09.11.18]
Promoting sustainable business practises is a key issue for the International Game Developers Association. This white paper aims to provide practical tips for sustainable management.
Business/Marketing

GDC 2019's Mobile Summit needs you to submit great mobile-centric talks!  
by Staff [09.11.18]
Today officials want to give a special shoutout to folks who might have ideas for talks that would be a good fit for the GDC Mobile Summit, which helps kick off GDC 2019 next March in San Francisco!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: My experience at PAX West with Indie Megabooth 4
by Gamasutra Community [09.11.18]
Like a dream, the encounters of Indie Megabooth flow naturally together in a series of meaningful, interconnected events that provide much needed validation for the risk and sacrifices of indie devs.

Danganronpa creator Kazutaka Kodaka establishes new game studio  
by Chris Kerr [09.11.18]
The company was formed with the aim of "doing something new," and Kodaka hopes to create an all-new globally successful franchise alongside smaller indie offerings.
Design, Production, Business/Marketing

Report: EA risking prosecution after refusing to comply with Belgian loot box laws 1
by Chris Kerr [09.11.18]
EA is risking legal prosecution in Belgium after refusing to remove or amend loot boxes in FIFA 18 in accordance with the country's new gambling laws. 
Console/PC, Business/Marketing

Blog: How free-to-play design runs out of steam 14
by Gamasutra Community [09.11.18]
Today's post looks at how one of the biggest strengths of free-to-play design can come back to hurt the game when it comes to retaining players over the long term.
Design

Developing Spore: An oral ('Sporal'?) history 10 years on  
by Aron Garst [09.11.18]
Ten years ago, Maxis released Spore. Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Dream Daddy fostered player inclusivity  
by Staff [09.10.18]
In this GDC 2018 talk, Game Grumps' Tyler Hutchison discussses Dream Daddy, and how it managed to become something that made a whole lot of people from different backgrounds very happy.
Indie, Design, Video

Developing the first mobile Spider-Man game before the App Store  
by Emma Kidwell [09.10.18]
In an interview Gadgets 360, game designers from Mumbai studio Indiagames discuss development of the first mobile iteration of Spider-Man, which was put together in under a month.
Smartphone/Tablet, Production

German org calls on Sony to fix 'customer-hostile' terms & conditions 1
by Emma Kidwell [09.10.18]
Sony is facing possible legal action in Germany after the Consumer Association of North Rhine-Westphalia issued a complaint regarding the terms and conditions imposed on customers using PSN. 
Console/PC, Business/Marketing

Get a job: Sucker Punch Productions is hiring an Animator  
by Staff [09.10.18]
Sucker Punch is looking for an Animator to work with its proprietary tools and engine to create a wide range of compelling character experiences for Ghost of Tsushima.
Console/PC, Art, Recruitment

Analyst: 'Whale' spenders aren't as crucial to F2P mobile games as they once were  
by Alissa McAloon [09.10.18]
Data featured in a report from DeltaDNA suggests that casual spenders are on the rise, and that free-to-play mobile games likely won’t need to rely on power-spenders as a result.
Smartphone/Tablet, Business/Marketing