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April 6, 2020
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GameStop rules itself 'essential retail' and therefore immune to lockdown closures 8
by Alissa McAloon [03.19.20]
GameStop’s top brass have decided the video game retailer counts as an essential business during coronavirus times, and has told store management to keep its locations open despite local lockdowns.
Console/PC, Business/Marketing

Road to the IGF: Pixpil's Eastward  
by Joel Couture [03.19.20]
Eastward has players guide a miner and mysterious girl through a broken world, meeting quirky new friends as they seek answers about the girl's identity.
Indie, Video, IGF

GDC organizers plan new 3-day GDC Summer event for August  
by Staff [03.19.20]
GDC organizers have announced GDC Summer, a three-day celebration of the art, craft and business of game development, to be held from August 4-6 at the Moscone Center in San Francisco.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

GoldenEye 007, Guitar Hero among 2020 World Video Game Hall of Fame finalists  
by Alissa McAloon [03.19.20]
The Strong Museum has named the 12 games shortlisted for this years World Video Game Hall of Fame inductees, a list that includes repeat nominees like Minecraft alongside some fresh faces.
Console/PC, Smartphone/Tablet

Video: The benefits of Paradox's long-term DLC model  
by Staff [03.19.20]
At GDC 2018 Henrik Fahraeus and Shams Jorjani explain why Paradox Development Studio switched over to a new DLC model, and reveal how it has proven beneficial for both the company and players.
Console/PC, Business/Marketing, Video, Vault

Blog: Building a historical game based on real-world struggles  
by Gamasutra Community [03.19.20]
Jörg Friedrich of Paintbucket Games discusses the process behind the studio's historical strategy title Through the Darkest of Times.
Console/PC, Design, Production

GameStop bumps up Doom Eternal release to cut back on in-store crowds  
by Alissa McAloon [03.19.20]
Doom Eternal was previously slated for a March 20 launch alongside Animal Crossing: New Horizons, but game retailer GameStop has opted to release the game a day early in the interest of promoting social distancing.
Console/PC, Business/Marketing

Road to the IGF: No Code's Observation  
by Joel Couture [03.19.20]
Observation casts players as a ship's AI, helping a distressed member of the crew survive while also dealing with your own newly-growing consciousness.
Indie, Video, IGF

Blog: Project management in the time of COVID-19  
by Gamasutra Community [03.19.20]
Squeaky Wheel cofounder Ryan Sumo describes his process for project management of remote teams.
Production, Business/Marketing

Razer will start manufacturing surgical masks to help fight COVID-19 2
by Chris Kerr [03.19.20]
Game peripheral maker Razer, best known for creating neon-drenched keyboards, mice, and headsets, will start making surgical masks to assist in the fight against COVID-19.
Production, Business/Marketing

Mobile studio Scopely nets $200 million for more acquisitions  
by Chris Kerr [03.19.20]
Mobile studio Scopely has raised $200 million in Series D funding to accelerate its investment and acquisition strategy.
Smartphone/Tablet, Business/Marketing

Thatgamecompany opening new San Francisco office to support Sky  
by Chris Kerr [03.19.20]
Journey and Flower developer thatgamecompany is preparing to expand with the opening of a new office in the San Francisco Bay Area.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Untitled Goose Game nabs Game of the Year at the 2020 Game Developers Choice Awards!  
by Staff [03.18.20]
The goose is loose, and it took home top prize for developer House House at this year's prestigious Game Developers Choice Awards! Other big winners include Control, Disco Elysium, and Baba Is You!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

A Short Hike wins Grand Prize at the 2020 Independent Games Festival! 2
by Staff [03.18.20]
Adam Robinson-Yu’s A Short Hike won the Seumas McNally Grand Prize for Best Independent Game at the 22nd annual Independent Games Festival (IGF) Awards tonight!
Indie, Business/Marketing, GDC, IGF

Get a job: Visual Concepts is hiring a Software Engineer  
by Staff [03.18.20]
We are seeking Software Engineers to join our ongoing and best-in-industry development efforts across a multitude of platforms.
Programming, Recruitment

Don't Miss: Naughty Dog's Jak and Daxter: the Precursor Legacy postmortem 1
by Staff [03.18.20]
"For Jak & Daxter, one of our earliest desires was to immerse the player in a single, highly detailed world, as opposed to the discrete levels of Crash Bandicoot."
Design

Nexon to close down MapleStory 2 global servers this spring  
by Alissa McAloon [03.18.20]
MapleStory 2, the 2015 sequel to the original 2D MMO game MapleStory, is going offline for good on May 27, 2020.
Console/PC, Social/Online

Video: Making better games by understanding human error  
by Staff [03.18.20]
To err is human, and in this 2018 GDC talk Epic Games' Ben Lewis-Evans discusses the science of human error and how error can be prevented or encouraged to help create your intended game experience.
Console/PC, Indie, Design, Video, Vault

5 highlights from PlayStation's big PS5 system architecture deep dive 2
by Alissa McAloon [03.18.20]
PlayStation 5 lead architect ​Mark Cerny offered an incredibly in-depth look at what'll be powering the next generation of PlayStation hardware when the console debuts later this year.
Console/PC, Audio, Design, Video

Road to the IGF: Goblin Rage's BORE DOME  
by Joel Couture [03.18.20]
BORE DOME is a game of the dull, tedious, awkward moments in our lives, asking players to examine and reflect on the less-than-amazing things that happen to us all.
Indie, Video, IGF