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August 17, 2019
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How Diablo meets Left 4 Dead in co-op action RPG Killsquad  
by John Harris [08.02.19]
Novarama director Dani Sánchez-Crespo tells us about Killsquad, a co-op action RPG that jumped to the top of the Steam charts in recent weeks.
Console/PC, Indie, Design

Don't Miss: Building an audience early with visuals-first development in Ooblets  
by Staff [08.01.19]
Early on, Ooblets already had a large following. In this 2017 story, the makers of the game explain how publicly sharing their game's development from day one helped them.
Console/PC, Social/Online, Indie, Art, Design, Business/Marketing

Ooblets devs break down their Epic Games Store exclusivity decision 13
by Alissa McAloon [08.01.19]
For the Glumberland team, signing on with Epic's game store means they can "just focus on making the game without worrying about keeping the lights on."

Get a job: Join Housemarque as a Lead Artist  
by Staff [08.01.19]
Housemarque is looking for a highly motivated and talented Lead Artist to join our art team.
Art, Recruitment

Ninja, one of Twitch's top streamers, has left the platform for Mixer  
by Alissa McAloon [08.01.19]
Tyler Blevins, known by the moniker Ninja online, announced today that he’ll be exclusively streaming on Microsoft’s Mixer platform from this point forward.

Video: Reinventing a platformer for VR the Astro Bot way  
by Staff [08.01.19]
In this 2019 GDC session, creative director Nicolas Doucet talks about the origins and development of the acclaimed PlayStation VR platformer Astro Bot Rescue Mission.
VR, Design, Video, Vault

EA CEO: The Switch isn't players' first choice for multi-platform EA games 4
by Alissa McAloon [08.01.19]
If players have the option of playing an EA game on PlayStation 4, Xbox One, or PC, they’re less likely to pick that same title up on the Nintendo Switch, says EA.

Steam's Interactive Recommender landed 10,000 new games on wishlists 1
by Alissa McAloon [08.01.19]
Valve has published a sort of progress report for its debut Steam Labs projects, reflecting on how each has done so far and introducing new features on the way.
Console/PC, Social/Online

Revenue and bookings up at Zynga, despite slowing active users on mobile  
by Alissa McAloon [08.01.19]
Zynga's varied suite of live mobile games drove the results of its second quarter, with the San Francisco-based company reporting year-over-year jumps in both revenue and bookings in its latest report.

New 'Game Trials' program will let Switch Online members try games for free
by Chris Kerr [08.01.19]
Nintendo is letting Switch Online subscribers download and play Mario Tennis Aces for free as part of a new initiative called 'Game Trials.'
Console/PC, Business/Marketing

Enduring popularity of key franchises helps boost sales and profits at Capcom  
by Chris Kerr [08.01.19]
The enduring popularity of hit titles like Devil May Cry 5, Monster Hunter: World, and Resident Evil 2 are driving sales and profits at Capcom.
Console/PC, Business/Marketing

XRDC offers a rare look at how biometric VR is improving mental health care  
by Staff [08.01.19]
Come to XRDC in October for a practical overview of VR's potential role in capturing biometric data and helping deliver treatments for anxiety disorders, autism spectrum disorders, and depression.
VR, Design

Over 50 'field leaders' laid off at GameStop due to ongoing cost-cutting  
by Chris Kerr [08.01.19]
U.S. video game retailer GameStop has laid off over 50 'field leaders,' which includes regional managers, district managers, HR staff, and loss prevention managers.
Console/PC, Business/Marketing

Russian dev My.Games and Chinese publisher iDreamSky partner for global expansion  
by Chris Kerr [08.01.19]
Russian developer-publisher My.Games has announced a strategic partnership with Chinese game company iDreamSky that will allow both to expand their businesses globally. 
Console/PC, Smartphone/Tablet, Production, Business/Marketing

The three eras of game discoverability 3
by Gamasutra Community [08.01.19]
It’s possible to divide the eras of video game discoverability into roughly three parts - each of which bleeds messily into the other. Here's what you might be confused about if you grew up in one of these eras.
Indie, Business/Marketing

Don't Miss: Balancing the old with the new in Monster Prom's fandom-friendly DLC  
by Staff [07.31.19]
For Monster Prom: Second Term, Beautiful Glitch had the challenge of creating more content for a narrative game without breaking the lore of the first, all while keeping a thirsty fandom thriving.
Console/PC, Social/Online

EA expects The Sims 4 to deliver net bookings on par with Apex Legends  
by Alissa McAloon [07.31.19]
The Sims 4 was, alongside Apex Legends, one of the notable earners called out in Electronic Arts' most recent financial reports.

Get a job: Disbelief is hiring a Senior Programmer  
by Staff [07.31.19]
Senior programmers at Disbelief are leaders and developers in their project. You should be comfortable working independently and with a team to develop, test and integrate software into a larger codebase.
Programming, Recruitment

Pokemon Go surpasses 1 billion downloads worldwide  
by Alissa McAloon [07.31.19]
Niantic’s mobile AR game Pokemon Go has officially been downloaded more than 1 billion times since its launch a little over three years ago.
VR, Smartphone/Tablet

Watch two of Elsinore's devs discuss the tragic Shakespeare simulator  
by Bryant Francis [07.31.19]
Watch two of the developers behind Elsinore discuss the making of their Hamlet-themed Shakespeare simulator.
Console/PC, Design, Video