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September 30, 2020
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Behind the music: Crafting the score for Ori and the Will of the Wisps - Part 2  
by Chris Kerr [09.11.20]
This is the second part of our full, unedited Q&A with Ori and the Will of the Wisps composer Gareth Coker.
Console/PC, Audio, Production

Get a job: Insomniac Games is hiring a Story Lead  
by Staff [09.10.20]
The Story Lead is responsible for the role of writing game narrative at Insomniac. This position ensures engaging story by leading a team of writers and narrative designers across multiple games
Console/PC, Production, Recruitment

Don't Miss: The making of Prince of Persia: The Sands of Time  
by Staff [09.10.20]
In this classic postmortem, learn what worked and what didn't during the development of Ubisoft's Prince of Persia: The Sands of Time.
Console/PC, Programming, Art, Design, Production

Video: Tips for jumpstarting creativity and finishing your games 1
by Staff [09.10.20]
In this 2020 GDC Summer session Tribe Games' Charles McGregor explains why setting a specific goal helped him go from finishing no game projects to finishing 8 in 2 years, and how you can do the same.
Indie, Production, Video, Vault

Ubisoft CEO issues apology for past misconduct ahead of Ubisoft Forward event 1
by Alissa McAloon [09.10.20]
The video was shared on Ubisoft's Twitter account toda but notably won’t be included in the live broadcast of Ubisoft Forward due to what Ubisoft calls "timing constraints".
Console/PC

Roblox launches digital civility curriculum to teach students about online safety  
by Chris Kerr [09.10.20]
Online game platform Roblox has launched a free 'digital civility' curriculum to help foster positive and productive online experiences among students.
Console/PC, Business/Marketing

Goat Simulator dev Coffee Stain expands diversity funding program  
by Chris Kerr [09.10.20]
Goat Simulator developer Coffee Stain Studios has expanded its 'Leveling the Playing Field' diversity funding program to support studios pushing for racial diveristy.
Business/Marketing

Behind the music: Crafting the score for Ori and the Will of the Wisps - Part 1  
by Chris Kerr [09.10.20]
In this unedited Q&A, Gareth Coker explains how he crafted the score to Ori and The Will of the Wisps. This is the first half of a rich two-parter filled with tales and tidbits from the game audio trenches.
Console/PC, Audio, Production

Get a job: Join Playco as a Senior Game Engineer  
by Staff [09.09.20]
We are currently looking for Senior Game Engineers to join our global growing team. We  have offices in San Francisco, Mountain View, and Tokyo, Japan, but remote is 100% fine with us!
Programming, Recruitment

Despite pandemic and its reboot, GameStop says it's ready for next-gen demand  
by Alissa McAloon [09.09.20]
GameStop's earnings are still down yoy, but its CEO says an increase in e-commerce sales and sizable reduction in Selling, General and Administrative Expenses indicates things are proceeding as planned. 
Console/PC

Blog: A launch postmortem of Dungeons of Edera  
by Gamasutra Community [09.09.20]
On August 28th I released my second Steam game, Dungeons of Edera, in Early Access. I wanted to share my approach to release along with some first week numbers.
Design, Business/Marketing

Video: Using project management to tame the chaos of game dev  
by Staff [09.09.20]
In this 2020 GDC Summer session consultant Clinton Keith explains how to deliver great games on schedule without breaking the bank, or the backs of your team.
Console/PC, Indie, Production, Video, Vault

Assassin's Creed Valhalla bumps up release date to match next-gen Xbox launch  
by Alissa McAloon [09.09.20]
Assassin's Creed Valhalla is arriving a week earlier than previously announced on most platforms.
Console/PC

Apple pauses plans to end 'Sign In with Apple' support for Epic Games accounts  
by Alissa McAloon [09.09.20]
It's a change that almost certainly marks the latest escalation of Apple and Epic's conflict over what does or does not constitute anti-competitive behavior.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: What was it like developing for the Dreamcast? 2
by Brandon Sheffield [09.09.20]
For the Dreamcast's birthday, we spoke to developers of games like Shenmue, Space Channel 5, Samba de Amigo, Sonic Adventure, and more, to celebrate the short life of this innovative console.
Console/PC, Programming, Art, Design, Production, Business/Marketing

No More Robots and Game Devs of Color Expo launch $75,000 grant program  
by Chris Kerr [09.09.20]
Descenders publisher No More Robots and the Game Devs of Color Expo (GDoC Expo) have joined forces to launch a $75,000 Grant Program. 
Production, Business/Marketing

Blog: A Neon Climber postmortem 1
by Gamasutra Community [09.09.20]
The Fear and Loathing of one no-budget mobile game production. How we failed and why.
Design, Production

EA Play is being added to Game Pass Ultimate at no extra cost  
by Chris Kerr [09.09.20]
Microsoft has revealed that EA Play will be added to Xbox Game Pass Ultimate later this year at no extra cost.
Console/PC, Business/Marketing

Microsoft confirms next-gen pricing and launch dates, touts new financing options  
by Chris Kerr [09.09.20]
After months of speculation and leaks, Microsoft has confirmed the price and launch date of its next-generation hardware.
Console/PC, Business/Marketing

Blog: Building Cogmind's ambient soundscape 2
by Gamasutra Community [09.09.20]
Describing the methodology behind bringing Cogmind's maps, machines and other sources of atmospheric audio to life.
Design