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October 20, 2019
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Watch Adam Saltsman explain how Overland was 'tuned for drama'  
by Bryant Francis [10.02.19]
Adam Saltsman breaks down the design decisions that contributed to Overland over on the GDC Twitch channel.
Console/PC, Smartphone/Tablet, Design, Video

PlayStation quietly brings PS4 cross-play out of beta  
by Alissa McAloon [10.02.19]
PlayStation has lifted 'beta' status from the PlayStation 4's cross-play support, seemingly opening the feature up to developers interested in making their online games playable across platform lines.
Console/PC, Social/Online

Video: A tech director's guide to communication, ROI, and triage  
by Staff [10.02.19]
In this 2017 GDC talk Mike Acton shared specific tips and advice on being a good tech director and ensuring that the most important things get done (and done well) when programming video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, Video, Vault

Don't Miss: 7 horror games (plus some movies) every designer should study 22
by Alex Wawro [10.02.19]
In this timeless feature, Gamasutra speaks to a handful of game developers from across the industry (and the world) to get their recommendations on what horror games designers should play -- and why.
Console/PC, Indie, Design

EA is offering a free month of Origin Access to encourage 2FA use 1
by Alissa McAloon [10.02.19]
EA is trying to incentivize EA account holders into upping their account security game by offering a free month of its PC subscription game library Origin Access to those that turn on two-factor authentication.
Console/PC, Social/Online

Astroneer's Wanderer update is a tribute to late System Era co-founder Paul Pepera 1
by Alissa McAloon [10.02.19]
The latest update for System Era’s spacefaring exploration game Astroneer contains designs and hidden images that pay tribute to cofounder Paul Pepera, who passed in 2017.
Console/PC, Indie

Master the art of porting your game to Oculus Quest at XRDC this month!  
by Staff [10.02.19]
Come out to XRDC in San Francisco later this month and learn about the ins and outs of building games for the Oculus Quest during two days of top-shelf AR/VR/MR learning and networking!
VR, Production, Business/Marketing, XRDC

Chat with the makers of Overland today at 3PM EST  
by Bryant Francis [10.02.19]
Take a ride in Overland with a dog at your side with the folks from Finji today at 3PM EST on the GDC Twitch channel.
Console/PC, Design, Business/Marketing

Rocket League is binning loot boxes in exchange for 'blueprints'  
by Chris Kerr [10.02.19]
Rocket League developer Psyonix is replacing loot boxes with a new system called 'Blueprints' in a bid to be more transparent.
Console/PC, Business/Marketing

PUBG cross-play between Xbox One and PS4 has launched 1
by Chris Kerr [10.02.19]
The latest update for PlayerUnknown's Battlegrounds on consoles will enable cross-play between PlayStation 4 and Xbox One players.
Console/PC, Business/Marketing

Bringing out the best in your game dev team 2
by Tanya X. Short [10.02.19]
This three-part series will cover three aspects of creative leadership, i.e. that messy head-space where lead designer meets producer, starting with creative direction as internal pitching.
Design, Production

Blog: Towards a language of video games - Part 1 4
by Chris Kerr [10.02.19]
The first part of a blog series looking at the practical application of spatial theory to game design by examining game mechanics in relation to to LeFebvre's triad.
Design

Report: Mario & Luigi developer AlphaDream has filed for bankruptcy 1
by Chris Kerr [10.02.19]
According to reports, a combination of stagnant revenue streams and development costs had left the studio with around $3.7 million in debt.
Console/PC, Business/Marketing

Get a job: Deep Silver Volition is hiring an Animator  
by Staff [10.01.19]
Volition is seeking an experienced and passionate Animator to join their team to work on the next Saints Row title!
Art, Recruitment

US federal appeals court rules states can pass net neutrality rules 1
by Alissa McAloon [10.01.19]
This latest development in the net neutrality back-and-forth is the result of a case brought against the FCC by Mozilla, and backed by a number of other notable website companies and state attorneys general,
Social/Online

Blog: The science behind a fun and successful casual game  
by Gamasutra Community [10.01.19]
If you're looking to create a well-balanced mobile game, here are some of the key steps you can take.
Design

Counter-Strike: GO lets players in France reveal loot box contents ahead of purchase 6
by Alissa McAloon [10.01.19]
Counter-Strike: Global Offensive players in France can now reveal the contents of the game’s loot boxes before deciding to purchase a key to open what was previously a blind-box of randomized in-game goods.
Console/PC, Social/Online

Video: Game artists offer advice on building a killer portfolio  
by Staff [10.01.19]
Artists Greg Foertsch, Moby Francke, Gavin Goulden, Claire Hummel, Wyeth Johnson and Alison Kelly share advice on portfolio pitfalls, how to avoid them, and how to hold an art director's attention!
Console/PC, Indie, Art, Video, Vault

Talking Tom dev Outfit7's game library surpasses 10 billion downloads  
by Alissa McAloon [10.01.19]
Outfit7, the developer and publisher known for its Talking Tom mobile game franchise, says its library has surpassed 10 billion total downloads on mobile platforms.
Smartphone/Tablet

Don't Miss: Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [10.01.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Console/PC, Indie, Design, Production, Business/Marketing, Podcast, GDC