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July 10, 2020
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Pokemon takes another stab at free-to-play with Pokemon Cafe Mix  
by Alissa McAloon [06.17.20]
Pokemon is releasing another free-to-play mobile and Switch game into the world, this time a puzzler called Pokemon Cafe Mix.
Smartphone/Tablet, Video

Today's your last day to get an early registration discount for GDC Summer  
by Staff [06.17.20]
Early registration for August's all-digital GDC Summer event ends today (June 17th) at 11:59 PM PT, so conference organizers encourage prospective attendees to register now at a discounted rate!
Console/PC, GDC

Pokemon Snap is being revived on the Nintendo Switch  
by Chris Kerr [06.17.20]
The much-loved Pokemon Snap franchise is making a comeback after collecting dust for over 20 years.
Console/PC, Business/Marketing, Video

Humble's huge 'Fight for Racial Justice' charity bundle has already raised over $1.3M
by Chris Kerr [06.17.20]
Humble has launched a massive 'Fight for Racial Justice' charity bundle to help support organizations fighting for racial equality.
Console/PC, Business/Marketing

Blog: Finding, choosing, and managing moderators 2
by Gamasutra Community [06.17.20]
Kitfox Games communications director Victoria Tran has put together a guide on finding the perfect fit.

The Evolution of Game Genres: NES, Gameboy, and SNES 1
by Lars Doucet [06.17.20]
Looking into how game genre classification evolved on early Nintendo consoles in the 80's and 90's.

Get a job: XSEED Games is hiring a Localization Editor  
by Staff [06.16.20]
Localization Editors are responsible for editing a wide variety of English text, from games to web content to marketing material, and will ideally be able to demonstrate quality writing across multiple game genres.
Production, Recruitment

Don't Miss: What was it like programming Skyrim? 1
by Staff [06.16.20]
Programming's not always just about trying to keep the frame rate from chugging. As lead Skyrim systems programmer Brett Douville explains, it's about relationships and self-care too.
Console/PC, Programming

Blog: Is mesh-baking your assets really worth it? 2
by Gamasutra Community [06.16.20]
I had the pleasure of interviewing Ian Deane, the developer behind the famous Unity asset 'Mesh Baker' that lets you drastically reduce your draw calls so your game runs at higher frame-rates.
Console/PC, Programming, Design, Production

Google cuts Stadia Premiere Edition price from $130 to $100 2
by Alissa McAloon [06.16.20]
Stadia has dropped the price of its TV-centric starter kit by $30, reducing the price tag for that Stadia Premiere bundle from $129.99 to $99.99.
Console/PC, Social/Online

Hulu is ending Hulu VR support for most (but not all) virtual reality headsets  
by Alissa McAloon [06.16.20]
Hulu has (quietly) announced that it's ending Hulu VR support for a number of platforms on June 17, a discontinuation that leaves only the Oculus Rift and the Samsung Gear VR with access to the Hulu VR app.

Video: Golden rules for designing chatbot games  
by Staff [06.16.20]
In this 2018 GDC session, Emmanuel Corno defines some "golden rules" for designing chatbot games using his own experience working on the IGF award-nominated narrative exploration game Event[0].
Console/PC, Indie, Design, Video, Vault

PAX pivots to digital show after canceling PAX West and PAX Aus over COVID-19  
by Alissa McAloon [06.16.20]
PAX organizers Penny Arcade and ReedPOP have announced that two of its remaining 2020 PAX shows have officially been called off.
Console/PC, Social/Online, Indie

Here's what to expect from GDC Summer's expanded all-digital schedule  
by Staff [06.16.20]
Taking place August 4-6, GDC Summer will have an expanded daily schedule to better accommodate attendees in different time zones around the world. Here's what to expect when you log on to attend!
Console/PC, GDC

Report: Fortnite maker Epic could sell stake at $17 billion valuation 3
by Chris Kerr [06.16.20]
Fortnite developer Epic Games is reportedly looking to raise $750 million in a deal that would value the company at $17 billion. 
Console/PC, Business/Marketing

Blog: Reducing stress when you own a game company 1
by Gamasutra Community [06.16.20]
When you own a game company your decisions can result in success or failure. Here are five things I do that help me reduce stress while (hopefully) helping others do the same.

Tomb Raider and Deus Ex dev Eidos Montreal opens new R&D studio  
by Chris Kerr [06.16.20]
Deus Ex and Tomb Raider developer Eidos Montreal has opened a new research and development studio called Eidos Sherbrooke with parent company Square Enix.
Console/PC, Business/Marketing

Latest Fortnite event attracts 12M in-game players, another 8.4M via streams  
by Chris Kerr [06.16.20]
Fortnite's latest season-ending event attracted a mammoth 12 million in-game players, with another 8.4 million watching it live on Twitch and YouTube.
Console/PC, Business/Marketing

Blog: Understanding Dead by Daylight's engagement cycle 2
by Gamasutra Community [06.16.20]
In this article we will look at what happens after and between matches in Dead by Daylight to hook players and pull them into the next one.
Console/PC, Design

Dissecting the dual-genre design of Disintegration  
by Bryant Francis [06.16.20]
V1 Interactive CEO Marcus Lehto discusses the hybridization of first-person shooter and real-time strategy design behind Disintegration.
Console/PC, Design