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April 6, 2020
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Sony details PlayStation 5 tech specs in extensive 'deep dive' 1
by Chris Kerr [03.18.20]
Sony has unveiled what sort of tech will be powering the PlayStation 5 in a 'deep dive' reveal hosted by system architect Mark Cerny.
Console/PC, Business/Marketing, Video

PlayStation's switch to a SSD for the PS5 aims to 'give the game designer freedom' 1
by Alissa McAloon [03.18.20]
Going into the next generation of PlayStation, PlayStation 5 lead architect Mark Cerny says that the plan this time around is to build a console that puts the need of game developers first.
Console/PC, Design, Video

Road to the IGF: Nyamyam's Astrologaster  
by Joel Couture [03.18.20]
Astrologaster takes players back to Renaissance London to have them practice medicien using astrology, seeking answers to your patients' problems in the stars.
Indie, Video, IGF

The coronavirus pandemic has sparked a rise in online gaming in the U.S. 1
by Chris Kerr [03.18.20]
The spread of the coronavirus and subsequent self-isolation strategy has led to a sharp rise in the number of people playing video games and using streaming platforms.
Business/Marketing

Miniclip acquires UK mobile studio Eight Pixels Square  
by Chris Kerr [03.18.20]
Miniclip has acquired UK mobile studio Eight Pixels Square from Outplay Entertainment for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Get a job: AfterThought is hiring a Unreal Engine 4 Programmer  
by Staff [03.17.20]
With a strong knowledge and experience with C++ and Unreal Gameplay framework, you will work on new and pre-existing gameplay systems for a multiplayer environment.
Programming, Recruitment

Don't Miss: Evolving the combat design of id Software's Doom Eternal  
by Bryant Francis [03.17.20]
id Software game director Hugo Martin explains the design principles that have guided the evolution of Doom Eternal's design and combat.
Console/PC, Design

Road to the IGF: Foam Sword's Knights and Bikes  
by Joel Couture [03.17.20]
Knights and Bikes follows a pair of young girls on wild, imagined adventures throughout their seaside home town, petting geese, throwing frisbees, and overcoming evil together.
Indie, Video, IGF

Ubisoft, EA, Bethesda, and more enact remote working policies due to COVID-19 1
by Alissa McAloon [03.17.20]
UPDATE: More and more sizable studios have now put policies in place to allow developers to continue their usual day-to-day office activities from the comfort and safety of their own homes.
Console/PC, Social/Online, Production, Business/Marketing

Road to the IGF: Barnaque's Infini  
by Joel Couture [03.17.20]
Infini explores the interactions of personified concepts like hope, time, and technology as players work their way through looping puzzles built around infinity.
Indie, Video, IGF

Video: How a game changes based on the music you compose for it  
by Staff [03.17.20]
At GDC 2018 composers Becky Allen, Jason Graves, Arnold Nesis and Inon Zur discuss differences in their approaches to composition, and the effect that different music can have on the same game.
Console/PC, Indie, Audio, Video, Vault

Nintendo's latest Indie World welcomes more (timed) exclusives to the Switch  
by Alissa McAloon [03.17.20]
Nintendo's newest Indie World showcase maintains the company's recent focus on bringing indie games to the Switch through timed exclusivity deals.
Console/PC, Indie, Video

Khronos releases Vulkan Ray Tracing provisional extensions for dev feedback  
by Chris Kerr [03.17.20]
Khronos hopes the release will go some way towards establishing the "first open, cross-vendor, cross-platform standard for ray tracing acceleration."
Programming, Production

Deca Games acquires DragonVale following Backflip Studios closure  
by Alissa McAloon [03.17.20]
Deca Games is taking over Backflip Studios' free-to-play mobile game DragonVale, an acquisition that comes months after Backflip was closed down by parent company Hasbro.
Smartphone/Tablet, Business/Marketing

Streaming startup Genvid secures $6 million in funding  
by Chris Kerr [03.17.20]
Streaming startup Genvid Technologies has raised another $6 million in Series B funding, adding to the $27 million it raised back in November 2019.
Console/PC, Business/Marketing

Ukie partners with law firm Sheridans to open COVID-19 Contract Hotline  
by Chris Kerr [03.17.20]
Ukie has teamed up with law firm Sheridans to open a free legal advice hotline for those UK games businesses and contractors affected by the COVID-19 pandemic.
Business/Marketing

Don't Miss: A 2012 look at CDPR's Cyberpunk plans, and lessons learned from The Witcher 14
by Staff [03.17.20]
In this classic interview, key staffers from CD Projekt RED reflect upon the Witcher series, noting what went right, wrong, and how the games have affected the studio's plans for the years ahead.
Console/PC, Design

Road to the IGF: Patrick Traynor's Patrick's Parabox  
by Joel Couture [03.16.20]
Patrick's Parabox is a puzzle game of exploring recursion and infinity, having players move boxes into other boxes that also contain a full reality within them.
Indie, IGF

Oculus adds prototype OpenXR support for Quest 1
by Alissa McAloon [03.16.20]
Oculus has added support for Khronos Group’s open VR and AR standard OpenXR to Quest devices, though it says that support is currently only extended to a prototype version for the time being.
VR, Business/Marketing

Get a job: Airship Syndicate is hiring a Senior VFX Artist  
by Staff [03.16.20]
Airship is currently seeking a Senior VFX artist to help drive the creation and quality of VFX across the Austin-based studio on multiple projects.
Console/PC, Art, Recruitment