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April 21, 2018
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Get a job: Be a Senior Software Engineer at Visual Concepts  
by Staff [04.05.18]
Novato, California-based Visual Concepts seeks an experienced software engineer to focus on AI and gameplay development.
Console/PC, Programming, Recruitment

BossKey backing away from active LawBreakers development 5
by Alissa McAloon [04.05.18]
"We will continue to support the game in its current state, but we also need to focus on other projects with fresh creative leaders."
Console/PC, Social/Online

Indie collective Juegos Rancheros dismisses co-founder Boyer  
by Alissa McAloon [04.05.18]
Juegos Rancheros has dismissed co-founder Brandon Boyer from its board after being "made aware of several concerns regarding [his] conduct in our community."
Indie

Don't Miss: Exploring color theory and production design in the classic Spyro the Dragon 1
by Gamasutra Community [04.05.18]
John Fiorito and Craig Stitt share some of the ways they used color to focus player emotion and create a vibrant 3D world during the PS1 era for original Spyro the Dragon.
Console/PC, Art, Design

How long should game devs spend working on just one game? 1
by Alissa McAloon [04.05.18]
"Don't fall into the trap of making a giant piece of art that earns you nothing except disappointment,” warns Shadowhand creator Jake Birkett.
Indie, Production, Video

Blog: How I turned Guts and Glory into a success 1
by Gamasutra Community [04.05.18]
How I built a commercially successful first game as a solo developer while working full-time, going to college, and raising a family.
Business/Marketing

Blizzard looking to grow Overwatch League with All-Access Pass  
by Chris Kerr [04.05.18]
The pass grants an evolving VIP badge that viewers can wear in-game and in Twitch chat, and offers a variety of premium viewing and behind-the-scenes experiences.
Business/Marketing

iOS App Store shrinks as number of new apps falls for first time ever 3
by Chris Kerr [04.05.18]
The iOS App Store has started to shrink, with the number of apps on Apple's mobile marketplace falling to 2.1 million in 2017 from 2.2 million in 2016.
Smartphone/Tablet, Business/Marketing

Blog: Encapsulated scene architecture for large teams in Unity  
by Gamasutra Community [04.05.18]
An example of architecture that enables a large team to work on the same scene without conflicting or overlapping, allowing parallel development of different parts of the scene without interference.
Programming, Production

Ubisoft to prioritize 'toxicity management' in Rainbow Six: Siege  
by Chris Kerr [04.05.18]
Ubisoft wants to stamp out toxicity from its popular online shooter Rainbow Six: Siege, and will be tackling the issue head on over the coming years.  
Console/PC, Design, Business/Marketing

Far Cry 5 has more than doubled Far Cry 4's first week sales 1
by Chris Kerr [04.05.18]
Far Cry 5 has more than doubled the first week sell-through of Far Cry 4, making it the fastest selling title in the franchise's history. 
Console/PC, Business/Marketing

Blog: The four basics of open world storytelling  
by Gamasutra Community [04.05.18]
Open worlds and sandboxes are scary places for narrative designers. Whatever your mechanics may be, adhering to these four basic mantras will help players better engage with and understand your story.
Design

Helping players relate to the heroine of Night in the Woods 1
by John Harris [04.05.18]
In the wake of an IGF Award win, read Night in the Woods co-creator Scott Benson's thoughts about why its feline heroine Mae feels real and relatable to an audience that has latched on to the game.
Console/PC, Indie, Design, Video

SteamSpy: $20 and $60 were the top-earning Steam game prices last year 2
by Alex Wawro [04.04.18]
"Surprise: cheap games do not make a lot of money," wrote SteamSpy operator Sergey Galyonkin. "People are still mostly buying relatively expensive and quality titles."
Console/PC, Indie, Business/Marketing

IGF Award-winning Baba Is You cloned before it was even released 1
by Alex Wawro [04.04.18]
It's the latest example of the game industry's long-running problem with cloning, and what's especially striking here is that Baba is You isn't even out yet.
Smartphone/Tablet, Indie, Business/Marketing

Video: A Mortician's Tale dev offers a fresh view of death in games  
by Staff [04.04.18]
At GDC 2018 A Mortician's Tale dev Gabby DaRienzo explores how games are innovating on death mechanics and shares some insight into how you can best explore death in your own work.
Indie, Design, Video

Weekly Jobs Roundup: Insomniac Games, Magic Leap, and more are hiring now!  
by Staff [04.04.18]
Companies like Cold Iron Studios and Infinity Ward are a looking for everything from Associate Producers to QA Testers on the Gamasutra Job Board.
Console/PC, Programming, Design, Production, Recruitment

It's more than luck: what devs should keep in mind when creating an 'indie hit' 5
by Alissa McAloon [04.04.18]
"If you are not confident in being able to explain why the hits hit and why the others do not, you shouldn't be confident about your game's chances either," explains Ryan Clark.
Indie, Design, Business/Marketing, Video

Don't Miss: How Slime Rancher succeeds through emergent storytelling  
by Staff [04.04.18]
Monomi Park chief Nick Popovich speaks at length about the "secret sauce" that helped Slime Rancher's slimes capture so many players' hearts: the stories they helped the player tell.
Console/PC, Indie, Design

Skybound branches into indie game publishing with Skybound Games  
by Alissa McAloon [04.04.18]
The publishing venture aims to partner with indie developers to both bring their games to new platforms and help them expand into other forms of media.
Console/PC, Indie, Business/Marketing