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December 12, 2018
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Blog: How productivity tools can make development easier  
by Gamasutra Community [11.28.18]
I talk about some of the productivity tools like Flock, Hacknplan, and Airtable that we use to make making games easier.
Design, Production

Jam City opens new studio in Canada for Bingo Pop acquisition  
by Chris Kerr [11.28.18]
The Bingo Pop dev team will join Jam City and continue to manage game operations from the company's new Toronto studio.
Smartphone/Tablet, Production, Business/Marketing

Switch stars as Nintendo hits big holiday milestones in the U.S.  
by Chris Kerr [11.28.18]
Consumers in the United States spent over $250 million on Nintendo products from Thanksgiving through to Cyber Monday, and the Switch was the star of the show. 
Console/PC, Business/Marketing

Chat with the developers of Mutant Year Zero: Road to Eden at 10AM ET  
by Staff [11.28.18]
The GDC Twitch channel will be streaming Mutant Year Zero: Road to Eden with the developers from The Bearded Ladies starting at 10AM PT.
Console/PC, Design, Video

Blog: Why we developed and shipped a tiny game in 2 months 5
by Gamasutra Community [11.28.18]
As a brand new dev duo with a burning desire to become sustainable, what we needed on our side was experience, confidence and data. Here's how we got it.
Production, Business/Marketing

Postmortem: The making of retro rhythm game Old School Musical
by Gamasutra Community [11.28.18]
Enjoy this retrospective look at the seven years of work that went into Old School Musical, a charming rhythm game that pays loving tribute to retro games.
Indie, Audio, Design, Production, Business/Marketing

FTC agrees to investigate loot box monetization schemes in games  
by Alex Wawro [11.27.18]
Federal Trade Commission chairman Joseph Simons today agreed to begin an investigation into 'loot box' monetization schemes in video games and whether they take advantage of young players.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Video: Playing with Pride -- When game culture & LGBTQ culture collide  
by Staff [11.27.18]
In this GDC 2018 talk, documentarian Matt Baume shares interviews with a wide array of LGBTQ devs and players to help you better understand the needs and challenges of players in the LGBTQ community.
Console/PC, Indie, Art, Design, Business/Marketing, Video, Vault

Devs label Brexit 'a dire threat' to UK game industry in open letter  
by Alissa McAloon [11.27.18]
The letter comes the way of the organization Games4EU and has been signed by 1,300 individuals from 127 game companies in the UK.

Get a job: Insomniac Games is hiring a Senior Environment Technical Artist  
by Staff [11.27.18]
Insomniac Games is looking for a talented Senior Environment Technical Artist to act as the link between its programming and art teams.
Programming, Art, Recruitment

Don't Miss: A look back at the rise and fall of the Sega Dreamcast 41
by Staff [11.27.18]
On the 20th anniversary of the Sega Dreamcast's Japanese debut, take a look back at this retrospective on the system's whirlwind run.

Blog: Lessons from the making of Steel Rats  
by Gamasutra Community [11.27.18]
Michal Azarewicz writes about letting your experiences drive your design, iterating on your own passions and talents, and leaving no idea behind in the new motorbike combat racer Steel Rats.
Design, Production

Obituary: Carolyn Enlow, one of Sierra Online's first female coders  
by Alissa McAloon [11.27.18]
Carolyn Enlow, a programmer and likely the first woman to work in that role at Sierra Online, has passed away. She was 77.

Game Outcomes Project survey seeks dev input on crunch, leadership, and more  
by Staff [11.27.18]
The survey for the team performance study, a new extension of the 2014-15 Game Outcomes Project study, is now live for game developers to participate in.
Console/PC, Business/Marketing

Attend GDC 2019 for a behind-the-scenes look at Dead Cells' success  
by Staff [11.27.18]
The action roguelike has now sold well over a million copies, even in the face of outstanding competition, and at GDC 2019 you'll get to learn firsthand how developer Motion Twin pulled it off!
Indie, Business/Marketing, GDC

Blog: A historian discusses Red Dead Redemption 2  
by Gamasutra Community [11.27.18]
Historian Bob Whitaker explores the depiction of crime and the Pinkerton Detective Agency in Red Dead Redemption 2. Topics include "testing," train robbery, and informants.
Console/PC, Design, Production

Reggie Fils-Aime: Nintendo makes 60% of U.S. revenue during holiday season  
by Chris Kerr [11.27.18]
Nintendo of America president Reggie Fils-Aime has explained just how important the holidays are to the company, revealing it makes around 60 percent of its U.S. revenue during that time. 
Console/PC, Business/Marketing

Fortnite just passed 200 million registered users  
by Chris Kerr [11.27.18]
That's a notable 60 percent increase on the 125 million registered users Epic reported back in June, and highlights how the battle royale effort continues to build momentum. 
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Building a community through Twitch  
by Gamasutra Community [11.27.18]
We’re kicking off our collaborative article series with this first instalment from Wase Qazi, developer of Skyhook and Shotgun Farmers.
Production, Business/Marketing

Wargaming acquires UK studio Edge Case Games  
by Chris Kerr [11.27.18]
World of Tanks creator Wargaming has acquired Guildford-based developer Edge Case Games for an undisclosed fee.
Console/PC, Production, Business/Marketing