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July 31, 2021
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Respawn says Apex Legends and Titanfall hackers are hampering development  
by Chris Kerr [07.13.21]
Apex Legends and Titanfall hackers are forcing Respawn to divert attention away from upcoming features like cross-progression.
Console/PC, Production, Business/Marketing

Sumo Group and Pipeworks open Canadian studio Timbre Games  
by Chris Kerr [07.13.21]
Sumo Group is expanding into Canada with the launch of a new studio called Timbre Games helmed by former Maxis VP and general manager, Joe Nickolls.
Production, Business/Marketing

Phil Spencer expects Microsoft to buy a studio in Africa, South America, or India soon  
by Chris Kerr [07.13.21]
Xbox boss Phil Spencer would be surprised if Microsoft doesn't buy a studio in India, Africa, or South America in the coming years.
Production, Business/Marketing

Dead Cells has sold over 2 million copies on mobile platforms in China  
by Chris Kerr [07.13.21]
"We believe that the incredible success and massive reach demonstrated by Bilibili, our local Chinese partner, really shows that there's an enormous untapped market for quality premium mobile titles."
Smartphone/Tablet, Business/Marketing

Google is introducing 'play as you download' games with Android 12  
by Chris Kerr [07.13.21]
Google is rolling out 'play as you download' games with Android 12 so users can start playing almost twice as fast as before.
Smartphone/Tablet, Business/Marketing

How a happy accident inspired narrative adventure Lost Words: Beyond the Page  
by Joel Couture [07.13.21]
"I accidentally ended up with a sentence stuck in the middle of the screen and the character just standing on it. When I saw that, it seemed really striking and unlike anything I'd seen before..."
Video, IGF

Game discovery: where do short/niche games fit?  
by Gamasutra Staff [07.12.21]
How can games that don’t hew to today’s discoverability ideals actually get alone and do well in the market? Maybe we need a new business model for this...
Console/PC, Indie, Design, Production, Business/Marketing

Don't Miss: How Nintendo devs grappled with making the first 3D Mario game 2
by Staff [07.12.21]
"Implementing jumping in 3D is really difficult," says Miyamoto in newly-translated Super Mario 64 chats. "We had to design the levels so that as long as your jump was 'close enough', you’d make it."
Console/PC, Design, Production

Psychonauts 2's invincibility toggle aims to ensure difficulty doesn't get in the way of play 1
by Alissa McAloon [07.12.21]
"All people should be able to enjoy games. All ages, all possible needs. It's an ongoing and important process for our industry and a challenge we need to [meet]."
Console/PC, Design

Shop the GDC 2021 store at this year’s all-digital event  
by Staff [07.12.21]
The official GDC store is back with incredible shirts, bags, books, and more at the all-digital 2021 event.
Console/PC, Business/Marketing, GDC

Blog: Analysing the UI information presentation of games  
by Gamasutra Community [07.12.21]
The information level of game UI interface is important for users to get effective information. It reflects the logical structure of information presentation in the game interface.
Console/PC, Smartphone/Tablet, Design

EA's Dual Entitlement tweaks mean fewer free next-gen upgrades for FIFA 22  
by Chris Kerr [07.12.21]
EA is making its Dual Entitlement program more exclusive with the launch of FIFA 22, essentially meaning fewer players will be able to claim a free next-gen upgrade
Console/PC, Business/Marketing

Sponsored Content
Six key tools to help break into the game industry
by Full Sail University [07.12.21]
Sponsored: As the gaming industry continues to rapidly expand, it is important to hone the skills necessary to help you stand out in a hiring pool.
Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Summer Games Done Quick Online 2021 raises over $2.8 million for charity  
by Chris Kerr [07.12.21]
Summer Games Done Quick Online 2021 has managed to raise over $2.8 million for Doctors Without Borders.
Console/PC, Business/Marketing

How board games helped inspire tile-hopping puzzler Carto  
by Joel Couture [07.12.21]
"The final art style is like a delicate paper world. Every visual element is there to help the player feel pleasant and comfortable, which is what we aimed for in the beginning."
Video, IGF

Blog: Breaking down the key systems of You Will Be Found  
by Gamasutra Community [07.12.21]
In this article I provide a technical breakdown of some key systems in You Will Be Found, including client-server link, client and server side balancing, and some visual effects.
Console/PC, Design, Production

Get a job: Genvid Technologies is hiring a Senior UX Designer  
by Staff [07.09.21]
The Senior UX designer, acting as the first dedicated subject matter expert in UX, will be pivotal in shaping the framework of the Genvid user experience.
Art, Design, Recruitment

Don't Miss: Level Design Analysis - Oxenfurt level in The Witcher 3: Wild Hunt 6
by Gamasutra Community [07.09.21]
Level Design breakdown of one of the most iconic levels of The Witcher 3: Wild Hunt, Oxenfurt. Methods and production processes for recreating a level inside UE4.

Epic Games v. Apple is back on in Australia as Apple loses appeal  
by Alissa McAloon [07.09.21]
Following an appeal, Epic Games has been given a green light to continue its lawsuit against iPhone-maker Apple in Australia.

Are these really the 'ugly truths' for indie publishers? 1
by Gamasutra Staff [07.09.21]
A look at some controversial views on indie publishers, the latest public contract in the game publisher space, and lots more besides.
Console/PC, Indie, Design, Production, Business/Marketing