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April 9, 2020
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A Short Hike wins Grand Prize at the 2020 Independent Games Festival! 2
by Staff [03.18.20]
Adam Robinson-Yu’s A Short Hike won the Seumas McNally Grand Prize for Best Independent Game at the 22nd annual Independent Games Festival (IGF) Awards tonight!
Indie, Business/Marketing, GDC, IGF

Get a job: Visual Concepts is hiring a Software Engineer  
by Staff [03.18.20]
We are seeking Software Engineers to join our ongoing and best-in-industry development efforts across a multitude of platforms.
Programming, Recruitment

Don't Miss: Naughty Dog's Jak and Daxter: the Precursor Legacy postmortem 1
by Staff [03.18.20]
"For Jak & Daxter, one of our earliest desires was to immerse the player in a single, highly detailed world, as opposed to the discrete levels of Crash Bandicoot."
Design

Nexon to close down MapleStory 2 global servers this spring  
by Alissa McAloon [03.18.20]
MapleStory 2, the 2015 sequel to the original 2D MMO game MapleStory, is going offline for good on May 27, 2020.
Console/PC, Social/Online

Video: Making better games by understanding human error  
by Staff [03.18.20]
To err is human, and in this 2018 GDC talk Epic Games' Ben Lewis-Evans discusses the science of human error and how error can be prevented or encouraged to help create your intended game experience.
Console/PC, Indie, Design, Video, Vault

5 highlights from PlayStation's big PS5 system architecture deep dive 2
by Alissa McAloon [03.18.20]
PlayStation 5 lead architect ​Mark Cerny offered an incredibly in-depth look at what'll be powering the next generation of PlayStation hardware when the console debuts later this year.
Console/PC, Audio, Design, Video

Road to the IGF: Goblin Rage's BORE DOME  
by Joel Couture [03.18.20]
BORE DOME is a game of the dull, tedious, awkward moments in our lives, asking players to examine and reflect on the less-than-amazing things that happen to us all.
Indie, Video, IGF

Sony details PlayStation 5 tech specs in extensive 'deep dive' 1
by Chris Kerr [03.18.20]
Sony has unveiled what sort of tech will be powering the PlayStation 5 in a 'deep dive' reveal hosted by system architect Mark Cerny.
Console/PC, Business/Marketing, Video

PlayStation's switch to a SSD for the PS5 aims to 'give the game designer freedom' 1
by Alissa McAloon [03.18.20]
Going into the next generation of PlayStation, PlayStation 5 lead architect Mark Cerny says that the plan this time around is to build a console that puts the need of game developers first.
Console/PC, Design, Video

Road to the IGF: Nyamyam's Astrologaster  
by Joel Couture [03.18.20]
Astrologaster takes players back to Renaissance London to have them practice medicien using astrology, seeking answers to your patients' problems in the stars.
Indie, Video, IGF

The coronavirus pandemic has sparked a rise in online gaming in the U.S. 1
by Chris Kerr [03.18.20]
The spread of the coronavirus and subsequent self-isolation strategy has led to a sharp rise in the number of people playing video games and using streaming platforms.
Business/Marketing

Miniclip acquires UK mobile studio Eight Pixels Square  
by Chris Kerr [03.18.20]
Miniclip has acquired UK mobile studio Eight Pixels Square from Outplay Entertainment for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Get a job: AfterThought is hiring a Unreal Engine 4 Programmer  
by Staff [03.17.20]
With a strong knowledge and experience with C++ and Unreal Gameplay framework, you will work on new and pre-existing gameplay systems for a multiplayer environment.
Programming, Recruitment

Don't Miss: Evolving the combat design of id Software's Doom Eternal  
by Bryant Francis [03.17.20]
id Software game director Hugo Martin explains the design principles that have guided the evolution of Doom Eternal's design and combat.
Console/PC, Design

Road to the IGF: Foam Sword's Knights and Bikes  
by Joel Couture [03.17.20]
Knights and Bikes follows a pair of young girls on wild, imagined adventures throughout their seaside home town, petting geese, throwing frisbees, and overcoming evil together.
Indie, Video, IGF

Ubisoft, EA, Bethesda, and more enact remote working policies due to COVID-19 1
by Alissa McAloon [03.17.20]
UPDATE: More and more sizable studios have now put policies in place to allow developers to continue their usual day-to-day office activities from the comfort and safety of their own homes.
Console/PC, Social/Online, Production, Business/Marketing

Road to the IGF: Barnaque's Infini  
by Joel Couture [03.17.20]
Infini explores the interactions of personified concepts like hope, time, and technology as players work their way through looping puzzles built around infinity.
Indie, Video, IGF

Video: How a game changes based on the music you compose for it  
by Staff [03.17.20]
At GDC 2018 composers Becky Allen, Jason Graves, Arnold Nesis and Inon Zur discuss differences in their approaches to composition, and the effect that different music can have on the same game.
Console/PC, Indie, Audio, Video, Vault

Nintendo's latest Indie World welcomes more (timed) exclusives to the Switch  
by Alissa McAloon [03.17.20]
Nintendo's newest Indie World showcase maintains the company's recent focus on bringing indie games to the Switch through timed exclusivity deals.
Console/PC, Indie, Video

Khronos releases Vulkan Ray Tracing provisional extensions for dev feedback  
by Chris Kerr [03.17.20]
Khronos hopes the release will go some way towards establishing the "first open, cross-vendor, cross-platform standard for ray tracing acceleration."
Programming, Production