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May 22, 2018
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Switch online service will introduce cloud saves and NES multiplayer  
by Chris Kerr [05.08.18]
Nintendo's long-awaited Switch online subscription service will bring back classic NES games with added online functionality.
Console/PC, Business/Marketing

Blog: Four ways to handle UI text in Unity  
by Gamasutra Community [05.08.18]
Unity gives you a lot of control over what your game's UI text looks like, but not all the built-in options are interchangeable. Here's a comparison of the (very) basics of the choices.

Perfecting the axe recall mechanic in God of War 12
by Gamasutra Community [05.08.18]
God of War dev Vince Napoli writes in fascinating detail about the ins and outs of fine-tuning the game so it always feels good when the protagonist's magical axe comes flying back to his hand.
Console/PC, Audio, Design

Video: Inside the performance capture process for Infamous: Second Son  
by Staff [05.07.18]
At GDC 2014 Sucker Punch's Spencer Alexander gives a great talk that delves deep into how the studio managed to create the remarkably lifelike facial animations at play inInfamous: Second Son.
Console/PC, Art, Production, Video, Vault

Outpost's SOS shifts focus away from survival, includes battle royale mode  
by Emma Kidwell [05.07.18]
Outpost Games SOS shifts development focus and adds a battle royale mode.
Indie, Design

Steam reviews study suggests 'bad design,' not bugs, irks players most 7
by Emma Kidwell [05.07.18]
A recent study published bythe EmpiricalSoftware Engineering journal examines negative and positive reviews for over6,224 games left onthe Steam platform
Console/PC, Indie, Business/Marketing

Get a job: Wargaming Seattle is looking for a Design Director  
by Staff [05.07.18]
Wargaming's Seattle office is looking for an experienced Design Director to work with other team leaders and develop a strong vision for its newest title.
Design, Recruitment

The Kinect lives on through Microsoft's new project for Azure  
by Alissa McAloon [05.07.18]
Microsoft is giving new life to the innovative camera it once bundled with the Xbox One by launching a new version of the sensor for use with its Azure AI tech.

Don't Miss: Designing EVE Online's intelligent music system  
by Staff [05.07.18]
CCP Games' Baldur Baldursson (and Erkitonlist founder Kjartan Olafsson) explain how the soundtrack of EVE Online was designed to intelligently complement the actions a player takes.
Console/PC, Social/Online, Audio

Oculus has a 140-degree FOV VR prototype in the works  
by Alissa McAloon [05.07.18]
Oculus detailed the Half Dome prototype at F8 this year, explaining that the Rift-sized headset features moving lenses to help players focus on objects in the virtual space.

Blog: Environment composition iteration in Steel Hunters  
by Gamasutra Community [05.07.18]
A step-by-step breakdown of my final scene composition iteration process for environmental lighting, effects, clouds, atmospherics, and volumetrics in Steel Hunters (in Unreal Engine 4).
Programming, Design, Production

Chrome update auto-mutes audio on many web-based games 4
by Alissa McAloon [05.07.18]
Following a recent Google Chrome update aimed at blocking auto-playing video and audio, game developers are noting that their HTML5-based games are being muted as well.
Console/PC, Audio

Blog: Designing unconventional input for natural movement  
by Gamasutra Community [05.07.18]
How I created unique controls for watercolor fish simulation Guppy by replicating the movement of actual fish

Blog: 10 negotiation tips from a video game lawyer  
by Gamasutra Community [05.07.18]
​A quick post offering 10 tips that can lead to stronger preparation, smoother negotiations and better game deals.
Production, Business/Marketing

Sponsored: Why Montreal data centers are the best choice for video games  
by ROOT Data Center [05.07.18]
Fast speeds, low costs, and lots of flexibility: These are the reasons to consider Montreal data centers for your next-generation video games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Making every procedurally-generated playthrough feel unique in Swords of Ditto  
by Jack Yarwood [05.07.18]
"We were just making a procedurally-generated game, says Swords of Ditto dev Sam Robinson. "There was no consequence to failure and we felt that if we added that...players feel a lot more attached."
Indie, Design, Video

Video Game Deep Cuts: Flash The Artifact, Get The Saga  
by Gamasutra Staff [05.06.18]
This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Twitch tries 'Bounty Board' approach to setting streamers up for sponsored streams  
by Alex Wawro [05.04.18]
This week Twitch rolled out a beta of its Bounty Board program, which aims to cut out third-party marketing agencies by directly connecting Twitch streamers with companies who will pay them to stream.
Social/Online, Business/Marketing

Vulcan debuts new Holodome shared immersive reality platform  
by Alex Wawro [05.04.18]
Today Vulcan Inc. debuted the Holodome, which appears to be a dome-like installation groups of people can enter to be ensconced in a 360-degree audiovisual experience -- that has controller support.

Video: Building the Just Cause 3 animation and rigging pipeline  
by Staff [05.04.18]
At GDC 2018 Avalanche Studios Brian Venisky showcasesthe decisions and solutions made to solve key issues and serve the needs for creating animation content for the high-flying game.
Console/PC, Art, Production, Video, Vault