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December 6, 2019
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Analyst: Borderlands 3, NBA 2K20 helped 2K dominate online chatter in Q3  
by Chris Kerr [11.15.19]
Publisher 2K dominated the conversation online during the third quarter of 2019, with Borderlands 3 and NBA 2K20 sparking the most game-related internet chatter.
Console/PC, Business/Marketing

Attend GDC and see how Borderlands 3 was optimized for 'bazillions' of guns  
by Staff [11.15.19]
The Gearbox team have always made a point of talking up just how many guns they cram into Borderlands, and at GDC 2020 in San Francisco you'll have a rare chance to see how they fit 'em all in!
Console/PC, Design, Production, GDC

Tencent grabs 10 percent stake in UK game company Sumo Group  
by Chris Kerr [11.15.19]
Chinese company Tencent has purchased a 10 percent stake in Sumo Group, the owner of Crackdown 3  and LittleBigPlanet 3 developer Sumo Digital.  
Production, Business/Marketing

Blog: Automating machine learning for mobile games  
by Gamasutra Community [11.15.19]
Machine learning enables personalized experiences in games, and Zynga is leveraging feature generation tools to streamline this development.
Design

How Mario 64 inspired that horrible goose's moveset 1
by Aron Garst [11.15.19]
Untitled Goose Game designer Nico Disseldorp explains how Mario 64's broad moveset inspired the waddling charm of the titular goose.
Console/PC, Indie, Design

Don't Miss: Translating the humor & tone of Yakuza games for the West 2
by Staff [11.14.19]
"The humor of a Yakuza game is a fine line to walk," says localization producer Scott Strichart in this in-depth chat about localization, the Yakuza games, and the ins and outs of Japanese humor.
Console/PC, Production

Get a job: Loko AI is hiring a Senior Unreal Engine Developer  
by Staff [11.14.19]
The Data Team is searching for an experienced Senior Unreal Engine Developer to contribute in developing the next generation of our vision-based pipeline.
Programming, Recruitment

Xbox Game Pass subscriptions have doubled as its library continues to grow  
by Alissa McAloon [11.14.19]
Spencer neglected to share specific numbers, but that’s typically the case when it comes to subscriber numbers for Xbox Game Pass and, recently, all Xbox services.
Console/PC, Social/Online

Project xCloud preview sees 50 more games, hits Windows 10 in 2020 1
by Alissa McAloon [11.14.19]
Project xCloud is bolstering its library ahead of its eventual launch by increasing its current preview library of 4 games to more than 50 titles, while also detailing how the service will evolve moving into 2020.
Social/Online

Video: Inside Far Cry Primal's character pipeline and customization tech  
by Staff [11.14.19]
In this 2017 GDC talk, Ubisoft's Julien Lalleve and Kieran O'Sullivan describe how they moved from their 3DS Max-based pipeline to a cross-software character pipeline for Far Cry Primal..
Console/PC, Art, Production, Video, Vault

Net game sales up 117% at THQ Nordic parent Embracer Group  
by Alissa McAloon [11.14.19]
Embracer Group, the entity previously known as THQ Nordic AB and parent of the publisher THQ Nordic, saw net sales for its game group jump 117 percent for the quarter ending September 30.
Console/PC, Business/Marketing

Revenue up at Paradox as it maintains focus on games with 'long lifespans and strong IPs'  
by Alissa McAloon [11.14.19]
New release Age of Wonders: Planetfall, alongside existing titles, helped Paradox Interactive increase its revenue to SEK 282.6 for the quarter ending September 30, up 26 percent year-over-year.
Console/PC, Social/Online

Rune II publisher Ragnarok 'shocked' by closure of dev Human Head Studios  
by Chris Kerr [11.14.19]
Rune II publisher Ragnarok Game has expressed surprise at the closure of developer Human Head Studios, which came just a day after the title launched.
Console/PC, Business/Marketing

Goodbye Kansas grabs 45 percent stake in Norwegian studio Misc Games  
by Chris Kerr [11.14.19]
The deal saw Goodbye Kanas pay roughly $650,000 for a 25 percent share in the company, before  purchasing an additional 20 percent stake from previous stakeholder Validé AS.
Console/PC, Business/Marketing

Blog: Going indie in Syria 10
by Gamasutra Community [11.14.19]
We all had to struggle to make something out of life, but I am grateful for how far I have gone. This is my story on how I made my first game AvoCuddle and overcame the difficulties Syrians faced.
Design, Business/Marketing

John Carmack steps down as Oculus CTO to explore artificial intelligence  
by Chris Kerr [11.14.19]
During his time at the VR company, Carmack oversaw the development and commercial launch of the original Oculus Rift headset, its successor the Oculus Rift S, and the standalone Oculus Quest.
VR, Business/Marketing

Tim Cain and Leonard Boyarsky's design lessons from The Outer Worlds 2
by Bryant Francis [11.14.19]
Tim Cain and Leonard Boyarsky, co-directors on The Outer Worlds share some lessons they learned making their far-out space western RPG.
Console/PC, Design

Get a job: Join Supergiant Games as an Engine Programmer  
by Staff [11.13.19]
Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.
Programming, Recruitment

Oculus and Unity team up for free course on VR game development  
by Alissa McAloon [11.13.19]
Oculus and Unity have teamed up to launch the 'Design, Develop, and Deploy for VR' program, aiming to give game developers the building blocks needed to start their first virtual reality projects.
VR, Programming, Audio, Design, Production, Business/Marketing

Don't Miss: The Binding of Isaac postmortem 26
by Staff [11.13.19]
In this classic feature, Edmund McMillen discusses how he added religion toZelda, mixed it with a roguelike, and came out with a surprise hit.
Indie, Programming, Art, Design, Production, Business/Marketing