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January 20, 2020
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Video: Crafting the unsettling sounds of Resident Evil 7: Biohazard  
by Staff [12.20.19]
In this 2017 GDC session, Capcom's Kenji Kojima, Akiyuki Morimoto and Ken Usami discuss their methods to create realistic high-quality sound during the production of Resident Evil 7.
Console/PC, Audio, Video, Vault

Best of 2019: Big game, small team, no crunch - Behind the success of Outward 15
by Bryant Francis, Kris Graft [12.20.19]
Nine Dots CEO Guillaume Boucher-Vidal discusses the ruthlessly efficient, crunch-free development on the sprawling open world RPG Outward -- and drops some big opinions on the old catchphrase "find the fun."
Indie, Design, Production, Business/Marketing

Panic will ship Playdate preview units to curious devs ahead of full launch  
by Alissa McAloon [12.20.19]
Panic now aims to sell developer preview units ahead of the Playdate's full launch, giving a small slice of developers a bit of a jump on any Playdate-focused projects they've got in mind.
Console/PC, Indie

Blog: Procedural texturing for hand-painted stylized character pipelines  
by Gamasutra Community [12.20.19]
This article is about my research into procedural texturing pipelines that can achieve a hand-painted look, compared to the application of proceduralism for texturing that creates realistic effects.
Design

Come to GDC for fresh insights on exploring sex and emotions through game design  
by Staff [12.20.19]
At GDC 2020 a panel of seasoned game makers from around the industry will discuss how and why they focus on these types of games in spite of the many challenges that come their way.
Console/PC, Indie, Serious, Design, GDC

Blog: Why Epic's attempt to go fee-free on Google Play is bad news 1
by Gamasutra Community [12.20.19]
Epic recently submitted Fortnite to be listed on the Play Store on the condition that it could be exempt from Google’s 30 percent fee. It was rejected by Google, but what does the move suggest?

Tencent expands 'Start' cloud gaming platform in China  
by Chris Kerr [12.20.19]
Tencent has scaled up its 'Start' cloud gaming platform in mainland China with the help of Nvidia. 
Console/PC, Production, Business/Marketing

Embracer Group acquires Little Nightmares developer Tarsier Studios  
by Chris Kerr [12.20.19]
Little Nightmares developer Tarsier Studios has been acquired by Embracer Group for around $10.5 million.
Console/PC, Production, Business/Marketing

Blog: Engaging level design for combat - Part 3  
by Gamasutra Community [12.20.19]
The final part to the series where I break down a combat level I designed and explain what tools you can use to keep your combat levels engaging.
Design

4 events that shook up the game industry in 2019 1
by Alex Wawro [12.20.19]
From the Riot walkout to Activision Blizzard's big layoffs, Gamasutra looks back and reflects on some of the more impactful events to happen in the game industry during 2019.
Console/PC, Indie

Get a job: Deep Silver Volition is hiring a Principal Writer  
by Staff [12.19.19]
The ideal candidate is adept at interactive writing and storytelling for AAA open world action games, while also being able to direct, inspire, and mentor writers and other game developers.
Production, Recruitment

Google acquires Typhoon Studios to boost Stadia-exclusive content 1
by Alissa McAloon [12.19.19]
Google is expanding its first-party development efforts through the acquisition of Journey to the Savage Planet developer Typhoon Studios.
Console/PC, Social/Online

N3twork acquires Funko Pop Blitz after NBCUniversal winds down game business  
by Alissa McAloon [12.19.19]
N3twork is taking over development and publishing of NBCUniversal’s free-to-play Funko Pop Blitz after the company made moves to wind down its game business,
Smartphone/Tablet

The Rainbow Six Siege core team is shifting to new Ubisoft projects  
by Chris Kerr [12.19.19]
The core development team behind Rainbow Six Siege are leaving the project behind to pursue other interests within Ubisoft.
Console/PC, Business/Marketing

Indie game marketing tips with Failbetter's Hannah Flynn - GDC Podcast ep. 5  
by Kris Graft [12.19.19]
Hannah Flynn has overseen the marketing of successful games like Fallen London, Sunless Sea, and Sunless Skies as communications director at London-based Failbetter Games. She shares her marketing tips on the latest GDC Podcast.
Console/PC, Indie, Business/Marketing, Podcast, GDC

Blog: The mighty MMM concept in hyper-casual game design 4
by Gamasutra Community [12.19.19]
This article discusses an approach to make more interesting and pleasurable hyper-casual games. The aim is to achieve both higher retention rates and lower CPI numbers for hyper-casual games.
Console/PC, Design

Facebook acquires cloud gaming company PlayGiga for $78 million  
by Chris Kerr [12.19.19]
Spanish cloud gaming company PlayGiga has been acquired by Facebook for a reported $78 million.
Business/Marketing

Blog: Pillars of playability - Exploring dynamic difficulty  
by Gamasutra Community [12.19.19]
Continuing my talk on playability, we're discussing the use of dynamic difficulty or player-controlled difficulty to adjust the play experience.
Design

Atari details revenue splits, engine partnerships ahead of Atari VCS 2020 launch 4
by Alissa McAloon [12.18.19]
Atari aims to entice developers to create games for its upcoming throwback console the Atari VCS through competitive revenue splits that askew the near-industry-standard 70/30 split.
Console/PC, Business/Marketing

Get a job: WildWorks is hiring an Infrastructure Engineer  
by Alissa McAloon [12.18.19]
WildWorks is looking for a Site Reliability Engineer to maintain and build upon the existing server infrastructure and continuous delivery pipelines for our applications.
Programming, Recruitment