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June 12, 2021
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Learn about the making of Genshin Impact's open world at GDC 2021  
by Staff [05.20.21]
miHoYo CEO Haoyu Cai will discuss the origins of Genshin Impact in his talk at the all-digital GDC 2021.
Console/PC, Design, GDC

ByteDance CEO Zhang Yiming to step down later this year  
by Chris Kerr [05.20.21]
ByteDance is best known as the owner and operator of social media platform TikTok, but has recently been making inroads into the video game industry with a number of acquisitions.
Console/PC, Smartphone/Tablet, Business/Marketing

Mobile dev Jam City is going public through a merger at a valuation of $1.2 billion  
by Chris Kerr [05.20.21]
American mobile game company Jam City is going public on the New York Stock Exchange at a valuation of $1.2 billion.
Smartphone/Tablet, Production, Business/Marketing

Valheim has sold 6.8 million copies since Feb to become a 'franchise'  
by Chris Kerr [05.20.21]
Viking-themed survival sim Valheim has sold 6.8 million copies since launching in early access on February 2, 2021.
Console/PC, Business/Marketing

Deep Silver reforms TimeSplitters dev Free Radical with original founders  
by Chris Kerr [05.20.21]
Deep Silver has reformed Free Radical Design with "key members" of the original team, including studio founders Steve Ellis and David Doak, to bring the TimeSplitters franchise back from the dead.
Console/PC, Production, Business/Marketing

Focus Home Interactive raises €70 million to 'accelerate development'  
by Alissa McAloon [05.19.21]
Focus Home Interactive has raised an additional €70.35 million with the goal of using the funds to finance future acquisitions and further invest in development.
Console/PC

Should we take Roblox seriously as a game discovery platform?  
by Gamasutra Staff [05.19.21]
You probably know at least a little about Roblox, since it’s kind of a big deal right now. But what's it like for developers wanting to make their own games for it? We take a look alongside other game discovery news.
Console/PC, Indie, Design

Get a job: Join Airship Syndicate as an Art Outsource Producer  
by Staff [05.19.21]
Airship is currently seeking a skilled Producer to help manage our external outsource efforts across its projects.
Production, Recruitment

Don't Miss: Breaking down the success of The Witcher 3's open world 6
by Staff [05.19.21]
Now 6 years out from release, take a look back at this analysis of The Witcher 3: Wild Hunt's open world, and why it is so successful at creating a convincing and consistent setting.
Console/PC, Design

EA sets up new Seattle-based studio to take aim at an open-world action game 1
by Alissa McAloon [05.19.21]
Electronic Arts has set up a mysterious new studio in Seattle, Washington to develop an equally mysterious open-world action-adventure game.
Console/PC

Outriders surpasses 3.5 million players within one month  
by Alissa McAloon [05.19.21]
A whopping 3.5 million people have given Outriders a go since the game first launched back on April 1, prompting publisher Square Enix to anoint the series "the company's next big franchise".
Console/PC, Social/Online

Video: Go behind the gameplay programming of Frostpunk  
by Staff [05.19.21]
In this 2019 GDC talk, 11 bit studios' Aleksander Kauch discusses the data driven gameplay architecture of 11 bit studios'in-house technology and how it affected the gameplay code of Frostpunk.
Console/PC, Programming, Video, GDC

Don’t miss all the great Advocacy talks at GDC 2021  
by Staff [05.19.21]
There's so many great talks in the Advocacy track at the all-digital GDC 2021, here's a few you shouldn't miss.
Console/PC, Design, Business/Marketing, GDC

Take-Two sales deluge reveals Grand Theft Auto V has sold over 145 million copies  
by Chris Kerr [05.19.21]
Take-Two Interactive unleashed a torrent of sales figures during its recent earnings call for some of its biggest titles and new releases.
Console/PC, Business/Marketing

To support two players, Arkane made Deathloop's levels more open than ever  
by Bryant Francis [05.19.21]
Deathloop game director Dinga Bakaba break down some of the challenges of putting a second player into the open-ended levels Arkane Studios has become known for.
Console/PC, Design

Microsoft will take charge of 'future iterations' of The Outer Worlds  
by Chris Kerr [05.19.21]
UPDATE: "I can't say that it was a complete surprise out of the gate, but it was certainly was something pleasant for us and a little bit unexpected."
Console/PC, Business/Marketing

Designing for death and difficulty in Disc Room  
by Joel Couture [05.19.21]
"People usually do a lot of dying in games like this, so you might as well make it a part of the core gameplay," says J.W. Nijman, one of the developers behind the Independent Games Festival finalist Disc Room.
Video, IGF

Get a job: Join Insomniac Games as a Character Artist  
by Staff [05.18.21]
Character artists are responsible for creating models, textures, and materials for characters and other key assets. They work as part of the character team to bring Insomniac games to life.
Art, Recruitment

87% of Take-Two's $3.4 billion net revenue came from just digital sources  
by Alissa McAloon [05.18.21]
Net revenue, income, and bookings are all up year over year Rockstar-parent Take-Two Interactive as the company closes out a fiscal year once again dominated by in-game spending.
Console/PC, Social/Online, Smartphone/Tablet

Video: The AI powering Spidey's foes in Marvel's Spider-Man  
by Staff [05.18.21]
In this 2019 GDC session, Insomniac Games' Adam Noonchester Insomniac's artificial intelligence techniques from the development of Marvel's Spider-Man.
Console/PC, Programming, Video