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Perfect World shuts down Runic Games studio 1
by Alissa McAloon [11.03.17]
The publisher says that Runic will continue to exist despite closing its sole development office in Seattle.

Niantic acquires team behind social video app Evertoon  
by Alissa McAloon [11.03.17]
The Pokemon Go developer says that the acquisition ultimately will assist it in building social systems for its platform and products.
Social/Online, Smartphone/Tablet

Physical games continue to drive sales for Sega Sammy  
by Alissa McAloon [11.03.17]
Between this year and last, Sega Sammy has nearly doubled the number of video games sold during the first half of its fiscal year.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Breaking down the terrifying AI in Alien: Isolation  
by Gamasutra Community [11.03.17]
The xenomorph in Alien: Isolation set the benchmark for antagonists in horror games. Let's look at how the AI techniques and design choices used in-game create such a terrifying experience.
Programming, Design

At GDC 2018, For Honor devs share lessons learned sustaining a live game  
by Staff [11.03.17]
At GDC 2018 For Honor creative director Roman Campos Oriola and game director Damien Kieken will tell the tale of their game, its post-launch troubles, and how they addressed them.
Console/PC, Social/Online, Design, Production

Q&A: Depicting administrative evil in The Shrouded Isle  
by Joel Couture [11.03.17]

The Shrouded Isle places players in the role of a high priest, it's up to them to choose sacrifices, suss out sinners, and keep a vicious god contented, doing so through merciless, cold choices.
Console/PC, Indie, Video

Activision Blizzard beats expectations to post record Q3 revenues 1
by Chris Kerr [11.03.17]
Activision Blizzard is the latest company to post its Q3 financials, and the video game juggernaut has exceeded expectations. 
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: There has to be another way to make indie games 9
by Gamasutra Community [11.03.17]
Another promising indie game fails and I start thinking of ways not to fall victim to the same issues.
Design, Production

Games revenue slows to a crawl at Microsoft  
by Chris Kerr [11.03.17]
Although Microsoft's overall revenue reached $24.5 billion, a year-over-year rise of 12 percent, gaming revenue only saw a 1 percent increase. 
Console/PC, Business/Marketing

Blog: Designing around the reality of games
by Gamasutra Community [11.03.17]
What if instead of discouraging players from communicating with others on discussion boards, or encouraging blind playthroughs, we can design games around the reality of gaming today?

Postmortem: Building The Turing Test around a secret mechanic 2
by David Jones [11.03.17]
"Our most unique central mechanic could not be shown in marketing, reviews or previews because the mechanic is tightly integrated with the story." - David Jones, design director of The Turing Test.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Xbox One X: A hands-on analysis of Microsoft's powerful new console  
by Kris Graft [11.03.17]
Xbox One X, formerly known as the more astrologically-inclined Project Scorpio, is arriving on November 7 for $499, and Gamasutra got to spend some up-close time with the console.
Console/PC, Business/Marketing

As ESA enthusiastically backs GOP tax reform plan, some devs dismay 6
by Bryant Francis [11.02.17]
As Congress prepares to wage war over a new tax reform bill, the Entertainment Software Association has made a full-throated endorsement of the bill's contents, to the dismay of some developers.
Console/PC, Business/Marketing

Don't Miss: Forging the creative vision behind For Honor  
by Staff [11.02.17]
Ubisoft's Jason VandenBerghe delivers a passionate presentation about the creative processes that propelled For Honor into production and guided everyone on the team.
Console/PC, Design, Production

Microsoft joins OpenXR VR and AR standardization project  
by Alissa McAloon [11.02.17]
Microsoft has added its name to the list of companies supporting the Khronos Group's OpenXR standarization project.

Get a job: Crystal Dynamics is hiring a Creative Director  
by Alissa McAloon [11.02.17]
Crystal Dynamics is looking for a talented and passionate Creative Director to join its team in Redwood City, California.
Production, Recruitment

UK games tax relief initiative extended until 2023  
by Chris Kerr [11.02.17]
It's good news for devs in the region, and means those creating games in Britain will be able to claim back up to 25 percent of production costs for at least another six years.
Production, Business/Marketing

EA not convinced by the Switch, will gauge demand after 12 months 2
by Chris Kerr [11.02.17]
EA is biding its time when it comes to the Switch, and wants to wait until the system has been on shelves for a year before deciding whether to develop more titles.
Console/PC, Business/Marketing

Arc System Works establishes North American branch  
by Chris Kerr [11.02.17]
Guilty Gear and BlazBlue developer-publisher Arc System Works has opened a new office in North America.
Console/PC, Business/Marketing

Dev Q&A: How Bloober Team created 'hidden horror' in Observer  
by John Harris [11.02.17]
Observer is a cyberpunk horror game from Polish studio Bloober Team. They stress that it isn't a survival horror experience--they prefer to call it "hidden horror" or "catharsis 2.0."
Console/PC, Indie, Design, Video