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September 22, 2017
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Tips for surviving Early Access from Ark: Survival Evolved's lead designer 1
by Bryant Francis [09.20.17]
Now that Ark: Survival Evolved has left Early Access, we talked with Studio Wildcard co-founder Jeremy Stieglitz about what he's learned about this new field of game development.
Console/PC, Design, Production, Video

Video: How (and when) to not give up on your game 1
by Staff [09.20.17]
At GDC 2007, Brandon Sheffield walks devs through how and why, if you have a game out, you sell it again -- be that to different platform holders, different regions, or even through a different model.
Indie, Design, Production, Video, Vault

To tackle toxicity, Overwatch now mutes Xbox One players with bad Live rep 2
by Alissa McAloon [09.20.17]
Shortly after bringing an in-game report feature to console versions of Overwatch, Blizzard is making use of Xbox Liveís built-in reputation future to combat bad behavior.
Console/PC, Social/Online

VRDC Speaker Q&A: Adam Orth discusses the importance of creating believable VR spaces  
by Emma Kidwell [09.20.17]
Adam Orth discusses the importance of creating believable and immersive VR worlds through 4 unique experiences lenses, products and platforms.
VR, Design, VRDC

Get a job: Be a Design Director at Iron Galaxy Studios  
by Staff [09.20.17]
The developer behind the Killer Instinct series is looking for an experienced and creative leader to join its studio in the role of Design Director.
Design, Recruitment

Crowdfunding platform Patreon secures $60M investment 1
by Alissa McAloon [09.20.17]
With this additional $60 million under its belt, Patreon has now raised a total of $107 million since first setting up shop in 2013.
Business/Marketing

The iOS 11 App Store update shines the spotlight on games  
by Alissa McAloon [09.20.17]
The new store update launched alongside iOS 11 and aims to help developers overcome discoverability issues through the addition of a curated and game-centric storefront.
Smartphone/Tablet, Business/Marketing

ID@Xbox's Chris Charla offers devs tips on selling their Creators Program games  
by Alex Wawro [09.20.17]
Now that the Xbox Live Creators Program is live, ID@Xbox director Chris Charla shares some tips on how to make sure your self-published game stands out -- in the Xbox Store or anywhere else.
Indie, Business/Marketing

Blog: Understanding the grammar of multiplayer games 3
by Gamasutra Community [09.20.17]
Multiplayer games that model humans in 3D space use the same elements as real-world sports and playground games. Can we define a grammar that helps us analyze and compare all of these types of games?
Art, Design

Chat with Ark: Survival Evolved lead designer Jeremy Stieglitz at 3PM EDT  
by Bryant Francis [09.20.17]
We're chatting with one of the lead designers behind Ark: Survival Evolved today at 3PM EDT.
Console/PC, Design, Production, Video

Blog: Prototyping a dynamic camera system 1
by Gamasutra Community [09.20.17]
A brief overview of the prototyping process we used to create a dynamic camera in Unity that supports player control, camera physics, and cutscene animation.
Design

Blog: The differences between 2D and 3D design  
by Gamasutra Community [09.20.17]
There is a pretty big jump between creating work for a 2D composition for a once-off design brief and creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level.
VR, Art, Design

EA CEO Andrew Wilson joins Intel's board of directors  
by Chris Kerr [09.20.17]
"His experience leading and growing a global, technology-driven company, Andrew possesses a combination of creativity and business acumen that will further strengthen Intelís board."
Business/Marketing

Blog: How to network if you suck at networking 4
by Gamasutra Community [09.20.17]
Not all of us are natural networkers. If you fall into that category, here are some tips on how to network so you can get your game noticed and hopefully make some great contacts.
Business/Marketing

Super Metroid creator discusses making the leap to SNES  
by Chris Kerr [09.20.17]
To celebrate the launch of the SNES Classic Edition, Nintendo has posted a fascinating interview with Super Metroid creator Yoshio Sakamoto and composer Kenji Yamamoto.
Console/PC, Production

The state of the VR industry: devs weigh in 13
by Rich Moss [09.20.17]
"This is what happens with every technology. People who don't know anything about that technology overinflate the impact that it's going to have, and then when it comes out they're angry because it didn't meet their expectations."
VR, Business/Marketing

Xbox chief Phil Spencer gets a promotion and a seat at Microsoft's exec table  
by Alex Wawro [09.19.17]
Xbox chief Phil Spencer has been promoted to†a new role as Microsoft's executive vice president of gaming, and will have a seat at the table of Microsoft's senior leadership team.
Console/PC, Business/Marketing

Unity debuts open-source beta of a new machine learning AI toolkit 1
by Alex Wawro [09.19.17]
The folks at Unity Technologies have released a new machine learning toolkit in open beta that's designed to let Unity devs incorporate AI agents capable of teaching themselves new tricks.
Console/PC, Indie, Programming, Video

Nintendo investors seem pumped about Tencent bringing its MOBA to Switch  
by Alex Wawro [09.19.17]
Nintendo's stock hit a 9-year high today, and analysts believe it's because investors are betting the company will push deeper into China now that it's made a deal to bring a Tencent MOBA to Switch.
Console/PC, Business/Marketing

Steam considers preventing review bombs, adds graphs instead 38
by Alex Wawro [09.19.17]
Update"In the end, we decided not to change the ways that players can review games, and instead focused on how potential purchasers can explore the review data," writes Valve's Alden Kroll in a post.
Console/PC, Business/Marketing