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December 6, 2019
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CD Projekt Red ending Gwent console support to focus on PC and mobile  
by Alissa McAloon [12.05.19]
Console support is on the chopping block, partially for fear CD Projekt wouldn’t be able to tackle feature parity on mobile, PC, and console with so many different versions of Gwent in the mix.
Console/PC, Social/Online

Latest Rocket League update replaces loot boxes with an item store  
by Alissa McAloon [12.05.19]
The latest update to hit Rocket League wipes out the game’s loot box system entirely, replacing it with a premium storefront and a new blueprint system.
Console/PC, Social/Online

Kongregate acquires mobile and browser battle royale shooter Surviv.io  
by Chris Kerr [12.05.19]
U.S. publisher and game portal Kongregate has acquired top-down battle royale shooter Surviv.io for an undisclosed fee.
Console/PC, Business/Marketing

Layoffs as mobile developer Gameloft closes UK office  
by Chris Kerr [12.05.19]
Update: French mobile developer Gameloft has shut down its UK branch, saying its advertising and distribution dealings in the UK market ultimately weren't robust enough to justify a local office.
Production, Business/Marketing

Blog: How Ghost Recon Breakpoint broke the rules of player intel  
by Gamasutra Community [12.05.19]
Breakpoint introduced a new way to dispatch the intel the players need to progress in the story and the open world.
Design

Avakin Life developer Lockwood Publishing closes Leamington studio  
by Chris Kerr [12.05.19]
Avakin Life developer Lockwood Publishing has closed its Leamington Spa studio, but plans to expand its offices in Nottingham and Newcastle in 2020. 
Production, Business/Marketing

Brenda Romero breaks down Empire of Sin's complex relationship system  
by Aron Garst [12.05.19]
Famed game developer Brenda Romero tells us all about the autonomous character interaction system of her upcoming gangster-centric strategy management game, Empire of Sin.
Console/PC, Indie, Design, Video

Get a job: Schell Games is hiring an Experienced Graphics Engineer  
by Staff [12.04.19]
We are seeking an experienced Graphics Programmer to be a key contributor to our team.
Programming

Obituary: Edge editor Jason Brookes  
by Alissa McAloon [12.04.19]
Longtime writer and editor Jason Brookes has passed away.

Video: A game dev's guide to designing games with social impact  
by Staff [12.04.19]
In this 2019 GDC talk Elizabeth Maler presents her innovative ways of designing, writing and playtesting social impact games, and gives advice on how to ensure their ability to change lives. ​
Serious, Design, Video, Vault

Report: A cheaper Project Scarlett alternative remains in Xbox's next gen plans  
by Alissa McAloon [12.04.19]
Rumors about a cheaper Project Scarlett console continue to ebb and flow as insiders now tell Kotaku a lower-powered next-gen system is still in the cards.
Console/PC, Social/Online

Best of 2019: Downscaling, upscaling, same-scaling - Porting to Switch and under-powered consoles 2
by Andrew King [12.04.19]
We chatted with some of the top porting houses and the author of Arcade Perfect to find out the current state of porting games to Nintendo's immensely popular Switch.
Console/PC, Programming, Design, Production

Blog: Lessons learned from building a digital board game business  
by Gamasutra Community [12.04.19]
How we built a digital board game studio, the lessons we learned, and how we managed to sustain a successful business without feeling the need to succumb to the dark arts of free-to-play.
Design, Business/Marketing

The Switch sold over 830,000 units during Thanksgiving week alone  
by Alissa McAloon [12.04.19]
Over 830,000 Nintendo Switch consoles were sold in the United States last week, making for the system's best overall sales week in its nearly 3 years out in the wild.
Console/PC

Chat with the team behind Superliminal at 6PM EST  
by Bryant Francis [12.04.19]
Learn about the development of Superliminal in this chat with Pillow Castle Games' Albert Shih.
Console/PC, Design, Video

Pathfinder: Kingmaker dev Owlcat Games raises $1 million to fund new project 1
by Alissa McAloon [12.04.19]
The recently independent studio Owlcat Games has raised $1 million in funding for its next project, the freshly announced Pathfinder: Wrath of the Righteous.
Console/PC, Indie

Learn about lost histories of labor in game dev at GDC 2020  
by Staff [12.04.19]
Come to GDC 2020 and see Laine Nooney recounting key moments in game industry lore from the perspectives of three women at Sierra On-Line, sharing lessons from these lost histories of labor in games.
Console/PC, Production, Business/Marketing, GDC

Ragnarok files legal complaint against Human Head Studios over Rune II assets  
by Chris Kerr [12.04.19]
Rune II publisher Ragnarok Game has filed a legal complaint against developer Human Head Studios for withholding game assets.
Console/PC, Production, Business/Marketing

Blog: The perception of fairness in games 1
by Gamasutra Community [12.04.19]
Sometimes a game or a situation does not need to be fair, as long as players perceive that it is fair. Coin Master gave a great example of this.
Design

Peripheral maker Logitech pledges to become carbon neutral by 2030  
by Chris Kerr [12.04.19]
Video game peripheral maker Logitech has pledged to combat climate change by becoming carbon neutral by 2030.
Production, Business/Marketing