Blog: Prototyping a dynamic camera system1 by
A brief overview of the prototyping process we used to create a dynamic camera in Unity that supports player control, camera physics, and cutscene animation.
Blog: The differences between 2D and 3D design  by
There is a pretty big jump between creating work for a 2D composition for a once-off design brief and creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level.
VR, Art, Design