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January 20, 2020
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CD Projekt Red delays Cyberpunk 2077 from April to September 3
by Alissa McAloon [01.16.20]
The delay moves a massively anticipated game from one corner of 2020 to the other, and brings the launch closer to the end of the current console generation.
Console/PC

Report: The Switch Lite topped 1 million sales in Japan in three months  
by Chris Kerr [01.16.20]
The Switch Lite surpassed 1 million sales in Japan alone during its first three months on shelves.
Console/PC, Business/Marketing

Hideo Kojima will reveal his Death Stranding design philosophy at GDC 2020!  
by Staff [01.16.20]
Kojima Productions won widespread acclaim for its debut game Death Stranding, and today we're excited to announce that studio founder Hideo Kojima will be at GDC 2020 to deconstruct its design!
Console/PC, Design, GDC

Xbox marketing head Aaron Greenberg named honorary VP at SpecialEffect  
by Alissa McAloon [01.16.20]
SpecialEffect, a UK-based charity that works to bring games and accessibility tech to players with disabilities, has named Xbox Marketing head Aaron Greenberg an honorary vice president.
Business/Marketing

OpenCritic reviews have been added to the Epic Games Store 3
by Chris Kerr [01.16.20]
The Epic Games Store has integrated OpenCritic reviews so that shoppers can see which titles come recommended by the review aggregator.
Console/PC, Business/Marketing

Blog: Resources for video game music composers - The big list 2020  
by Gamasutra Community [01.16.20]
Game composer Winifred Phillips presents a collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, and software resources.
Audio, Design

Designing the mind-bending perspective puzzles of Superliminal 1
by Bryant Francis [01.16.20]
Superliminal lead designer Albert Shih breaks down the logic behind the game's perspective-driven scaling mechanic and its unique puzzles.
Console/PC, Design, Video

Get a job: ArtCraft Entertainment is hiring a VFX Artist  
by Staff [01.15.20]
ArtCraft Entertainment, Inc. is looking for a VFX artist to be responsible for bringing all of the combat, spells and magic in its MMO Crowfall to life.
Art, Recruitment

Gio Corsi is now IllFonic's Chief Product Officer  
by Alissa McAloon [01.15.20]
PlayStation's previous global second party games head and noted PS Vita advocate Gio Corsi has joined up with IllFonic as the studio’s new product chief.
Production, Business/Marketing

Blog: How monster design influences player behavior and level design  
by Gamasutra Community [01.15.20]
Former DICE level designer Emil Glans' look at how monster design influences player behavior and level design.
Design

Phoenix Games acquires Promotion Software and Emergency dev Sixteen Tons  
by Alissa McAloon [01.15.20]
Promotion and Sixteen Tons CEO Ralph Stock says in a statement the decision to join up with Phoenix was "not a question of money" and instead "a question of trust."
Console/PC

Video: How Call of Duty handles automated testing and profiling  
by Staff [01.15.20]
In this 2018 GDC talk, Activision's Jan van Valburg outlines how Activision's continuous integration tooling for Call of Duty works under the hood, and how it differs from other common solutions.
Console/PC, Production, Video, Vault

RuneScape saw 1.1 million paid subscriptions in 2019, an all-time high  
by Alissa McAloon [01.15.20]
RuneScape developer Jagex says the game, or rather the duo of games that make up the modern RuneScape brand, crossed a new subscriber milestone in 2019, nearly two decades after the online world got its start.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: How Monster Hunter: World's director breathed new life into the series 1
by Alan Bradley [01.15.20]
"The most appealing aspect of...new hardware was its memory & processing power," says game director Yuyu Tokuda. "Without this, the rich, living ecosystem we envisioned...would not have been possible."
Console/PC, Social/Online, Design

HTC permanently trims $200 off Vive Pro price tag  
by Alissa McAloon [01.15.20]
HTC has dropped the price of its Vive Pro headset from $799 to $599, marking the first price cut the high-end VR headset has seen since its 2018 debut.
VR

Attend GDC and learn how Outer Wilds nailed curiosity-driven game design  
by Staff [01.15.20]
In a GDC 2020 talk co-creative leads Alex Beachum and Loan Verneau will dig into the meta design of Outer Wilds, from early 2D prototypes to the final structure of the game's overarching mystery!
Indie, Design, GDC

Report: Valve Index headset sold out globally as Half-Life: Alyx nears launch  
by Chris Kerr [01.15.20]
Valve's own Index VR headset appears to have sold out globally following the unveiling of Half-Life: Alyx, the prophesied third entry in the acclaimed Half-Life series.
VR, Business/Marketing

Monster Hunter World: Iceborne's PC release pushes it past 4 million shipped  
by Alissa McAloon [01.15.20]
Monster Hunter World: Iceborne, the sizable expansion for Capcom’s massively popular Monster Hunter revival, has officially shipped over 4 million copies since its September 2019 debut.
Console/PC, Social/Online

GameStop stock tumbles by 16 percent following poor holiday sales  
by Chris Kerr [01.15.20]
GameStop has seen its stock tumble by 16 percent after it notified investors of a 25.7 percent drop in holiday sales.
Console/PC, Business/Marketing

Blog: Kickstarter and games in 2019  
by Thomas Bidaux [01.15.20]
A year has passed and it is time again to look at how the Kickstarter landscape for games has evolved over the past 12 months.
Console/PC, Business/Marketing