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July 10, 2020
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Mobile game discovery - Why it's tricky for indies 3
by Gamasutra Community [07.08.20]
Mobile games grossed almost $70 billion in 2019. But why aren't lots of small and medium indies without experience jumping into the space? Here's some good reasons.
Console/PC, Production, Business/Marketing

THQ Nordic's Kingdoms of Amalur: Reckoning remaster opens the door for new DLC 1
by Alissa McAloon [07.07.20]
THQ Nordic now plans to release brand new DLC for the game after Re-Reckoning launches later this year.
Console/PC

Video: How to prioritize your dev efforts in an era of rising costs  
by Staff [07.07.20]
In this GDC 2018 talk devs Pany Haritatos, David Edery, Adrian Crook and Mario Wynands explore design, marketing, and production tactics to help control costs without diminishing your odds of success.
Console/PC, Indie, Business/Marketing, Video, Vault

Get a job: Join Game Closure as a Backend Engineer  
by Staff [07.07.20]
As a Systems Engineer at Game Closure, you will play a pivotal role in creating a platform to revolutionize the instant games development industry.
Programming, Recruitment

Former Microsoft exec Peggy Johnson signs on as Magic Leap CEO  
by Alissa McAloon [07.07.20]
Magic Leap has brought an ex-Microsoft exec in to fill the vacant CEO role following Rony Abovitz’s departure from the seat in May. 
VR

Don't Miss: Designing Destiny 2's PvEvP Gambit mode  
by Staff [07.07.20]
Bungie's Peter Sarrett dives into how Destiny 2's Gambit mode combines PvE with a smidge of PvP, and explains why it's the story of development gone delightfully right.
Console/PC, Social/Online, Design

Blog: A Torchlight 3 early access launch weekend postmortem 2
by Gamasutra Community [07.07.20]
This Torchlight 3 postmortem takes a look back at its early access launch weekend and what it took to "kill all the zombies."
Design, Business/Marketing

Furukawa: Mobile is still 'contributing to the sustainable growth' of Nintendo  
by Alissa McAloon [07.07.20]
Mobile is far from its most lucrative platform, but Nintendo president Shuntaro Furukawa says in a recent investor Q&A that its smartphone dealings have a positive impact that extends beyond just revenue and profit.
Smartphone/Tablet

GDC Summer welcomes a cutting-edge lineup of game industry sponsors  
by Staff [07.07.20]
Organizers are pleased to announce the industry-leading companies sponsoring GDC Summer next month, all of whom will be accessible for event attendees looking to take their career to the next level.
Console/PC, Business/Marketing, GDC

Get tips and inspiration to build the next generation of mobile games at GDC Summer  
by Staff [07.07.20]
At GDC Summer next month attendees will get expert analysis of the mobile game market (including how the pandemic has shaped it) and tips on how to take advantage of it from N3twork chief Neil Young.
Smartphone/Tablet, Design, Business/Marketing, GDC

Integrating 'the nobility of work' into Hardspace: Shipbreaker  
by Bryant Francis [07.07.20]
To its developers, Hardspace: Shipbreaker is more than a sci-fi shipcutting sim, it's a chance to explore the value of work while tearing spaceships apart with your bare hands.
Console/PC, Design

Get a job: Join Yacht Club Games as a Mid to Senior Gameplay Programmer  
by Staff [07.06.20]
We are on the lookout to hire a capable mid to senior level gameplay programmer with a desire to build great gameplay experiences in a small, team-centered environment.
Indie, Programming, Recruitment

Don't Miss: The Team Fortress 2 guide to keeping your game alive 3
by Staff [07.06.20]
Even 8 years after publication, and now 13 after the game's release, game developers can learn a lot from listening to these tips on sustaining online games from Valve's Robin Walker.
Console/PC, Social/Online, Design

Analyst: Pokemon Go revenue still on the rise despite global pandemic  
by Alissa McAloon [07.06.20]
Sensor Tower's latest Pokemon Go revenue estimates surmise that the game has just exited a record breaking start to 2020 and surpassed $3.6 billion lifetime revenue.
Smartphone/Tablet

Report: Microsoft eyeing purchase of Warner Bros. Interactive Entertainment 1
by Alissa McAloon [07.06.20]
Microsoft is reportedly eyeing Warner Bros' (also reportedly) up-for-sale Interactive Entertainment branch as a potential acquisition opportunity, at least according to sources familiar with the situation.
Console/PC

Video: Tips and tools for finding inspiration when you're stuck  
by Staff [07.06.20]
In this 2018 GDC session ustwo games' Lauren Cason shares methods and word games that you can use to kickstart inspiration and get ideas flowing when you find yourself stuck in your own projects.
Console/PC, Indie, Design, Video, Vault

Get a lesson in procedural destruction from the Control devs at GDC Summer  
by Staff [07.06.20]
Next month GDC Summer attendees will have the opportunity to get a behind-the-scenes look at how Remedy achieved the procedurally destructible environments of Control's Oldest House.
Console/PC, Design, GDC

Microsoft will host an Xbox Games Showcase on July 23  
by Chris Kerr [07.06.20]
Details as to what exactly will be shown at the digital event are scarce, although it'll likely feature a range of Xbox Series X titles, including some new reveals.
Console/PC, Business/Marketing

Dragon Quest Builders and SaGa developers join Type-Moon Studio BB  
by Chris Kerr [07.06.20]
Type-Moon Studio BB, an offshoot of Fate/Grand Order developer Type-Moon formed in August 2019, has made some notable hires.
Console/PC, Business/Marketing

Ubisoft exec Beland resigns after harassment and assault allegations 3
by Chris Kerr [07.03.20]
Ubisoft vice president of editorial Maxime Beland has resigned from his role after being accused of sexual harassment and assault.
Business/Marketing