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September 30, 2020
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Q&A: Lair of the Clockwork God devs on the infinite hustle of indie development  
by Chris Kerr [09.28.20]
"I think peoples' expectations of the quality of even a basic, entry-level indie game is now so high that it's becoming near-impossible to remain a one-man-band."
Console/PC, Production, Business/Marketing

Get a job: Join Insomniac Games as a Story Lead  
by Staff [09.25.20]
Insomniac Games is searching for our next great leader in our Story department. The Story Lead is responsible for the role of writing game narrative at Insomniac.
Design, Production, Recruitment

Don't Miss: 'Make me think, make me move': Doom's deceptively simple design 10
by Kris Graft [09.25.20]
Doom's apparent simplicity belies a core design that is difficult to achieve. Gamasutra caught up with Id Software's Marty Stratton and Hugo Martin to talk demon-slaying game design.
Console/PC, Design

With Xbox Live MAUs up 82%, Phil Spencer calls Japan Xbox's 'fastest growing region'  
by Alissa McAloon [09.25.20]
Xbox has traditionally had a harder time breaking into the Japanese video game market, but Xbox head Phil Spencer is confident the Series X will make headway in the region.
Console/PC, Video

Video: Using side projects to battle burnout  
by Staff [09.25.20]
In this 2020 GDC Summer talk, Microsoft's Laralyn McWilliams discusses how the ritual of solo game development can help you win the battle against burnout.
Console/PC, Production, Video

Rocket League tops 1 million concurrent players after free-to-play switch  
by Chris Kerr [09.25.20]
Rocket League has topped 1 million concurrent players one day after going free-to-play.
Console/PC, Business/Marketing

No More Robots founder explains how Metacritic can help crack the Nintendo eShop  
by Chris Kerr [09.25.20]
Mike Rose, founder of Descenders and Hypnospace Outlaw publisher No More Robots, has put together a fascinating Twitter thread detailing his experiences on the Nintendo Switch eShop.
Console/PC, Business/Marketing

Epic Games acquires SuperAwesome to create a range of 'kid safe' services  
by Chris Kerr [09.25.20]
Epic Games has acquired 'kidtech' company SuperAwesome for an undisclosed fee.
Console/PC, Business/Marketing

How to get nearly 250k Steam wishlists, The Riftbreaker way 1
by Simon Carless [09.25.20]
Talking to Pawel Lekki of EXOR Studios, we explored his upcoming game The Riftbreaker, which has amassed nearly 250,000 wishlists on Steam to date pre-release. How did he do it?
Social/Online, Indie, Design, Production, Business/Marketing

Get a job: Join Evil Empire as a Generalist Game Artist (Pixel or 3D)  
by Staff [09.24.20]
Evil Empire, the new team working on Motion Twin’s smash hit Dead Cells among other ambitious projects, is looking for a Generalist Game Artist, preferably with previous experience working on shipped games. 
Art, Recruitment

Supercell to pay $8.5 million over patent dispute with F2P dev Gree  
by Alissa McAloon [09.24.20]
A patent dispute between two mobile developers has ended in a Texas court ordering Tencent subsidiary Supercell to pay $8.5 million to the Japanese dev Gree.
Smartphone/Tablet

Don't Miss: Evolving the combat design of id Software's Doom Eternal  
by Bryant Francis [09.24.20]
id Software game director Hugo Martin explains the design principles that have guided the evolution of Doom Eternal's design and combat.
Console/PC, Design

50 standout indie games nominated in this year's IndieCade Awards  
by Alissa McAloon [09.24.20]
The folks at IndieCade have announced the finalists for this year’s IndieCade awards, ultimately selecting 50 of the games submitted to the now-digital event for consideration in this year’s awards show.
Indie

Amazon is muscling into cloud gaming with Luna  
by Bryant Francis [09.24.20]
Amazon has announced Luna, a new cloud gaming service meant to work with Twitch and compete with Google Stadia & Project xCloud.
Console/PC, Business/Marketing

Video: Building teams that can prevent abuse  
by Staff [09.24.20]
Double Loop Games' Emily Greer explains how you can stop abuse in the workplace before it starts.
Console/PC, Production, Business/Marketing, Video

Tribeca launches inaugural Games Award, assembles high-profile advisory board  
by Chris Kerr [09.24.20]
Tribeca organizers have announced plans for games to join the Festival as Official Selections, making those chosen eligible for the inaugural Tribeca Games Award. 
Console/PC, Smartphone/Tablet, Business/Marketing

The 1TB storage expansions cards for the Xbox Series S and X will cost $220  
by Chris Kerr [09.24.20]
A Best Buy listing has revealed Microsoft's expandable 1TB storage cards for the Xbox Series S and X will cost $220 in the United States.
Console/PC, Business/Marketing

Innersloth cancels Among Us 2 because the first game has become so popular  
by Chris Kerr [09.24.20]
Innersloth has canceled Among Us 2 to continue supporting the first Among Us, which has become hugely popular in recent weeks.
Console/PC, Production, Business/Marketing

Data-driven indie secrets with No More Robots' Mike Rose - GDC Podcast ep 13  
by Kris Graft [09.24.20]
Mike Rose, founder of Descenders and Hypnospace Outlaw publisher No More Robots talks about his approach to data-driven indie marketing and publishing, and what he looks for when signing new games.
Console/PC, Indie, Business/Marketing, Podcast, GDC

Video: How the Duolingo team balances profits and ethical design  
by Staff [09.23.20]
Duolingo's Karin Tsai explains how Duolingo balances its mission to educate and entertain players while still turning a profit without compromising the team's core ethical values.
Console/PC, Design, Video