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January 23, 2018
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Parents, don't forget to register for childcare at GDC 2018!  
by Staff [01.22.18]
Reminder: If you're planning to bring kids with you when you attend GDC 2018,the advance deadline to register for the KiddieCorp on-site childcare program is February 20th-- less than a month away!
Serious, Business/Marketing

Blog: Call of Duty: WWII and historical memory 1
by Gamasutra Community [01.22.18]
Historian Bob Whitaker discusses the media coverage surrounding Call of Duty: WWII, and considers problems related to public memory of famous historical events.
Business/Marketing

Enjoy a Classic Game Postmortem of Sonic the Hedgehog at GDC 2018!  
by Staff [01.22.18]
If you're coming to the Game Developers Conference this year you've gotta go (fast!) to the Classic Game Postmortem of Sonic the Hedgehog, presented by original devs Hirokazu Yasuhara and Naoto Oshima!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Visions of a QA degree in video games 2
by Gamasutra Community [01.22.18]
In education, we've seen a rise in dedicated design, art, programming, audio and production courses, but none for QA'ers. This post explores and invites comment on what such a course may look like.
Business/Marketing

Epic Games acquires cloud processing tech provider Cloudgine  
by Chris Kerr [01.22.18]
Based in Edinburgh, Cloudgine mainly focuses on delivering cloud processing technologies and solutions for use in the entertainment and games industries.
Production, Business/Marketing

Obituary: Iconic video game cover artist Bob Wakelin
by Chris Kerr [01.22.18]
He was responsible for creating the covers to a number of classics including Contra, Operation Wolf, Rainbow Islands, and Ocean Software's Batman.
Art

Sonic co-creator Yuji Naka has joined Square Enix  
by Chris Kerr [01.22.18]
Celebrated game designer Yuji Naka has joined Square Enix, and will be returning to the frontlinesof game development.
Programming, Design, Production

Blog: How to make booth art as an indie developer 2
by Gamasutra Community [01.22.18]
From concept to realization, here's the booth art we produced for our upcoming indie game Lake Ridden, which was displayed at EGX in Birmingham, in front of 80 000 visitors.
Art, Business/Marketing

Mail.Ru Group acquires Russian eSports leader ESforce for $100M  
by Chris Kerr [01.22.18]
ESForce is one of the biggest eSports companies in the world, and is the largest in Russia and Eastern Europe.
Business/Marketing

Gamasutra Asks: What to make of Nintendo Labo? 1
by Alex Wawro [01.22.18]
Real talk: What's Nintendo trying to achieve by releasing DIY cardboard accessories for the Switch? How might it shape the course of game dev? What does this mean for Switch devs outside Nintendo?
Console/PC, Indie, Design, Business/Marketing, Video

Video Game Deep Cuts: Labo On A Police Quest? 1
by Gamasutra Staff [01.21.18]
This week's Video Game Deep Cuts includes what certain editors think of Nintendo's Labo accessory for the Switch, a masterful look at the making of Sierra's incendiary Police Quest IV, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra talks to Arena of Valor audio designer Richard Ludlow  
by Bryant Francis [01.19.18]
Interested in audio workflow solutions, or how procedural audio generation might impact game development? Check out this conversation with GDC 2018 speaker Richard Ludlow.
Console/PC, Audio, Video

Don't Miss: Inside the 4-year development of Stardew Valley 49
by Chris Baker [01.19.18]
In this classic feature, dev Eric Barone reflects on his 4 years of 70-hour weeks to make Stardew Valley. "You should be free to work yourself to the bone, but not to force someone else to do that."
Indie, Programming, Art, Design, Production

Get a job: Visual Concepts is hiring a Sr. Graphics Software Engineer  
by Staff [01.19.18]
Visual Concepts is looking for an experienced engineer to push the boundaries of graphics in its games by analyzing and optimizing existing algorithms as well as architecting new graphics features.
Programming, Recruitment

Facebook signs eSports streaming agreement for CS: GO Pro League and ESL One  
by Alissa McAloon [01.19.18]
The social media site replaces YouTube as the sole stream provider for the two upcoming competitions.
Console/PC, Social/Online, Business/Marketing

ESA: The U.S. game industry saw $36B in revenue in 2017  
by Alissa McAloon [01.19.18]
The ESA, along with the NPD Group and App Annie, clock total game industry revenue at $36 billion between console, PC, and mobile software and video game hardware sales.
Console/PC, Smartphone/Tablet

Get insights about working in game audio at 6PM EST!  
by Bryant Francis [01.19.18]
We're talking with game audio veteran Richard Ludlow at 6PM EST. Come ask your questions!
Console/PC, Audio, Video

Blog: Are probabilities ruining your RPG experience? 6
by Gamasutra Community [01.19.18]
Wouldnt it be more fun if we hid the success probabilities of choices in an RPG? Here's how we tackled the percentage problem when designing Sacred Fire.
Design

At GDC 2018, get tips on creating lovable characters from a Moss dev  
by Staff [01.19.18]
At GDC 2018 Moss maker Polyarc's own Brendan Walker will dig into the nuts and bolts ofcrafting believable and engaging VR characters and environments in your game.
VR, Console/PC, Art, Design

Blog: How I learned to stop worrying and finish the game 2
by Gamasutra Community [01.19.18]
What goes into a match-3 game that takes four years to make? In this post I'll show you my methods and a host of games and creators that helped shape an original way to match-3.
Production