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June 12, 2021
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Q&A: Designing the photogenic vignettes and camera play in snap-happy adventure TOEM  
by Chris Kerr [06.09.21]
"We started to look at things more from a focus on how you take photos with a real camera. Placement, for instance, is important when taking a photo. So how can we make it important in TOEM?"
Console/PC, Design, Production

Get a job: Join Robot Gentleman as a Senior Gameplay Engineer  
by Staff [06.08.21]
Robot Gentleman, the independent games developer known for the atomic dark comedy adventures 60 Seconds! and 60 Parsecs!, is expanding its existing titles and branching into new genres and technology.
Programming, Recruitment

Panic unveils Pulp: a free, no-code tool for creating Playdate games  
by Alissa McAloon [06.08.21]
Panic's much-awaited handheld Playdate has returned to the spotlight as the company shares details on its debut and game-making tools.
Indie, Video

Here's how closed captioning will work at GDC 2021  
by Staff [06.08.21]
Find out how closed captioning will work at the all-digital GDC 2021.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, GDC

Don't Miss: Insomniac Games' Ratchet & Clank (2016) postmortem 3
by Staff [06.08.21]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production

Blog: How we created an space ork dating game Orkward using ink  
by Gamasutra Community [06.08.21]
In third devlog from Orkward, the space ork dating game, I'll be discussing the use of ink -- Inkle's scripting language and engine for interactive fiction
Console/PC, Design

Obituary: WildWorks community manager Angela Kimzey  
by Chris Kerr [06.08.21]
Gamasutra has learned of the death of WildWorks community manager Angela Kimzey.

Using ink and Unity's Timeline to make Wayward Strand 1
by Gamasutra Community [06.08.21]
Detailing the technology behind Wayward Strand -- specifically, how we've integrated the ink scripting language and Unity's Timeline.
Programming, Design, Production

Phoenix Games nabs stake in Midoki along with rights to mobile RPG Knighthood  
by Chris Kerr [06.08.21]
Mobile game collective Phoenix Games has acquired a minority stake in UK mobile studio Midoki. 
Smartphone/Tablet, Business/Marketing

TinyBuild buys Streets of Rogue developer DogHelm in $6.5 million deal  
by Chris Kerr [06.08.21]
TinyBuild has acquired Streets of Rogue developer DogHelm Studios in a deal worth up to $6.5 million.
Console/PC, Production, Business/Marketing

Stillfront Group acquires idle mobile RPG Crush Them All from Godzilab  
by Chris Kerr [06.08.21]
Stillfront Group has agreed to acquire Crush Them All, an idle mobile RPG developed by Godzilab, for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Syberia developer Microids opens new Lyon studio to create adventure games  
by Chris Kerr [06.08.21]
French game company Microids, known for developing and publishing the Syberia franchise, has cut the ribbon on a new development studio in Lyon.
Production, Business/Marketing

Chat live with GDC speakers after their sessions wrap up at GDC 2021  
by Staff [06.07.21]
Get your questions answered in a new set of live Q&A sessions new for GDC 2021.
Console/PC, Indie, GDC

Get a job: Insomniac Games is hiring a Design Manager  
by Staff [06.07.21]
Insomniac Games is searching for a Design Manager, responsible for leading of a team of designers to execute on a single project or area of focus.
Design, Recruitment

Can paid ads for PC/console games give you positive ROI?  
by Gamasutra Staff [06.07.21]
Let's take a look into how paying big social media platform companies to promote your game could (or might not!) pay off - and other notable game discovery news.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Developers have earned $230 billion through the App Store to date 1
by Alissa McAloon [06.07.21]
Apple says that developers have made over $230 billion dollars since the App Store first launched way back in 2008.
Smartphone/Tablet, Business/Marketing

Space Colony: Idle dev Veloxia raises $3 million  
by Alissa McAloon [06.07.21]
Veloxia, the Turkish studio behind Space Colony: Idle, has raised $3 million to continue developing idle games in the mobile space.
Smartphone/Tablet

Sponsored Content
Case study: How to launch on Epic Games Store with Hybrid Cloud Hosting  
by Improbable [06.07.21]
Sponsored: Developing and operating a multiplayer game is a notoriously complex, time-consuming and expensive business. And when you launch your title on the Epic Games Store the stakes are high and the world is watching.
Social/Online, Sponsored Article

Tying the Big Bang with a detective story in the visually-striking Genesis Noir  
by Joel Couture [06.07.21]
"Reflecting on the book with a great view of the skyscrapers, trains, & bustle of NYC, the thought of The Big Bang being an urban noir struck me," said Anthony, creative lead for Genesis Noir.
Video, IGF

5 challenges for game producers and production directors in 2021 (Sponsored) 2
by Favro [06.07.21]
Jon Leslie and Patric Palm share how to manage multi-discipline teams running a live-service game with never-ending releases, content drops, and live-ops.
Production, Whitepaper