Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 4, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Focus on the magic: How we found the freedom to create Scavengers (Sponsored)  
by Josh Holmes [06.01.21]
"One of our guiding philosophies was to find technologies to help accelerate our development. Tools that could let us focus on the magic of creating gameplay."
Console/PC, Social/Online, Programming

ROM pirate takes on Nintendo sans lawyer, gets told to pay $2.1M in damages 2
by Chris Kerr [06.01.21]
Nintendo has been awarded a $2.1 million summary judgement against the owner and operator of now-shuttered pirate site RomUniverse.
Console/PC, Business/Marketing

Inside Assassin's Creed Valhalla: Wrath of the Druids' new in-game economy  
by Bryant Francis [06.01.21]
Ubisoft's Stephane Boudon discusses the trade economy system fueling Assassin's Creed Valhalla: Wrath of the Druids.
Console/PC, Design

EA is sunsetting five older Need for Speed titles and pulling them from sale  
by Chris Kerr [06.01.21]
All five games will be removed from digital marketplaces starting this week, while the in-game storefronts have also been turned off.
Console/PC, Business/Marketing

Blog: The AI of Aquanox: Deep Descent  
by Gamasutra Community [06.01.21]
A behind-the-scenes deep dive into the AI powering the post-apocalyptic underwater FPS, Aquanox: Deep Descent.
Console/PC, Programming, Production

Get a job: Join Sucker Punch Productions as a Senior Games Writer  
by Staff [05.28.21]
Sucker Punch is looking for a Senior Writer to join its writing team and help craft engaging narrative content for its next project.
Design, Recruitment

Far Cry 6 continues Ubisoft's complicated relationship with political themes  
by Alissa McAloon [05.28.21]
Ubisoft seems always keen to include political context in their games but, as Far Cry 6 shows, the company still draws the line at real-world political statements.
Console/PC

Blog: 8 tips For animating active ragdolls  
by Gamasutra Community [05.28.21]
I've been working with and experimenting with Active Ragdolls for over a year now, and have taken the time to note down some of the tips and techniques I have discovered while trying to animate them.
Indie, Programming, Design, Production

Video: Using animated gifs to sell your game  
by Staff [05.28.21]
In this 2019 GDC session, Future Friends Games' Thomas Reisenegger provides tips on how to market your game through animated .gifs, as well as platform-specific gif advice for Steam, Twitter, etc.
Console/PC, Business/Marketing, Video

Don't Miss: Analyzing the systemic AI of Far Cry 1
by Gamasutra Community [05.28.21]
Far Cry is a triple-A video game franchise built on the principles of systemic gameplay and behaviour. We take a look at how this is managed by AI systems in both Far Cry 3 and its sequel.
Console/PC, Programming

At GDC 2021 you can learn from the incredible art direction of IKEA  
by Staff [05.28.21]
See how furniture seller IKEA manages its 3D processes in this upcoming GDC 2021 session.
Console/PC, Art, GDC

CD Projekt has appointed a new Cyberpunk 2077 game director  
by Chris Kerr [05.28.21]
The news comes after Cyberpunk's former game director Adam Badowski stepped down to focus on other leadership duties at the Polish company.
Console/PC, Production, Business/Marketing

Monster Hunter Rise has shipped 7 million copies in two months  
by Chris Kerr [05.28.21]
Monster Hunter Rise has shipped over 7 million copies since launching on the Nintendo Switch on March 26, 2021.
Console/PC, Business/Marketing

Former People Can Fly developers quietly launch new studio Gruby Entertainment  
by Chris Kerr [05.28.21]
A group of former People Can Fly developers have joined forces to form new studio Gruby Entertainment.
Production, Business/Marketing

Get a job: Join Infinity Ward as an Expert Gameplay Engineer  
by Staff [05.27.21]
As an Expert Gameplay Engineer you'll be working with Infinity Ward's design and content teams to push gameplay systems to new heights of AAA fun and visual fidelity.
Programming, Recruitment

Charlie Guillemot and Remi Pellerin step down from Ubisoft's Owlient studio  
by Alissa McAloon [05.27.21]
Owlient co-studio managers Charlie Guillemot and Rémi Pellerin have both announced their departures from the studio.
Smartphone/Tablet

EA generated $1.6 billion in revenue last year from just Ultimate Team modes  
by Alissa McAloon [05.27.21]
Over the years, EA has pledged to double down on live services due to the financial gains of modes like Ultimate Team, and it doesn't seem keen to abandon that plan any time soon.
Console/PC, Social/Online

Don't Miss: Creating a natural movement system for Dying Light 5
by Staff [05.27.21]
"So many of the established smoke and mirrors techniques you use in level design just didn't work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design, Production

Double Loop Games raises $8 million to create meaningfully charming mobile games  
by Alissa McAloon [05.27.21]
Founded by Emily Greer and Shelby Moledina, Double Loop Games plans to use the additional funds to expand its team and continue development of its first game for mobile.
Smartphone/Tablet

Video: A classic postmortem of the original Sonic the Hedgehog  
by Staff [05.27.21]
In this 2018 GDC session, Naoto Ohshima & Hirokazu Yasuhara, two of the minds behind the original Sonic the Hedgehog, discuss their perspectives on the creation of the seminal game franchise.
Console/PC, Design, Video