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January 20, 2020
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Subnautica has surpassed 5 million sales worldwide 1
by Chris Kerr [01.15.20]
Aquatic survival title Subnautica has sold 5.3 million copies worldwide according to developer Unknown Worlds.
Console/PC, Business/Marketing

Square Enix is shutting down Mobius Final Fantasy after four years  
by Chris Kerr [01.15.20]
Square Enix is shutting down the global version of Mobius Final Fantasy four years after the episodic mobile RPG launched.
Smartphone/Tablet, Business/Marketing

Kansas Game Invest rebrands as Amplifier after THQ Nordic acquisition  
by Chris Kerr [01.15.20]
Kansas Game Invest has rebranded as Amplifier Game Invest around six months after being acquired by THQ Nordic.
Business/Marketing

Blog: A conversational Touring Karts postmortem  
by Gamasutra Community [01.15.20]
In this article, Ivanovich Games chief exec Ivan Cascales explains the key facts and circumstances that led to the creation of Touring Karts, and the challenges faced during production.
VR, Design, Production

Designing user interfaces for visually impaired players 1
by Tom Gantzer [01.15.20]
A collection of thoughts, discoveries and considerations while designing user interfaces for visually impaired gamers.
Programming, Design

Call of Duty, Beat Saber, and Apex Legends led PlayStation downloads in 2019  
by Alissa McAloon [01.14.20]
PlayStation breaks down 2019's top digitally downloaded premium, PS VR, and free-to-play games as well as the most-downloaded expansions.
VR, Console/PC, Social/Online

Get a job: Heart Machine is hiring an Associate Producer  
by Staff [01.14.20]
The Associate Producer supports and manages scheduling and the day-to-day production of the internal development team.
Production, Recruitment

Video: Developing asymmetrical multiplayer horror game Dead by Daylight  
by Staff [01.14.20]
In this 2018 GDC session Behaviour Interactive’s Dave Richard shares the story behind developing Dead by Daylight, a popular 2016 asymmetrical survival horror game about avoiding a terrifying killer.
Social/Online, Indie, Design, Video, Vault

SIE product development VP Connie Booth to join AIAS Hall of Fame  
by Alissa McAloon [01.14.20]
Connie Booth, a longtime game developer and current VP of product development at Sony Interactive Entertainment, has been named the next inductee to the AIAS Hall of Fame.
Console/PC, Production

Parents, don't forget to register for childcare at GDC 2020!  
by Staff [01.14.20]
The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day!
Console/PC, Indie, Serious, GDC

Don't Miss: The aggressive resource management of Doom Eternal 3
by Kris Graft [01.14.20]
The upcoming Doom Eternal is including new designs meant to enhance the outstanding foundation laid down by Doom 2016. We talked to id Software's Hugo Martin and Marty Stratton.
Console/PC, Design

Xbox still plans to attend E3 2020  
by Alissa McAloon [01.14.20]
For a second year in a row, PlayStation 4 maker Sony has opted to skip E3, but the same won’t be true for Xbox.
Console/PC

Exclusives helped the Epic Games Store earn $680 million during 2019 1
by Chris Kerr [01.14.20]
The Epic Games Store has generated over $680 million in revenue during its first year.
Console/PC, Business/Marketing

ForwardWorks creating new mobile game with Kadokawa and Cave Interactive  
by Chris Kerr [01.14.20]
Sony’s in-house mobile studio ForwardWorks has announced its partnering with publisher Kadokawa and developer Cave Interactive on a new smartphone project due in 2020.
Smartphone/Tablet, Production, Business/Marketing

Blog: What I learned making 12 games in one year  
by Gamasutra Community [01.14.20]
In 2019 I took on the challenge of making and releasing 12 small games in my spare time with each game having a total dev time of no more than 24 hrs. Here's what I learned in the process.
Design, Production

Game Design Deep Dive: The 26 verbs of 'Henry VIII sim' Fit for a King 2
by Brent Ellison and Tanya Short [01.14.20]
Fit for a King is a comedic side project from Kitfox's Tanya Short and Nvizzio Creations' Brent Ellison. Here they explain how they assigned a verb to every letter of the alphabet in this game inspired by classic RPGs.
Indie, Design, Deep Dive

Sony's skipping E3 again in 2020 1
by Alex Wawro [01.13.20]
Today a Sony representative told GamesIndustry.biz that the company won't be attending E3 because 'we do not feel the vision of E3 2020 is the right venue for what we are focused on this year.'
Console/PC, Business/Marketing

Get a job: Join Disbelief as a Junior Programmer  
by Staff [01.13.20]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming
Programming, Recruitment

GameStop says its unexpectedly low holiday sales follow an industry-wide trend  
by Alissa McAloon [01.13.20]
GameStop CEO George Sherman chalked the slow season, a 27.5 percent yoy drop in holiday sales, up to anticipation for new hardware due out at the end of 2020.
Console/PC

Don't Miss: A Level Design Deep Dive into Dishonored 2's Clockwork Mansion 2
by Christophe Carrier [01.13.20]
"Having the walls move in an elegant and credible way is very difficult in itself, but making sure the player wouldn't be lost was one of the biggest challenges for us."
Console/PC, Programming, Design