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August 12, 2020
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AbleGamers enlists Ryan Reynolds to highlight its mission, call for donations  
by Alissa McAloon [08.06.20]
"They’ve helped thousands and thousands of people all around the world as an international charity," explains Reynolds. "But there are still thousands of more people that are waiting to get equipment that they desperately need."
Social/Online

Using procedural destruction to unleash chaos in Control  
by Chris Kerr [08.06.20]
Explaining how Control's procedural destruction system was developed during a GDC Summer talk, Remedy's principle VFX artist Johannes Richter said the process began with understanding 'granularity.' 
Console/PC, Production, GDC

King's Sabrina Carmona offers practical tips to get more women leaders in games  
by Alex Wawro [08.06.20]
“If you are in a leadership role and you are responsible for building teams like me, you have to play your part in this,” Carmona told GDC Summer attendees. “Because you actually have the power."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Animal Crossing: New Horizons has sold over 22 million copies  
by Chris Kerr [08.06.20]
Animal Crossing: New Horizons has sold over 22 million copies in under five months, according to the latest numbers from Nintendo.
Console/PC, Business/Marketing

Fortnite developer Epic Games secures $1.78 billion in funding 1
by Chris Kerr [08.06.20]
Epic Games has secured $1.78 billion in fresh funding that takes the company's post-money equity valuation to $17.3 billion.
Console/PC, Business/Marketing

The Nintendo Switch has crossed 60 million lifetime sales  
by Chris Kerr [08.06.20]
The Nintendo Switch has sold over 60 million units worldwide, according to the latest figures from Nintendo.
Console/PC, Business/Marketing

Switch hardware and Animal Crossing driving growth at Nintendo  
by Chris Kerr [08.06.20]
The Nintendo Switch is still driving growth at Nintendo, which has just released its financial results for the three months ended June 30, 2020.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Using Wikipedia as an interactive narrative device 2
by Gamasutra Community [08.06.20]
An examination of how using Wikipedia as a narrative medium can provide novel approaches to interactivity and non-linearity.
Design

Why you should rethink how your company handles in-house harassment 1
by Bryant Francis [08.05.20]
At GDC Summer, Double Loop Games CEO Emily Greer challenged developers to rethink the fundamentals of why harassment happens in the workplace.
Console/PC, Business/Marketing, GDC

To jumpstart creativity or your game dev career, focus on finishing something 1
by Alex Wawro [08.05.20]
At GDC Summer today Tribe Games founder Charles McGregor shared anecdotes and practical advice to help would-be game devs go pro or keep their passion for game-making hot. His top tip? Ship something.
Console/PC, Indie, Production, GDC

Get a job: Insomniac Games is hiring a Senior Character TD  
by Staff [08.05.20]
Character TDs at Insomniac are responsible for working with the talented team to design, implement and maintain the animation and rigging pipeline.
Programming, Recruitment

Don't Miss: What went right (and wrong) during the development of Spider-Man (2002) 3
by Staff [08.05.20]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Console/PC, Programming, Design, Production

Steam launch helps push Detroit: Become Human past 5 million lifetime sales  
by Alissa McAloon [08.05.20]
This figure includes sales on both PC and PlayStation 4, though it's not mentioned if numbers from the game’s stint as a PlayStation Plus freebie are included in the 5 million milestone.
Console/PC

Culture, advocacy, and trust: Building the foundations for a successful QA team  
by Alissa McAloon [08.05.20]
QA is a vital part of the game development process, but, as Private Division executive producer Kari Toyama explains in her GDC Summer talk, QA’s contributions and even presence is often underappreciated.
Programming, Production, GDC

King London art director on creating an aesthetic for a global audience  
by Chris Kerr [08.05.20]
If beauty really is in the eye of the beholder, then landing on the right art direction for a game that could be played by thousands or even millions of people must be something of a nightmare.
Console/PC, Smartphone/Tablet, Art, Business/Marketing, GDC

Blog: Expression-bodied members to reduce your code verbosity 1
by Gamasutra Community [08.05.20]
Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.
Design

Legible font (still) one of the biggest accessibility issues in games 1
by Kris Graft [08.05.20]
Game accessibility has come a long way in recent times, but there are still important areas in need of improvement. Not the least of which is making game text easier to read for a wider range of people.
Art, Design, GDC

Call of Duty franchise helps Activision Blizzard to record Q2 results  
by Chris Kerr [08.05.20]
Activision Blizzard has announced record second quarter financial results thanks to bumper engagement figures led by the Call of Duty franchise. 
Console/PC, Smartphone/Tablet, Business/Marketing

How Pokemon Go evolved in response to the COVID-19 pandemic 1
by Bryant Francis [08.05.20]
When COVID-19 exploded across the globe, Pokemon Go players needed to stay inside. Here's how Niantic helped them do that while still playing the game.
Smartphone/Tablet, Design, GDC

Blog: Tips for maximizing the performance of your Unity game - Part 2 3
by Gamasutra Community [08.05.20]
Game designer and Street Lamp Games co-founder Mahesh Athirala offers some practical tips for boosting the performance of your Unity project.
Console/PC, Design, Production, Business/Marketing