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June 12, 2021
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Obituary: Ebbe Altberg, CEO of Second Life developer Linden Lab  
by Chris Kerr [06.07.21]
Ebbe Altberg, the CEO of Second Life creator and developer Linden Lab, has passed away.

Black Desert Online dev Pearl Abyss opens new offices in L.A. and Amsterdam  
by Chris Kerr [06.07.21]
Black Desert Online developer Pearl Abyss has opened new offices in Los Angeles and Amsterdam.
Console/PC, Production, Business/Marketing

Blog: Gacha - A 2021 detailed guide for beginners  
by Gamasutra Community [06.07.21]
Gachas account for a significant part of the hard currency spent in any games that include them, but there's little information about their design differences. Here's an explainer aimed at beginners.
Business/Marketing

Indie developers have curated a new Itch bundle in aid of Palestine  
by Chris Kerr [06.07.21]
Digital storefront Itch is hosting a new bundle to help raise money for Palestinians in need.
Console/PC, Business/Marketing

Hades wins the Nebula Award for Best Game Writing 2
by Chris Kerr [06.07.21]
Supergiant's roguelike action dungeon crawler Hades has been honored with the 2020 Nebula Award for Best Game Writing.
Design, Production, Business/Marketing

Facebook Gaming acquires Crayta developer Unit 2 Games  
by Chris Kerr [06.07.21]
Facebook Gaming has acquired Unit 2 Games, the UK developer behind collaborative game development and publishing platform Crayta, for an undisclosed fee.
Console/PC, Business/Marketing

How IGF finalist Arrog explores death, mourning, and acceptance  
by Joel Couture [06.04.21]
Arrog, which was nominated for Excellence in Visual Art, follows a man through his dreams as he accepts his own death. It's an exploration of finding acceptance in death, aiming to reshape our look at death and mourning.
Video, IGF

Take a look back at the making of Star Wars Galaxies at GDC 2021  
by Staff [06.04.21]
Raph Koster and Richard Vogel are presenting a postmortem of Star Wars Galaxies at the all-digital GDC 2021.
Console/PC, Programming, Design, GDC

Get a job: Join Rare and Xbox Game Studios as a Rendering Engineer  
by Staff [06.04.21]
You'll be working as part of the Rendering team, liaising closely with the Art and Design teams to help them achieve the artistic vision for our games.
Programming, Recruitment

Activision seemingly sets up new in-house studio for triple-A mobile games  
by Alissa McAloon [06.04.21]
The Call of Duty Mobile-maker has seemingly set up a new internal studio to focus solely on the growing platform, and specifically create "the best AAA mobile games in the world."
Smartphone/Tablet

Finnish studio Quicksave Interactive nets $1.3 million to create HTML-5 chat games  
by Chris Kerr [06.04.21]
Helsinki-based game studio Quicksave Interactive has raised $1.3 million to create HTML-5 social games that can be played on messaging platforms.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Blog: The two sides of Doom Eternal  
by Gamasutra Community [06.04.21]
I recently went through the entirety of Doom Eternal and I wanted to share my thoughts on specifically how the two DLCs offer two sides of the same experience.
Design

Report: Balan Wonderworld game director Yuji Naka departs Square Enix 1
by Chris Kerr [06.04.21]
UPDATE: Sonic the Hedgehog co-creator and Balan Wonderworld game director Yuji Naka has seemingly left Square Enix.
Console/PC, Business/Marketing

Tencent opens new L.A. office to consolidate workforce and enable further expansion  
by Chris Kerr [06.04.21]
Chinese tech and game company Tencent has opened a new office in Los Angeles that could house up to 300 employees.
Console/PC, Business/Marketing

Video game charts: a series of lenses  
by Gamasutra Staff [06.03.21]
Sure, you're looking at the top games on the Steam charts, but are those really the 'top games'? This and lots more discoverability takes in this latest round-up.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Get a job: Join Treyarch as a Senior Gameplay Engineer  
by Staff [06.03.21]
A successful Senior Gameplay Engineer will have an “eye” for gameplay and a knack for understanding how to deliver exciting features that millions of fans are going to love.
Programming, Recruitment

Steam now lets devs join forces and create their own bundles  
by Alissa McAloon [06.03.21]
DIY Collaborative Bundles are a new way for devs to team up and sell their games as part of a package deal without needed to work directly with Steam's staff to do so.
Console/PC, Social/Online

Don't Miss: Water interaction model for boats in video games 20
by Staff [06.03.21]
Avalanche Studios senior software engineer Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat" in this meaty programming article.
Console/PC, Programming

Knockout City hits 5 million players during ten-day free trial  
by Alissa McAloon [06.03.21]
EA and Velan Studios' extreme dodgeball brawler Knockout City has attracted the attention of at least 5 million players during a free event spanning the first ten days of its launch
Social/Online

Blog: Is Ubisoft's leap into free-to-play AAA forward-thinking or a real risk? 1
by Gamasutra Community [06.03.21]
On May 11th, 2021, Ubisoft announced that it plans to develop free-to-play triple-A in order to rely less on the premium business model. Is Ubisoft taking a real risk or is it being proactive in looking to the future?
Social/Online