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Game Developers Conference announces the inaugural GDC Film Festival  
by Staff [11.14.17]
The Festival will include onstage Q&As with film-makers, and game producer/designer and journalist Mathew Kumar (Sound Shapes) will be MC-ing the festival and co-programming the featured films.
Serious, GDC

Blog: Designing for our audience in Who Killed My Uncle?  
by Gamasutra Community [11.14.17]
A postmortem of our WWII historical narrative game Who Killed My Uncle?, discussing the importance of designing around players and their expectations.
Design, Production

Nominees revealed for The Game Awards 2017  
by Chris Kerr [11.14.17]
The nominees for the fourth annual Game Awards have been revealed, and there are plenty of big-hitters up for multiple prizes.

GameMaker Studio 2 gets new low-cost 'Creators Edition' 5
by Chris Kerr [11.14.17]
Unlike the free trial version, the new "Creator Edition" gives devs full access to the entire GameMaker toolset, letting them hone their skills without any limitations. 
Console/PC, Production, Business/Marketing

Blog: Translating dialects and accents in games - The French edition 2
by Gamasutra Community [11.14.17]
In games, we get to meet characters who sometimes speak in unique accents. The tricks used to translate and transcribe these accents in French depend on the tone, genre ,and audience of the game.
Console/PC, Design

Film Victoria pledges $140K to create more opportunities for women in games  
by Chris Kerr [11.14.17]
Australian government agency Film Victoria is dishing out $140,000 in grants to help create more opportunities for women in games.
Production, Business/Marketing

Dev Q&A: Zachtronics team on building personality into puzzles  
by John Harris [11.14.17]
"I think the way to avoid ludo-narrative dissonance is to make it so that your story is your gameplay."
Console/PC, Indie, Art, Design, Business/Marketing, Video

Konami partners with eSports outfit to launch a new PES league  
by Alex Wawro [11.13.17]
Konami states that it plans to establish an 'international league' for Pro Evolution Soccer that will 'attract players from all over the world' and be internationally broadcast. 
Social/Online, Business/Marketing

From loot tables to loot boxes, how do we manage an addiction to addiction? 33
by Bryant Francis [11.13.17]
There's a straight line between yesterday's MMO drop rates and today's loot boxes, but does that mean we have a gambling problem?
Console/PC, Business/Marketing

Staffers stage walkout at IGN over mismanagement of sexual harassment claims 4
by Alex Wawro [11.13.17]
Update It's a significant display of solidarity on the part of IGN workers, one that may impact the outlet's ability to cover and talk about games in the manner to which devs have become accustomed.

Battlefront II devs cut cost of in-game unlocks 75% in response to fan outcry 25
by Alex Wawro [11.13.17]
It's a direct response to complaints about the game's virtual currency economy, and may help give fellow devs a bit more insight into what players are willing to tolerate in their full-priced games.
Social/Online, Business/Marketing

Video: A postmortem look at the making of VR sensation Tilt Brush  
by Staff [11.13.17]
At GDC 2017, Tilt Brush devs Patrick Hackett and Drew Skillman reflect on its 3 years of dev and spoke frankly about its origins, early development, company acquisition, launch, and continued support.
VR, Art, Design, Production, Video, Vault

Don't Miss: The eternal clash between story and violence in games 50
by Simon Parkin [11.13.17]
In this classic feature, writer Simon Parkin explores why game makers craft sophisticated narratives when they're often rendered moot by the sheer murderousness that the gameplay requires.
Console/PC, Design

Porting classic games to smartphones isn't the way to go, says Nintendo 2
by Alissa McAloon [11.13.17]
"A lot of thought is going into what kind of games for smart devices will further our business," said Nintendo president Tatsumi Kimishima.

Get a job: TheWaveVR is hiring a 3D Generalist  
by Alissa McAloon [11.13.17]
TheWaveVR is looking for someone to create models, textures, and more for all kinds of assets at its LA-based studio.
VR, Art, Recruitment

Crytek is bringing a Battle Royale mode to its free-to-play game Warface 2
by Alissa McAloon [11.13.17]
Crytek is the next developer to introduce a Battle Royale game mode into the mix.
Console/PC, Social/Online

Nintendo sees Switch holiday sales as the key to obtaining 'Wii-like momentum'  
by Alissa McAloon [11.13.17]
For both hardware sales and the attention of third-party publishers, Nintendo says the Switch's holiday season performance is critical.

Nintendo 'can see the possibility' of a future mobile push in China 1
by Alissa McAloon [11.13.17]
"Nintendo cannot expand its business in China alone, and an important issue is whether we can proceed with a partner entity in China to bring our IP to consumers in China," said Nintendo's president.
Smartphone/Tablet, Business/Marketing

Blog: Worldbuilding with NPC dialogue
by Gamasutra Community [11.13.17]
Lo-fi Games' writer and PR guru Natalie Mikkelson explains how to breathe life into an open world game using non-narrative dialogue.

See Doom devs break down its 'push forward' combat design at GDC 2018  
by Staff [11.13.17]
At GDC 2018 id Software's Jake Campbell and Kurt Loudy will break down the evolution of this design philosophy, as well as share behind-the-scenes details on Doom's combat design and implementation.
Console/PC, Design, GDC