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January 20, 2020
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Blog: A TILTit postmortem (or how to not publish a game in today's market) 2
by Gamasutra Community [01.13.20]
A postmortem of my physics based, falling blocks, puzzle game TILTit, including some marketing lessons learned the hard way.
Design, Production, Business/Marketing

Riot Games sets up Riot Tabletop to take another stab at board games  
by Alissa McAloon [01.13.20]
Riot set up Riot Tabletop to focus on the creation of new tabletop games, and announced the first title the team plans to release.
Console/PC

Video: Art direction advice for crafting triple-A game UI  
by Staff [01.13.20]
In this 2018 GDC talk, DICE LA's Omer Younas explains how to create consistent, engaging UI art for triple-A games using relevant theory and best practice.
Console/PC, Art, Video, Vault

GDC YouTube Top 5: Mipumi Games' Eline Muijres  
by Kris Graft [01.13.20]
For January, we bring you the top picks from Eline Muijres, producer at indie studio Mipumi Games who also worked on the IGF-nominated game Bounden.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Rockstar says defunct Games for Windows Live to blame for GTA IV delisting 1
by Alissa McAloon [01.13.20]
Grand Theft Auto IV vanished from Steam this month, but the usual delisting suspects don’t seem to be at fault this time around.
Console/PC

Get live game-pitching advice at GDC Pitch during GDC 2020!  
by Staff [01.13.20]
If you're coming to GDC 2020 don't miss your chance to participate in GDC Pitch, an event designed to help select GDC Play participants practice their game-pitching skills in front of a live audience!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Go behind the scenes of Jedi: Fallen Order's design at GDC 2020 1
by Staff [01.13.20]
At GDC in March you'll have a rare opportunity to hear how Respawn navigated the pitfalls of making a great Star Wars game -- along with all the practical lessons they learned along the way!
Console/PC, Design, GDC

Blog: The importance of the new player's experience 3
by Gamasutra Community [01.13.20]
Every video game is someone's first, and it's important for every designer to think about their title from the new player's experience as a way of improving playability.
Design

Nintendo looking at 'interesting' ways it can use AR technology 1
by Chris Kerr [01.13.20]
Nintendo president Shuntaro Furukawa has revealed the company is looking at "interesting" ways it can use augmented reality technology.
VR, Design, Business/Marketing

Awesome Games Done Quick 2020 raises a record $3.13 million for charity  
by Chris Kerr [01.13.20]
Charity speedrunning event Awesome Games Done Quick 2020 has raised $3.13 million for the Prevent Cancer Foundation, breaking the previous fundraising record by over $100,000.
Console/PC, Business/Marketing

Blog: A Kirby Super Star retrospective 1
by Gamasutra Community [01.13.20]
A deep dive into one of the more unique game releases on the SNES. Kirby Super Star managed to redefine what it means to be a Kirby game.
Console/PC, Design

Designing Manifold Garden's believably unbelievable world and puzzles  
by John Harris [01.13.20]
At the start, Manifold Garden appears to be a simple block-moving puzzle game, but before long there are impossible sights at play that demonstrate the strange implications of the world
Indie, Design, Video

Video Game Deep Cuts: Punk Nomad Disco Elysium Switch  
by Gamasutra Staff [01.11.20]
The latest highlights include a great piece on a unique Ubisoft 'fixer', the unlikely story behind Disco Elysium's success, the underappreciated Switch games of last year, and a whooole bunch more great articles besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Evening Star is hiring a Technical Artist  
by Staff [01.10.20]
Evening Star is looking for a LA-based Technical Artist to join the team.
Art, Recruitment

More game studios step in to raise funds for those affected by Australian fires 1
by Alissa McAloon [01.10.20]
Two more studios have put plans into motion to help those affected by bush fires that still burn across Australia.
Social/Online

Xbox won't kick off the Series X generation with next-gen exclusives 4
by Alissa McAloon [01.10.20]
Xbox Game Studios head Matt Booty says the plan is to be more PC like in the first few years of the next generation.
Console/PC

Video: Understanding the bottom-up design philosophy behind Crashlands  
by Staff [01.10.20]
In this 2018 GDC talk Butterscotch Shenanigans' Seth Coster breaks down the studio's bottom-up design approach & discusses the implications for project and team management on games like Crashlands.
Console/PC, Indie, Design, Video, Vault

Come to GDC for the inside track on how Riot re-imagines League of Legends music  
by Staff [01.10.20]
Come to GDC in March and learn all the tricks and techniques Riot uses to remix and re-imagine League of Legends champion themes to complement their alternate skins!
Console/PC, Audio, GDC

Analyst: With $894 million in revenue, 2019 marked Pokemon Go's best year so far  
by Alissa McAloon [01.10.20]
Sensor Tower estimates clock 2019 as Pokemon Go’s best year so far, surpassing even the year of its landmark launch.
VR, Smartphone/Tablet

Control and Death Stranding lead nominations for 2020 DICE Awards 1
by Chris Kerr [01.10.20]
The Academy of Interactive Arts & Sciences has announced the nominees for the 23rd Annual D.I.C.E. Awards, and both Control and Death Stranding are leading the charge.
VR, Console/PC, Smartphone/Tablet, Design, Business/Marketing