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May 21, 2018
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Blog: The myth of the hero's journey
by Gamasutra Community [05.15.18]
The 'Hero's Journey' is a narrative pattern games have adopted from the film industry. Since then we've tried to build our narratives around it, but it's time to realise why that's nonsense.
Design

Blog: Designing horizontal playspaces for (the cancelled) Prey 2 1
by Gamasutra Community [05.15.18]
An iron fist ruled this sunny-side district on Exodus from the cancelled sequel to Prey. The once prosperous government center was now hiding a sinister secret looming over all...
Design

The Ocelot is a home-brew console that outputs to an oscilloscope 1
by Chris Kerr [05.15.18]
If you're a sucker for outlandish, quirky, or otherwise 'out-there' video game hardware, you'll want to feast your eyes on the Ocelot Arcade System.
Design

Gran Turismo franchise has sold 80M units in two decades  
by Chris Kerr [05.15.18]
Developed by Polyphony Digital and published by Sony Interactive Entertainment, the series burst onto the scene over20 years ago with the launch of the first-everGran Turismoin December 1997.
Console/PC, Business/Marketing

Mafia III developer Hangar 13 expands with new Brighton studio  
by Chris Kerr [05.15.18]
The new UK-based office will allow the developer, which is a subsidiary of publisher 2K, to tap into the region's rich game dev talent pool.
Production, Business/Marketing

Blog: Designing death in co-op roguelikes  
by Gamasutra Community [05.15.18]
I wanted analyse the co-op death mechanics in various roguelike games to see if I could tweak the formula.
Design

Mod.io API aims to help developers create mod-friendly games  
by Alissa McAloon [05.15.18]
The network behind online mod and game development communities like GameFront, IndieDB, and ModDB has released mod.io, an API geared at making it easier for developers to include mod support in their games.
Console/PC, Social/Online

Bigben Interactive acquires Styx developer Cyanide for $24M  
by Chris Kerr [05.15.18]
"This acquisition is a capital milestone in Bigben's strategy as it greatly enhances our ability to create new games that meet our ambitions in the AA segment."
Console/PC, Production, Business/Marketing

Devs share the most memorable things they've had to cut from games 3
by Alan Bradley [05.15.18]
Sometimes the things you have to kill stay with you, as we discover in talking with devs on everything from Wizardry to Prototype to Shadowrun about their most memorable cut content and features.
Console/PC, Indie, Design, Production

Satirical game used to push back against German ban on Nazi symbols 2
by Alex Wawro [05.14.18]
While the banagainst Nazi imagery in games and other media remain in place, 'the decision of the Attorney Generals Office can be seen as an important signal' that it can be challenged.
Serious

Video: A lawyer's guide to practical IP law for indies  
by Staff [05.14.18]
Games lawyer Chris Reid returns to the stage at GDC 2018 to try and break down everything indies should know about intellectual property law (esp. copyrights and trademarks) in the game industry.
Indie, Business/Marketing, Video, Vault

How the DualShock 4's share button came to be 3
by Emma Kidwell [05.14.18]
In an interview with Polygon, one of the key designers of the share button, ToshiAoki, discusses how the feature was initially pitched to Sony.
Console/PC, Design

Leaked photo shows new, accessible Xbox One controller  
by Emma Kidwell [05.14.18]
A leaked image released earlier today seems to show an Xbox One controller with accessibility in mind.
Console/PC, Design

Don't Miss: Understanding the creative intent behind Rage 64
by Brandon Sheffield [05.14.18]
In this classic feature, id CEO Todd Hollenshead and artist Andy Chang speak to what the original Rage team hoped to accomplish from both art and design perspectives
Console/PC, Design

Get a job: Cold Iron Studios is hiring a Console Gameplay Engineer  
by Staff [05.14.18]
Cold Iron is seeking an experienced Console Gameplay Engineer to join its team and help create ashooter set in the Alien universe for consoles and PC.
Console/PC, Programming, Recruitment

Pixel Game Maker MV to be released in the US this summer  
by Emma Kidwell [05.14.18]
Kadokawa, the Japanese company behind the RPG Maker engine, recently announced Pixel Game Maker MV as the newestentry to itsMaker software series.
Console/PC, Indie, Design

Supreme Court lifts ban on (e)sports gambling, allowing state-by-state legalization  
by Alissa McAloon [05.14.18]
The US Supreme Court has lifted a 1992 ban that barred the majority of states from legalizing sports gambling, opening new doors for esports-focused betting in the process.
Console/PC, Social/Online

LawBreakers dev Boss Key Productions shuts down 7
by Alissa McAloon [05.14.18]
Boss Key Productions founder Cliff Bleszinski has announced that the studio is effectively no more, noting that the studios efforts to recover after the decline of LawBreakers was too little too late.
Console/PC, Indie

Q&A: Making microtransactions work for players in Guild Wars 2  
by John Harris [05.14.18]
ArenaNet's Crystin Cox shares some insight into how Guild Wars 2 makes microtransactions that resonate with players instead of punishing them.
Console/PC, Social/Online, Business/Marketing

id Software partnering with Mad Max dev Avalanche Studios to develop Rage 2  
by Alissa McAloon [05.14.18]
Rage 2 has added a fresh coat of vibrant pink paint to the infamously brown postapocalyptic landscapes of Rage, but a more colorful tone and color palette arent the only changes to hit the sequel.
Console/PC