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January 20, 2020
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Sign up now for GDC Connect and start making connections for GDC 2020!  
by Staff [01.10.20]
The GDC Connect tools for arranging meetings with business contacts & mentors at GDC 2020 is now online with significantly expanded access -- so sign up today and start setting up productive meetings!
Console/PC, Social/Online, Indie, Business/Marketing

Terry Cavanagh has released the source code for VVVVVV on Github 1
by Chris Kerr [01.10.20]
The source code for acclaimed 2D puzzler platformer VVVVVV has been released by creator Terry Cavanagh to celebrate the title's 10th anniversary.
Console/PC, Programming, Design, Business/Marketing

Report: China to further regulate online games and streaming to curb addiction 1
by Chris Kerr [01.10.20]
Regulators in China intend to further scrutinize the impact games and online content can have on mental health in a bid to protect young people.
Console/PC, Business/Marketing

Blog: A trailer analysis of Blasphemous  
by Gamasutra Community [01.10.20]
The strongest genre characteristics for Blasphemous aren't as easy to catch as you might think. This video analyzes the best trailer for the game, and even includes a handy transcript.
Business/Marketing

Comical career sim Job Simulator has crossed 1 million sales  
by Chris Kerr [01.10.20]
Owlchemly Labs' tongue-in-cheek VR title Job Simulator has sold over 1 million copies worldwide.
VR, Business/Marketing

Steam's year in graphs: An in-depth 2019 breakdown 2
by Gamasutra Community [01.10.20]
I collected data on almost every game on Steam and estimated their revenue. Get access to the data as well as my analysis and a tool for marketing research.
Console/PC, Business/Marketing

Writers share tips for overcoming common hurdles of mobile game projects  
by Alissa McAloon [01.09.20]
The folks over at EGM have published an insightful chat with a number of game writers, exploring the tips and pain points uncovered by each while working on different varieties and genres of mobile games.
Smartphone/Tablet, Production

Get a job: Join Sucker Punch Productions as a Gameplay Programmer  
by Staff [01.09.20]
Sucker Punch Productions is looking for focused, collaborative, professional engineers to implement gameplay features for its upcoming project.
Programming, Recruitment

Don't Miss: An in-depth breakdown of Dead Cells' mobile port  
by Staff [01.09.20]
Laura Saada with mobile publisher Playdigious dives deep into the harrowing process of bringing a frenetic button-centric "roguevania" to touchscreen devices.
Console/PC, Smartphone/Tablet, Indie, Design, Production

Video: How to be a better leader in game dev  
by Staff [01.09.20]
In this 2017 GDC session, Schell Games founder Jesse Schell presents simple principles of game studio leadership that can help anyone become a better leader, no matter how big or small the team.
Console/PC, Indie, Business/Marketing, Video, Vault

Analyst: Facebook Gaming saw sizable growth in viewers and stream time during 2019  
by Alissa McAloon [01.09.20]
A new report from StreamElements and Arsenal takes a look at the current state of different streaming websites.
Social/Online

UK retailer GAME likely to close 40 stores amid 'challenging retail market'  
by Alissa McAloon [01.09.20]
UK video game retailer GAME plans to close 40 stores in the UK and has already informed around 27 locations it'll be closing down.
Console/PC, Business/Marketing

Blog: A condemnation of time 2
by Gamasutra Community [01.09.20]
A discussion of how to tell a linear story in a medium that is inherently nonlinear.
Design

Analyzing the top Steam tags  
by Simon Carless [01.09.20]
Based on Danny Weinbaum's Steam tag research, what I wanted to do was comment on the tags by revenue that stood out to me - and actually might be something you’d want to target when making games.
Console/PC, Design, Business/Marketing

Glean unique UX insights from centuries of card game design at GDC  
by Staff [01.09.20]
Come to GDC 2020 in March and catch designer Julia Keren-Detar's discusses game UX tips and best practices devised and perfected over centuries of card games, and which stand the test of time!
Console/PC, Indie, Design, GDC

Hamburg creates $2.2 million fund to support local game developers  
by Chris Kerr [01.09.20]
The German city of Hamburg has established a new €2 million ($2.2 million) funding initiative to help support its local games industry.
Production, Business/Marketing

In a series first, Pokemon Sword and Shield will offer an expansion pass  
by Alissa McAloon [01.09.20]
Following in the footsteps of other flagship Nintendo franchises, the Game Freak'sPokemon Sword and Shield are turning to an expansion pass for post-launch content.
Console/PC

Blog: A deep dive into the health mechanics of Shovel Knight: King of Cards  
by Gamasutra Community [01.09.20]
Yacht Club Games programmer David D'Angelo has put together a deep dive into King Knight's health mechanics in Shovel Knight: King of Cards.
Design

SIE boss: The 'biggest, more unique' PS5 features have yet to be revealed  
by Chris Kerr [01.09.20]
We already know a fair bit about the next-generation PlayStation 5, but according to Sony boss Jim Ryan the console's "biggest" and "more unique" features are still being kept under wraps. 
Console/PC, Design, Business/Marketing

A former Microsoft exec is PlayStation's new head of global business operations  
by Chris Kerr [01.09.20]
Sony Interactive Entertainment has appointed former Microsoft and Dell exec Veronica Rodgers as its new senior vice president of global business operations. 
Console/PC, Business/Marketing