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September 30, 2020
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Blog: Rules for a future-proof 2D render order 2
by Gamasutra Community [09.18.20]
This guide explains how to set up the render order of your 2D (side-scrolling) game in a future-proof way. Some of it is specific to Unity, but most tips should be helpful regardless of engine.
Art, Design

Rayman creator Michel Ancel leaving games industry to work on wildlife sanctuary 2
by Chris Kerr [09.18.20]
Renowned video game designer Michel Ancel is stepping away from the games industry after over three decades open a wild life sanctuary.
Console/PC, Business/Marketing

Directing The Outer Worlds' first narrative expansion The Peril on Gorgon  
by Bryant Francis [09.18.20]
The Peril on Gorgon game director Carrie Patel shares some insight on developing DLC for The Outer Worlds.
Console/PC, Design, Production

Nanobit acquired by Stillfront in $100 million deal  
by Alissa McAloon [09.17.20]
Stillfront has acquired the mobile developer Nanobit in a $100 million deal, though the acquisition could set Stillfront back as much as $148 million if certain sales targets are met. 
Smartphone/Tablet, Business/Marketing

Get a job: Join Insomniac Games as a Character Artist  
by Staff [09.17.20]
This role is responsible for creating blendshapes, models, textures, and materials for characters and other key assets.
Art, Recruitment

Sony sees another three to four years of life in the PlayStation 4  
by Alissa McAloon [09.17.20]
The folks over at PlayStation have already said that their support for the PS4 won’t end with the PS5’s impending launch, but now SIE’s Jim Ryan has lightly expanded on that timeline.
Console/PC

SIE has now successfully tested thousands of PlayStation 4 games on PS5 3
by Alissa McAloon [09.17.20]
Sony Interactive Entertainment CEO Jim Ryan says that nearly all, a whopping 99 percent, of the thousands of current-gen games it has tested are playable on PlayStation 5.
Console/PC

Video: Everything you wanted to know about unionizing your workplace  
by Staff [09.17.20]
In this 2020 GDC Summer talk, Game Workers Unite UK & IWGB's Kevin Agwaze discusses the current state of unionization in the global games industry and the recent formation of game workers unions.
Console/PC, Indie, Production, Video

Don't Miss: Inside the development of Supergiant Games' Hades  
by Bryant Francis [09.17.20]
Supergiant Games creative director Greg Kasavin sits down to discuss the design and business decisions behind Hades.
Console/PC, Indie, Design

PlayStation 5 demand and miscommunication cause pre-order chaos  
by Chris Kerr [09.17.20]
Consumers hoping to nab a PlayStation 5 on launch day have been left in the lurch after some retailers opened pre-orders for the console ahead of Sony's schedule.
Console/PC, Business/Marketing

Blog: What does cross-platform mean to you? 1
by Gamasutra Community [09.17.20]
This post offers a diverse ecosystem perspective on what it means to build cross-platform in today’s day and age, and the challenges you must go through to make that happen
Console/PC, Smartphone/Tablet, Business/Marketing

Keywords acquires development studio Heavy Iron for $13.3 million  
by Chris Kerr [09.17.20]
Based in California, Heavy Iron offers a range of services including co-development, porting, and live operations, and also develops its own titles in-house.
Console/PC, Production, Business/Marketing

Blog: Why 2021 will be a landmark year for cloud gaming 3
by Gamasutra Community [09.17.20]
Boosted by the Xbox Game Pass Ultimate and PlayStation Now, cloud gaming will generate $4bn in consumer spending in 2021 alone.
Business/Marketing

Nintendo winds down 3DS production after almost a decade  
by Chris Kerr [09.17.20]
A short post on the Nintendo UK website notes that "manufacturing of the Nintendo 3DS family of systems has ended."
Console/PC, Business/Marketing

Blog: Game composers and the importance of themes - Part 4  
by Gamasutra Community [09.17.20]
The fourth entry in a five-part series based on composer Winifred Phillips' talk at GDC 2020 in March covering the importance of themes.
Audio, Design

First-party PlayStation 5 games priced from $49 to $69, with some also coming to PS4  
by Alissa McAloon [09.16.20]
The folks over at PlayStation have offered up a bit more information on their next generation plans, namely disclosing how much first-party PS5 titles will retail for.
Console/PC, Business/Marketing

Analysis: Sony banks on PlayStation Studios to deliver winning console generation  
by Piers Harding-Rolls [09.16.20]
Game industry analyst Piers Harding-Rolls of Ampere Analysis offers up a quick overview of PlayStation 5's standing and possible future as we head into the next generation of game consoles.
Console/PC, Business/Marketing

Get a job: Join New Moon Production as a Product Manager  
by Staff [09.16.20]
You will be working in one of our small, but highly motivated teams to bring Goodgame branded cross platform games to the market.
Production, Recruitment

PlayStation 5 priced at $399 & $499, but it won't see a cohesive global launch 1
by Alissa McAloon [09.16.20]
Less than two months before the PS5's launch, today's big showcase has finally detailed those long sought after specifics for the next generation PlayStation console's debut.
Console/PC

Video: Learn how to better use emotion in game design  
by Staff [09.16.20]
In this 2020 GDC Summer session, Celia Hodent presents a scientific approach to how you can take advantage of emotional reactions to improve your game in the context of a game UX mindset.
Console/PC, Video