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June 12, 2021
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Blog: Is Ubisoft's leap into free-to-play AAA forward-thinking or a real risk? 1
by Gamasutra Community [06.03.21]
On May 11th, 2021, Ubisoft announced that it plans to develop free-to-play triple-A in order to rely less on the premium business model. Is Ubisoft taking a real risk or is it being proactive in looking to the future?
Social/Online

Congratulations to the 2021 Game Narrative Review winners!  
by Staff [06.03.21]
Here are the winners of the 2021 Game Narrative Review competition.
Console/PC, Design

'Anything can be a game': The intriguing views within Chasing Light  
by Joel Couture [06.03.21]
"Now is the time to deal with games inclusively. Anything can be a game, and people must be tolerant about it." says Bae Sang Hyun, developer of the Nuovo Award-nominated Chasing Light.
Video, IGF

Snowed In Studios launches new division to help high-flying brands make games  
by Chris Kerr [06.03.21]
Snowed In Studios has launched a new division called Scarab Games to help brands create console and PC games.
Production, Business/Marketing

Mobile esports platform Skillz buys marketing company Aarki for $150 million  
by Chris Kerr [06.03.21]
Mobile esports platform Skillz has acquired machine learning marketing company Aarki for $150 million in cash and shares.
Console/PC, Business/Marketing

Astro's Playroom dev Team Asobi is the newest internal PlayStation Studio  
by Chris Kerr [06.03.21]
Sony has officially inducted Astro's Playroom developer Team Asobi into its family of internal PlayStation Studios.
Console/PC, Production, Business/Marketing

Riot Games plans to join in on the mobile FPS boom with a mobile version of Valorant  
by Alissa McAloon [06.02.21]
Riot Games is bringing its free-to-play competitive FPS Vaolrant to mobile and joining a growing list major developers taking their shooters from consoles and PC to iOS and Android.
Social/Online, Smartphone/Tablet

Get a job: Join Gameloft Australia as a Lead Game Designer  
by Staff [06.02.21]
Gameloft Australia in Brisbane is seeking a passionate Lead Game Designer to join its professional team and deliver fresh experiences for players.
Design, Recruitment

BlitWorks devs join Larian Studios at new Barcelona office  
by Alissa McAloon [06.02.21]
The game development staff from prolific port studio BlitWorks have now joined up with Baldur's Gate 3 developer Larian Studios to staff its freshly founded game development studio in Barcelona.
Console/PC

Here’s a bunch of useful talks for programmers at GDC 2021  
by Staff [06.02.21]
Programmers shouldn’t miss out on these upcoming incredible GDC sessions.
Console/PC, Programming, GDC

Don't Miss: How Baldur's Gate 3 first approached the RNG of D&D-inspired dice rolls 2
by Alissa McAloon [06.02.21]
At launch, dice rolls in Baldur's Gate 3 were played straight with pure RNG and no additional smoke and mirrors. Here's Larian Studios first lessons from developing a D&D game with honest-to-goodness random rolls.
Console/PC, Design

Nintendo teases software news for E3 2021 (with no mention of rumored new hardware)  
by Alissa McAloon [06.02.21]
Mario maker Nintendo has blocked off a portion of E3 week for its own Nintendo Direct showcase, joining other members of the industry in timing announcements around the annual game expo.
Console/PC

Nintendo wants to turn a factory into a museum called the 'Nintendo Gallery'  
by Chris Kerr [06.02.21]
Nintendo is turning the land surrounding its Uji Ogura Plant into a new museum that will showcase and preserve many of its products.
Production, Business/Marketing

Blog: A 6 step guide to starting your own game studio 1
by Gamasutra Community [06.02.21]
Yvora is a video games startup created by an IT industry veteran. We have big plans, and wanted to share our experiences with other game developers.
Design, Business/Marketing

Dark Horse Comics opens video game division, wants to work with 'top' studios  
by Chris Kerr [06.02.21]
"I think most triple-A devs that I’ve talked to prefer their game dev team to build core gameplay and then fit an IP to it, versus shoving an IP down their throats. We're sensitive to that."
Console/PC, Production, Business/Marketing

How does the 'Drivatar' system in Forza actually work? 1
by Tommy Thompson [06.02.21]
The 'Drivatar' system is designed to reproduce how people race in the Forza series. But how does it actually work?
Console/PC, Programming, Design, Production

Blog: Building the AI features for Wolcen: Bloodtrail  
by Gamasutra Community [06.02.21]
A behind-the-scenes look at how Kythera AI worked with Wolcen Studio to develop AI features for the Bloodtrail update to their gothic fantasy ARPG.
Console/PC, Programming, Design

Take-Two acquires Top Eleven developer Nordeus in $378 million deal  
by Chris Kerr [06.02.21]
Take-Two Interactive has acquired Top Eleven developer Nordeus in a deal worth up to $378 million.
Smartphone/Tablet, Production, Business/Marketing

Analysis: Sony's PlayStation strategy - exposed!  
by Gamasutra Staff [06.01.21]
Let's take a deeper look into Sony’s platform and content strategy, as the company orients itself even more singlemindedly around its video game IP and subscriptions.
Console/PC, Indie, Design, Production, Business/Marketing

Get a job: Join ZBrush maker Pixologic as a 3D Graphics Programmer  
by Staff [06.01.21]
Pixologic is looking for a 3D Graphics Programmer to support its digital sculpting software ZBrush.
Programming, Recruitment