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September 21, 2017
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Black Desert Online passes $300M in revenue  
by Alissa McAloon [09.14.17]
Additionally, Black Desert Online has seen 530,000 copies sold since appearing on Steam just four months ago.
Social/Online, Business/Marketing

PSA: Pitch your talks now for the GDC 2018 Educators Summit! 1
by Staff [09.14.17]
Next March, GDC 2018 will again have a Summit of talks dedicated specifically to game education, this time with a new name: the GDC Educators Summit! Make sure to pitch your talks for the Summit now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

VRDC Speaker Q&A: Richard Ludlow on crafting audio for interactive VR experiences  
by Emma Kidwell [09.14.17]
Richard Ludlow is the audio Ddirector at Hexany Audio, and will be at VRDC 2017. His talk aims educate and empower VR developers by exploring advanced immersion techniques with regards to audio.
VR, Audio, Design, VRDC

Blog: 15 practical pieces of advice I learned the hard way 4
by Gamasutra Community [09.14.17]
I want to give you some tips and advice that I learned the hard way during my time in the games industry. 15 pieces of advice, to be exact.

How has the flood of Steam games affected the average indie dev? 2
by Chris Kerr [09.14.17]
"It's an interesting situation, really. Valve makes more money, the top devs make roughly the same, but an average developer makes less."
Console/PC, Business/Marketing

Overwatch development hampered by toxic players, says director 3
by Chris Kerr [09.14.17]
"There's not going to be a moment where we have a magic patch in Overwatch that makes bad behavior go away, but it's a continual process that we are very dedicated to fixing and improving."
Console/PC, Business/Marketing, Video

Blog: Why designers should embrace 'citizen science'  
by Gamasutra Community [09.14.17]
In this article, game designer Sande Chen discusses the concept of citizen science, and how it can be embraced by game designers.

Classic Postmortem: How Maxis avoided sequel-itis on The Sims 2 1
by Lucy Bradshaw [09.14.17]
On this day in 2004, EA released The Sims 2. In this classic postmortem from Game Developer magazine, Lucy Bradshaw and the Maxis team recount what went right and what went wrong during development.
Console/PC, Art, Design, Production, Business/Marketing, History

Ooblets dev: Know it or not, 'your role in making a game is that of a marketer' 3
by Alex Wawro [09.13.17]
"Your game design, aesthetic, name, and every element of your process should be designed to appeal to people, and it needs to be from day one," writes Ooblets dev Ben Wasser in a recent Patreon post.
Indie, Business/Marketing

For the first time in 15 years, Doom is coming to a Nintendo console  
by Alex Wawro [09.13.17]
It's been over a decade since Doom II came out on GBA, but it appears as though the advent of the Switch has inspired Doom publisher Bethesda to bring the game back to a Nintendo platform.
Console/PC, Business/Marketing

How a life at Pixar and Bungie prepped one developer to work in VR  
by Bryant Francis [09.13.17]
We have a chat with VR developer and Pixar/Bungie veteran Tom Sanocki about making compelling VR stories.
Console/PC, Design, Video

For No More Heroes dev Goichi Suda, 'the Switch is a punk console'  
by Alex Wawro [09.13.17]
"I was shocked by it," Goichi "Suda51" Suda tells Kotaku. ""It’s kind of like a challenge from Nintendo. 'This is what we've got now--what are you gonna do with it?'"
Indie, Business/Marketing

Video: Porting a real-life castle into your game when you're broke  
by Staff [09.13.17]
Lacking funding, indie dev Joseph Azzam decided to scan an entire castle (Byblos Castle in Lebanon) with whatever equipment he could find. Surprisingly, it worked! In this GDC talk, he explains how.
Indie, Production, Business/Marketing, Video, Vault

Get a job: Sony PlayStation is hiring a Sr. Animation Programmer  
by Staff [09.13.17]
Sony is looking to hire an experienced Sr. Animation Programmer for its studio in Bend, Oregon.
Programming, Recruitment

The Last of Us co-director Bruce Straley departs Naughty Dog after 18 years  
by Alissa McAloon [09.13.17]
Straley served as game director for the majority of the Uncharted series and worked on everything from Crash Team Racing to The Last of Us in his time at Naughty Dog.

Google Play kicks off new initiative to support diverse game makers 1
by Alissa McAloon [09.13.17]
Google is expanding its Infinite Deviation program to help support marginalized people in the early stages of their game development careers.
Smartphone/Tablet, Design

Don't Miss: Fight or flight—The neuroscience of survival horror 15
by Gamasutra Community [09.13.17]
How exactly do horror games work on the brains of players? Neuroscientist Maral Tajerian unpacks the mechanism behind the scares in Amnesia, Dead Space, Silent Hill and others.

Smartphones are only the tip of the AR iceberg, argues Niantic CEO  
by Alissa McAloon [09.13.17]
John Hanke explains how focusing too heavily on smartphones and camera-driven AR overlays risks missing the point of augmented reality and limits its future applications.

Blog: A deeper look into the From Light development process  
by Gamasutra Community [09.13.17]
Now that we’ve recovered from PAX, we wanted to take an in-depth look at our development process. To kick things off, lets look at how we're building our levels for From Light.
Design, Production

Discuss the future of VR storytelling with Tom Sanocki at 3PM EDT  
by Bryant Francis [09.13.17]
We're discussing the ins and outs of VR storytelling development today at 3PM EDT.
VR, Design, Video