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July 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Ubisoft Berlin granted $1.84M in subsidies from city senate for expansion  
by Emma Kidwell [07.13.18]
Ubisoft Berlin is granted a subsidy of $1.84 million for expansion from the Berlin Senate, with the funds being used to grow operations and generate new jobs in the city.
Console/PC, Business/Marketing

Inkle Studios announces 'ink jam', encourages devs to learn ink 1
by Emma Kidwell [07.13.18]
Inkle Studios announces its first ever ink jam, a game jam running for games written using its open source scripting language ink.
Console/PC, Indie, Design

Get a job: Sony PlayStation is looking for a Head of Global Account Management  
by Staff [07.13.18]
This position will oversee all global account management teams across the world, with representation in Sony's SIEA, SIEE and SIEJA offices.
Business/Marketing, Recruitment

Don't Miss: Fight or flight - Exploring the neuroscience of survival horror 16
by Gamasutra Community [07.13.18]
How exactly do horror games work on the brains of players? Neuroscientist Maral Tajerian unpacks the mechanism behind the scares in Amnesia, Dead Space, Silent Hill and others.
Design

Valve brings trading back to CS:GO in the Netherlands, though loot boxes remain blocked  
by Alissa McAloon [07.13.18]
This comes weeks after the company first shut the services down in compliance with requests from The Netherlands Gaming Authority.
Console/PC, Social/Online, Business/Marketing

Japan is taking steps to legalize paid esports tournaments  
by Alissa McAloon [07.13.18]
Laws aimed at illegal gambling have long prevented Japanese esports events from offering cash prizes, but a new licensing program seeks to change that.
Console/PC, Social/Online, Business/Marketing

Blog: How 8 months in Early Access got our game done! 1
by Gamasutra Community [07.13.18]
It’s been a while since I posted on Gamasutra, but something crazy happened in my studio and I’d like to share this experience with you.
Design, Production

Tropico publisher Kalypso acquires rights to Commandos series 3
by Chris Kerr [07.13.18]
As well as owning the entire Commando brand, the German publisher has also picked up the distribution rights to every entry in the series.
Console/PC, Business/Marketing

Blog: Romanticism and the art of Dark Souls III  
by Gamasutra Community [07.13.18]
An exploratory essay on the influence of romanticism on Dark Souls III, covering multiple artists and aspects and philosophies of the movement.
Art, Design

Over half of UK parents let kids play 18+ rated games 6
by Chris Kerr [07.13.18]
Childcare.co.uk quizzed over 2000 parents, and found that those who let their kids play 18+ rated titles do so without supervising, or even researching the game beforehand. 
Business/Marketing

Blizzard veteran Ben Brode helps form new studio Second Dinner  
by Chris Kerr [07.13.18]
Brode left Blizzard in April this year, and said he was departing the high-profile developer after 15 years to "take a crazy risk" by helping to start games company of his own.
Console/PC, Business/Marketing

Blog: Are ideas cheap? In praise of strong ideas 21
by Gamasutra Community [07.13.18]
Let's examine the "ideas are cheap" mantra using both Breath of the Wild and Xenoblade Chronicles as examples.
Design

Book Excerpt: A behind-the-scenes look at building Ultima Online
by Wes Locher [07.13.18]
In these excerpts from Wes Locher's new book 'Braving Britannia', veteran game devs Chris Mayer (now lead on Fallout 76) and Raph Koster remember building one of the early virtual worlds.
Social/Online, Programming, Design

AbleGamers donates $10k worth of accessible game gear to NOLA kids hospital  
by Alex Wawro [07.12.18]
The charity gave ~$10k worth of training and accessible video game equipment to the New Orleans Children's Hospital, and Microsoft's new Xbox Adaptive controller seems to have been among the gifts.
Serious, Business/Marketing

The Banner Saga 3 developers discuss making a proper grand finale  
by Bryant Francis [07.12.18]
We chatted with the developers of The Banner Saga 3 about what they've learned making the series, and what they'll be taking with them when they move on.
Console/PC, Design, Video

Video: The benefits of community-based development  
by Staff [07.12.18]
In this GDC 2018 session, Stray Fawn Studio's Philomena Schwab discusses why building a community around a game in development is a great way to connect with people early on.
Console/PC, Production, Video

Former creative director James Ohlen retires from BioWare after 22 years  
by Emma Kidwell [07.12.18]
After 22 years at BioWare, creative director and lead designer on Star Wars: The Old Republic and Knights of the old Republic James Ohlen announces his retirement from the studio.
Console/PC, Business/Marketing

Weekly Jobs Roundup: Square Enix, Rockstar Games, and more are hiring now!  
by Staff [07.12.18]
From London to New York, here are just some of the many many game companies hiring community managers, designers, game directors, artists, and more on the Gamasutra Job Board.
Console/PC, Art, Design, Production, Business/Marketing

Facebook spends $88M on Oculus permits in Seattle to expand VR headquarters 1
by Emma Kidwell [07.12.18]
Facebook has spent $88 million on Oculus-related permits so far this year in an effort to expand its satellite VR headquarters in and around the Seattle area.
VR, Business/Marketing

Don't Miss: What went right (and wrong) during the development of Persona 4 9
by Staff [07.12.18]
In this classic postmortem, the Atlus team behind Persona 4 discusses what went right and what went wrong in creating the acclaimed RPG, touching on design challenges and QA woes.
Console/PC, Design, Production