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December 6, 2019
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Toadman Interactive acquires publisher Sold Out  
by Alissa McAloon [11.26.19]
The Stockholm-based game dev studio Toadman Interactive has acquired the UK based game publisher Sold Out Sales & Marketing, a move that aims to bolster Toadman's own distribution and publishing chops.
Business/Marketing

Video: Embracing the co-op model in indie games  
by Staff [11.26.19]
In this 2019 GDC panel, developers Scott Benson, Ted Anderson, Steve Fillby, Ian Thomas and Bethany Hockenberry discuss life as indie devs and share their experiences forming workers co-ops.
Indie, Production, Business/Marketing, Video, Vault

Analyst: Roblox revenue on mobile alone surpasses $1 billion  
by Alissa McAloon [11.26.19]
Estimates from the market analyst firm Sensor Tower say Roblox Mobile, the iOS and Android version of the online game platform, has surpassed $1 billion lifetime gross revenue.
Social/Online, Smartphone/Tablet

See how Control's Ashtray Maze was made at the GDC 2020 Summits! 1
by Staff [11.26.19]
The GDC 2020 Session Scheduler has been updated with a smorgasbord of planned Summit sessions, including a fantastic look at how Control's striking Ashtray Maze level was designed!
Console/PC, Design, GDC

Phil Spencer: VR is isolating, isn't a priority for Project Scarlett 3
by Chris Kerr [11.26.19]
Microsoft has no intention of diving headfirst into the virtual reality waters with its next home console, Project Scarlett.
VR, Console/PC, Business/Marketing

Blog: The community-driven development of Vecter 2
by Gamasutra Community [11.26.19]
Listening to players can be somewhat controversial within the game-dev world, but I'm doing just that and it's turning Vecter into a popular game with high approval ratings.
Social/Online, Indie, Business/Marketing

Valve issues string of Steam bans after publishers caught abusing Steamworks 2
by Chris Kerr [11.26.19]
Valve has pulled around 1000 games from Steam after publishers were caught abusing Steamworks.
Console/PC, Business/Marketing

NetEase has purchased a stake in Surgeon Simulator dev Bossa Studios  
by Chris Kerr [11.26.19]
Chinese internet and game company NetEase has secured a minority stake in Surgeon Simulator and I Am Bread developer Bossa Studios.
Production, Business/Marketing

Blog: Combining film and comics to create the noir aesthetic of Interrogation 1
by Gamasutra Community [11.26.19]
A written and visual history of the iterative process that we used to create the noir aesthetic of Interrogation
Art, Production

Reworking the combat system in Vampire: The Masquerade Bloodlines 2 2
by Aron Garst [11.26.19]
"Something we focused on very early in development was making sure that your attack would always go hand-in-hand with movement" Florian Schwarzer, senior producer at Paradox Interactive, tells Gamasutra.
Console/PC, Design

The Pokemon Company is suing unknown parties over Sword and Shield leaks  
by Alissa McAloon [11.25.19]
The Pokemon Company is taking legal aim at a handful of individuals it believes leaked images from the then-unreleased Pokemon Sword and Shield strategy guide online ahead of its release.
Console/PC

Get a job: Join Counterplay Games as a Next-Gen Platform Engineer  
by Staff [11.25.19]
Counterplay Games is looking for a Next-Gen Platform Engineer responsible for platform development for our PC and Console AAA video game.
Console/PC, Programming, Recruitment

Battleborn pulled from digital stores, going offline in 2021  
by Alissa McAloon [11.25.19]
Battleborn publisher 2K Games has announced that Gearbox’s ill-fated, hero-shooter will be going offline for in January 2021, and has already been pulled from digital shelves ahead of the shutdown.
Console/PC, Social/Online

Don't Miss: A game dev postmortem of the original BioShock 16
by Alyssa Finley [11.25.19]
In this classic feature, project lead Alyssa Finley writes candidly about trials, triumphs, and lessons learned in the making of the original BioShock.
Design

AirConsole raises $3 million to expand library and reach  
by Alissa McAloon [11.25.19]
The browser-based game service AirConsole has raised $3 million through a Series A funding round, aiming to bring more games to its platform.
Social/Online

Behaviour Interactive scrapping Deathgarden due to lack of players  
by Chris Kerr [11.25.19]
The multiplayer survival title only hit shelters on August 14, 2018, but it has struggled to attract players leaving Behaviour with no choice but to abandon the project.
Console/PC, Production, Business/Marketing

Level up your live game game with lessons from Supercell's Clash of Clans at GDC!  
by Staff [11.25.19]
Clash of Clans is among the world's most enduring and profitable F2P mobile games, and at GDC 2020 you'll have a unique chance to see how Supercell has kept it vital via updates and a new Battle Pass.
Social/Online, Production

Google responds to claims it misled consumers over Stadia launch performance 2
by Chris Kerr [11.25.19]
Google has responded to accusations it deceived consumers by making false promises about the performance of Stadia titles.
Console/PC, Business/Marketing

Rebellion has purchased Xenon and Speedball developer The Bitmap Brothers  
by Chris Kerr [11.25.19]
Sniper Elite and Strange Brigade developer Rebellion has purchased the brand and portfolio of UK game studio The Bitmap Brothers for an undisclosed fee.
Production, Business/Marketing

Shovel Knight Showdown: Designing a roulette of gameplay 1
by Gamasutra Community [11.25.19]
In the upcoming platforming brawler game Shovel Knight Showdown, Yacht Club Games designed a mode called Chester's Choice that randomizes the game's many options. Yacht Club programmer David D'Angelo explains how it works.
Console/PC, Indie, Design