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January 20, 2020
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Blog: Recreating the first level in God of War  
by Gamasutra Community [01.09.20]
What made the first mission of God of War so memorable? This article examines my journey to uncover the level design techniques and decisions used to construct the iconic introduction.
Design, Production

Creating the ever-improvising text adventures of AI Dungeon 2  
by John Harris [01.09.20]
AI Dungeon 2 created quite a stir upon its unveiling, so much that they had to quickly rework it to cut down on bandwidth costs.
Indie, Programming, Design

Video: Valve's perspective on brain-computer interfaces in games  
by Staff [01.08.20]
In this GDC 2019 talk Valve's Mike Ambinder explores the state of brain-computer interface research and offers insights on how its applications might help game devs today -- and in the future.
Console/PC, Design, Video, Vault

The number of Steam releases remained relatively flat from 2018 to 2019 3
by Alissa McAloon [01.08.20]
While past years have shown a rise in the number of games hitting Steam, the jump from 2018 to 2019 was significantly less dramatic than years past.
Console/PC, Social/Online

Get a job: Heart Machine is hiring an Animator  
by Staff [01.08.20]
We are looking for people with a broad skillset to make contributions to both combat and narrative experiences.
Art, Recruitment

Learn the secrets of Red Dead Redemption 2's player locomotion at GDC  
by Staff [01.08.20]
Sign up now for GDC 2020, where Rockstar Games' Mike Jones will walk you through the creative and technical choices made to create the locomotion systems and distinctive walk of Arthur Morgan!
Console/PC, Art, GDC

Don't Miss: How Rare designed Sea of Thieves' infinite pirate generator 2
by Staff [01.08.20]
Rare lead character artist Sam Chester talks through the conception, design, and implementation of the "infinite pirate generator" character creator in the studio's swashbuckle-'em-up Sea of Thieves.
Console/PC, Programming, Art

At 10 million players, Xbox calls Sea of Thieves its most successful new IP this gen  
by Alissa McAloon [01.08.20]
Xbox itself says the 10 million players milestone reaffirms that the Xbox Game Studios-published Sea of Thieves is the most successful IP from Xbox to debut during the current console generation.
Console/PC, Social/Online

Death Stranding leads the pack of 2020 Game Developers Choice Awards nominees 3
by Staff [01.08.20]
Control, Outer Wilds, Disco Elysium, and Untitled Goose Game are also among the many remarkable games up for honors at the 2020 Game Developers Choice Awards during GDC 2020!
Console/PC, Business/Marketing, GDC

The Universim dev Crytivo makes revenue pledge to help Australian wildfire relief  
by Chris Kerr [01.08.20]
The Universim developer-publisher Crytivo has pledged to support those affected by the Australian wildfires by donating two months' worth of revenue to the cause. 
Console/PC, Business/Marketing

Twitter reveals which games dominated the online chatter in 2019  
by Chris Kerr [01.08.20]
Fate/Grand Order was the most talked about video game on Twitter during 2019, beating out the likes of Fortnite, Minecraft, and PlayerUnknown's Battlegrounds.
Console/PC, Smartphone/Tablet, Business/Marketing

Enter the Gungeon has topped 3 million sales in just under four years  
by Chris Kerr [01.08.20]
Dodge Roll Games’ bullet hell roguelike Enter the Gungeon has sold over 3 million copies in just under four years.
Console/PC, Business/Marketing

Breaking linear character progression with Outer Worlds' flaw system 4
by Aron Garst [01.08.20]
The Outer Worlds co-director Tim Cain tells Gamasutra about the thinking behind the game's unique "flaw" system, and how its design entices players to develop their characters in an organic, non-linear manner.
Console/PC, Design

Brass Lion aims to build hype for its debut game with a premium podcast  
by Alex Wawro [01.07.20]
Brass Lion Entertainment is working with subscription-based podcast platform Luminary and Marginal Mediaworks to produce a scripted podcast set in the universe of its debut game Corner Wolves.
Indie, Business/Marketing

Video: What cats can teach you about empathic game design  
by Staff [01.07.20]
In this 2019 GDC session, Mew and Me's Willem Delventhal explains how designing games for house cats helped him think about designing games for humans as well.
Console/PC, Indie, Design, Video, Vault

Fantasy Flight Interactive to close after company-wide layoffs  
by Alex Wawro [01.07.20]
Updated: Fantasy Flight Interactive, the Fantasy Flight Games branch overseeing the tabletop game company's digital games, will close next month after a number of employees were laid off.
Console/PC, Smartphone/Tablet, Business/Marketing

Labor union CWA takes steps to organize game workers  
by Bryant Francis [01.07.20]
The Labor Union Communication Workers of America is stepping into the ring to help organize video game and tech developers.
Console/PC, Business/Marketing

Here are your finalists for the 2020 Independent Games Festival Awards!  
by Staff [01.07.20]
With big honors for Mutazione, Eliza, Untitled Goose Game, and more, IGF organizers are excited to announce all the finalists for the 22nd annual IGF Awards!
Indie, Business/Marketing, GDC, IGF

Blog: 3 disruptive game design trends to look out for in 2020 4
by Gamasutra Community [01.07.20]
2020 can be the year that we shake up the status quo, with new kinds of gameplay that will energise players, both old and new.

Platinum Games will use Tencent investment to 'explore self-publishing'  
by Chris Kerr [01.07.20]
Bayonetta and Nier: Automata developer Platinum Games has accepted an undisclosed capital investment from Tencent as the basis for a partnership.
Production, Business/Marketing