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Blog: Tips and tricks for using slow-mo in games 3
by Gamasutra Community [11.10.17]
Ever wanted cool slow-mo pulses in your game? Ever wanted to let your player run around at full-speed while the rest of the game is in slow-mo? Then read on!
Design

Blog: Selecting by weighted angle in VR 3
by Gamasutra Community [11.10.17]
Indie game designer E McNeill looks at a selection algorithm thats particularly useful for VR games featuring laser pointer controls.
Programming, Design

Report: Nintendo boosting Switch production, could make 30M consoles next year  
by Chris Kerr [11.10.17]
Nintendo wants to significantly ramp up Switch production, and is reportedly finalizing a plan to create another 25 million to 30 million units in the next financial year
Console/PC, Business/Marketing

Conveying backstory via character and dungeon design in Sundered 1
by Alan Bradley [11.10.17]
“For Sundered, we built a world with a very complex backstory,” says Thunder Lotus Games creative director Will Dubé, “and then tried to communicate it throughout the game: through the monster and dungeon design.”
Console/PC, Indie, Design, Video

Nexon snaps up High School Story game dev Pixelberry Studios 1
by Alex Wawro [11.10.17]
Online game company Nexon has made a deal to acquire California-based mobile game studio Pixelberry Games (High School Story, Choices) for an undisclosed sum.
Smartphone/Tablet, Business/Marketing

Video: Balancing trust, creativity, and business in game UX  
by Staff [11.09.17]
At GDC 2017's UX Summit, a panel of prominent user experience researchers, creatives, and producers acknowledged the challenge and spoke frankly about the tricky business of making good UX in games.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Video, Vault

EA buys Titanfall dev Respawn Entertainment for as much as $455M 9
by Alex Wawro [11.09.17]
Electronic Arts announced today that it's cut a deal to acquire Respawn for $151 million in cash, plus as much as $304 million if Respawn hits certain performance milestones through 2022.
Console/PC, Business/Marketing

Don't Miss: How paying for content ratings can hurt indie devs 9
by Alex Wawro [11.09.17]
This timeless 2015 story examines why some indies pay $300-$1k per platform to get their digital console game PEGI-rated for release in Europe, and how that charge affects their ability to make games.
Console/PC, Indie, Business/Marketing

Get a job: Ghost Story Games is hiring an experienced Programmer  
by Staff [11.09.17]
Ghost Story Games is looking to hire an experienced Senior Programmer for its development studio in Westwood, Massachusetts.
Programming, Recruitment

EA CEO: It's only a matter of time before games embrace subscription services 15
by Alissa McAloon [11.09.17]
Evolving tech and the rise of subscription-based services could change how EA handles its annual titles like Madden NFL and FIFA.
Console/PC, Social/Online, Smartphone/Tablet

Publishers argue mandated ESRB ratings puts physical indie releases at risk 9
by Alissa McAloon [11.09.17]
The new rule itself requires games to obtain an ESRB rating before being published on Sony platforms. Previously, only games seeking a retail release had to receive an ESRB rating.
Console/PC, Business/Marketing

Blog: Solving perception issues in VR  
by Gamasutra Community [11.09.17]
This article highlights some of the research results about perception in VR that were found by scientists during the last 50 years.
VR, Design

Come to GDC 2018 for real talk on staying creative in difficult times  
by Staff [11.09.17]
Veteran game dev Laralyn McWilliams will explore the challenges of working in a creative field while dealing with stress, grief, & change, drawing on her own experiences dealing with cancer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Blog: Balancing quality graphics with performance - Part 2 1
by Gamasutra Community [11.09.17]
Second part of techniques and tricks used to achieve high quality graphics while keeping performance used on Angest for GearVR
Programming, Production

War Child recruits devs for second annual Armistice Day fundraiser  
by Chris Kerr [11.09.17]
The event encourages developers to create peaceful add-ons and challenges to their games to help raise cash and awareness for the charity. 
Console/PC, Business/Marketing, Video

Humvee maker sues Activision over trademark infringement in Call of Duty 8
by Chris Kerr [11.09.17]
Automotive company AM General has filed a lawsuit against Activision Blizzard over the misuse of its Humvee brand in the immensely popular Call of Duty series.
Console/PC, Business/Marketing

Discord launches Rich Presence SDK to help devs foster communities  
by Chris Kerr [11.09.17]
Discord has unveiled "Rich Presence," a new SDK that lets developers integrate with the popular chat app to make it easier for players to jump directly into game clients and play with their friends.
Console/PC, Business/Marketing, Video

Blog: Surprising tricks you can do with virtual memory  
by Gamasutra Community [11.09.17]
I’ve been planning for some time to make a post about things you can do with virtual memory, so when someone tweeted me about virtual memory in response to my last post, I felt the time was right.
Programming

Pulling back the curtain on Overwatch's development process  
by Bryant Francis [11.09.17]
We talk to two team leads on Overwatch to learn more about daily life working on Blizzard's megapopular hero shooter.
Console/PC, Design, Business/Marketing

Google showcases examples of what game devs can do with its voice tools  
by Alex Wawro [11.08.17]
Today Google posted a few examples of games and apps that devs can make for the company's voice assistant tech. replete with citations of tools used and, in some cases, source code.
Social/Online, Audio, Video