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June 12, 2021
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CD Projekt profits take a hit as Cyberpunk 2077 remains delisted on PlayStation 2
by Alissa McAloon [06.01.21]
Q1 2021 marks the first full quarter with Cyberpunk 2077 available for purchase, but it appears that impact of the game's launch is still being dampened its absence from the PlayStation Store.
Console/PC, Social/Online

Blog: 7 questions to ask (and answer) before creating your game trailer  
by Gamasutra Community [06.01.21]
So, you've got a great game ready for launch and now you need a promotional video for it? After all that creative brainstorming and dashing out of ideas running the gamut, it's now decision time.
Design, Business/Marketing

At GDC 2021, you can dive into the moody art of Sea of Solitude  
by Staff [06.01.21]
Check out the process for creating Sea of Solitude’s moody art at GDC 2021.
Console/PC, Art, GDC

New report details fall of massive video game cheating ring  
by Chris Kerr [06.01.21]
Motherboard has published a fascinating report that delves into the rise and fall of what's been described as the world's largest video game cheating empire.
Smartphone/Tablet, Programming, Business/Marketing

Video: Simulating the wind of God of War  
by Staff [06.01.21]
In this 2019 GDC talk, Santa Monica Studios' Rupert Renard discusses the full 3D GPU fluid simulation behind God of War's wind and explains why it's useful.
Console/PC, Programming, Video

Playing with light and dark in the ambitious debut, Shady Part of Me  
by Joel Couture [06.01.21]
"We wanted to create an ambiance for the players. Let them feel how the character feels, but not tell them how to feel." says Sarah Hourcade, producer for Shady Part of Me.
Video, IGF

Blog: Dig shallow graves - Some thoughts on API design 1
by Gamasutra Community [06.01.21]
"Recently I’ve been trying to help our interns with API design and I figured I should write something about it."
Programming, Design, Production

Sponsored Content
Focus on the magic: How we found the freedom to create Scavengers  
by Josh Holmes [06.01.21]
Sponsored: "One of our guiding philosophies was to find technologies to help accelerate our development. Tools that could let us focus on the magic of creating gameplay."
Console/PC, Social/Online, Programming, Sponsored Article

ROM pirate takes on Nintendo sans lawyer, gets told to pay $2.1M in damages 2
by Chris Kerr [06.01.21]
Nintendo has been awarded a $2.1 million summary judgement against the owner and operator of now-shuttered pirate site RomUniverse.
Console/PC, Business/Marketing

Inside Assassin's Creed Valhalla: Wrath of the Druids' new in-game economy  
by Bryant Francis [06.01.21]
Ubisoft's Stephane Boudon discusses the trade economy system fueling Assassin's Creed Valhalla: Wrath of the Druids.
Console/PC, Design

EA is sunsetting five older Need for Speed titles and pulling them from sale  
by Chris Kerr [06.01.21]
All five games will be removed from digital marketplaces starting this week, while the in-game storefronts have also been turned off.
Console/PC, Business/Marketing

Blog: The AI of Aquanox: Deep Descent  
by Gamasutra Community [06.01.21]
A behind-the-scenes deep dive into the AI powering the post-apocalyptic underwater FPS, Aquanox: Deep Descent.
Console/PC, Programming, Production

Get a job: Join Sucker Punch Productions as a Senior Games Writer  
by Staff [05.28.21]
Sucker Punch is looking for a Senior Writer to join its writing team and help craft engaging narrative content for its next project.
Design, Recruitment

Far Cry 6 continues Ubisoft's complicated relationship with political themes  
by Alissa McAloon [05.28.21]
Ubisoft seems always keen to include political context in their games but, as Far Cry 6 shows, the company still draws the line at real-world political statements.
Console/PC

Blog: 8 tips For animating active ragdolls  
by Gamasutra Community [05.28.21]
I've been working with and experimenting with Active Ragdolls for over a year now, and have taken the time to note down some of the tips and techniques I have discovered while trying to animate them.
Indie, Programming, Design, Production

Video: Using animated gifs to sell your game  
by Staff [05.28.21]
In this 2019 GDC session, Future Friends Games' Thomas Reisenegger provides tips on how to market your game through animated .gifs, as well as platform-specific gif advice for Steam, Twitter, etc.
Console/PC, Business/Marketing, Video

Don't Miss: Analyzing the systemic AI of Far Cry 1
by Gamasutra Community [05.28.21]
Far Cry is a triple-A video game franchise built on the principles of systemic gameplay and behaviour. We take a look at how this is managed by AI systems in both Far Cry 3 and its sequel.
Console/PC, Programming

At GDC 2021 you can learn from the incredible art direction of IKEA  
by Staff [05.28.21]
See how furniture seller IKEA manages its 3D processes in this upcoming GDC 2021 session.
Console/PC, Art, GDC

CD Projekt has appointed a new Cyberpunk 2077 game director  
by Chris Kerr [05.28.21]
The news comes after Cyberpunk's former game director Adam Badowski stepped down to focus on other leadership duties at the Polish company.
Console/PC, Production, Business/Marketing

Monster Hunter Rise has shipped 7 million copies in two months  
by Chris Kerr [05.28.21]
Monster Hunter Rise has shipped over 7 million copies since launching on the Nintendo Switch on March 26, 2021.
Console/PC, Business/Marketing