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January 20, 2018
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Paradox grabs 33% stake in Blacklight Retributon dev Hardsuit Labs 1
by Chris Kerr [01.11.18]
Swedish publisher Paradox Interactive has snapped up a 33 percent stake in Blacklight Retribution developer Hardsuit Labs for $2 million.†
Console/PC, Business/Marketing

How Trinket found the right recipe while designing Battle Chef Brigade  
by John Harris [01.11.18]
Trinket Studios' Tom Eastman talks to Gamasutra about the ins and outs of game design and making a Match-3 cooking game work (wok?) well as the heart of Battle Chef Brigade.
Console/PC, Design, Video

Video: The importance of storytellers in eSports 1
by Emma Kidwell [01.10.18]
In this GDC 2016†eSports day panel, industry professionals discuss how storytelling is a crucial component in eSports.
Design, Video

Japanese console game market experiences growth for the first time in 11 years  
by Emma Kidwell [01.10.18]
The Japanese video game console market has grown for the first time in 11 years, experiencing a spike in sales during 2017.
Console/PC, Business/Marketing

Writer Justin Bortnick discusses the secrets of the Frog Fractions 2 ARG  
by Bryant Francis [01.10.18]
One of the minds behind Frog Fractions 2's mind-bending alternate reality game discusses his craft and his upcoming GDC session.
Console/PC, Design, Business/Marketing, Video

Discovering the first video game commercial  
by Emma Kidwell [01.10.18]
The Video Game History Foundation†analyzes how the marketing push for the Odyssey console created confusion for consumers during the 1970's and looks to the original commercial for answers.

Get a job: Shiny Shoe is hiring a Gameplay and Engine Programmer  
by Staff [01.10.18]
Shiny Shoe is looking for a talented, self-starting Gameplay and Engine Programmer with a good understanding of code architecture, optimization strategies, and debugging.
Programming, Recruitment

7,672 games hit Steam in 2017 alone, says Steam Spy 2
by Alissa McAloon [01.10.18]
According to the unofficial Steam analytics platform Steam Spy, Steam saw over 2000 more game releases in 2017 than it did in the preceding year.
Console/PC, Business/Marketing

Don't Miss: How the Witcher devs turn ideas into actual game features  
by Staff [01.10.18]
If you're working well, you winnow out bad ideas and build great game elements out of your good ideas. But how, exactly, do you do that?
Console/PC, Design

Blog: How we created Endless Space 2's alternate reality game  
by Gamasutra Community [01.10.18]
For the release of Endless Space 2, we put together an Alternate Reality Game based on an in-game AI character. It turned out to be larger, more complex, more fun, and more work than we expected.
Design, Production

PUBG leads December 2017's media darlings  
by Kris Graft [01.10.18]
ICO Partners released the monthly games media coverage stats for December, with Playerunknown's Battlegrounds garnering the most attention from media outlets.

Game submissions are now open for Day of the Devs at GDC 2018!  
by Staff [01.10.18]
Day of the Devs, that popular indie video game showcase from Double Fine and†iam8bit, is coming back to GDC 2018 -- and organizers are now accepting submissions from devs who want to take part!
Console/PC, Indie, Business/Marketing, GDC

Chat with the man behind Frog Fractions 2's alternate reality game at 3PM EST  
by Bryant Francis [01.10.18]
We're streaming Glittermitten Grove, a complete normal fairy game that has nothing to do with Frog Fractions 2, at 3PM EST with the man who built the game's complicated ARG.
Console/PC, Design, Video

At GDC 2018's new Tools Tutorial Day, study the tools top devs use to ship games  
by Staff [01.10.18]
Featuring talks from devs like Bungie, Infinity Ward, and Blizzard, the Tools Tutorial Day at GDC 2018 is designed to offer you a deep dive on building tools that enable teams to ship awesome games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, GDC

Blog: Why we canned a $2M app business to make indie games 1
by Gamasutra Community [01.10.18]
A few years ago, I started a company that eventually became a $2M app business. Then, in 2016, we decided to throw it all overboard to make games. Here's what happened.
Production, Business/Marketing

Blunder years: Game devs talk about their biggest mistakes  
by Chris Kerr [01.10.18]
In an effort to prove that sometimes it's okay to mess up, veteran animator Dan Perry asked his fellow game makers to tweet about some of the most agonizing mistakes they've made over the years.
Programming, Design, Production, Business/Marketing

NSPCC and Aardman create mobile game to help combat child abuse  
by Chris Kerr [01.10.18]
"We are proud to have been able to work with the NSPCC to create this valuable resource for children and their parents."
Smartphone/Tablet, Design

Blog: How the 2018 tax reform will change things for indies 5
by Gamasutra Community [01.10.18]
The last-minute tax reform that became law won't affect your 2017 tax returns, but definitely shakes things up going forward. Indie devs will be impacted majorly: learn how and why.

Amid a rising tide of games, devs reflect on state of the Switch market 6
by Joel Couture [01.10.18]
"Iím sure the market will be flooded soon, if itís not already," says one Switch dev. "I donít see it being a problem. Itíll just make that marketplace as hard to be found on and succeed on as Steam and others."
Indie, Business/Marketing

Video: How the Child of Light devs designed a visually unique character  
by Emma Kidwell [01.09.18]
In this GDC 2014†session Ubisoft†Montreal's Patrick Plourde†goes over how the team designed the main character's appearance†in Child of Light.
Art, Video