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January 16, 2021
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What makes for a good game publishing contract? 1
by Gamasutra Staff [12.27.20]
Raw Fury (Kingdom, Backbone) has made public its full publishing agreement, including revenue % - as has Whitethorn Digital. What are they like, and what should we take away? Opinions within...
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Nier: Automata surpasses 5 million shipped  
by Alissa McAloon [12.24.20]
Square Enix and Platinum Games' Nier: Automata has now surpassed 5 million copies shipped and sold digitally.
Console/PC

Gamasutra's Best of 2020: Kris Graft's top 5 games (+1) 1
by Kris Graft [12.24.20]
The games that resonated with me were games that connected me with other people, that encouraged persistence in the face of hell itself, and intimate stories that would be lessened if told in any other format other than video games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Blog: Torchlight 3 - Data fixup war stories 1
by Gamasutra Community [12.23.20]
A technical look at a few of the data-related bugs we encountered during Torchlight III’s game development.
Console/PC, Programming

Tencent officially acquires Splash Damage parent Leyou in $1.5 billion deal  
by Alissa McAloon [12.23.20]
The deal, a $1.5 billion acquisition, was officially confirmed by Tencent shareholders today.
Console/PC

Blog: A postmortem of Cogmind's 2020 ARG  
by Gamasutra Community [12.23.20]
Reviewing how Cogmind's special ARG event for Halloween 2020 was conceptualized, built, played, and received.
Console/PC, Social/Online, Indie, Design

5 GDC talks you can watch over the holiday break  
by Staff [12.23.20]
Want to get in some game development education over the holidays? Here are five talks that will help you make better games going into 2021.
Console/PC, Design, Production, Business/Marketing, GDC

Gamasutra's Best of 2020: Alissa McAloon's top 6(ish) games 1
by Alissa McAloon [12.23.20]
I'm thankful that I've been able to retreat into both familiar and new worlds to find that feeling of comfort and stave off the mental burnout.
Console/PC, Social/Online, Indie

Get a job: Join Crate Entertainment as a Sr. Tech Artist  
by Staff [12.22.20]
The ideal candidate will have expertise with Unreal Engine and tools that can be leveraged for the benefit of other team members.
Art, Recruitment

Best of 2020: How Jackbox CEO Mike Bilder is grappling with quarantine-driven success 2
by Bryant Francis [12.22.20]
As stay-at-home orders accelerated, so did the success of Chicago developer Jackbox Games. CEO Mike Bilder breaks down what it's been like now that interest in Jackbox is at an all-time high.
Console/PC, Social/Online, Design, Production, Business/Marketing

Cyberpunk 2077 sales climb to 13 million copies despite launch issues  
by Kris Graft [12.22.20]
Following a rough launch fraught with bugs, digital storefront drama, and reports of borderline mutiny within a crunch-laden studio, CD Projekt Red announced a staggering 13 million units sold of Cyberpunk 2077, the company said Tuesday.
Console/PC, Business/Marketing

Who's playing what on PlayStation 5? 2
by Gamasutra Staff [12.22.20]
Want to see the Top 10 PlayStation 5 games played over the last 30 days, with number of sessions and average playtimes, from a sample size of 3,018 active players? We've got that!
Console/PC, Indie, Design, Production, Business/Marketing

Video: Building better AI sensory systems  
by Staff [12.22.20]
In this 2017 GDC talk, Ubisoft's Eric Martel describes how to construct advanced sensory systems to allow AI to better respond to player inputs.
Console/PC, Programming, Video

Read Raw Fury's publishing terms (without signing your soul away first)  
by Alissa McAloon [12.22.20]
Transparency on this front makes for better industry, allowing devs to make more informed decisions when it comes to signing publishing agreements for their own games.
Indie, Business/Marketing

Gamasutra's Best of 2020: Chris Kerr's top 5 games 1
by Chris Kerr [12.22.20]
Here are the five video games that stood out during the armpit stain of a year that was 2020, as chosen by Gamasutra reporter Chris Kerr.
Console/PC, Design, Production, Business/Marketing

Get a job: Join Disbelief as a Junior Programmer  
by Staff [12.21.20]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming
Programming, Recruitment

A rare look at the compassionate game design of Shigeru Miyamoto  
by Alissa McAloon [12.21.20]
The New Yorker's candid conversation with Nintendo's Shigeru Miyamoto offers a rare look at the legendary game maker's outlook on life and game design.
Console/PC, Design

Best of 2020: Level Design Analysis - Oxenfurt level in The Witcher 3: Wild Hunt 4
by Eduardo Tassi [12.21.20]
Level Design breakdown of one of the most iconic levels of The Witcher 3: Wild Hunt, Oxenfurt. Methods and production processes for recreating a level inside UE4.
Console/PC, Design

Gamasutra's Best of 2020: Bryant Francis' top 10 games 1
by Bryant Francis [12.21.20]
Here are contributing editor Bryant Francis' top 10 games of 2020.
Console/PC, Design

Best of 2020: The trends and events that defined the year for game devs  
by Bryant Francis, Alissa McAloon [12.21.20]
2020 was a lot. We recapped the events and trends that shaped the game industry in this definitely-no-good-very-bad-year.
Console/PC, Social/Online, Indie, Business/Marketing