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May 21, 2018
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7 great examples of foreshadowing in games that devs should study 1
by Richard Moss [05.09.18]
Foreshadowing is a valuable tool that every game maker should have in their arsenal, so we reached out to some devs who know their stuff for tips and examples of games that do it well.
Console/PC, Indie, Design

Jagex lays plans to shut down its decade-old game portal FunOrb  
by Alex Wawro [05.08.18]
British game dev Jagexannounced plans today to shut down its longstanding online game portal FunOrb, citing the increasing difficulties of providing its library of browser games in a playable state.
Social/Online, Business/Marketing

Video: Warren Spector on the problems and potential of game narratives  
by Staff [05.08.18]
In this GDC 2013 session, veteran game designer Warren Spectorgoes over his personal view of the unique role narratives play in interactive entertainment.
Console/PC, Design, Video

EA experiences growth in revenue from digital downloads and live services  
by Emma Kidwell [05.08.18]
Electronic Arts announced its financial resultstoday for its fourth quarter of fiscal yearended March 31 2018, reporting a growth inrevenue.
Console/PC, Business/Marketing

Pink Mercy skin comes to Overwatch, all proceeds go to charity  
by Emma Kidwell [05.08.18]
Blizzard has teamed up with the Breast Cancer Research Foundation to release the limited edition Overwatch skin Pink Mercy.
Console/PC, Business/Marketing

Shadow of the Tomb Raider and the risk of making an introspective AAA game 1
by Bryant Francis [05.08.18]
What are the risks of trying to make a game that pushes back on the player in 2018?
Console/PC, Design

Get a job: Shiny Shoe is hiring a Project Manager  
by Staff [05.08.18]
Shiny Shoe is looking for someone who is highly detail oriented and can manage multiple simultaneous projects to join its team in San Francisco.
Production, Recruitment

Capcom sees improved profits from sales of Monster Hunter: World  
by Emma Kidwell [05.08.18]
Capcom experienced its most profitable year in company history thanks to strong sales ofMonster Hunter: World, which contributed greatly to improved profit for the company.
Console/PC, Business/Marketing

Man sentenced to prison over 2010 World of Warcraft DDoS attack 1
by Alissa McAloon [05.08.18]
A federal court has sentenced Calin Mateias to a year in federal prison over a distributed denial-of-service attack he launched against World of Warcraft servers in 2010.

Don't Miss: How Bungie forged a new artistic direction for the original Destiny 10
by Staff [05.08.18]
Senior environment artist Jason Sussman explains how his team set out to capture the idea of "mythic science fiction" and hopefulness in the many worlds that make up the original Destiny.
Console/PC, Art, Production

Free-to-play game Loadout ending service in wake of GDPR regulation  
by Alissa McAloon [05.08.18]
The dev says that the coming GDPR guidelines in the EU delivered one of the final blows the game, noting that it simply isnt able to update Loadout in a way that would make it GDPR compliant.
Console/PC, Social/Online

An in-depth breakdown of how mobile game media coverage fared in 2016  
by Alissa McAloon [05.08.18]
ICO Partners is now offering free access to a 2017 report documenting the overall media coverage of mobile games during 2016, offering an insightful look at how new games fared.
Smartphone/Tablet, Business/Marketing

Blog: Why pseudo-localization is essential 3
by Gamasutra Community [05.08.18]
Pseudo-localization is the process by which the video game source text is translated into other languages using fake (or pseudo-) translations.
Design, Production, Business/Marketing

Worms creator Team 17 confirms plans to go public  
by Chris Kerr [05.08.18]
"The IPO will not only broaden the profile of the business globally, but will enable Team17 to continue to capitalize on our position as a leading independent video games label for indie developers."
Console/PC, Business/Marketing

VRDC returns in October as XRDC, so pitch your talks now! 1
by Staff [05.08.18]
Happening October 29th and 30th in San Francisco, XRDC(formerly VRDC) promises to be the premier conference forvirtual reality, augmented reality, and mixed reality devs -- so pitch your talks now!

Blog: GPU ray tracing in Unity - Part 1 1
by Gamasutra Community [05.08.18]
Using Compute Shaders in Unity, you'll soon be able to render spheres with perfect reflections, hard shadows, and super-sampling for anti-aliasing.
Programming, Production

Early Access effort Conan Exiles surpassed 1M sales ahead of launch  
by Chris Kerr [05.08.18]
Developer Funcom called the open-world survive effort one of the most successful titles in its 25-year history, and said working on an Early Access title has been a positive experience.
Console/PC, Business/Marketing

Switch online service will introduce cloud saves and NES multiplayer  
by Chris Kerr [05.08.18]
Nintendo's long-awaited Switch online subscription service will bring back classic NES games with added online functionality.
Console/PC, Business/Marketing

Blog: Four ways to handle UI text in Unity  
by Gamasutra Community [05.08.18]
Unity gives you a lot of control over what your game's UI text looks like, but not all the built-in options are interchangeable. Here's a comparison of the (very) basics of the choices.

Perfecting the axe recall mechanic in God of War 12
by Gamasutra Community [05.08.18]
God of War dev Vince Napoli writes in fascinating detail about the ins and outs of fine-tuning the game so it always feels good when the protagonist's magical axe comes flying back to his hand.
Console/PC, Audio, Design