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Submit your pitch for a great GDC 2018 Community Management talk!  
by Staff [09.08.17]
Submit your talk pitches for next year's GDC Community Management Summit, which presents sessions and panels aimed at giving community management pros room to share knowledge and hone their craft.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Chat with the creative director of Conan Exiles today at 3PM EDT  
by Bryant Francis [09.08.17]
We're returning to the Hyborian Age with questions about Early Access games today at 3PM EDT.
Console/PC, Design, Production, Video

VRDC Speaker Q&A: Christina Heller discusses the potential of VR as a healthcare tool  
by Emma Kidwell [09.08.17]
Christina Heller will be discussing how leveraging the medium of VR can provide a unique opportunity for patients who experience physical pain and mental tumult of illnesses.
VR, Design, VRDC

Battlegrounds has surpassed 1M concurrent players on Steam  
by Chris Kerr [09.08.17]
PlayerUnknown's Battlegrounds has become the second game in history to pull in over 1 million concurrent players on Steam.
Console/PC, Business/Marketing

Blog: Breaking down Suzy Cube's camera system - Part 1 1
by Gamasutra Community [09.08.17]
This is the first in a three part series of articles breaking down the camera system in our upcoming 3D platformer, Suzy Cube.
Design, Production

Nintendo: Switch demand might outweigh supply during the holidays  
by Chris Kerr [09.08.17]
As we head towards the holiday season Nintendo is confident in the Switch's ability to woo consumers, but the company is less sureabout its own ability to satisfy that demand.
Console/PC, Business/Marketing

FTC demands clear disclosure after CSGO Lotto betting scandal  
by Chris Kerr [09.08.17]
"Consumers need to know when social media influencers are being paid or have any other material connection to the brands endorsed in their posts."
Business/Marketing

Blog: Breaking conventions to motivate players 2
by Gamasutra Community [09.08.17]
Ubisoft game designer Andrii Goncharuk looks beyond psychology, sociology and neurobiology to better understand player motivation.
Design

PAX Report: Rep. Jayapal speaks on players and political consciousness
by Katherine Cross [09.08.17]
"You have this enormous voice as a community, and we need it. We are at a crossroads on so many levels and issues, really the very soul of our country."
Serious, Business/Marketing, Video

An Obsidian vet reminds RPG devs: give players opportunities to shine  
by Alex Wawro [09.07.17]
"If you make a character that's built in a certain way, if the player doesn't have some opportunity to really shine...then that sucks," Josh Sawyer tells USGamer. "It feels like a huge letdown."
Console/PC, Design

Video: A game dev guide to fostering a positive community  
by Staff [09.07.17]
During the GDC 2017 Community Management Summit, Uken Games' Nick van Vugt offers tips on howto bestwork together with your community to combat negativity and keep players engaged and enthusiastic.
Social/Online, Business/Marketing, Video, Vault

Get a job: Infinity Ward is hiring a Senior Visual Effects Artist  
by Staff [09.07.17]
Infinity Ward is looking for an experienced Visual Effects Artist to author high-quality, photo-real particle effects as a member of its team in Woodland Hills, CA.
Art, Recruitment

Video game writers are now eligible for the SFWA's Nebula Awards 1
by Alissa McAloon [09.07.17]
The Science Fiction and Fantasy Writers of America has added a new category to the Nebula Awards that seeks to recognize writers for outstanding work in video games.
Production

Don't Miss: Reflections on the afterimage of Final Fantasy VII 16
by Christian Nutt [09.07.17]
"There's a reason [Final Fantasy VII] struck a chord and it goes beyond the fact that it brought cinematic melodrama to video games on a grand scale for the first time."
Console/PC, Design

Blizzard is opening its own eSports venue in California 1
by Alissa McAloon [09.07.17]
The newly revealed Blizzard Arena Los Angeles will host the Overwatch Contenders Playoffs at the beginning of October.
Social/Online, Business/Marketing

Blog: Reinforcing player behavior in my 3D platformer  
by Gamasutra Community [09.07.17]
In this installment we compare two of boss levels and how one succeeds at teaching the player the use of the level's key power-up while the other fails and why.
Design, Production

Now's the time to submit your talks for the GDC 2018 AI Summit!  
by Staff [09.07.17]
Submit your talk pitches for next year's GDC AI Summit, which presentspanels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Day of the Devs organizers call for game submissions  
by Chris Kerr [09.07.17]
Annual video game showcaseDay of the Devsis heading back to the city by the bay, and organizersDouble Fine and iam8bitare calling for developers to take part.
Business/Marketing

Blog: The wacky world of Sega Genesis gem, Wiz 'n' Liz  
by Gamasutra Community [09.07.17]
This post analyzes how the little-known Genesis game Wiz 'n' Liz creates a whimsical world of wizards, witches and wabbits through its rules, visuals, text, sound and controls.
Design, Production

Rockstar revisiting L.A. Noire on current-gen consoles and VR  
by Chris Kerr [09.07.17]
Detective thriller L.A. Noire is heading to current-gen consoles including the Nintendo Switch, while Rockstar is also working on a unique VR experience.
VR, Console/PC, Business/Marketing