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January 16, 2021
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Blog: Zen and the art of retro level design in Kudzu  
by Gamasutra Community [12.15.20]
In this article, I discuss the patterns, process, and spatial design principles that I am using for my non-linear retro dungeon crawler, Kudzu.
Console/PC, Design, Production

Blog: A BioShock Infinite level design analysis  
by Gamasutra Community [12.15.20]
The third part of this analysis will cover Gears, Weapons and Vigors. We'll draw to some conclusion analysing each element progression's curve.
Design

Get a job: Join Petroglyph Games as a Graphics Engineer  
by Staff [12.14.20]
A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine.
Programming, Recruitment

Best of 2020: How Dishonored and Assassin's Creed designers craft iconic stealthy encounters 2
by Jack Yarwood [12.14.20]
Level designers with a particular penchant for stealth share their go-to approaches for creating sneaky moments in games like Assassin's Creed: Syndicate, Dishonored 2, and more.
Design

Subscription library Ubisoft+ is now on Google Stadia  
by Alissa McAloon [12.14.20]
Ubisoft has officially launched its pay-for-access subscription library Ubisoft Plus on Google Stadia, essentially rolling all the benefits of cloud-based game services into its $14.99 per month service.
Console/PC, Social/Online

Sponsored Content
Sponsored: The heartfelt motivations of solo-dev project DOOR:Inner Child  
by GG Content [12.14.20]
PLAY Mephistowaltz's latest, DOOR:Inner Child, explores an emotional journey to explore souls and heal broken hearts. Here, the game's solo dev explores the game's inspirations and goals.
Indie, Video, Sponsored Article

Valve upgrades News Hub from experiment to full-fledged Steam feature  
by Alissa McAloon [12.14.20]
Another Steam Labs' experiment has graduated from the program and made its way to the regular Steam client.
Console/PC, Social/Online

Reminder: Submissions for 2021 GDC Core Concepts talks close Wednesday night  
by Bryant Francis [12.14.20]
The deadline for GDC 2021 talk submissions is December 16th at 11:59PM PST. Submit your talk before time runs out!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Inside 'Browsing Steam': the biggest change to Steam Discovery in recent history 3
by Lars Doucet [12.14.20]
Steam Labs Experiment 010: Browsing Steam amounts to nothing less than the biggest potential change to Steam Discovery we've seen since the launch of Steam Direct.
Console/PC, Indie, Production, Business/Marketing

Microsoft, Nintendo, and Sony unite to create safer online spaces 1
by Chris Kerr [12.14.20]
Microsoft, Nintendo, and Sony have agreed to work together to create safer online spaces for their players. 
Console/PC, Business/Marketing

CD Projekt offering refunds to Cyberpunk players on consoles after shaky launch  
by Chris Kerr [12.14.20]
CD Projekt Red is offering refunds to Cyberpunk 2077 players on consoles who feel let down by the state of the game at launch. 
Console/PC, Production, Business/Marketing

Blog: Using hooks and anchors to hone your marketing  
by Gamasutra Community [12.14.20]
A brief overview of a marketing exercise we find useful in narrowing down a game's core messaging.
Design, Business/Marketing

EA to acquire Dirt developer Codemasters, scuppering Take-Two deal 2
by Chris Kerr [12.14.20]
UPDATE: EA has agreed to purchase Dirt developer Codemasters in a deal that values the UK studio at roughly $1.2 billion.
Console/PC, Production, Business/Marketing

Steam gets 'experimental' with discovery  
by Gamasutra Staff [12.14.20]
Valve's latest Steam Labs experimental feature "aims to increase the surface area of the store by introducing a broader set of ways to browse Steam’s catalog of games from the outset." Does it work?
Console/PC, Indie, Design, Production, Business/Marketing

Get a job: Join Remedy as a UI Designer  
by Staff [12.11.20]
If you are passionate about F2P / Games as a Service and like taking ownership of multiple gameplay systems then this job is for you!
Design, Recruitment

CDPR estimates Cyberpunk 2077 has recouped development, marketing costs  
by Alissa McAloon [12.11.20]
According to a brief report shared by CD Projekt, Cyberpunk 2077 has likely already made enough money to cover both its development and marketing costs.
Console/PC, Business/Marketing

Blog: Softening polygon intersections in Blightbound  
by Gamasutra Community [12.11.20]
Where geometry and foggy effects intersect, ugly seams appear. Depth Fade is a technique that can be used to fix those seams and create an effect that emulates volumetric fog.
Console/PC, Design

Best of 2020: Creating the ever-improvising text adventures of AI Dungeon 2  
by Staff [12.11.20]
AI Dungeon 2 created quite a stir upon its unveiling, so much that they had to quickly rework it to cut down on bandwidth costs.
Indie, Programming, Design

UK games industry made record $3.84 billion economic contribution in 2019  
by Chris Kerr [12.11.20]
The UK games industry made a record £2.91 billion ($3.84 billion) contribution to the country's national economy in 2019.
VR, Console/PC, Smartphone/Tablet, Production, Business/Marketing

Blog: A postmortem of asynchronous 1v1 horror title Antithesis  
by Gamasutra Community [12.11.20]
Antithesis is an asynchronous 1v1 horror multiplayer game involving a player on PC and a player in VR. Here's how it was made.
Design, Production, Business/Marketing