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April 9, 2020
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Video: Storytelling lessons learned in 14 years at BioWare  
by Staff [03.20.20]
In this 2018 GDC talk, former BioWare creative director Mike Laidlaw details some of the most important lessons he's learned about how narrative fits within games.
Console/PC, Design, Video, Vault

GameStop abruptly shuts down all stores in California 1
by Alex Wawro [03.20.20]
Word is spreading today that GameStop stores in California are closing down as the state continues to push for closure of all non-essential businesses to combat the spread of coronavirus.
Console/PC, Business/Marketing

Job stability, quality of life, Windjammers with Dave Lang - GDC Podcast ep. 7  
by Kris Graft [03.20.20]
Dave Lang, founder of Iron Galaxy Studios, joins the latest GDC Podcast to talk about creating a studio that's built to last, quality of life in the game industry, and old rumors about Midway Games and the mafia.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, GDC

Mobile versions of Call of Duty and PUBG driving game revenue at Tencent  
by Chris Kerr [03.20.20]
The company said the likes of PUBG Mobile, Call of Duty Mobile, and the 'Teamfight Tactics' mode within League of Legends were some of its biggest earners.
Smartphone/Tablet, Business/Marketing

Blog: A guide to working remotely in games  
by Gamasutra Community [03.20.20]
Indie game producer Alyssa Kollgaard breaks down her best tactics and strategies for finding success while working remote in games. For those devs and studios affected by COVID-19, it's a must read!
Business/Marketing

Microsoft launches DirectX 12 Ultimate to support next-gen graphics  
by Chris Kerr [03.20.20]
Microsoft has lifted the lid on DirectX 12 Ultimate, and claims the next iteration of its gaming API will forge an "unprecedented alignment between PC and Xbox Series X."
Console/PC, Production

Square Enix implements work-from-home policy due to COVID-19  
by Chris Kerr [03.20.20]
Square Enix has followed the lead of other large studios like EA and Ubisoft and implemented work-from-home policies across all locations to combat the coronavirus.
Console/PC, Production, Business/Marketing

Blog: Rethinking progression in mobile puzzle games 2
by Gamasutra Community [03.20.20]
Dylan breaks down the saga-map progression system, why it's great for some games like Match-3s but awful for skill-based games like Bubble Shooters.
Design

Get a job: Carnegie Mellon University is hiring Game Design Teaching Track Faculty  
by Staff [03.19.20]
Join us as we diversify our project-based curriculum and prepare our students to build the entertainment professions of the 21st century.
Design, Recruitment

GameStop pauses trade-in program for 9 days due to COVID-19 concerns 1
by Alissa McAloon [03.19.20]
GameStop is temporarily halting its trade-in program in response to the ongoing COVID-19 pandemic, and implementing a handful of other new policies to minimize the risk to staff working at its retail locations.
Console/PC, Business/Marketing

Don't Miss: The aggressive resource management of Doom Eternal 4
by Kris Graft [03.19.20]
The upcoming Doom Eternal is including new designs meant to enhance the outstanding foundation laid down by Doom 2016. We talked to id Software's Hugo Martin and Marty Stratton.
Console/PC, Design

GameStop rules itself 'essential retail' and therefore immune to lockdown closures 8
by Alissa McAloon [03.19.20]
GameStop’s top brass have decided the video game retailer counts as an essential business during coronavirus times, and has told store management to keep its locations open despite local lockdowns.
Console/PC, Business/Marketing

Road to the IGF: Pixpil's Eastward  
by Joel Couture [03.19.20]
Eastward has players guide a miner and mysterious girl through a broken world, meeting quirky new friends as they seek answers about the girl's identity.
Indie, Video, IGF

GDC organizers plan new 3-day GDC Summer event for August  
by Staff [03.19.20]
GDC organizers have announced GDC Summer, a three-day celebration of the art, craft and business of game development, to be held from August 4-6 at the Moscone Center in San Francisco.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

GoldenEye 007, Guitar Hero among 2020 World Video Game Hall of Fame finalists  
by Alissa McAloon [03.19.20]
The Strong Museum has named the 12 games shortlisted for this years World Video Game Hall of Fame inductees, a list that includes repeat nominees like Minecraft alongside some fresh faces.
Console/PC, Smartphone/Tablet

Video: The benefits of Paradox's long-term DLC model  
by Staff [03.19.20]
At GDC 2018 Henrik Fahraeus and Shams Jorjani explain why Paradox Development Studio switched over to a new DLC model, and reveal how it has proven beneficial for both the company and players.
Console/PC, Business/Marketing, Video, Vault

Blog: Building a historical game based on real-world struggles  
by Gamasutra Community [03.19.20]
Jörg Friedrich of Paintbucket Games discusses the process behind the studio's historical strategy title Through the Darkest of Times.
Console/PC, Design, Production

GameStop bumps up Doom Eternal release to cut back on in-store crowds  
by Alissa McAloon [03.19.20]
Doom Eternal was previously slated for a March 20 launch alongside Animal Crossing: New Horizons, but game retailer GameStop has opted to release the game a day early in the interest of promoting social distancing.
Console/PC, Business/Marketing

Road to the IGF: No Code's Observation  
by Joel Couture [03.19.20]
Observation casts players as a ship's AI, helping a distressed member of the crew survive while also dealing with your own newly-growing consciousness.
Indie, Video, IGF

Blog: Project management in the time of COVID-19  
by Gamasutra Community [03.19.20]
Squeaky Wheel cofounder Ryan Sumo describes his process for project management of remote teams.
Production, Business/Marketing