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January 23, 2018
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Prey devs explore the tenets of immersive sim design  
by Chris Kerr [01.09.18]
Video game documentary maker NoClip has uploaded an interview with Prey designer Ricardo Bare and game director Raphael Colantonio that explores what goes into creatingimmersive sims.
Console/PC, Design, Video

Come on and slam at the GDC 2018 NBA Jam Classic Game Postmortem!  
by Staff [01.09.18]
Mark Turmell, a longtime game designer and programmer who's been making games since the '80s, will be at GDC 2018 in March to present a fascinating Classic Game Postmortem ofNBA Jam!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: The successes and failures of my debut game 2
by Gamasutra Community [01.09.18]
Can you talk about your game, is the pricing right and how does the game feel? These are just some of the points I am going to look at in this blog post.
Design, Production

Virtual reality studio XR Games secures $2.6M investment  
by Chris Kerr [01.09.18]
The Leeds-based studio was founded last year, and intends to create mobile and arcade virtual reality titles based on established properties.
VR, Business/Marketing

Blog: A UI system architechture and workflow for Unity 18
by Gamasutra Community [01.09.18]
In this post, I talk about the UI system I built for Blood Runs Cold which is by no means a silver bullet, but contains some ideas that were battle tested in released mobile games.

Oculus sets sights on Chinese market with Xiaomi partnership  
by Chris Kerr [01.09.18]
As part of the deal, Xiaomi will also work with Oculus to create the Mi VR Standalone -- a VR headset based on Oculus tech that'll launch exclusively in China.
VR, Business/Marketing

Classic Tools Retrospective: Tim Sweeney on the first version of UnrealEd 9
by Gamasutra Community [01.09.18]
Epic founder Tim Sweeney talks to David Lightbown about UnrealEd, one of the most popular level editors in the game industry, used to build levels for Unreal, Deus Ex, Gears of War, BioShock and more.
Console/PC, Indie, Programming, Design, Production, History

Fortnite takes performance hit from 'Meltdown,' says Epic 2
by Kris Graft [01.08.18]
We're seeing the first signs of "Meltdown's" impact on game developers and their games.
Social/Online, Business/Marketing

With ~3M units sold last month, PS4 surpasses 73M sales worldwide  
by Alex Wawro [01.08.18]
Devs may appreciate thatsizable install base for the console, which also celebrated its fourth birthday during the 2017 holiday season.
Console/PC, Business/Marketing

Video: Shenmue director Yu Suzuki's classic GDC 2000 interview  
by Staff [01.08.18]
In this classic video, Shenmuedirector and designer Yu Suzuki appears onstage at GDC 2000 to talk frankly (with the help of an interpreter) about his unique approach to game design.
Console/PC, Design, Production, Video, Vault

Higher-res HTC Vive Pro, wireless adaptor announced  
by Kris Graft [01.08.18]
The high-end virtual reality platform HTC Vive is getting an upgrade with the higher-resolution, revamped HTC Vive Pro.
VR, Business/Marketing, Video

Ukie publishes funding and tax relief guide for UK game devs  
by Alissa McAloon [01.08.18]
The UK trade body has released an online guide that aims to help UK-based developers foster a better understanding of game financing, tax relief opportunities, and more.
Indie, Business/Marketing

Get a job: Infinity Ward is hiring Game Code Engineers  
by Staff [01.08.18]
Infinity Ward is looking for two Engineers with strong C++ And math skills to join its Game Code Engineering team.
Programming, Recruitment

Star Citizen devs file motion to dismiss Crytek lawsuit 1
by Alissa McAloon [01.08.18]
The developers of Star Citizen have filed a motion to dismiss Cryteks original suit, claiming the breach of contract allegations sacrifices legal sufficiency for loud publicity.
Serious, Business/Marketing

Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Staff [01.08.18]
As AGDQ kicks off its yearly charity speedrunning marathon, take a look at these tips from the Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge devs on making speedrunable games.
Programming, Design, Production, Business/Marketing

Glu Mobile sells Moscow dev studio and game rights for $4.5M 2
by Alissa McAloon [01.08.18]
Saber Interactive has picked up the Moscow-based game development studio while also nabbed rights to four of the studios games during the sale.
Smartphone/Tablet, Business/Marketing

Blog: Free player movement and static worlds 8
by Gamasutra Community [01.08.18]
A game can either have an open world where players move freely, or a world that changes as the plot advances. If it has both, players might miss out on a chunk of content. Here's how to avoid that.

At GDC 2018 get expert advice on making successful games with licensed IP  
by Staff [01.08.18]
At GDC 2018 N3twork's Eric Seufert aims to give you a framework for assessing an IP license for a mobile F2P game in terms of its user acquisition value, using examples from his own experience.
Smartphone/Tablet, Design, Business/Marketing, GDC

Blog: Minimizing server cost and latency with peer-peer networking 2
by Gamasutra Community [01.08.18]
I discuss the peer-peer networking infrastructure which I have developed in an online-multiplayer game, in order to minimize both server cost and network latency.

IGDA Survey: Game companies must do more to foster diversity 5
by Chris Kerr [01.08.18]
A new report from the IDGA shows that when it comes to making the games industry a more diverse space, there's still plenty of work to do.