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June 12, 2021
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GDC 2021 early registration rates end Wednesday night  
by Staff [05.24.21]
Early registration rates for the all-digital 2021 Game Developers Conference will be going away after Wednesday May 26th at 11:59PM PT.
Console/PC, Business/Marketing, GDC

1047 Games nets $6.5 million to support and grow multiplayer shooter Splitgate  
by Chris Kerr [05.24.21]
1047 Games has secured a $6.5 million investment to expand development on its multiplayer shooter, Splitgate: Arena Warfare.
Console/PC, Production, Business/Marketing

UK retailer GAME has sold Insomnia Gaming Festival organizer Player1 Events  
by Chris Kerr [05.24.21]
UK video game retailer GAME has sold Insomnia Gaming Festival organizer Player1 Events to private equity firm Supernova Capital for an undisclosed fee.
Production, Business/Marketing

Tim Cook: Third-party payments on the App Store would be a 'terrible' idea  
by Chris Kerr [05.24.21]
Apple CEO Tim Cook claims allowing App Store developers link to their own third-party marketplaces and payment systems would be a "terrible" idea.
Smartphone/Tablet, Business/Marketing

Q&A: Leslee Sullivant, TikTok's game development truth-teller  
by Bryant Francis [05.24.21]
Design producer and TikTok-er Leslee Sullivant explains her success in the bite-sized video platform, and discusses why so many developers relate to her videos.
Console/PC, Design, Production, Business/Marketing

'Being found to be sexy by others is not against our rules' - Twitch  
by Kris Graft [05.21.21]
Just so you know, Twitch says it's ok to be found sexy by others.

Get a job: Join Sucker Punch Productions as a Combat Designer  
by Staff [05.21.21]
Sucker Punch games focus on strong and innovative player abilities mixed with rich storytelling and challenging encounters. As a Combat Designer, you’re in the middle of this, helping create a cohesive and exhilarating experience.
Design, Recruitment

Burnout, release drought have Blizzard facing down dev departures  
by Alissa McAloon [05.21.21]
A lengthy read from IGN digs into why longtime Blizzard devs are leaving the company for greener (and often indie-r) pastures.
Console/PC, Social/Online

'No one will like it': Resident Evil Village micro-doc highlights QA heroes 1
by Kris Graft [05.21.21]
An eight-minute documentary on Capcom's recently-released Resident Evil Village candidly displays the doubt surrounding the game's quality, and how QA feedback saved the day.
Design, Production, Video

Tim Cook's gut says the App Store is profitable, but Apple won't back it up with data 1
by Alissa McAloon [05.21.21]
Apple remains coy about how much it actually makes from the App Store.
Smartphone/Tablet, Business/Marketing

Designing the 'Fortune System' in Unexplored 2 to replace virtual dice rolling 2
by Gamasutra Community [05.21.21]
An in-depth look at how we designed the 'Fortune System' for Unexplored 2. This mechanic is our equivalent of dice rolls in table-top RPGs.
Console/PC, Design

Video: Transitioning into narrative design from other roles  
by Staff [05.21.21]
In this 2019 GDC talk, Splash Damage's Ayesha Khan gives concrete tips for tailoring applications, portfolios, and interviews for narrative design rather than for game writing or game design roles.
Console/PC, Design, Video

Jam out with some great sessions about video game music at GDC 2021  
by Staff [05.21.21]
There's a bunch of great talks about game music in the Audio Track at the all-digital GDC 2021.
Console/PC, Audio, GDC

Report: Netflix wants to hire game exec to create Apple Arcade-style service 1
by Chris Kerr [05.21.21]
Netflix is apparently mulling over the idea of creating a bundle of games that would be similar to Apple's online game subscription, Apple Arcade. It also wants its video game offerings to be ad-free.
Console/PC, Business/Marketing

Snapchat's games have reached over 200 million users in two years  
by Chris Kerr [05.21.21]
Over 200 million players have tucked into games and apps called 'minis' on Snapchat over the past two years, according to platform owner Snap.
Smartphone/Tablet, Business/Marketing

THQ parent Embracer held M&A talks with 150+ companies last quarter  
by Chris Kerr [05.21.21]
THQ Nordic parent company Embracer Group held merger and acquisition talks with over 150 companies during the last quarter alone.
Production, Business/Marketing

Get a job: Join Treyarch as a Senior Gameplay Engineer  
by Staff [05.20.21]
As a Senior Gameplay Engineer, you will be working closely with our Design team to bring innovative game features to life.
Programming, Recruitment

Apple saw over $100 million in revenue from Fortnite's stint on the App Store  
by Alissa McAloon [05.20.21]
The ongoing Epic Games v. Apple trial continues to offer interesting and rare looks into how business is conducted for game industry and tech giants alike.
Social/Online, Smartphone/Tablet

Don't Miss: A dev's guide to sustainably supporting live games without crunching  
by Staff [05.20.21]
Producers, leaders, and devs from across the game industry share their experiences and lessons learned about how to avoid crunching and overworking when you're working on a living, evolving game.
Console/PC, Smartphone/Tablet, Indie, Production

Video: The physics powering Just Cause 4's many vehicles  
by Staff [05.20.21]
In this 2019 GDC session, Avalanche Studios' Hamish Young explains the physics system powering Just Cause 4's vehicles.
Console/PC, Programming, Video