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September 21, 2017
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Blog: Reinforcing player behavior in my 3D platformer  
by Gamasutra Community [09.07.17]
In this installment we compare two of boss levels and how one succeeds at teaching the player the use of the level's key power-up while the other fails and why.
Design, Production

Now's the time to submit your talks for the GDC 2018 AI Summit!  
by Staff [09.07.17]
Submit your talk pitches for next year's GDC AI Summit, which presents panels and lectures from top game AI programmers, designers, researchers, and AI enthusiasts in the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, GDC

Day of the Devs organizers call for game submissions  
by Chris Kerr [09.07.17]
Annual video game showcase Day of the Devs is heading back to the city by the bay, and organizers Double Fine and iam8bit are calling for developers to take part.
Business/Marketing

Blog: The wacky world of Sega Genesis gem, Wiz 'n' Liz  
by Gamasutra Community [09.07.17]
This post analyzes how the little-known Genesis game Wiz 'n' Liz creates a whimsical world of wizards, witches and wabbits through its rules, visuals, text, sound and controls.
Design, Production

Rockstar revisiting L.A. Noire on current-gen consoles and VR  
by Chris Kerr [09.07.17]
Detective thriller L.A. Noire is heading to current-gen consoles including the Nintendo Switch, while Rockstar is also working on a unique VR experience.  
VR, Console/PC, Business/Marketing

Raptr shutting down as optimization services become obsolete 1
by Chris Kerr [09.07.17]
Online game-tracking and optimization platform Raptr is shutting down after struggling to adapt to the ever-changing world of video games.  
Console/PC, Business/Marketing

Blog: Securing your controllers at an event  
by Gamasutra Community [09.07.17]
Securing controllers at events is something a lot of devs struggle with. When we wanted to showcase Team Racing League at Gamescom, no one really had a proper solution. So, we created our own.
Business/Marketing

Classic Postmortem: Klei Entertainment's Mark of the Ninja  
by Jamie Cheng & Nels Anderson [09.07.17]
Five years ago today, Klei Entertainment released their well-received stealth title Mark of the Ninja on Xbox 360. In honor of the anniversary, we present an in-depth postmortem on the game's design.
Console/PC, Indie, Art, Design, Production, Video

Pokemon Company CEO sees a bright, rumbly future for AR games post-Pokemon Go 1
by Alex Wawro [09.06.17]
"With current AR, even if you say Pikachu is there, no one really thinks that," The Pokemon Company chief Tsunekazu Ishihara recently told Bloomberg. "But that reality is just one step away."
VR, Business/Marketing

CD Projekt Red now worth over $2 billion 5
by Alex Wawro [09.06.17]
Polish game company CD Projekt Red published its earnings for the first half of 2017 today, and while revenues and profits were down year-over-year the company remains valued at over $2B.
Console/PC, Business/Marketing, Video

The art and business of making an action-RPG all on your own  
by Bryant Francis [09.06.17]
We talked to Nate Weiss, the one-man band behind Songbringer, about the decisions you have to make when you're the only one working on your indie game.
Console/PC, Design, Video

Video: A game dev guide to rapid prototyping for fun and profit  
by Staff [09.06.17]
At GDC 2017 game dev Mark Barrett lays out the value of rapid prototyping, showcasing how devs with limited coding, design, or artistic skills can create testable game prototypes in 30 days or less.
Indie, Design, Video, Vault

How Japanese and Western game dev differ, from a dev who has done both 5
by Alissa McAloon [09.06.17]
One of the biggest differences between Western and Japanese development can be seen in how devs from each region approach game pitches, explains Jordan Amaro.
Design

Get a job: Remedy Entertainment is hiring a Gameplay Programmer  
by Staff [09.06.17]
Remedy Entertainment is looking to hire a Gameplay Programmer to design, develop and deliver new features in its games.
Programming, Recruitment

Don't Miss: Creating the free-flowing text conversations in Mr. Robot:1.51exfiltrati0n 3
by Adam Hines & Kevin Riach [09.06.17]
Adam Hines, co-founder of Night School Studio and game director, and Kevin Riach, game designer/producer, talk about creating the free-flowing real time text conversations in Mr. Robot:1.51exfiltrati0n.
Design

Frog Fractions 2, A Normal Lost Phone among 2017 IndieCade nominees  
by Alissa McAloon [09.06.17]
This year, 36 games representing a number of different genres, themes, and platforms have been nominated for recognition.
Indie

Opinion: In praise of Tacoma's character Sareh Hasmadi  
by Katherine Cross [09.06.17]
In a game peopled by rich characters whose failings and struggles were central to the story, Sareh Hasmadi stood out as exceptionally nuanced and human.
Console/PC, Indie, Design

Chat with one of the minds behind Songbringer today at 3PM EDT  
by Bryant Francis [09.06.17]
We're talking to Songbringer developer Nathanael Weiss today at 3PM EDT.
Console/PC, Art, Design, Video

Learn how engineers are utilizing VR in their field at VRDC Fall 2017  
by Emma Kidwell [09.06.17]
These panels will discuss cases for applying VR/AR/MR to engineering a product, whether it be a machine, building or pharmaceutical drugs.
VR, Design, VRDC

Earnings report roundup: Game industry winners and losers in Q2 2017 1
by Jon Jordan [09.06.17]
A quarterly rundown of the financial winners and losers in the quarter ending 30 June 2017.
Console/PC, Business/Marketing