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November 27, 2021
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November 27, 2021
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Kim Pallister

Kim Pallister is a Technical Marketing Engineer and Processor Evangelist with Intel's Developer Relations Group. He is currently focused on realtime 3D graphics technologies and game development. He can be reached at [email protected]


Features by Kim Pallister:
Building Scalable 3D Games for the PC [11.24.99]
Rendering to Texture Surfaces Using DirectX 7 [11.12.99]
"Ups and Downs" of Bump Mapping with DirectX 6 [06.04.99]
Optimizing Games for the Pentium III Processor [03.26.99]