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January 16, 2018
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January 16, 2018
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Etienne de Villiers

Etienne de Villiers began working at I-Imagine Interactive after completing his B.IS. Multimedia (Hons) degree at the University of Pretoria in 2002. He has since worked on the AI for several demo prototypes and is currently developing the AI and entity logic for a console vehicle combat game called Final Armada. He likes to occasionally break out in song or run around the office to keep himself sane.

Features by Etienne de Villiers:
Using Particle Swarm Optimization for Offline Training in a Racing Game [12.13.05]