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September 27, 2021
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September 27, 2021
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Simon Carless

I’m currently the EVP of UBM Tech’s Game Network and Black Hat, meaning that I oversee the Game Developers Conference – the San Francisco mothership and satellite shows in Los Angeles, Germany, and China – plus the double Webby award-winning Gamasutra website, the GAO ad network and now the Black Hat set of security events.

I’m also Chairman Emeritus of the yearly ‘Sundance Festival for games’, the Independent Games Festival, which holds its awards at GDC yearly. I also chair the committee for the Game Developers Choice Awards, and help program the Independent Games Summit for multiple GDCs.

Features by Simon Carless:
Gamasutra's Best Of 2008 [12.31.08]
Gamasutra's Best Of 2007 [12.31.07]
Being Peter Molyneux [10.31.06]
The Secret History of Lionhead: Molyneux, Webley Get Honest [10.16.06]
IGE: Inside The MMO Trading Machine [08.25.06]
Wrap-Up: 2006 GDC Focus On Game Advertising Summit [06.11.06]
Reflections On Reflexive: Wik's Creators Speak [05.16.06]
GDC: Serious Games Summit Keynote: 'A New Kind Of Game' [03.21.06]
Serious Games Summit Keynote: You Can (Not) Be Serious [03.20.06]
Road To The IGF: Thomas Bahon, Ankama (Dofus) [02.14.06]
DICE Feature: 'Moore Is Never Enough: Peter Moore's Inspirational Wind' [02.10.06]
IGF Student Showcase Q&A: Level 11 Games (Goliath) [02.09.06]
Road To The IGF: Keith Nemitz, Mousechief (The Witch's Yarn) [02.06.06]
Question of the Week Responses: Developer Consolidation? [02.01.06]
Road To The IGF: Rabidlab's Jake Grandchamp (Dodge That Anvil!) [01.30.06]
Road To The IGF: Justin Mette, 21-6 Productions (Tube Twist) [01.24.06]
Road To The IGF: Joe Bourrie & Patrick Hackett (Rumble Box) [01.20.06]
Road To The IGF: Pocketwatch Games' Andy Schatz [01.17.06]
Road To The IGF: Dan Paladin (Dad 'N Me) [01.11.06]
Road To The IGF: Grubby Games' Ryan Clark (Professor Fizzwizzle) [01.05.06]
The Art Of LucasArts - Michael Rubin On Droidmaker [12.21.05]
Postcard From SGS 2005: Hazmat: Hotzone - First-Person First Responder Gaming [11.02.05]
Postcard From SGS 2005: Inside The Institute for Creative Technologies [11.02.05]
Postcard From SGS 2005: Computer Gaming to Enhance Computer Science Curriculum [11.01.05]
Postcard From SGS 2005: Riding the Cutting Edge of Distributed Intelligence [11.01.05]
Postcard from SGS 2005: What's So Serious About Game Design? [10.31.05]
Postcard From SGS 2005: Wargaming Science [10.31.05]
Postcard from GDC Europe 2005: SingStar - That's Entertainment [09.02.05]
Postcard From GDC Europe 2005: Keynote Q&A on the Future of Games [08.31.05]
Postcard from GDC Europe 2005: Integrating Xbox 360-Specific Features Into Games [08.31.05]
Postcard from GDC Europe Mobile 2005: Case Study: Designing Games For 3G Networks [08.30.05]
Postcard from GDC Europe Mobile 2005: Yahoo! Games Gone Mobile: The Power of Connected Communities [08.30.05]
Postcard from GDC 2005: Microsoft Keynote: The Future of Games - Unlocking The Opportunity [03.09.05]
Interview: From Redmond With Love? Microsoft's Chris Satchell On XNA Studio [03.07.05]
Game Developers Conference 2005 Preview [03.07.05]
Question Of The Week Responses: 2004's Most Creative Games [02.07.05]
Fluttering Off the Beaten Path - Cecropia Tries Game, 2D Animation 'Interactive Film' Hybrid [12.01.04]
Escaping The Garage: GarageGames' Jay Moore Speaks Out About The Plight Of Indies [07.21.04]
GDC 2004 Interview: Richard Marks on the Eye Toy, Cultural Differences, and Hardware Innovation [03.26.04]
GDC 2004 Interview: Kevin O'Hara on Managing the Star Wars Galaxies Community [03.26.04]
GDC 2004 Interview: Daniel James on Puzzle Pirates, Online Community Management, Cutlass Waving [03.25.04]
Interview from GDC 2004: Jason Busby On Graphical Training, VTMs, Giving It Away For Free [03.25.04]
GDC 2004 Interview: Gonzalo Frasca Discusses Academia and Political Gaming [03.24.04]
GDC 2004 Interview: Chris Bateman on Game Writing and the Future of Outsourced Game Design [03.24.04]
Lost In Translation--Japanese and American Gaming's Culture Clash [01.21.04]
Interview: Bruce Shelley - The Mythology Of Empires [11.26.03]
Marc Laidlaw On Story And Narrative [08.08.03]
An Interview With Chris Crawford [06.05.03]
MGT Report: 2000 and Onward in Japan by Simon Carless [04.25.01]
Interview with id's Graeme Devine [09.17.99]
Interview with Fredrik Liliegren from Digital Illusions [06.26.98]
Punch - Kick - Punch: A History of One-on-One Beat-Em-Ups [04.24.98]