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February 17, 2019
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February 17, 2019
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Jeff Andrews

Jeff Andrews is an Intel application engineer currently focused on PC gaming. He is working on optimizing code for software developers and researching different technologies to enhance performance or add new features to games.

Over the years he has written several papers on optimization, threading, and gaming, including "Threading Basics for Games" and "Threading the OGRE 3D Render System." His most recent role was lead architect for Intel's Smoke game demo framework.

Jeff graduated with a B.S. in Computer Science from De La Salle University in Manila, Philippines (http://www.dlsu.edu.ph/).

When not working or playing games (preferably from the adventure genre), he is involved in activities with his church.


Features by Jeff Andrews:
Sponsored Feature: Designing the Framework of a Parallel Game Engine [02.25.09]