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May 23, 2019
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May 23, 2019
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Troy Dunniway

Troy Dunniway is an award-winning video game designer, director, and producer. He has worked for companies such as Microsoft, Electronic Arts, Westwood Studios, Ubisoft, Insomniac Games, Midway, and other companies the last 18 years. Troy has held lead-senior roles on over 50 titles on all platforms, including recent top titles like: Tom Clancy's Rainbow Six: Vegas, Munch's Oddysee, Ratchet: Deadlocked and TNA Wrestling. His projects have won numerous Game of the Year and Game Design of the Year awards.

Troy has shipped games for every console and in almost every genre, giving him a variety of experience in third-party independent development, first-party internal development, and publishing. He has experience designing hard core console titles, casual titles, massively multiplayer games, online games, handheld games and almost every genre of game you can imagine. Troy is currently the VP of Game Development for Globex Studios an MMO developer and publisher based in China and the U.S.

Troy is the Director of Gaming for SIGGRAPH 2010, and also lectures regularly at the Game Developers Conferences, SIGGRAPH, E3, and other international events. He is also the author of the best-selling book "Game Development Essential: Gameplay Mechanics" published by Thomson/Delmar.


Features by Troy Dunniway:
Small Developers: Minimizing Risks in Large Productions - Part II [11.19.09]
Small Developers: Minimizing Risks in Large Productions - Part I [11.03.09]
Globalizing Production for the Future [09.23.09]
Using the Hero's Journey in Games [11.27.00]